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I find myself wondering how quickly those numbers would change if the penalties for additional attacks in a round were reduced from -5/-10 to something smaller, and more in line with the rest of the system's tight math, like -3/-6.

The large penalties struck me as odd immediately in such a tight math system, and relegates the later attacks almost entirely to "crit fishing".

This would increase the likelihood of hits, and therefore the damage output, of martial characters. A side effect would be to put more emphasis on buffing/AoE spells as the caster's forte, over single target damage spells. (Yes, this resembles 5e somewhat, but so does the general tightening of the math system in the Playtest.)

Unfortunately, I haven't had a chance to test it, as I don't have time or a steady group at the moment.