| Full Name |
Tasyn |
| Race |
Half-Elf |
| Classes/Levels |
2 Rogue |
| Size |
Medium |
| Age |
20 |
| Special Abilities |
Scout Class; Greatsword; Sneak Attack +1D6 |
| Alignment |
Chaotic Neutral |
| Deity |
Shamira (Nocticula) |
| Languages |
Common, Elven, Halfling, Dwarven, Undercommon, Abyssal |
| Strength |
16 |
| Dexterity |
18 |
| Constitution |
12 |
| Intelligence |
17 |
| Wisdom |
8 |
| Charisma |
17 |
About Tasyn
EXP: 0
HP: 18
AC: 17 | 10+4+3
Speed: 30ft
Init: +6
Fort +1 | +1
Ref +7 | +4+3
Will -1 | -1 (+2 vs Ench)
BA: +1 | +1
CMB +4 | BA +3+0
CMD 18 | 10+BA+3+4
Skill Selections
Acro(D): (3+3) +I
App(I): (0+3) +0
Bluff(CH): (3+4) +I
Climb(S): (0+2) +0
Craft(Traps)(I):(3+3) +I
Dip(CH):(3+3)+I
Disable(D): (3+4) +II
Disg(C): (3+3) +II
Esc(D): (3+4)+I
Intim(S): (3+2) +I
Know(Dng)(I):(0+3) +0
Know(Lcl)(I): (3+3) +I
Ling(I): (3+3) +I
Percep(W): (3-1) +II (+3)**
Per(Oratory)(CH): (0+3)+0
Prof(Gambler)(W): (3-1)+I (+4)***
SenseM(W): (3-1) +II
Sleight(D): (3+4) +II
Swim(S): (0+3)+0
Stealth(D): (3+4) +II
Use MD(CH): (3+3) +II
**Add 1/2 Level to Trap Spotting
***Gambler's Kit (Cheating)
RACIAL/CLASS:
2 Favorite Classes (Barbarian and Rogue)
Low Light Vis, Skill Focus(Percep), Elf+HU Blood, Immune Sleep, +2 Will vs Ench,
Weps: Simple, Hand XBow, Sap, Shortbow, Shortsword, Greatsword
Elven Reflexes (+2 Init)
Canter (+5 Bluff for Sent Message, +5 Sense Motive to Receive)
Weapon Focus (Great Sword)
Sneak Attack: +1D6
Add 1/2 Level to Perception (Traps)
Evasion (1/2Dmg=No Damage)
Rogue Talents(RT)
RT Bleeding Attack (1dmg/dice- Bypass DR DC 15Heal)
ITEMS: (Equipped)
Medium Load: 77-153 Lbs.
Mwk Greatsword (+6/2D6+5/19-20[x2]) (+7/2D6+5 For Charge) (8Lbs)
Heavy Crossbow (+5/1D10/19-20[x2]120ft) (30 Bolts) (8Lbs)
Studded Leather Armor (+3/+5/-2) (20Lbs)
Hooded Cloak, High Boots,(+2 Conceal Weapon) (Trav. O/F)
Belt+pouch (Vial of "Poison")
Thieves Tools
Wrist Sheath (+2 Conceal Weapon)
Daggerx2 (Concealed) (+5/1D4+3/19-20[x2])
(20Lbs)
Weight: 36 Lbs
Backpack:2pp 136gp 61sp 154cp
50ft Silk Rope
Travelers O/F
Bedroll
Waterskinx3, Rations x5
Waterproof Lantern (x10 Pints Oil)
Flint+Steel
Engraved Stopwatch
Note and Seal from the Baron
Gambler's Kit (Cheating- +4 Gambler)
^(Prof: DC 25, Cards: DC 25, Dice: DC 30)
Storage (In Cart):
10 Bear Traps, Pitons (10)
Medium Tent, Blanket x2, Cot
Rations x10, Waterskin x3
Torches (10)
Buckler
Caltrops
Grappling Hook
Chalk (10), Mirror, Soap (50 uses)
Iron pot, Mess Kit
Description:
Concept/Background
1) Tasyn is a half-elf raised as a rogue, training in many of the nearby war-parties which travel the uninhabited forests, deserts and outskirts of the continent. Within the mercenary groups, Tasyn always associated with the thieves and scoundrels, both because of the romanticized stories they told, but also because they seemed to have a true appreciation for his talents.
2) Tasyn has come to St. Elithas to find a new start in life after a rough upbringing surrounded by fighting, stealing and mercenary work. While not a fighter, Tasyn's skills as a rogue will be of some use to a group looking for adventure in or outside of the city.
3) Tasyn, having lived among mercenary groups in the years before travelling to Elithas, is afraid that the countless rivalries between the clans will eventually catch up to the travels of the past. Tasyn's last mercenary company fell apart after the leader was found to have murdered a popular, nearby village elder.
4) Tasyn is rebellious, and as a result possesses a few strange quirks. A strong and trivial hatred of head gear has proven to be out of touch with the normally extravagant helmets worn by the most vicious mercenary groups. As well, Tasyn has a dislike for the less precise tools of war; while that does not preclude the use of hulking weapons such as a greatsword,instruments with beastly heads or lacking sharp points are too similar to the weapons of the common cleric or thug to appeal to Tasyn.
5) Tasyn has few close friends as a result of a half-elven heritage in a human world. Tasyn is exceptionally willing to work with stranger for profit, but will rarely trust any of them, and keeps others at arm's reach until they can prove themselves trustworthy.
Goals
1) I would like to have Tasyn find the truth about Krall Hearthburn (see below), accumulating in a final, explosive confrontation with the ex-warlord.
2) I would like to see Tasyn become a major player in the Underworld of the continent, eventually entering the world of guild halls- maybe even owning one. In the short term this includes a base of operations, while the long term includes an intricate organization of buildings and people.
Connections
1) Krall Hearthburn, one of Tasyn's former mercenary leaders, was thrown out of his own militia after evidence of a nearby Elder's murder was found on his person. Although Tasyn is unsure who really committed the murder or why, there was plenty of controversy surrounding the fall of Krall. While there was no question that this hateful bastard was making life impossible for the comany rogues and magic users, enough traditionalists supported Krall to have the death-penalty exchanged for mere exile.
2) Rant is an halfling Rogue and the first person to show Tasyn the more cunning side of being an adventurer. Rant met Tasyn early in the half-elf's life working for a poorly trained mercenary company. Rant quickly found a willing partner in crime, and brought him into the more subtle fold of the group. He mentored Tasyn, until the half-elf was as skillful as Rant. Rant travels constantly and has business connections innumerable. While Tasyn hasn't seen Rant in quite some time, it isn't hard to find a city which hasn't been touched, in one way or another, by the illicit business ventures of the halfling.
3) Sly Garry is the elven owner of the Mighty Boar's Head, an inn/tavern/gambling hall in the nicest part of town. Tasyn frequents the hall to supplement income, especially when thievery doesn't quite pan out. Gary, while exceptionally friendly and always willing to house Tasyn, occasionally appears nervous when The half-elf walks in the gambling den, as if something more is happening in the otherwise spotless tavern.
Memories
1) Tasyn remembers every moment about the conviction of Krall, from the mercenary group's discovery of body parts inside Krall's safe, to the conviction, banishment and future promise of death placed on the head of Krall by the band. This was just before Tasyn, along with Rant and the other rogues and sorcerers of the mercenary company, were banished from the group- which vowed to retain only traditional fighters and warriors.
2)Intelligent and charismatic, it wasn't long before Tasyn left the savage outer-limits of civilization, searching for conditions more favorable to a sly half-elf. Time spent on rooftops and in sewers surrounded by scoundrels and thieves are the fondest memories of Tasyn, who relishes the day he will truly call an Undercity home.
Secrets