About Tara GreenleafTara Greenleaf
Skills
Feats
Languages
Other Abilities
Combat Gear frag grenade I, frag grenade I, frag grenade I, mk I serums of healing (3); Other Gear basic Lashunta tempweave (upgrade: infrared sensors), azimuth laser pistol with 1 battery (20 charges), static arc pistol with 1 battery (20 charges), survival knife, battery, computer (tier 1), consumer backpack, engineering tool kit, field rations (1 week), flashlight portable light, hygiene kit, personal comm unit, professional clothing, credstick (204 credits); Augmentations mk 1 synaptic accelerator (charisma) Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Background
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Tara's Boons:
Starfinder Insignia (Slotless Boon): Venture-Captain Arvin presented you with a commemorative insignia in gratitude for your services to the Starfinder Society. Although it appears to be an ordinary medal showing the symbol of the Starfinder Society, this insignia can store as much information as a common tier-1 datapad. Unless told about this secret, a non-Starfinder must succeed at a DC 20 Perception or Sense Motive check to realize the insignia is a storage device. This insignia is worth 0 credits and cannot be sold. Budding Media Celebrity (Social Boon): Following your stint on Live Exploration Extreme!, your face and name appear in images, videos, and memes across countless media platforms. This recognition lasts only a few days before the next major media phenomenon arises, but you can use this to launch your media career. If you have the icon theme, you gain a +5 bonus to Profession checks when performing a Day Job check. If you do not have the icon theme, when you slot this boon, you can gain the icon’s celebrity ability in place of your own theme’s 6th-level ability. Dwarven Admittance (Personal Boon; Limited Use): Your heavily publicized encounters with dwarves has inspired a new generation of dwarven Starfinders—possibly even recruited from the Marbleheart clan found in Salvation’s End. You can apply this boon in one of two ways. Select one of the following uses, and cross the other use off this Chronicle sheet. New Character: You can play a dwarf character, beginning at 1st level as normal. Other than access to this additional race, all character creation rules are the same as those outlined in the Starfinder Society Roleplaying Guild Guide. A copy of this Chronicle sheet must be the first Chronicle sheet for the given character.
AbadarCorp Acquaintance (Social Boon): During your hunt for a renegade Starfinder on Akiton, you interacted with a representative of AbadarCorp. Depending on this interaction, you have earned the respect of the Pact World corporation. this boon could have positive repercussions in future scenarios, which you will be told of prior to slotting your boons. Your GM will cross out the affiliation you failed to earn. **** ▫ True Savior of Tasch (Slotless Boon; Limited Use): You helped ensure a measure of prosperity for the Akitonian town of Tasch by enticing AbadarCorp to set up a shipping outpost in the town. You can forgo making a day job roll to instead devote time to assist with the growth of Tasch. Any time you opt to do so, check a box on this boon and make a note on the Chronicle sheet associated with that scenario, indicating you partook in this endeavor. Once all five boxes on this boon are marked, you receive 500 UPBs as recompense from the people of Tasch for helping to develop their now-thriving town. These UPBs cannot be converted to credits and must be used to craft some form of equipment. Defender of the Fleet (Starship Boon): During the return to the Scoured Stars, you partook in at least one starship
Finest Computers: You can improve the computers onboard your starship by one step: from a mononode to a duonode,
Finest Engines: You can increase the speed of your thrusters by one step. For example, T6 thrusters become T8 thrusters.
Finest Weapons: Each of the weapons on your starship is the best available in the Starfinder fleet. When you roll
Scoured Stars Survivor (Personal Boon): You survived the events of the Scoured Stars and they’ve impacted you, or
When you slot this boon in your Personal Boon slot, once per day as a free action, you can reduce the number of Resolve
Acquainted with Datch (Ally Boon): During a break between contests, you met a particularly friendly ysoki named Datch. Regardless of your actions, Datch seemed to take a shine to you and your companions and was possibly responsible for sending an ominous message at the end of your stint on Pact World Warriors. How this influence will play out in the future is not yet clear. You will be told if this boon is important to a future scenario prior to slotting your boons. Live Air Celebrity (Social Boon): By participating in various contests on Pact World Warriors, you’ve proven your adaptability. Each of the contests you succeeded at during this event has imparted a slight edge you can call upon in future adventures. Your GM will cross out any of the abilities from the following list for which you did not score higher than the rival team. Obstacle Override: Once per adventure, you can reroll a single failed Acrobatics or Athletics check. Cooking Master: You gain a +2 bonus to Profession (cook) checks when attempting a Day Job check with this skill. You gain a +3 bonus to any Profession (cook) checks in an adventure when those checks are specifically called out in the adventure’s text. Kill Streak: You’ve got a knack for killing weaker foes in successive order. Once per adventure when time you slay an enemy whose CR is equal to or less than your level – 2, you gain a +1 bonus to attack rolls and weapon damage rolls against other enemies until the end of your next turn. Hold the Flag: Once per adventure, you gain a +2 bonus to your KAC when targeted by a combat maneuver or similar effect that would cause you to lose hold of an item that you do not wish to relinquish. Alternatively, you can gain a +2 bonus to a saving throw to resist an effect that would cause you to lose hold of an item or drop an item you do not wish to relinquish (such as a command spell). You can decide to add this bonus after the dice have been rolled. Duskmire Allegiance (Ally Boon): You befriended one or more groups within the Duskmire vault in the mysterious complex of Salvation’s End. When you first earn this boon, select one of the following groups to be your most fervent ally and cross the remaining options off this boon.
Yetis: The raucous yetis of the Muckfur tribe hold regular celebrations, even after their escape from the Duskmire vault. Prior to the start of a scenario, you can partake in a Muckfur party and gain some yeti-inspired confidence before your mission. For the duration of the scenario in which this boon is slotted, you gain a +1 bonus to Strength- and Dexterity-based skill checks and a +1 bonus to Fortitude saves. Augmented Affiliation (Social Boon): Through dedication to the Starfinder Society, or maybe just blind luck, you've earned the admiration of one or more members of the Augmented. The Augmented are an organization dedicated to improving their bodies through mechanical modifications and implanted technologies. Benefit: when you have this boon slotted, you gain+2 insight bonus on all skill checks made to influence members of the Augmented. You also treat the item level of all augmentations as 1 lower for the purposes of availability. In addition you can cross off this boon to reduce the credits cost of one augmentation by 10%.
Bot info:
Tara is a "Jill" of all trades, very little she can't turn her hand, mind or pistol to.... She excels at dancing, Diplomacy and bluff, but she is not unknown to throw in a veiled threat into her negotiations when necessary. She prefers to keep out of direct combat but aids her companions as much as she can with her skills.... Watch your step ...allies within 60 feet of Tara that are required to make a reflex save to avoid a harmful effect gain +2 bonus on that save. Inspiring boost
Expertise As long as Tara has 1RP remaining she can add 1d6 Expertise roll to (Diplomacy, bluff and sense motive rolls} Veiled Threat
* Prerequisites: Cha 15, Intimidate 1 rank.
Ranged attack
Melee
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