Corvin Tergsvor

Tamberlane's page

No posts. Organized Play character for Rusty Ironpants (RPG Superstar 2015 Top 16).


About Tamberlane

Tamberlane
Male half-elf bard 2/rogue 2
CG Medium humanoid (elf, human)
Init +5; Senses low-light vision; Perception +6
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Defense
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AC 18, touch 13, flat-footed 15 (+4 armor, +3 Dex, +1 shield)
hp 33 (4d8+10)
Fort +2, Ref +9, Will +3; +1 morale vs. fear, +2 vs. enchantments, +4 vs. bardic performance, language-dependent, and sonic
Defensive Abilities evasion; Immune sleep
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee mwk short sword +6 (1d6/19-20)
Ranged mwk light crossbow +7 (1d8/19-20)
Special Attacks bardic performance 9 rounds/day (countersong, distraction, fascinate [DC 14], inspire courage +1), sneak attack +1d6
Bard Spells Known (CL 4th; concentration +7)
. . 1st (3/day)—lesser confusion (DC 14), cure light wounds, hideous laughter (DC 14)
. . 0 (at will)—detect magic, light, mage hand, prestidigitation, read magic
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Statistics
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Str 11, Dex 16, Con 14, Int 12, Wis 10, Cha 16
Base Atk +2; CMB +3; CMD 15
Feats Arcane Strike, Skill Focus (Disable Device), Weapon Finesse
Traits magical knack, reactionary
Skills Acrobatics +5 (+1 to jump), Appraise +5, Bluff +7, Climb +1, Disable Device +11, Disguise +7, Escape Artist +4, Intimidate +7, Knowledge (arcana) +6, Knowledge (dungeoneering) +6, Knowledge (engineering) +2, Knowledge (geography) +6, Knowledge (history) +6, Knowledge (local) +6, Knowledge (nature) +6, Knowledge (nobility) +6, Knowledge (planes) +6, Knowledge (religion) +6, Linguistics +5, Perception +6, Perform (oratory) +7, Perform (wind instruments) +10, Sense Motive +5, Sleight of Hand +4, Spellcraft +6, Stealth +4, Survival +0 (+2 to avoid becoming lost), Swim +1, Use Magic Device +9; Racial Modifiers +2 Perception
Languages Common, Dwarven, Elven, Giant
SQ bardic knowledge +1, elf blood, rogue talent (trap spotter), trapfinding +1, versatile performance (wind)
Combat Gear potion of cure light wounds, wand of cure light wounds (50 charges), alchemist's fire (2), antitoxin; Other Gear chain shirt, buckler, crossbow bolts (20), mwk light crossbow, mwk short sword, wayfinder[ISWG], backpack, bedroll, courtier's outfit, masterwork Pan Pipes, masterwork thieves' tools, trail rations (10), 6,997 gp
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Special Abilities
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Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction.
Bardic Knowledge +1 (Ex) Add +1 to all knowledge skill checks.
Bardic Performance (standard action, 9 rounds/day) Your performances can create magical effects.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Sneak Attack +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Trap Spotter (Ex) Whenever you come within 10' of a trap, the GM secretly rolls for you to find it.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.
Versatile Performance (Wind Instruments) +10 (Ex) You may substitute the final value of your Perform: Wind Instruments skill for Diplomacy or Handle Animal checks

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