Other Gear scale mail, buckler, katana UC, backpack, bedroll, belt pouch, blanket APG, flint and steel, pot, soap, torch (10), trail rations (5), waterskin, 35 gp, 9 sp
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Special Abilities
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Animal Companion Link (Ex) You have a link with your Animal Companion.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Lore Add half oracle level to Knowledge checks about elves.
Haunted Retrieving stored gear is a Standard action or worse, dropped items land 10' away.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Prophetic Armor (Ex) You may apply your Charisma modifier instead of Dexterity to AC and Reflex saves.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
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With his almond shaped purple eyes, dark skin, pointed eyes, and slender build, Sora is an exotic mix of elven, mwangi and minkaian physical characteristics.
The son of two expatriate half-elven parents from Zorei in the Shackles' Ushinawa Shogunate, Sora was born in Magnimar, before his family moved to Sandpoint during his teenage years.
It was during these years that he began to be haunted by mischievous spirits, and discovered his Oracle powers.
He met Shalelu Andosana as he was exploring the woods on the town's outskirts alone, seeking some reprieve from his curse. The elven ranger took him under her wing, teaching him about his elven origins and how to navigate the wilderness.
He spent the much of his off time learning about the gods from Koya or listening to Ameiko's songs and stories. With those influences is it any wonder the young half-elf developped a powerful thirst for adventure?
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Animal Companion
Spoiler:
Miko
Tiger
N Medium animal
Init +3; Senses low-light vision, scent; Perception +6
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Defense
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AC 14, touch 13, flat-footed 11 (+3 Dex, +1 natural)
hp 10 (2d8+2)
Fort +4, Ref +6, Will +2
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Offense
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Speed 40 ft.
Melee bite +2 (1d6+1), 2 claws +3 (1d4+1)
Special Attacks rake (2 claws +3, 1d4+1)
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Statistics
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Str 13, Dex 17, Con 13, Int 2, Wis 15, Cha 10
Base Atk +1; CMB +2; CMD 15 (19 vs. trip)
Feats Weapon Focus (claw)
Tricks Attack, Combat Riding, Come, Defend, Down, Guard, Heel, Stay
Skills Acrobatics +3 (+7 to jump), Perception +6, Stealth +7
SQ combat riding, stay
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Special Abilities
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Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Stay [Trick] The animal will stay where it is.