Pathfinder Chronicler

Tasaria's page

71 posts. Organized Play character for numbat1.


Race

HP 17/17 | AC 15/17(shield raised) | F +4 R +3 W +8 | Perc(T) +6 | Stealth(U) +0 |

Classes/Levels

speed 25| spell DC 16| focus 0/1| spells 1st 2/2 | Hero Points: 1 |Active Conditions: light - wayfinder, magic weapon - scimitar

Gender

NG (female) Human (versatile) Cleric level 1|

About Tasaria

Tasaria was raised in a nomadic lifestyle but found herself fighting for her life and her family when they were viciously attacked by bandits. She barely survived and was taken to a temple of Sarenrae where she received healing and the support needed to recover. Already familiar with the "god of the sun", Tasaria found herself drawn to the order and stayed to become an initiate, study the teachings, and learn the skills needed to become a practising cleric.
Once set out into the world again to "find her true path", Tasaria found herself wishing for company and direction, not yet ready to face the world alone. She discovered the Pathfinder Society and applied for their training. With a new family to protect and support and a shiny new Wayfinder, she awaits her next assignment.

Tasaria presents as a moderately tall, svelte, competent young woman with hair the colour of pale sand, deeply golden tanned skin, and bright turquoise eyes. She is wearing studded leather armour and a well-packed bandolier. A steel shield and handy scimitar indicate she is not unfamiliar with martial activities.

PFS Information:

PFS Number: 267966-2003
Experience: 1XP
Fame: 1
Gold: 7.25

Training: Scrolls (0), Spells (3), Swords (0)

Major Factions
Envoy’s Alliance:
Grand Archive:
Horizon Hunters:
Vigilant Seal:
Minor Factions
Radiant Oath: 1
Verdant Wheel:
All Faction Reputation
Total (Sum of the Above) Reputation: 1

Purchased Boons (use this for boons bought w/ Fame, which don’t come w/ a Chronicle)
Radiant Oath Champion (Faction) (0 Fame) (the Champion boon for your first faction is free)
Initiate's Wayfinder (item) (4 Playtest points)


Boons slotted:

1:Promotional - Volunteer Shirt
2:Q1A Sand Slide (reaction)
3:
Faction: Radiant Oath Champion
Advanced:

gained in game 1-02:

minor healing potion

Botting Instructions:

Tasaria’s first concern is to protect and heal the innocent and those in her party. She realizes sometimes the best protection is to be in the thick of the fight but does not seek to fight.
She will readily use her cantrips and skills though tends to keep her first level spells as a backup for when truly needed. Her Fire Ray is unlikely to be her first response unless she thinks it will be particularly beneficial, however, she will use it readily when the need arises.
When in melee combat her primary weapon is her scimitar and the shield is mostly passive (raised) defence. She is willing to move out of immediate range as her final action but not if it will endanger another in her party.
While very willing to call upon her deity to provide healing, Tasaria will try to maximise the use of this limited resource.

Melee
[dice=Scimitar attack]1d20+5[/dice] [dice=potential slashing damage]1d6+2[/dice]
[dice=Scimitar (2nd) attack]1d20+0[/dice] [dice=potential slashing damage]1d6+3[/dice]
[dice=Scimitar (2nd) attack with sweep]1d20+1[/dice] [dice=potential slashing damage]1d6+3[/dice]
[dice=Scimitar (3rd+) attack]1d20-5[/dice] [dice=potential slashing damage]1d6+4[/dice]
[dice=Scimitar (3rd+) attack with sweep]1d20-4[/dice] [dice=potential slashing damage]1d6+4[/dice]

[dice=Scimitar with Magic Weapon attack]1d20+6[/dice] [dice=potential slashing damage]2d6+2[/dice]
[dice=Scimitar with Magic Weapon (2nd) attack]1d20+1[/dice] [dice=potential slashing damage]2d6+4[/dice]
[dice=Scimitar with Magic Weapon (2nd) attack with sweep]1d20+2[/dice] [dice=potential slashing damage]2d6+4[/dice]
[dice=Scimitar with Magic Weapon (3rd+) attack]1d20-4[/dice] [dice=potential slashing damage]2d6+6[/dice]
[dice=Scimitar with Magic Weapon (3rd+) attack with sweep]1d20-3[/dice] [dice=potential slashing damage]2d6+6[/dice]

[dice=Shield bash]1d20+2[/dice] [dice=potential bludgeoning damage]1d4+2[/dice]
[dice=Shield bash (2nd attack)]1d20-2[/dice] [dice=potential bludgeoning damage]1d4+2[/dice]
[dice=Shield bash(3rd+ attack)]1d20-6[/dice] [dice=potential bludgeoning damage]1d4+2[/dice]

[dice=Fist attack]1d20+5[/dice] [dice=potential bludgeoning damage]1d4+2[/dice]
[dice=Fist (2nd) attack]1d20+0[/dice] [dice=potential bludgeoning damage]1d4+2[/dice]
[dice=Fist (3rd+) attack]1d20-5[/dice] [dice=potential bludgeoning damage]1d4+2[/dice]

[dice=Athletics (combat maneuvers/attack) 1d20+5 [/dice]
[dice=Athletics (combat maneuvers/(2nd)attack) 1d20+0 [/dice]
[dice=Athletics (combat maneuvers/(3rd+)attack) 1d20-5 [/dice]

Spells – DC 16, spell attack +6
First level
Bless [2 actions] 5-foot emanation, duration 1 minute
You and your allies in the area gain a +1 status bonus to attack rolls. Counteracts bane.
[1 action] once per turn to increase emanation’s radius by 5 feet.

Magic Weapon [2 actions] range touch, duration 1 minute
Target - 1 non-magical weapon that is unattended or wielded by you or a willing ally. The target becomes a +1 striking weapon, gaining a +1 item bonus to attack rolls and increasing the number of weapon damage dice to two.

Cantrips
Daze [2 actions] range 60 ft, duration 1 round
Target – 1 creature. 3 mental damage. Basic Will save (DC 16). Critical fail = also stunned 1.

Disrupt Undead [2 actions] range 30 ft
Target – 1 undead creature. [dice=Positive energy damage]1d6+3 [/dice]. Basic Fortitude save (DC 16). Critical fail = also enfeebled 1 for 1 round.

Divine Lance [2 actions] range 30 feet
Target – 1 creature – [dice=Spell attack]1d20+6[/dice] [dice=potential good damage]1d4+[/dice]

Stabilize [2 actions] range 30 feet
Target – 1 dying creature. Loses the dying condition – 0 HP and unconscious.

Focus spell
Fire Ray [2 action] range 60 ft
Target – 1 creature or object – [dice=Spell attack]1d20+6[/dice] [dice= potential fire damage]2d6[/dice] If critical success then double damage +1d4 persistent fire damage.

Heal
Divine Font
[1 action] range – touch. [dice=positive energy]1d10[/dice]
[2 action] range – 30 ft. [dice=positive energy to heal]1d10+8[/dice], [dice=positive energy to harm]1d10[/dice]
[3 action] 30 ft emanation [dice=positive energy]1d10[/dice]

[dice=Medicine (T)]1d20+6[/dice] (treat wounds, poison, disease)

Common Skills
[dice=Athletics (T)] 1d20+5[/dice]
[dice=Diplomacy (T)] 1d20+5[/dice]
[dice=Intimidation (T)] 1d20+5[/dice]
[dice=Medicine (T)] 1d20+6[/dice]
[dice=Nature (U)] 1d20+3[/dice]
[dice=Religion (T)] 1d20+6[/dice]
[dice=Society (T)] 1d20+4[/dice]
[dice=Survival (U)] 1d20+3[/dice]
Lore
[dice=Herbalism Lore (T)] 1d20+4[/dice]
[dice=Warfare Lore (T)] 1d20+4[/dice]

Tasaria Rundri
Female human cleric 1
Common, NG, Medium, Human, Humanoid
Perception +6
Languages Common, Draconic, Jotun, Varisian
Skills Athletics +5, Diplomacy +5, Herbalism Lore +4, Intimidation +5, Medicine +6, Religion +6, Society +4, Warfare Lore +4
Str 14 (+2), Dex 10 (+0), Con 12 (+1), Int 12 (+1), Wis 16 (+3), Cha 14 (+2)
Other Items steel shield, studded leather, scimitar, sling, antidote, lesser, bandolier, belt pouch, healer's tools, [i]healing potion, minor[/i], religious symbol, wooden, sling bullets (10), vial, waterskin, [i]wayfinder[/i], purse (5 gp; 22 sp; 5 cp)
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AC 15 (17 with shield raised); Fort +4; Ref +3; Will +8
HP 17 Focus Points 1 Hero Points 1
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Speed 25 feet
Melee [1] scimitar +5 (forceful, sweep), Damage 1d6+2 slashing
Melee [1] shield bash +2 (agile, attached), Damage 1d4+2 bludgeoning
Ranged [1] sling +3 (propulsive, range increment 50 feet, reload 1), Damage 1d6+1 bludgeoning
Divine Cleric Divine Spellcasting DC 13, attack +2; 1st bless, magic weapon Cantrips (1st) daze, detect magic, disrupt undead, divine lance, stabilize
Feats Armor Proficiency, Domain Initiate, Healing Hands, Intimidating Glare, Natural Ambition
Other Abilities anathema, divine font
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