| Tariel |
Tariel wrote:
I agree with you, the dragon has lots os possibilities in it's hands (or claws), but that's not my point here. The dragon shouldn't be knocked over by an attack that would barely scratch it's hide."Begins to fall" is not the same thing as "hits the ground." On the Dragon's turn it can regain altitude, assuming it was high enough off the ground that it didn't hit. It would also be good to know if the falling provoked AoO's.
Well, the problem, in my humble opinion, is not the dragon hitting the ground. The problem is: one shot can make anything "begin to fall", without a saving throw. A CR 20 dragon, or any similar monster, can take much more damage and stay flying.
I like the targeting ability, I just think it should have a saving throw to make situations like this extremely rare. Knocking the Tarrasque prone or halting a great wyrm flight should be nigh-impossible for any character, not an almost-certain shot, as it is written.
( Also, sorry for any misspelling or bad grammar :) )