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Will Save: 1d20 + 9 ⇒ (12) + 9 = 21 vs. DC Toughness Save: 1d20 + 4 ⇒ (13) + 4 = 17 vs. DC 34 (successful 3 degrees of Team Attack) Tarwin appears unaffected by the unluck mojo that Risen Fate is sending his way. Joe yells his catch phrase as his mighty fists slam into Lord Sinh's henchman. Tarwin is smashed into the side of the tower with a sickening *crack* and the Heart of Darkness tumbles from his grasp! As you watch, Tarwin falls into the mass of ghouls and is pulled under by dozens of the wicked claws and slavering jaws. ... ...the...dishonor...is mine... ... Chase Scene Complete! ![]()
![]() As Sinh's Fortress continues at breakneck speeds through the clouds, you can just make out Lord Tarwin's voice. ...but you see, my Lord and Master has brought me closer to perfection. With no emotions, my blade cuts deeper. With no attachments to others I have no fear. This is the truest expression of myself: to be the blade that ends the lives of the unworthy. As I will end all of you... ![]()
![]() Stage 3: The Ghoul Pits
Now now, is that any way to talk to your- Sinh is cut off mid-sentence by a few rounds from Wild Fire's revolver, the burnished metal beginning to glow white hot from her rage. Tarwin races outside, Joe and Timeline hot on his heels. He runs across the courtyard of the flying fortress towards a crumbling stone tower...and runs up the side! He attempts to disappear inside by means of a narrow window but Joe and Timeline have other plans... Both roll for attacks as a Team Attack vs. Tarwin. Hazard Roll: You realize Tarwin's zig zag path across the courtyard wasn't just for show, pits open up beneath your feet filled with more Ghouls! The ravenous monstrosities flood out of the pits, leaping and biting anything that comes near. Acrobatics/Dodge DC 15.
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Chase Roll: Ninja rolls an...Intimidation Check: 1d20 + 7 ⇒ (20) + 7 = 27 ![]()
![]() Stage 2: The Museum of Aeons Scoreboard:
Lard Tarwin is visible only in brief glimpses as if he was but an extension of the shadows. Your pursuit leads you up the stone stairs from the lower levels into a vast, labyrinthine mansion filled with artwork, artifacts, and imperious statues. It's like a museum in here with pieces from bygone eras: Egyptian, Persian, Roman and more. Lord Sinh's face appears on monitors throughout cackling his mad laughter. As you attempt pursuit, various historical figures (statues, mannequins, even busts) lurch forward and try to take a swing (or bite) at you. Hazard Roll: DC 15 Parry/DC 22 Attack Check
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Chase Roll: Ninja rolls an...Intimidation Check: 1d20 + 7 ⇒ (13) + 7 = 20 P.S.: And don't forget to write in your most beloved (or hated) historical figures trying to take a bite out of you. They won't play fair so attacks from multiple eras is quite possible. ![]()
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Wraithwind Dodge: 1d20 + 11 ⇒ (2) + 11 = 13 vs. DC 20 Initiative Takwin: 1d20 + 10 ⇒ (14) + 10 = 24
Stealth: 1d20 + 16 ⇒ (9) + 16 = 25 P RF: 1d20 + 2 ⇒ (15) + 2 = 17
Although Timeline is quick, this guy is quicker. He throws a smoke pellet at his feet instantly filling this section of the room with a fog-like concealment, spoiling an otherwise excellent shot. Wild Fire, thanks to her Infrared Vision can see the ninja's heat signature trail. He disappeared through the secret passageway apparently using some superhuman ability to leap them in a single jump. The chase is on! Will post details of chase scene in a bit. Feel free to roleplay your reactions/ideas about this sudden change of events in character. He has the Heart and who knows what horrible evil will be unleashed if Lord Sinh gets his hands on it! |