Cayden Cailean

Tanner Illengrin's page

101 posts. Alias of Meowzebub.


About Tanner Illengrin

TANNER CR 1
Male Human (Taldan) Inquisitor 2
CG Medium Humanoid (Human)
Init +5; Senses Perception +8
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DEFENSE
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AC 15, touch 12, flat-footed 13. . (+3 armor, +2 Dex)
hp 14 (2d8); Judgement of Sacred Healing 1
Fort +3, Ref +2, Will +6
Defensive Abilities Judgement of Sacred Protection +1; DR Judgement of Sacred Resiliency 1: Magic; Resist Fortified Drinker, Judgement of Sacred Purity +1, Judgement of Sacred Resistance 2 (Pick an Energy)
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OFFENSE
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Spd 20 ft.

Melee
Dagger +2 (1d4+1/19-20/x2)
Falcata -2 (1d8+1/19-20/x3)
Quarterstaff +2 (1d6+1/20/x2)
Ranged
Dagger +3 (1d4+1/19-20/x2)

Special Attacks Judgement of Sacred Destruction +1, Judgement of Sacred Justice +1, Judgement of Sacred Piercing +1, Judgement of Sacred Smiting (Magic)
Spell-Like Abilities Detect Alignment (At will), Touch of Resolve (Sp): You may use remove fear on a single creature(6/day)
Inquisitor Spells Known (CL 2, +2 melee touch, +3 ranged touch):
1 (3/day) Shield of Faith, Divine Favor, Cure Light Wounds (DC 14)
0 (at will) Resistance, Detect Magic, Disrupt Undead, Guidance, Sift
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STATISTICS
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Str 12
Dex 14
Con 10
Int 14
Wis 16
Cha 13

Base Atk +1; CMB +2; CMD 14

Feats Additional Traits, Persuasive
Traits Courageous, Fortified Drinker, Iron Liver, Teacher's Pet: Knowledge: Engineering

Skills
Acrobatics -1
Climb +2
Diplomacy +8
Disable Device +0
Escape Artist -1
Fly -1
Heal +7
Intimidate +8
Knowledge: Arcana +6
Knowledge: Dungeoneering +6
Knowledge: Engineering +8
Knowledge: History +3
Knowledge: Religion +6
Linguistics +3
Perception +8
Ride -1
Sense Motive +8
Spellcraft +6
Stealth +3
Survival +7
Swim +2
Modifiers Monster Lore

Languages Azlanti, Common, Cyclops, Osiriani, Ancient

SQ Inquisitor Domain: Resolve, Judgement (1/day) (Su), Track +1
Combat Gear Dagger, Falcata, Quarterstaff, Studded Leather; Other Gear Backpack (11 @ 19.5 lbs), Bag, Waterproof (empty), Bedroll, Blanket, Candle (5), Crowbar, Flint and steel, Holy symbol, silver: HipFlask, Shaving kit, Spade or shovel, Thieves' tools, Waterskin
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SPECIAL ABILITIES
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Courageous +2 save vs. fear.
Detect Alignment (At will) (Sp) Detect chaos, evil, good, or law at will.
Fortified Drinker +2 save vs. mind-affecting for 1h after drinking alchohol.
Inquisitor Domain: Resolve Associated Domain: Strength
Judgement (1/day) (Su) Variable bonuses increase as the combat continues.
Judgement of Sacred Destruction +1 (Su) Weapon Damage bonus.
Judgement of Sacred Healing 1 (Su) Fast Healing
Judgement of Sacred Justice +1 (Su) Attack bonus
Judgement of Sacred Piercing +1 (Su) Concentration and vs. SR bonus
Judgement of Sacred Protection +1 (Su) AC bonus
Judgement of Sacred Purity +1 (Su) Save bonus
Judgement of Sacred Resiliency 1: Magic (Su) DR/magic
Judgement of Sacred Resistance 2: (Su) Energy Resistances
Judgement of Sacred Smiting (Magic) (Su) DR bypass
Monster Lore +3 (Ex) +3 to Knowledge checks when identifying the weaknesses of creatures.
Strength Surge (6/day) (Sp) Grant +1 to a melee attack or strength check.
Teacher's Pet: Knowledge: Engineering Professor Lorrimor traveled the Inner Sea region lecturing and teaching at universities in locations as far-flung as Manaket and Magnimar, and as different in scope as the bardic colleges of Taldor and the battle colleges of the River Kingdoms. Speak
Track +1 +1 to survival checks to track.