Poltur

Tamerlin's page

Goblin Squad Member. Organized Play Member. 6 posts. No reviews. No lists. No wishlists. 3 Organized Play characters.


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Liberty's Edge

... Wow.

That is a killer breakdown and explanation. I will be sure to come back to this several times as we get the game running.

Thank you for writing all that out!

Liberty's Edge

Hi all,

I'm going to be running Hell's Rebels in the new year and was hoping I might get some help with the rebellion system. I really like what I've read so far but I am a little confused. Specifically with regards to the Missions and Events.

1) Are the Missions listed in the AP (Investigating the Fires, for example) Actions that the party takes as one of the weekly Rebellion Actions in a given week, or are they tracked separately?

2) Are the Events listed in the AP (such as the stuff with the Imp, or the bouquet of roses) things that trigger only when an Event occurs during that phase, or do they occur separately?

If someone would be willing to give me a quick breakdown of an example week or two, that would be absolutely killer.

Thanks!

Liberty's Edge

Thank you for clarifying, Mr. Wygle! I greatly appreciate it.

Liberty's Edge

I'm working on my latest Society character, who's going to start as a Swashbuckler before multiclassing into Magus. Do I have to pay for a spellbook when I hit second level, or do I get that automatically? I can't find any rulings on this topic.

Liberty's Edge

StreamOfTheSky wrote:

You only get the damage multiplier on the first attack (and if it misses, it doesn't "transfer" to the 2nd attack).

It's still really good, of course. It's basically "lance charge, plus a bunch more regular attacks if he's still barely alive."

Hi StreamoftheSky. I realize its been a while since you wrote that post, but I was hoping you could tell me where it says that you only get the extra damage on the first round of the full attack. I can't see anything about that.

Liberty's Edge

Hey everybody!

So, I am currently running a Falcon's Hollow game, at level 3. Two members of the party were recently infected by a werewolf, and are now running the risk of randomly becoming furry creatures at every full moon. The cure (besides chewing on some rather virulent poisons) involves having Remove Disease cast by a 12th level cleric.

...Where might one find such a cleric? And how much would he charge?