Taras Elf Wizard 2
Init: +7 Speed: 30 ft. Perception: +3
----------------
Defenses -----------------------
HP: 18
AC: 20 flat-foot: 16 touch: 12
(armor: 4 dex: 2)
With Mage Armor and shield
Fort +1
Ref +2
Will +4
----------------
Offenses -----------------------
Melee: Dagger +1 (1d4+0)
Ranged: Thrown Dagger +3 (1d4+0)
----------------
Tactics -----------------------
Spell Points: 5
Spell Book:
Color Spray
Grease
Identify
Mage Armor
Silent Image
True Strike
Spells Hung:
Silent Image
Color Spray
Shield
Mage Armor
Magic Items:
Wand of Magic Missile - 23 charges
Wand of Acid Splash - 27 charges
Gold: 452
---------------- Special Abilities -----------------------
Specialist Bonus: Taras can always act in the surprise round. And gains a +1 initiative bonus.
Diviners Fortune (Su): You can touch a creature, giving it a +2 enhancement bonus on a single attack roll, skill check, ability check, or saving throw. This bonus lasts 3 rounds or until used. A creature can only benefit from this bonus once per day.
---------------- Statistics -----------------------
Str: 10 Dex: 14 Con: 12 Int: 18 Wis: 12 Cha: 14
BAB: +1 CMB: +1
Feats: Improved Initiative
Skills: Linguistics +6, Diplomacy +4, Spellcraft +6, Knowledge (Nobility) +6, Perception +3, Knowledge (Arcana) +6
Gear