Velriana Hypaxes

Tara Greenleaf's page

58 posts. Organized Play character for IanH.


Full Name

Tara Greenleaf

Race

| SP 21/21 HP 22/22| RP 5/5| EAC 15; KAC 15 | Fort +1; Ref +4; Will +3| Init: +5

Classes/Levels

| SM +4| Perc +4, Darkvision 60ft. | Speed 30ft

Gender

| Female, Human, CN, Icon (Dancer), Envoy 3

Strength 11
Dexterity 12
Constitution 10
Intelligence 14
Wisdom 10
Charisma 18

About Tara Greenleaf

Tara Greenleaf
Female human icon envoy 3
CN Medium humanoid (human)
Init +5; Senses darkvision 60 ft.; Perception +4
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Defense SP 21 HP 22 RP 5
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EAC 15; KAC 15
Fort +1; Ref +4; Will +3
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Offense
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Speed 30 ft.
Melee survival knife +3 (1d4+1 S; thrown [20 ft.], analog, operative)
Ranged static arc pistol +3 (1d6+1 E; arc 2; stun) or
. . survival knife +2 (1d4+1 S; thrown [20 ft.], analog, operative) or
. . azimuth laser pistol +3 (1d4+1 F; burn 1d4) or
. . frag grenade I +2 (explode [15 ft., 1d6 P, DC 11]) or
. . frag grenade I +2 (explode [15 ft., 1d6 P, DC 11]) or
. . frag grenade I +2 (explode [15 ft., 1d6 P, DC 11])
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Statistics
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Str 11 (+0);
Dex 12 (+1);
Con 10 (+0);
Int 14 (+2);
Wis 10 (+0);
Cha 18 (+4)

Skills
Acrobatics +6,
Athletics +5,
Bluff +10,
Computers +7 (2 ranks),
Culture +7,
Diplomacy +10,
Disguise +8,
Engineering +7 (2 ranks),
Intimidate +10,
Life Science +3,
Medicine +7,
Mysticism +1,
Perception +4,
Physical Science +3,
Piloting +5 (1 ranks),
Profession (dancer) +11,
Sense Motive +4,
Sleight Of Hand +5,
Stealth +5,
Survival +1

Feats
Improved Initiative,
Toughness,
Veiled Threat

Languages
Azlanti,
Castrovelian,
Common,
Dwarven,
Vesk

Other Abilities
expertise, (1d6 Bluff, Diplomacy, Sense Motive)
inspiring boost [10 SP],
theme knowledge,
watch your step

Combat Gear frag grenade I, frag grenade I, frag grenade I, mk I serums of healing (3); Other Gear basic Lashunta tempweave (upgrade: infrared sensors), azimuth laser pistol with 1 battery (20 charges), static arc pistol with 1 battery (20 charges), survival knife, battery, computer (tier 1), consumer backpack, engineering tool kit, field rations (1 week), flashlight portable light, hygiene kit, personal comm unit, professional clothing, credstick (204 credits);

Augmentations mk 1 synaptic accelerator (charisma)

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Starfinder and associated marks and logos are trademarks of Paizo Inc., and are used under license.

Background
Tara began her explorations by getting a job with her sisters Teresa and Tia as a dance troop on a star liner. Whilst on the liner it was featured as a series by none other than Zo! Raising Tara to icon status. She also found she a talent to manipulate the rich passengers by spinning them a few tales, she was noticed by the dwarven bursar, together they set up a number of scams to liberate credits from the wealthy. Good things never last and eventually they were caught and fired.
Tara found some work in clubs and bars back on Absalom Station but she missed the high life of the Cruise ships, Having been recognized, as having a talent with words she was approached by the Starfinder Society to aid with negotiations with some of the alien species they encounter.
Then within short order she was thrust back into the limelight by appearing in Zo's Live Extreme she later returned to Salvations end where she was thrust into the Duskmire but more recently returned to the limelight in Pact World Warriors.

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Boons Slotted this Adventure
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Ally: Duskmire Allegiance Yeti's
Faction: 2nd seekers{Luwazi} Champion
Personal: Scoured Stars Survivor
Promotional: Space Goblin Blood Orange IPA T shirt(Reroll)
Social: AbadarCorp Acquaintance,
Starship: you have earned the respect of the Pact World corporation
Slotless: Starfinder Insignia;

Tara's Boons:

Starfinder Insignia (Slotless Boon): Venture-Captain Arvin presented you with a commemorative insignia in gratitude for your services to the Starfinder Society. Although it appears to be an ordinary medal showing the symbol of the Starfinder Society, this insignia can store as much information as a common tier-1 datapad. Unless told about this secret, a non-Starfinder must succeed at a DC 20 Perception or Sense Motive check to realize the insignia is a storage device. This insignia is worth 0 credits and cannot be sold.

Budding Media Celebrity (Social Boon): Following your stint on Live Exploration Extreme!, your face and name appear in images, videos, and memes across countless media platforms. This recognition lasts only a few days before the next major media phenomenon arises, but you can use this to launch your media career. If you have the icon theme, you gain a +5 bonus to Profession checks when performing a Day Job check. If you do not have the icon theme, when you slot this boon, you can gain the icon’s celebrity ability in place of your own theme’s 6th-level ability.

Dwarven Admittance (Personal Boon; Limited Use): Your heavily publicized encounters with dwarves has inspired a new generation of dwarven Starfinders—possibly even recruited from the Marbleheart clan found in Salvation’s End. You can apply this boon in one of two ways. Select one of the following uses, and cross the other use off this Chronicle sheet.

New Character: You can play a dwarf character, beginning at 1st level as normal. Other than access to this additional race, all character creation rules are the same as those outlined in the Starfinder Society Roleplaying Guild Guide. A copy of this Chronicle sheet must be the first Chronicle sheet for the given character.

Existing Dwarf: You can apply this boon to an existing dwarf character in your possession that you earned from another source. You can increase one ability score that is a 14 or lower by 2. Cross this boon off your Chronicle sheet, but keep a copy with the character you apply this change to. A character can earn this benefit from this boon only once.

* Salvation’s Delver (Slotless Boon; Limited Use): Salvation’s End has proven an incredible find with untold potential for further exploration, and discovering this would not have been possible without your efforts. You can check the box that precedes this boon when purchasing a mk 1 synaptic accelerator (Starfinder Core Rulebook 212) to buy it at the discounted price of 1,200 credits.

AbadarCorp Acquaintance (Social Boon): During your hunt for a renegade Starfinder on Akiton, you interacted with a representative of AbadarCorp. Depending on this interaction, you have earned the respect of the Pact World corporation. this boon could have positive repercussions in future scenarios, which you will be told of prior to slotting your boons. Your GM will cross out the affiliation you failed to earn.

**** ▫ True Savior of Tasch (Slotless Boon; Limited Use): You helped ensure a measure of prosperity for the Akitonian town of Tasch by enticing AbadarCorp to set up a shipping outpost in the town. You can forgo making a day job roll to instead devote time to assist with the growth of Tasch. Any time you opt to do so, check a box on this boon and make a note on the Chronicle sheet associated with that scenario, indicating you partook in this endeavor. Once all five boxes on this boon are marked, you receive 500 UPBs as recompense from the people of Tasch for helping to develop their now-thriving town. These UPBs cannot be converted to credits and must be used to craft some form of equipment.

Defender of the Fleet (Starship Boon): During the return to the Scoured Stars, you partook in at least one starship
combat mission to assist the evacuation of the stranded Starfinders. As a result, your name has spread throughout the
engineers and dockmasters of the Starfinder fleet. Whenever you slot this boon, you can pick one of the following options:

Finest Computers: You can improve the computers onboard your starship by one step: from a mononode to a duonode,
or from a duonode to a trinode. Alternatively, you can upgrade the computer’s bonus by 1 while this boon is slotted (to a
maximum of +8).

Finest Engines: You can increase the speed of your thrusters by one step. For example, T6 thrusters become T8 thrusters.
You cannot use this boon to upgrade beyond the fastest thrusters commonly available for your size of starship (so you
cannot upgrade past T14, S12, M12, L10, H10, G8 or C8 thrusters.)

Finest Weapons: Each of the weapons on your starship is the best available in the Starfinder fleet. When you roll
damage, you can reroll any damage dice with a result of 1 on the die; you must keep the second result.

Scoured Stars Survivor (Personal Boon): You survived the events of the Scoured Stars and they’ve impacted you, or
you’ve passed this information onto someone who has learned from your experiences. If you already have a permanent
boon in your Personal boon slot, such as a special race boon, then you can instead gift this boon to any other character
you’ve created that does not already have a permanent Personal boon. If you pass this boon onto another character, keep
a copy of this Chronicle sheet with that character.

When you slot this boon in your Personal Boon slot, once per day as a free action, you can reduce the number of Resolve
Points required to stabilize by 1 (to a minimum of 0 RP.) When you use this ability to stabilize, you also immediately gain
1d6 Hit Points for every 2 character levels you have.

Acquainted with Datch (Ally Boon): During a break between contests, you met a particularly friendly ysoki named Datch. Regardless of your actions, Datch seemed to take a shine to you and your companions and was possibly responsible for sending an ominous message at the end of your stint on Pact World Warriors. How this influence will play out in the future is not yet clear. You will be told if this boon is important to a future scenario prior to slotting your boons.

Live Air Celebrity (Social Boon): By participating in various contests on Pact World Warriors, you’ve proven your adaptability. Each of the contests you succeeded at during this event has imparted a slight edge you can call upon in future adventures. Your GM will cross out any of the abilities from the following list for which you did not score higher than the rival team.

Obstacle Override: Once per adventure, you can reroll a single failed Acrobatics or Athletics check.

Cooking Master: You gain a +2 bonus to Profession (cook) checks when attempting a Day Job check with this skill. You gain a +3 bonus to any Profession (cook) checks in an adventure when those checks are specifically called out in the adventure’s text.

Kill Streak: You’ve got a knack for killing weaker foes in successive order. Once per adventure when time you slay an enemy whose CR is equal to or less than your level – 2, you gain a +1 bonus to attack rolls and weapon damage rolls against other enemies until the end of your next turn.

Hold the Flag: Once per adventure, you gain a +2 bonus to your KAC when targeted by a combat maneuver or similar effect that would cause you to lose hold of an item that you do not wish to relinquish. Alternatively, you can gain a +2 bonus to a saving throw to resist an effect that would cause you to lose hold of an item or drop an item you do not wish to relinquish (such as a command spell). You can decide to add this bonus after the dice have been rolled.

Duskmire Allegiance (Ally Boon): You befriended one or more groups within the Duskmire vault in the mysterious complex of Salvation’s End. When you first earn this boon, select one of the following groups to be your most fervent ally and cross the remaining options off this boon.
Gnolls: The peaceful gnolls of the Duskmire recognize the importance of agriculture and bring their talents with them to a new home. You can slot this boon to have the gnolls prepare certain medicinal goods for you. At the end of a scenario where you slotted this boon, you can purchase drugs or medicinals (Starfinder Core Rulebook 232) or any variant of serum of healing at a 20% discount.

Unicorn: Sparklemane, the unicorn of the Duskmire, has shown some interest in your ongoing well-being. When slotting this boon, you can choose one of two available benefits. The first benefit is that Sparklemane offers to assist you at the end of the scenario by casting remove affliction (CL = your character level) once at no cost. Alternatively, you can instead have Sparklemane provide you with some of her weaponry. Select a single grenade with an item level no higher than your level – 3 (minimum item level 1), and you count as having that grenade for the duration of the scenario. This weapon cannot be sold and must be returned to Sparklemane if not used during the course of the scenario in which this boon was slotted.

Yetis: The raucous yetis of the Muckfur tribe hold regular celebrations, even after their escape from the Duskmire vault. Prior to the start of a scenario, you can partake in a Muckfur party and gain some yeti-inspired confidence before your mission. For the duration of the scenario in which this boon is slotted, you gain a +1 bonus to Strength- and Dexterity-based skill checks and a +1 bonus to Fortitude saves.

Augmented Affiliation (Social Boon): Through dedication to the Starfinder Society, or maybe just blind luck, you've earned the admiration of one or more members of the Augmented. The Augmented are an organization dedicated to improving their bodies through mechanical modifications and implanted technologies. Benefit: when you have this boon slotted, you gain+2 insight bonus on all skill checks made to influence members of the Augmented. You also treat the item level of all augmentations as 1 lower for the purposes of availability. In addition you can cross off this boon to reduce the credits cost of one augmentation by 10%.

Bot info:

Tara is a "Jill" of all trades, very little she can't turn her hand, mind or pistol to....

She excels at dancing, Diplomacy and bluff, but she is not unknown to throw in a veiled threat into her negotiations when necessary.

She prefers to keep out of direct combat but aids her companions as much as she can with her skills....

Watch your step ...allies within 60 feet of Tara that are required to make a reflex save to avoid a harmful effect gain +2 bonus on that save.

Inspiring boost
As a standard action, you can signal an ally within 30 feet who has taken damage from any attack made by a significant enemy (see page 242) at any point after your last turn ended. That ally regains a number of Stamina Points (up to his maximum) equal to twice your envoy level + your Charisma modifier (10 points); at 15th level, this increases to three times your envoy level + your Charisma modifier. Once an ally has benefited from your inspiring boost, that ally can’t gain the benefits of your inspiring boost again until he takes a 10-minute rest to recover Stamina Points.

Expertise As long as Tara has 1RP remaining she can add 1d6 Expertise roll to (Diplomacy, bluff and sense motive rolls}

Veiled Threat
You can be so subtle not even the people you threaten are entirely sure you threatened them.

* Prerequisites: Cha 15, Intimidate 1 rank.
* Benefit: When you successfully use the Intimidate skill to bully a creature, after the duration of its helpful attitude ends, its attitude toward you becomes indifferent rather than hostile.

Ranged attack
[dice=static arc pistol ] 1d20+3 [/dice] [dice=Damage E] 1d6+1[/dice]
Or
[dice=Laser pistol] 1d20+3 [/dice] [dice=Damage F] 1d4+1[/dice]

Melee
[dice=survival knife] 1d20+2 [/dice] [dice=Damage S] 1d4[/dice]