Lizardfolk Sorcerer

Tamo A'chan's page

50 posts. Organized Play character for thunderspirit.


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Envoy's Alliance

Iruxi Sor4 | HP: 40/40 | AC: 17 (18 w/mage armor) | Fort: +7, Refl: +7, Will: +11 | Perc (T): +7 | Speed 25 | Default exploration: Detect Magic | Focus points: 1/1 | Hero Points: 1 | Conditions: . |

Tamo nods and curls up in a ball, his non-sable tipped tail twitching across his snout as he dreams of slinging magic all across Golarion.

Envoy's Alliance

Iruxi Sor4 | HP: 40/40 | AC: 17 (18 w/mage armor) | Fort: +7, Refl: +7, Will: +11 | Perc (T): +7 | Speed 25 | Default exploration: Detect Magic | Focus points: 1/1 | Hero Points: 1 | Conditions: . |

Tamo hurts everywhere, including places he didn't know he had.

As he fights to focus, he sees the monstrous skeleton continuing to wreak havoc. With a few arcane words and some gestures -- no mean feat while lying on the ground -- he sends a trio of force bolts slamming into Bony McBonyface.

magic missile ◈◈◈: 3d4 + 3 ⇒ (4, 3, 4) + 3 = 14

Envoy's Alliance

Iruxi Sor4 | HP: 40/40 | AC: 17 (18 w/mage armor) | Fort: +7, Refl: +7, Will: +11 | Perc (T): +7 | Speed 25 | Default exploration: Detect Magic | Focus points: 1/1 | Hero Points: 1 | Conditions: . |

Lore (Academia): 1d20 + 4 ⇒ (10) + 4 = 14

Envoy's Alliance

Iruxi Sor4 | HP: 40/40 | AC: 17 (18 w/mage armor) | Fort: +7, Refl: +7, Will: +11 | Perc (T): +7 | Speed 25 | Default exploration: Detect Magic | Focus points: 1/1 | Hero Points: 1 | Conditions: . |

Tamo takes a moment to recall what he might know of these beasts.

Recall Knowledge (Religion): 1d20 + 7 ⇒ (13) + 7 = 20

Whatever he recalls, he will share.

He takes a cautious step away from Uthkosh, not at all confident in this decision. Desperately, he conjures up a shield of force to offer some measure of protection.

Recall Knowledge ◈, Step, verbal component for shield ◈.

Envoy's Alliance

Iruxi Sor4 | HP: 40/40 | AC: 17 (18 w/mage armor) | Fort: +7, Refl: +7, Will: +11 | Perc (T): +7 | Speed 25 | Default exploration: Detect Magic | Focus points: 1/1 | Hero Points: 1 | Conditions: . |

Diplomacy: 1d20 + 8 ⇒ (10) + 8 = 18

Tamo tries to take Kashkura's lead.

Religion: 1d20 + 7 ⇒ (13) + 7 = 20

We are not the bane of the Lady of Graves, friend, Tamo adds. For you see us to be flesh and blood, not bone and exposed sinew, like the skeletons and wights of the barrows.

Envoy's Alliance

Iruxi Sor4 | HP: 40/40 | AC: 17 (18 w/mage armor) | Fort: +7, Refl: +7, Will: +11 | Perc (T): +7 | Speed 25 | Default exploration: Detect Magic | Focus points: 1/1 | Hero Points: 1 | Conditions: . |

You have already proven adept at guarding the wagon, Tamo says amiably, and so perhaps it is best that you continue to do so. We shall commune with the kami to try and find the kitsune thief.

Kashkura's vision told of the kitsune, while Obad'of had a more sinister one. Are the descriptions familiar to Ti Lan and Lin Po?

Envoy's Alliance

Iruxi Sor4 | HP: 40/40 | AC: 17 (18 w/mage armor) | Fort: +7, Refl: +7, Will: +11 | Perc (T): +7 | Speed 25 | Default exploration: Detect Magic | Focus points: 1/1 | Hero Points: 1 | Conditions: . |

Tamo nearly spits at the oni spirit who tried to mask him. Bah! You shall not put a mask on my face! I have rights, you know!

Religion (T) to exorcise ◈◈: 1d20 + 7 ⇒ (19) + 7 = 26

Instead of spitting, he tries to soothe the oni. We mean you no harm, we come in peace.

Diplomacy: 1d20 + 8 ⇒ (8) + 8 = 16

Will reroll only on a crit failed save.

Envoy's Alliance

Iruxi Sor4 | HP: 40/40 | AC: 17 (18 w/mage armor) | Fort: +7, Refl: +7, Will: +11 | Perc (T): +7 | Speed 25 | Default exploration: Detect Magic | Focus points: 1/1 | Hero Points: 1 | Conditions: . |

No! Don't hug the oni! Tamo says, aghast. We were told they were the sworn enemies of the kami! Oh, gods, am I the only one who listened to the briefing...?

Envoy's Alliance

Iruxi Sor4 | HP: 40/40 | AC: 17 (18 w/mage armor) | Fort: +7, Refl: +7, Will: +11 | Perc (T): +7 | Speed 25 | Default exploration: Detect Magic | Focus points: 1/1 | Hero Points: 1 | Conditions: . |

Nature: 1d20 + 7 ⇒ (1) + 7 = 8 haha, of course.

Ai! Ai! An Oni! Tamo is sure of the threat. Obad'of, don't hug...oh, my...

Envoy's Alliance

Iruxi Sor4 | HP: 40/40 | AC: 17 (18 w/mage armor) | Fort: +7, Refl: +7, Will: +11 | Perc (T): +7 | Speed 25 | Default exploration: Detect Magic | Focus points: 1/1 | Hero Points: 1 | Conditions: . |

Tamo is grateful to his companions for their medicinal ministrations.

As they make ready to depart deeper into the Forest of Spirits, he regards the party's wagon. I feel we maybe should leave this here, as it can only bog us down, and I've not the ability to help un-bog it, as it were. What do the rest of you think?

Envoy's Alliance

Iruxi Sor4 | HP: 40/40 | AC: 17 (18 w/mage armor) | Fort: +7, Refl: +7, Will: +11 | Perc (T): +7 | Speed 25 | Default exploration: Detect Magic | Focus points: 1/1 | Hero Points: 1 | Conditions: . |

I don't object to refocusing. Tamo wouldn't say no to a Treat Wounds, too. He has a healer's kit but is not (yet) trained in Medicine.

Envoy's Alliance

Iruxi Sor4 | HP: 40/40 | AC: 17 (18 w/mage armor) | Fort: +7, Refl: +7, Will: +11 | Perc (T): +7 | Speed 25 | Default exploration: Detect Magic | Focus points: 1/1 | Hero Points: 1 | Conditions: . |

Tamo spits on the ground in disgust. Vile creatures! I despise the living dead, he says, with a nod to Kashkura. [b]I owe you one, Moonchild,[/ooc] he says solemnly.

Envoy's Alliance

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Iruxi Sor4 | HP: 40/40 | AC: 17 (18 w/mage armor) | Fort: +7, Refl: +7, Will: +11 | Perc (T): +7 | Speed 25 | Default exploration: Detect Magic | Focus points: 1/1 | Hero Points: 1 | Conditions: . |

Tamo gives a grateful smile to Kashkura, making a mental note to offer her a big hug later — but only if she is receptive — as he launches a trio of force bolts at the shielded skeleton.

3d4 + 3 ⇒ (4, 2, 2) + 3 = 11

Cast magic missile ◈◈◈.

Envoy's Alliance

Iruxi Sor4 | HP: 40/40 | AC: 17 (18 w/mage armor) | Fort: +7, Refl: +7, Will: +11 | Perc (T): +7 | Speed 25 | Default exploration: Detect Magic | Focus points: 1/1 | Hero Points: 1 | Conditions: . |

Tamo is frustrated by how his spell worked out, and against his better judgment he opts for a more physical approach, taking a pair of steps to get to the opposite side of Green and whipping up a disk of force for protection when he arrives at his preferred spot.

Step x2, verbal component for shield.

Envoy's Alliance

Iruxi Sor4 | HP: 40/40 | AC: 17 (18 w/mage armor) | Fort: +7, Refl: +7, Will: +11 | Perc (T): +7 | Speed 25 | Default exploration: Detect Magic | Focus points: 1/1 | Hero Points: 1 | Conditions: . |

Recall Knowledge (Religion): 1d20 + 7 ⇒ (8) + 7 = 15
GM's choice. Anything Tamo learns he will share.

Tamo lets fly with an ice ray at Black.
spell attack: 1d20 + 8 ⇒ (14) + 8 = 22
cold: 1d4 + 4 ⇒ (4) + 4 = 8

Recall Knowledge ◈, verbal & somatic components for ray of frost.

Envoy's Alliance

Iruxi Sor4 | HP: 40/40 | AC: 17 (18 w/mage armor) | Fort: +7, Refl: +7, Will: +11 | Perc (T): +7 | Speed 25 | Default exploration: Detect Magic | Focus points: 1/1 | Hero Points: 1 | Conditions: . |

Tamo bows. You are most gracious. If I may ask: we know the oni are the sworn enemies of the kami, but what are oni exactly?

Envoy's Alliance

Iruxi Sor4 | HP: 40/40 | AC: 17 (18 w/mage armor) | Fort: +7, Refl: +7, Will: +11 | Perc (T): +7 | Speed 25 | Default exploration: Detect Magic | Focus points: 1/1 | Hero Points: 1 | Conditions: . |

Survival: 1d20 + 7 ⇒ (20) + 7 = 27
Tamo is only too happy to try and work some of this out, rather like a bar puzzle. He hums quietly to himself as he tinkers, enjoying the mental and physical exercise.

Envoy's Alliance

Iruxi Sor4 | HP: 40/40 | AC: 17 (18 w/mage armor) | Fort: +7, Refl: +7, Will: +11 | Perc (T): +7 | Speed 25 | Default exploration: Detect Magic | Focus points: 1/1 | Hero Points: 1 | Conditions: . |

No idea how I missed Pirate's prompt, but miss it I did. Whoops.

And Isikhulu, who did the knocking, Tamo continues. Plus Kashkura, Uthkosh, and Tamo A'chan. We are iruxi that hail from the Hool Marshes.

Envoy's Alliance

Iruxi Sor4 | HP: 40/40 | AC: 17 (18 w/mage armor) | Fort: +7, Refl: +7, Will: +11 | Perc (T): +7 | Speed 25 | Default exploration: Detect Magic | Focus points: 1/1 | Hero Points: 1 | Conditions: . |

Hunting Lore (U): 1d20 ⇒ 18

Envoy's Alliance

Iruxi Sor4 | HP: 40/40 | AC: 17 (18 w/mage armor) | Fort: +7, Refl: +7, Will: +11 | Perc (T): +7 | Speed 25 | Default exploration: Detect Magic | Focus points: 1/1 | Hero Points: 1 | Conditions: . |

Tamo fetches a scroll of heal, which he hands over to any of Isikhulu, Kashkura, or Obad'of for use at a later time.

Tamo does his best to appear respectful to the locals of Ayaichi for the information, and leads the group toward the hunting lodge.

Envoy's Alliance

Iruxi Sor4 | HP: 40/40 | AC: 17 (18 w/mage armor) | Fort: +7, Refl: +7, Will: +11 | Perc (T): +7 | Speed 25 | Default exploration: Detect Magic | Focus points: 1/1 | Hero Points: 1 | Conditions: . |

Tamo studies the map a moment. It is many leagues through the Forest of Spirits, he observes. What can you tell us about who or what we might meet along the journey?

Envoy's Alliance

Iruxi Sor4 | HP: 40/40 | AC: 17 (18 w/mage armor) | Fort: +7, Refl: +7, Will: +11 | Perc (T): +7 | Speed 25 | Default exploration: Detect Magic | Focus points: 1/1 | Hero Points: 1 | Conditions: . |

Tamo has been painstakingly keeping careful record of each and every acquisition in duplicate. His time in scribing classes at the Magaambyan Academy serve him well in this capacity, and he routinely scans new relics for magic and tries to read the aura of those that ping.

He has also learned that tea is something he enjoys very much.

Envoy's Alliance

Iruxi Sor4 | HP: 40/40 | AC: 17 (18 w/mage armor) | Fort: +7, Refl: +7, Will: +11 | Perc (T): +7 | Speed 25 | Default exploration: Detect Magic | Focus points: 1/1 | Hero Points: 1 | Conditions: . |

Player: thunderspirit
Character: Tamo A'chan
Organized Play #: 3601-2006
Faction: Envoy's Alliance
Level: 2 (normal adv)

Envoy's Alliance

Iruxi Sor4 | HP: 40/40 | AC: 17 (18 w/mage armor) | Fort: +7, Refl: +7, Will: +11 | Perc (T): +7 | Speed 25 | Default exploration: Detect Magic | Focus points: 1/1 | Hero Points: 1 | Conditions: . |

Player: thunderspirit
Character: Tamo A'chan
Organized Play #: 3601-2006
Faction: Envoy's Alliance
Downtime: Academia Lore (level 0 task, DC 14): 1d20 + 4 ⇒ (12) + 4 = 16

Envoy's Alliance

Iruxi Sor4 | HP: 40/40 | AC: 17 (18 w/mage armor) | Fort: +7, Refl: +7, Will: +11 | Perc (T): +7 | Speed 25 | Default exploration: Detect Magic | Focus points: 1/1 | Hero Points: 1 | Conditions: . |

Tamo unleashes a trio of force missiles at the beast!

magic missile: 3d4 + 3 ⇒ (2, 2, 2) + 3 = 9

3-action magic missile.

Envoy's Alliance

Iruxi Sor4 | HP: 40/40 | AC: 17 (18 w/mage armor) | Fort: +7, Refl: +7, Will: +11 | Perc (T): +7 | Speed 25 | Default exploration: Detect Magic | Focus points: 1/1 | Hero Points: 1 | Conditions: . |

Per Slack: I VOLUNTEER THIS HERO POINT AS TRIBUTE

ray of frost: 1d20 + 8 ⇒ (16) + 8 = 24

Envoy's Alliance

Iruxi Sor4 | HP: 40/40 | AC: 17 (18 w/mage armor) | Fort: +7, Refl: +7, Will: +11 | Perc (T): +7 | Speed 25 | Default exploration: Detect Magic | Focus points: 1/1 | Hero Points: 1 | Conditions: . |

Tamo hurries forward and hurls his only long-range spell at the beast.

ray of frost: 1d20 + 8 ⇒ (2) + 8 = 10
cold: 1d4 + 4 ⇒ (2) + 4 = 6

Stride, verbal & somatic components for ray of frost.

Envoy's Alliance

Iruxi Sor4 | HP: 40/40 | AC: 17 (18 w/mage armor) | Fort: +7, Refl: +7, Will: +11 | Perc (T): +7 | Speed 25 | Default exploration: Detect Magic | Focus points: 1/1 | Hero Points: 1 | Conditions: . |

Survival: 1d20 + 7 ⇒ (5) + 7 = 12

Tamo finds his instincts of little help on this day.

Envoy's Alliance

Iruxi Sor4 | HP: 40/40 | AC: 17 (18 w/mage armor) | Fort: +7, Refl: +7, Will: +11 | Perc (T): +7 | Speed 25 | Default exploration: Detect Magic | Focus points: 1/1 | Hero Points: 1 | Conditions: . |

On this last evening Tamo makes his way to visit Team Without Trace or Fail.

I apologize that I've not had a chance to say hello until now. This trek has been rather more than I bargained for, but I'm a better Iruxi for the trip.

Diplomacy: 1d20 + 8 ⇒ (13) + 8 = 21

Envoy's Alliance

Iruxi Sor4 | HP: 40/40 | AC: 17 (18 w/mage armor) | Fort: +7, Refl: +7, Will: +11 | Perc (T): +7 | Speed 25 | Default exploration: Detect Magic | Focus points: 1/1 | Hero Points: 1 | Conditions: . |

Tamo studies the sheen of ice for a moment, then his eyes roll back in his head as he is overcome by ancestral memories that give him the skill of the acrobats.

With his new skill, he scampers out onto the ice.
Acrobatics (acts as Trained): 1d20 + 5 ⇒ (8) + 5 = 13 I VOLUNTEER THIS HERO POINT AS TRIBUTE
Acrobatics (acts as Trained): 1d20 + 5 ⇒ (14) + 5 = 19

Once in place, he uses burning hands to release the ribbon.
Nature: 1d20 + 7 ⇒ (12) + 7 = 19

Envoy's Alliance

Iruxi Sor4 | HP: 40/40 | AC: 17 (18 w/mage armor) | Fort: +7, Refl: +7, Will: +11 | Perc (T): +7 | Speed 25 | Default exploration: Detect Magic | Focus points: 1/1 | Hero Points: 1 | Conditions: . |

Survival: 1d20 + 7 + 1 ⇒ (3) + 7 + 1 = 11

Tamo spends much time turning over the advice on waking skis in his mind. Over and over he looks at it, takes it apart, breaks it down, puts it back together. It becomes an obsession of sorts, so much so that he ignores much about him.

Envoy's Alliance

Iruxi Sor4 | HP: 40/40 | AC: 17 (18 w/mage armor) | Fort: +7, Refl: +7, Will: +11 | Perc (T): +7 | Speed 25 | Default exploration: Detect Magic | Focus points: 1/1 | Hero Points: 1 | Conditions: . |

Tamo will try to engage the Wyrding Wayfinders. Greetings and salutations. Tamo says with a bow to the older woman who appears to be in charge. Please forgive my temerity, but I would ask for any wisdom you might be willing to impart to outsiders such as ourselves. We seek to learn and, importantly, not offend your customs.

Diplomacy: 1d20 + 8 ⇒ (13) + 8 = 21

Envoy's Alliance

Iruxi Sor4 | HP: 40/40 | AC: 17 (18 w/mage armor) | Fort: +7, Refl: +7, Will: +11 | Perc (T): +7 | Speed 25 | Default exploration: Detect Magic | Focus points: 1/1 | Hero Points: 1 | Conditions: . |

With the help of his fellow iruxi, Tamo gives the river crossing a try.

Acrobatics: 1d20 + 1 ⇒ (2) + 1 = 3 I VOLUNTEER THIS HERO POINT AS TRIBUTE

Acrobatics: 1d20 + 1 ⇒ (18) + 1 = 19

Envoy's Alliance

Iruxi Sor4 | HP: 40/40 | AC: 17 (18 w/mage armor) | Fort: +7, Refl: +7, Will: +11 | Perc (T): +7 | Speed 25 | Default exploration: Detect Magic | Focus points: 1/1 | Hero Points: 1 | Conditions: . |

Tamo says quietly to Rhizzuk, Toss me.

Envoy's Alliance

Iruxi Sor4 | HP: 40/40 | AC: 17 (18 w/mage armor) | Fort: +7, Refl: +7, Will: +11 | Perc (T): +7 | Speed 25 | Default exploration: Detect Magic | Focus points: 1/1 | Hero Points: 1 | Conditions: . |

Survival: 1d20 + 7 + 1 ⇒ (10) + 7 + 1 = 18
Tamo's instincts help him more than he might have thought, here.

Envoy's Alliance

Iruxi Sor4 | HP: 40/40 | AC: 17 (18 w/mage armor) | Fort: +7, Refl: +7, Will: +11 | Perc (T): +7 | Speed 25 | Default exploration: Detect Magic | Focus points: 1/1 | Hero Points: 1 | Conditions: . |

Tamo will try to speak with the Bluetongue Brawlers this time.

I admit, I am impressed with your ability in spite of being, er, too deep into the cups last evening, Tamo says with a grin. I'll share a drink with you, if you're willing. He secretly holds out a small flask half-filled with Taldan fire-brandy.

Diplomacy: 1d20 + 8 ⇒ (3) + 8 = 11

Envoy's Alliance

Iruxi Sor4 | HP: 40/40 | AC: 17 (18 w/mage armor) | Fort: +7, Refl: +7, Will: +11 | Perc (T): +7 | Speed 25 | Default exploration: Detect Magic | Focus points: 1/1 | Hero Points: 1 | Conditions: . |

Tamo agrees to give it a go, stepping cautiously onto the ice.

Perception: 1d20 + 7 ⇒ (19) + 7 = 26
Nature: 1d20 + 7 ⇒ (12) + 7 = 19

Envoy's Alliance

Iruxi Sor4 | HP: 40/40 | AC: 17 (18 w/mage armor) | Fort: +7, Refl: +7, Will: +11 | Perc (T): +7 | Speed 25 | Default exploration: Detect Magic | Focus points: 1/1 | Hero Points: 1 | Conditions: . |

Nature: 1d20 + 7 + 1 ⇒ (4) + 7 + 1 = 12

The blast of cold and driving snow catches Tamo largely off guard, even thought he official informed him it was on its way. Not at all what I thought, he thinks to himself. I can see now why Master Zotz told us ray of frost is a potent spell. Not much good here, though, I suspect.

Envoy's Alliance

Iruxi Sor4 | HP: 40/40 | AC: 17 (18 w/mage armor) | Fort: +7, Refl: +7, Will: +11 | Perc (T): +7 | Speed 25 | Default exploration: Detect Magic | Focus points: 1/1 | Hero Points: 1 | Conditions: . |

Tamo will chat up the race officials, asking about what the course has to offer tomorrow. As your honored guests, I confess we are at a bit of a disadvantage. They know the terrain, while we do not.

Diplomacy: 1d20 + 8 ⇒ (7) + 8 = 15

Envoy's Alliance

Iruxi Sor4 | HP: 40/40 | AC: 17 (18 w/mage armor) | Fort: +7, Refl: +7, Will: +11 | Perc (T): +7 | Speed 25 | Default exploration: Detect Magic | Focus points: 1/1 | Hero Points: 1 | Conditions: . |

Aye, I think his magic was quite useful! Tamo claps Obad'of on the back (which the latter barely feels).

Envoy's Alliance

Iruxi Sor4 | HP: 40/40 | AC: 17 (18 w/mage armor) | Fort: +7, Refl: +7, Will: +11 | Perc (T): +7 | Speed 25 | Default exploration: Detect Magic | Focus points: 1/1 | Hero Points: 1 | Conditions: . |

Nature/Survival: 1d20 + 7 ⇒ (12) + 7 = 19

Tamo tries to take the advice of Lief and Oluf. It is pretty, though frigid, Tamo thinks to himself. Such variety to be seen in this world!

Envoy's Alliance

Iruxi Sor4 | HP: 40/40 | AC: 17 (18 w/mage armor) | Fort: +7, Refl: +7, Will: +11 | Perc (T): +7 | Speed 25 | Default exploration: Detect Magic | Focus points: 1/1 | Hero Points: 1 | Conditions: . |
Rhizzuk wrote:
Rhizzuk will look to getting the party a set of matching scarves for the upcoming freezing race.

Make sure they're sable-tipped!

Envoy's Alliance

Iruxi Sor4 | HP: 40/40 | AC: 17 (18 w/mage armor) | Fort: +7, Refl: +7, Will: +11 | Perc (T): +7 | Speed 25 | Default exploration: Detect Magic | Focus points: 1/1 | Hero Points: 1 | Conditions: . |

Whoops, missed this, sorry.

Hour 1: meet with Two Houses
Tamo greets Two Houses. A pleasure to see you again. It would be a credit to both our our ancestors if both our teams perform well, and I earnestly wish you good luck.
Diplomacy: 1d20 + 8 ⇒ (13) + 8 = 21

Hour 2: gather information from merchants
Diplomacy: 1d20 + 8 ⇒ (1) + 8 = 9 heh
Tamo gets into an unexpectedly heated argument over the cost of rope, which causes other merchants to ignore the Iruxi after he storms off to look at other vendors.

Envoy's Alliance

Iruxi Sor4 | HP: 40/40 | AC: 17 (18 w/mage armor) | Fort: +7, Refl: +7, Will: +11 | Perc (T): +7 | Speed 25 | Default exploration: Detect Magic | Focus points: 1/1 | Hero Points: 1 | Conditions: . |
GM JChapman wrote:
If any of you have the boon Legacy of the Gorget from Pathfinder Society Quest #3: Grehunde’s Gorget, you are encouraged to slot this boon, as it has a special benefit in this adventure.

Nope.

GM JChapman wrote:
Kashkura, Tamo, and Ikinyo can each make Diplomacy checks to Make an Impression if you like.

Diplomacy: 1d20 + 8 ⇒ (19) + 8 = 27

Rhizzuk wrote:


Rhizzuk confidently barks out "The Sable Tips"

I thought we were gonna be Team Explore Report Cooperate. Ah, nuts. Sable Tips it is, I guess, Tamo mutters, looking at his non-sable-tipped tail.

Tamo has 50' of rope and rations, but nothing else on the list.

Envoy's Alliance

Iruxi Sor4 | HP: 40/40 | AC: 17 (18 w/mage armor) | Fort: +7, Refl: +7, Will: +11 | Perc (T): +7 | Speed 25 | Default exploration: Detect Magic | Focus points: 1/1 | Hero Points: 1 | Conditions: . |

As Kashkura makes friends with the Varki group, Tamo will pat Rhizzuk on the back as he makes his way to visit Team 3 (presumably Two Houses).

Greetings! he says gregariously. I have no desire to distract you from your preparations, but wanted to extend a hand in friendship from the Pathfinder Society and to thank you and your people for inviting us here. We are Team Explore, Report, Cooperate.

Envoy's Alliance

Iruxi Sor4 | HP: 40/40 | AC: 17 (18 w/mage armor) | Fort: +7, Refl: +7, Will: +11 | Perc (T): +7 | Speed 25 | Default exploration: Detect Magic | Focus points: 1/1 | Hero Points: 1 | Conditions: . |


Spells items: minor healing potion, scroll of heal.

Envoy's Alliance

Iruxi Sor4 | HP: 40/40 | AC: 17 (18 w/mage armor) | Fort: +7, Refl: +7, Will: +11 | Perc (T): +7 | Speed 25 | Default exploration: Detect Magic | Focus points: 1/1 | Hero Points: 1 | Conditions: . |

Society to Recall Knowledge: 1d20 + 4 ⇒ (8) + 4 = 12

Tamo has studied little of the Land of the Linnorm Kings.

Envoy's Alliance

Iruxi Sor4 | HP: 40/40 | AC: 17 (18 w/mage armor) | Fort: +7, Refl: +7, Will: +11 | Perc (T): +7 | Speed 25 | Default exploration: Detect Magic | Focus points: 1/1 | Hero Points: 1 | Conditions: . |

What do we know of the other teams? If we hope to win, we should know something of our competition.

Envoy's Alliance

Iruxi Sor4 | HP: 40/40 | AC: 17 (18 w/mage armor) | Fort: +7, Refl: +7, Will: +11 | Perc (T): +7 | Speed 25 | Default exploration: Detect Magic | Focus points: 1/1 | Hero Points: 1 | Conditions: . |

Travel anywhere outside of our home is different, Tamo says with a smile. You adapt eventually.

Envoy's Alliance

Iruxi Sor4 | HP: 40/40 | AC: 17 (18 w/mage armor) | Fort: +7, Refl: +7, Will: +11 | Perc (T): +7 | Speed 25 | Default exploration: Detect Magic | Focus points: 1/1 | Hero Points: 1 | Conditions: . |

Tamo, his scales shining in the cold sun and the aura about him crackling with arcane energy, strides confidently off the vessel, relishing the scent of the sea's blend with the aroma of civilization. A new adventure! This was what he'd left the Hool Marsh to do -- seek out new worlds to his eyes, and experience Golarion! It had been a long journey, including years of study at the Magaambyan Academy, but finally, he thinks as he disembarks, time to see something new!