Grizzly the Archer wrote:
If going for the archer archetype for the fighter, which I have played before and is interesting, due to the combat manuever trick shots, I'd suggest this:
H. Point blank
1. Precise shot
1b. rapidshot
2. Weapon focus
3. Deadly aim
4. Weapon specialization
5. Combat reflexes
6. Manyshot
7. Clustered shots
8. Greater weapon focus
9. Snapshot
10. Improved snapshot
11. Improved precise shot
12. Greater weapon specialization
+ later levels give you more freedom, but at 14th I'd pick up Pin Down as my feat, so that if an enemy is next to me, I prevent him from moving away from me while I plug him full of arrows.
Get bracers of falcons aim for the extra crit range of 19-20, the +1 competence range attack bonus, and the +3 per emotion bonus.
You now can threaten out to 15' and make AoO attacks on enemies from there. With combat reflexes,myoull have plenty of AoO to utilize. Don't move a lot, get heavy armor, or medium Mithral, crank your AC high as well as your attack and damage, and your a walking ballista practically.
Gloves of dueling are a needed item and anything to help your saves is a huge help.
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As a fighter you'll want a decent will save to help you out. Buffering cap, cap of the free thinker, jingasa of the fortunate soldier, and other items will really help you out in the long run.
Since your picking up the fighter archetype the choices you have for the trick shot ability should go as follows in my opinion:
- disarm
-sunder
-trip (at 11)
At lower levels you'll be fighting humanoids more often than not, so disarm their weapons from 30' if you can, and if it makes more sense then damage, then do so. Sunder is not too bad to use on wizard/spell caster types on their spell components/focus/divine focus.
At later levels, trip even though it's mid level still has uses, so it's not too bad. It's certainly the bat bet compared to grapple.
There are tons of items to boost CMB.
what feats give you ranged threaten to 15'?