Full Name |
Tarson Lierdein |
Classes/Levels |
Male Dhampir cleric | Fort +5, Ref +1, Will +10 | HP 22/22 |AC 18 Touch 9 Flatfoot 18 | Init -1 |Perception +4 |
Gender |
M |
Size |
M |
Age |
84 |
Alignment |
LG |
Deity |
Abadar |
Languages |
Common, Necril, Orc |
Strength |
12 |
Dexterity |
8 |
Constitution |
10 |
Intelligence |
10 |
Wisdom |
18 |
Charisma |
16 |
About Tarson Lierdein
Tarson Lierdein
Moroi-born dhampir (svetocher) cleric of Abadar 4 (Pathfinder Player Companion: Blood of the Night 20, Pathfinder RPG Bestiary 2 89)
LG Medium humanoid (dhampir)
Init -1; Senses darkvision 60 ft., low-light vision; Perception +4
Aura deflection aura (2 ft.)
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Defense
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AC 18, touch 9, flat-footed 18 (+7 armor, -1 Dex, +2 shield)
hp 22 (4d8+2)
Fort +5, Ref +1, Will +10 (+2 trait bonus vs. effects that would force you to discard, drop, or give away coins, gems, or trade goods); +2 vs. disease and mind-affecting effects, -1 vs. positive energy damage
Defensive Abilities negative energy affinity; Resist undead resistance
Weaknesses weakness to positive energy
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Offense
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Speed 40 ft. (30 ft. in armor)
Melee mwk morningstar +5 (1d8+1)
Ranged mwk light crossbow +3 (1d8/19-20)
Special Attacks channel positive energy 6/day (DC 15, 2d6)
Spell-Like Abilities (CL 1st; concentration +4)
1/day—charm person (DC 14), command (DC 14)
Cleric Spells Prepared (CL 4th; concentration +8)
2nd—arrow of law[UM] (DC 16), barkskin[D], boneshaker[HA] (DC 16), defending bone
1st—bless, burning disarm (2, DC 15), floating disk[D], protection from evil
0 (at will)—detect magic, enhanced diplomacy, guidance, light
D Domain spell; Domains Protection (Defense[APG] subdomain), Travel (Trade[APG] subdomain)
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Statistics
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Str 12, Dex 8, Con 10, Int 10, Wis 18, Cha 16
Base Atk +3; CMB +4; CMD 13
Feats Scribe Scroll, Selective Channeling
Traits canon of coin, fast-talker
Skills Acrobatics -4, Appraise +5, Bluff +8, Craft (clockwork) +6, Diplomacy +9, Heal +8, Knowledge (arcana) +4, Knowledge (history) +4, Knowledge (nobility) +7, Knowledge (planes) +4, Knowledge (religion) +5, Linguistics +5, Sense Motive +8, Spellcraft +4; Racial Modifiers +2 Diplomacy, +2 Knowledge (nobility), silver-tongued haggler
Languages Common, Necril, Orc
SQ heir to undying nobility, resist level drain
Combat Gear pearl of power (1st level); Other Gear +1 agile breastplate[APG], mwk heavy steel shield, blunted bolts (10), crossbow bolts (20), mwk light crossbow, mwk morningstar, bedroll, belt pouch, candle (10), flint and steel, hemp rope (50 ft.), holy text[UE], masterwork backpack[APG], masterwork tool, mess kit[UE], pot, soap, spell component pouch, torch (10), trail rations (5), waterskin, wooden holy symbol, 2,520 gp
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Special Abilities
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Cleric Channel Positive Energy 2d6 (6/day, DC 15) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Defense) Granted Powers: Your faith is your greatest source of protection, and you can use that faith to defend others. In addition, you receive a +1 resistance bonus on saving throws. This bonus increases by 1 for every 5 levels you possess.
Cleric Domain (Trade)
Darkvision (60 feet) You can see in the dark (black and white only).
Deflection Aura (4 rounds, 1/day) (Su) 20'r aura grants +2 AC and +2 CMD
Heir to Undying Nobility Can use command and charm person each once per day.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Negative Energy Affinity (Ex) You are alive, but react to positive/negative energy as though you were undead.
Resist Level Drain (Ex) Negative levels don't impose penalties or become permanent, but still kill if exceed HD.
Selective Channeling Exclude targets from the area of your Channel Energy.
Silver-Tongued Haggler (+2, 7/day) (Su) +2 Bluff, Diplomacy, or Sense Motive
Undead Resistance +2 bonus to saves vs. disease and mind affecting effects.
Weakness to Positive Energy -1 to save vs. effects that deal positive energy damage.
Tarson was born of the union of a young noble woman and a vampiric count. The romance itself was one of passion, two souls unable to remain apart which caused his siring. When he was born her family moved both the mother and baby to the country side to raise the baby away from prying eyes. The undead heritage was clear when his teeth began to come in. While many of the maids feared him his mother never treated him as anything less then her son. The father visited as often as he could to the remote villa under the cover of night. While his emotions were blunted by his undead state, the love for the two of them shone through. They family spent many a night together with none the wiser.
As he grew older, it became clear why his father never took the pair away. His disdain for the politics of his kin were clear. While he respected hierarchy and understands the laws in place he resented the petty feuds and cruelty that was prevalent in the courts. He kept the family a secret, just how his mothers family kept them one. While it kept them protected, it also left him with out anyone his age to grow up with. He quickly found himself lost to study along with the one hobby his father sought to share with him, constructing clock work. When he finally became of age a choice was presented by his grandparents. It was clear he could not become head of the family due to his race. He could either face disownement or be sent to join the clergy. The option was clear. He didn’t resent his grandparents for it either. He was well aware of the politics of his birth.
The church of Pharasma would have nothing to do with him. Instead he was inducted into Abadar’s clergy. Their his serious nature and strong study ethic helped him to quickly begin rising through it’s ranks as a cleric. His skills at clockwork became well known among his fellow clergyman, crafting small knickknacks for them for an appropriate price. It was here he found his real place in life. It was by rising through the ranks that he was approached to assist in the development of newly established county.
His personality is stern yet dedicated. He is much more interested in the public good and how a well built society can lift up it’s citizens and improve civilization as a whole. His goal is to increase Abadar’s presence in Ustalv, hoping that will help push out superstition and ignorance that effects the minority groups such as himself. His studies have helped him to develop a head for both business and politics, knowing both play a role in helping cities to thrive. It is clear he has a passion for bureaucracy.
Thanks to his bloodline he looks to be in his late twenties while he is actually in his late eighties. His sharp features and well defined chin give him a slightly fierce look that is only enhanced by his sharp teeth and ruby eyes. Dark short hair is often combed back and well maintained. His skin is pale and never tans no matter how much he remains in the sun. While he stands at a tall 6’2 he is slim as a pole. His outfit are usually the traditional silver and gold of Abadar’s priesthood with dark purple embellishments taken from the country’s usual coloring.