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Thank you for your help guys, my confusion is finall cleared!


I'm having a bit of trouble understanding what I'm sure is a very simple question. Specifically, when listed attack methods list a certain number before the type of attack and attack bonus, for example, a horse's "2 hooves -2 (1d4+1)". Does the horse actually get to roll two hoof attacks at the listed bonus, or is the number only there to show one attack involves using both in one motion? If it gets the two attacks, does it onl get to make them with a full attack/round action, or in a regular attack as well?

I'm asking this because some monsters, like a dragon or something, hae multiple attack methods each with different number values infront of them. If a dragon hooses to ise a standard action to use only its wings for whatever reason, would it get 2 such wing smacks or only one? Would its full attack include every single melee attack listed, each at multiple times as described, or only one attack method at said multiple attack rolls?

Again, I apologize if this is a really obvious question, but I couldnt the awnser in my core ruleboom or any of the 3 bestiaries...


I'm thinking he'd be a wizard, necromancer or maguc kind of guy... that way the magic spells can make let him pepper most if not all of the party, plus buffs are always helpful to up his survivability if I find mid fight I understated him. Also, if I find said buffs are making him unkillable, just use GM magic and say the duration expired.

Hrm... using the terrain, that's very much in the BBEG territory. We didn't really delve into the technology level in my campaign just yet, but even if clock towers aren't normal, he could have invented the first one in existence for himself as a MacGuffin or something. Are you thinking making PCs need to dodge swinging weighs, counterweights and shiftting gears and cogs to avoid crushing damage?


My party is about to face off with a very evil individual, one of the bigger bads in my campaign world. I want him to be able to single handedly give the players a very good fight, while still not making him impossible to vanquish. You know, since his time has come, but he should still go out like the bad ass he is.

Unfortunately, balancing out fights between villainous "player characters" with the party was never something I figured out, and that was when I had the same amount of fighters on either side. How do I make ONE individual be able to stand up against, say, the average 4 person party? How many class levels do I give him more than the PCs to make him into the epic but doable boss fight I'm hoping for?

I know for monster you're supposed to go 2 CRs over the APL for them to be "boss fights", but two class levels over the party dosen'r seem enough for me. I mean, it's still 1 villain with 1 turn per round versus 4 heroes with a round each, and that's not factoring in pets, summons and what have you.

So I turn to the Paizo boards for assistance on this. One humanoid, class level lugging villain agaisnt a full party, is it doable?


Just a quick question, when a Wizard chooses to have his Arcane Bond to be in the form of anything that has charges (wands, staves, rings) and it runs out of charges, can it be re-'crafted' to have it's charges back?