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YuenglingDragon wrote:
Tariel wrote:


I agree with you, the dragon has lots os possibilities in it's hands (or claws), but that's not my point here. The dragon shouldn't be knocked over by an attack that would barely scratch it's hide.

"Begins to fall" is not the same thing as "hits the ground." On the Dragon's turn it can regain altitude, assuming it was high enough off the ground that it didn't hit. It would also be good to know if the falling provoked AoO's.

Well, the problem, in my humble opinion, is not the dragon hitting the ground. The problem is: one shot can make anything "begin to fall", without a saving throw. A CR 20 dragon, or any similar monster, can take much more damage and stay flying.

I like the targeting ability, I just think it should have a saving throw to make situations like this extremely rare. Knocking the Tarrasque prone or halting a great wyrm flight should be nigh-impossible for any character, not an almost-certain shot, as it is written.

( Also, sorry for any misspelling or bad grammar :) )


Dragonborn3 wrote:
Hitting it's wings doesn't mean it's going to hit the ground though. Depending on the firearm used, the dragon may not even be within touch attack ranged and can still use it's breath weapon or even charge and chomp!

I agree with you, the dragon has lots os possibilities in it's hands (or claws), but that's not my point here. The dragon shouldn't be knocked over by an attack that would barely scratch it's hide.

To make my point clear, imagine the same gunslinger aiming at the Tarrasque's legs. Would the king of monsters just fall prone?


Well, what really bothers me is the lack of a saving throw. Well, I don't think a lvl 7 gunslinger should be able to drop a CR 20 red dragon by just aiming at it's wings. Such a large and powerful creature can take much more damage without falling.

I think the CD should be 10 + 1/2 gunslinger lvl + dex modifier for most abilities. It's the way it works with other abilities from other classes.