Thank You for the feedback. I still have the original Word document so those things will be easy to fix. Oddly the background scroll is a lot lighter in the original. It became much more obvious when changed to a Pdf. I must fix that with the final edition. Any opinion on the lair actions and regional effects? I tried to incorporate abilities similar to the Pathfinder spells but am curious if the saving throw DC should be higher/lower ect.
I made a conversion of Pathfinder's Primal Dragons to 5th Edition. I know the DM's Guild has the 'Legacy of Io' Renagade dragons that are pretty much the same thing (though I never read it) but I wanted OGL neutral dragons so others could use them. I also want to use them to replace the gem dragons in my Council of Wyrms conversion as I did when I converted that setting to Pathfinder. Should I make any changes in concept, lair actions, CR, or attacks? Any typos needing to be fixed? What do you think? Feedback would be appreciated. Thank You. The link is found here... https://www.scribd.com/document/345029329/The-Primal-Dragons
I have written two supplements for Pathfinder. The largest is a complete conversion of TSR's old Council of Wyrms campaign setting. http://www.scribd.com/doc/275210046/Council-of-Wyrms-Conversion-for-Pathfin der#scribd The other was a draconic fey race originally created for a Ponyfinder game. As this race is based on actual mythology it can be used in other settings. http://www.scribd.com/doc/265218781/The-Krat-A-Draconic-Race-for-Pathfinder Either of these can be used to provide draconic-themed characters for Pathfinder. However as I am rather new to the system (first edition d20 really did not appeal to me and I am just now coming back to the system) I would like any constructive criticism as to any mistakes I may have made with the statistics. Thanks
The Council of Wyrms book you found might have been mine. I have written several RPG articles but CoW was my first for 3rd edition d&d, mainly because I am not to fond of the d20 system and get the books mainly to convert them to my own homebrew system. I have no idea why Scribid removed it except to say that they simply will no longer allow any d&d 3rd edition stuff to be posted. I suspect that so many of the d&d books placed on the site were stolen from actual published sources that they simply decided to ban all 3rd edition d&d books.Oddly enough they still have 4th edition stuff on there so maybe they simply made a deal with Hasbro to not distribute the rival game. In any case my first version of the file only had the cover from an actual TSR product, everything else (including the interior art) was from Simply Software's clip art collection.I later uploaded a version with a new cover (from the same clip art source), added some templates, and rewrote the OGL update it. If anyone wants the rules they can be found on my blog http://cid-33ced5435f5a2d6b.spaces.live.com/
I wrote a 3.5 version of Council of Wyrms a few months back and has it on Scribid.com. However they removed it - and apparently all other 3rd edition d&d articles. I based it mainly on the original and Pathfinder dragons (I hate the ones in new d&d)but used the 3.5 rules as I did not have my own copy of the Pathfinder rules at the time I wrote it. If anyone is interested I am reposting it (in several parts) on my blog. http://cid-33ced5435f5a2d6b.spaces.live.com/ Please leave a comment there if you like it (I don't have any yet) I am interested in any other interpretations to the rules you can find, CoW was my favorite setting.
The Ultimate edition of Rifts was a disorinized mess, no doubt about it. Thank goodness I had the original edition and got to see a copy of the new one at the bookstore so I didn't waste any money. I loved the original rules aminly because I could easily adapt Ad&D monsters to it and I had all the monster manuals. I later dealt with Mega Damage by using the same sort of rules AD&D did for critters that could only be hit by magic weapons, it made things a lot simpler!
Sorry I screwed up and hit the wrong button. Actually I ran a d&d game using the old Werewolf: the Apocalypse 2nd edition rules to convert the original 3rd edition d&d players guide.It was surprisingly easy. Rage for Barbarians, Feats and wizard magic were covered by using the werewolf gift rules and clerical spells became werewolf Rites. Converting monsters was a breeze, I could convert anything from my 1st & 2nd edition d&d games to both GURPs & World of Darkness in about 15 minutes as opposed to at least an hour to convert anything to d20. I wrote it down in two small blank books and maybe someday I will type it out probably tweaked into my own homemade system.
TMNT was the second role playing game I ever owned (the first was the original Monster Manual. If you are looking for a d20 modern version of the old Palladium game you need to find Mutant Animal Mayhem by Jeffery Moore It can be downloaded for free at:
This is a pretty good supliment containing dozens of customizable mutant animal species, 6 new Martial Art classes, and New Feats & Abilities. Good stuff. On a related note I am currently writing a suppliment for the new After the Bomb with over 30 more mutant animals which will be set in Asia. It is going to be called Mutants In Xanadu and hopefully I will have it ready in a month or so and published on my own site /www.scribd.com/Tamara Henson. |