Survivor

Tamit's page

13 posts. Alias of pauljathome.


Full Name

Tamit

Race

| HP 14/14 | AC 17 T 11 FF 16 | Fort +6, Ref +1, Will +4 | Init +1 | Per +6

Classes/Levels

| Speed 30 ft |

Gender

Female (masquerading as male) civilized Yar-Ammonite Druid

About Tamit

Background:

Tamit is from a very minor noble family living in an oasis far from the cities of Yar-Ammon. Even when the worship of the Beast Gods was outlawed they continued their worship in secret and such turned out to be their downfall.
Tamit herself was always drawn to the worship of the Beast Gods, especially to the Lion headed Goddess known to her family as Sekhmet. Like her mother and grandmother before her, she had chosen the path of the Priestess (Druid), the warrior defender of her people.

She was 16 when disaster struck. Somehow, the fact that her people still worshiped the Beast Gods came to the attention of the court and it was decided that they'd make a good example. Low enough in status so that no important friends were insulted, high enough in status to send the message that none were above the law.

Her entire family was condemned to death and all of the local community condemned to slavery. It was only by luck that Tamit was out with Benumau (her lioness companion) when the forces of the Royal House struck. She was the only one from her entire community to escape "justice"

Tamit fled from Yar-Ammon and since has led a hard hand to mouth existence. She has managed to find employment with the caravans of Khazistan, acting as some combination of animal handler, guide and warrior as required. Her lioness friend is as much a hindrance to her finding employment as it is help. She is a valuable fighter but who would trust a lioness not to attack them in their sleep?

She conceals as much as she can possibly can her magic abilities since she knows that people fear anybody who can use magic.

She conceals her gender as she is in a world where a woman alone is in far more danger than a man alone.

Personality:

Tamit likes to think of herself as a hard bitten person who is quite happy with just the company of Benamau. A person who doesn't care for others very much, a more or less honest person who keeps her commitments.
The truth is that, unknown to herself, she is DESPERATELY lonely and unhappy. She has lost her whole family and been forced to make her own way in the world. She has nobody to trust except her lioness friend.

She is actually a fairly kind person. This is very obvious in the way that she treats animals. Although she tries to hide it, she can also sometimes be spotted being kind to children or even other people.

She is firmly and completely devoted to Benamau and readily risks her life for her. Benamau is, in turn, firmly and completely devoted to Tamit. They are partners, blood sisters, comrades, family.

Appearance:

Tamit is very obviously a Yar-Ammonite. Tall, slender, bronze skinned, with black eyes. She constantly wears her crocodile hide armour and usually carries her wooden shield. She covers her armour and her remaining limbs with well made and clean linen clothing.
Although she bears the scabbard for a Khopesh she currently does not actually possess one, having been forced to sell hers awhile back (70 gp doesn't go very far :-().

Masquerading as a male, she keeps her hair cut short and her armour fairly tightly bound. Fortunately, she is slender and so keeping her breasts concealed isn't a huge problem.

Benamau is dressed in a leather harness that acts as armour.

She normally presents a fairly grim facade to others, discouraging others from getting close


Stats:

Tamit
Female human druid (lion shaman) 1 (Pathfinder RPG Advanced Player's Guide 103)
N Medium humanoid (human)
Init +1; Senses Perception +6
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Defense
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AC 17, touch 11, flat-footed 16 (+4 armor, +1 Dex, +2 shield)
hp 14 (1d8+6)
Fort +6, Ref +1, Will +4
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Offense
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Speed 30 ft.
Melee club +3 (1d6+3) or
. . shortspear +3 (1d6+3)
Ranged sling +1 (1d4+3)
Druid (Lion Shaman) Spells Prepared (CL 1st; concentration +3)
. . 1st—speak with animals, shillelagh (DC 13)
. . 0 (at will)—guidance, purify food and drink (DC 12), stabilize
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Statistics
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Str 16, Dex 13, Con 14, Int 12, Wis 14, Cha 10
Base Atk +0; CMB +3; CMD 14
Feats Great Fortitude, Toughness, Vermin Heart[APG]
Skills Climb +3, Handle Animal +4, Heal +6, Knowledge (geography) +5, Knowledge (nature) +7, Perception +6, Survival +8
Languages Common, Druidic, Dtang, Gnome
SQ nature bond (lion named Benamau), nature sense, wild empathy +1
Combat Gear oil (2); Other Gear crocodile hide, heavy wooden shield, club, shortspear (2), sling, sling bullets (20), backpack, bedroll, blanket[APG], fishhook, flint and steel, holly and mistletoe, pot, sewing needle, torch (5), waterskin, whetstone, 4 sp, 3 cp
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Special Abilities
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Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Nature Sense (Ex) A druid gains a +2 bonus on Knowledge (nature) and Survival checks.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Vermin Heart Wild Empathy & spells that target animals may be used on Vermin.
Wild Empathy +1 (Ex) Improve the attitude of an animal, as if using Diplomacy.

Benamau:

Benamau CR –
Lion
N Medium animal
Init +3; Senses low-light vision, scent; Perception +6
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Defense
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AC 16, touch 13, flat-footed 13 (+2 armor, +3 Dex, +1 natural)
hp 15 (2d8+2)
Fort +4, Ref +6, Will +2
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Offense
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Speed 40 ft.
Melee bite +4 (1d6+1), 2 claws +4 (1d4+1)
Special Attacks rake (2 claws +4, 1d4+1)
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Statistics
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Str 13, Dex 17, Con 13, Int 2, Wis 15, Cha 10
Base Atk +1; CMB +2; CMD 15 (19 vs. trip)
Feats Weapon Finesse
Tricks Attack, Attack, Attack, Attack Any Target, Come, Defend, Down, Down, Fighting, Heel, Stay, Stay
Skills Acrobatics +7 (+11 to jump), Perception +6
SQ attack, attack any target, come, defend, down, fighting, heel, stay
Other Gear leather armor
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Special Abilities
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Attack [Trick] The animal will attack on command.
Attack Any Target [Trick] The animal will attack any creature on command.
Come [Trick] The animal will come to you on command.
Defend [Trick] The animal will defend you.
Down [Trick] The animal will break off combat on command.
Fighting [Trick] The animal has been trained to fight.
Heel [Trick] The animal will follow you.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
Stay [Trick] The animal will stay where it is.