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Organized Play Member. 7 posts. 1 review. No lists. No wishlists. 5 Organized Play characters.


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Sovereign Court

Ok, I never played 3e so a lot of the things I need to keep in mind as I create a PC are new to me so I am asking for some help about things to keep in mind as I build my fighter. I am not looking for a uber optimized build, I am asking about what the key building blocks are in Pathfinder Society Play. I plan on building a spear and shield fighter, heavy armor up front fighter. So here are my questions:

Stats: Strength is obvious, then what? Dex for AC or Con for HP? Do I need any of the rest with bonuses? Are there any feats way down the line I need off stats for?

Feats: There are a lot of them, which are really key for a fighter as I level?

Down the Road: What are the things I need to keep in mind as I level up? I think I can do a first level PC by working through the book, but I am worried that if I screw up too much early I will pay for later in the career.

I know this is pretty general stuff and I think I will pick up the rules quick enough, but I don't want my first PC to be throw away, I want to build someone I can keep. Sorry for asking on the boards, but I can't seem to find any good newb building advice. Thanks for any help.

Sovereign Court

That is a much tougher build. I hope they haven't all used up their dailys by the time they meet up with her!

Sovereign Court

I suspect I will be calling her a hag, not the monster type, just a old school witch and using warlock like powers for her as well, with perhaps mild charm thrown in for interest. I like the idea of the party fighting her and one of their own that she has managed to put a glamor over. Good ideas here though for me to think about.

Sovereign Court

Thanks to both Scott and Tintagel, it is really useful work you are both doing. I will be running this in 4e as well, but I am resetting it my own homebrew campaign setting. As I work it through I will be using ideas from both of you and really appreciate the explanations you are both giving as to where you are coming up with your ideas. I have to say the story line in the Adventure Paths really are very good, I hope that at some point licensing shifts or Paizo just decides it is a good idea to include some level of 4e support in the modules directly. I am impressed with the Goodman stuff as well, but Paizo's storylines and flavor are very good indeed. Anyhow, thanks again, if I do anything that is useful outside of my campaign I will post it up for you all to loot as well.

Sovereign Court

Other than the Rise of the Runlords I don't see levels listed on any of the adventure paths components. Do all story lines start at Level 1 and go up from there? I may be missing something obvious here but I am interested in the paths and some level info would be handy.