Shel Lupescu

Talu, Sprite Necromancer's page

19 posts. Organized Play character for Super Zero.


Full Name

Talu

Race

| HP 16/16 | AC 18 | F+7 R+6 W+4 | Perc +4 | Low-Light Vision

Classes/Levels

| Speed 20 ft | Hero Points: 1 | Focus Points [x] | Exploration: Scout| Active Conditions: None

Gender

Female Sprit Necromancer 1

Size

Tiny

Alignment

CG

Languages

Common, Sylvan, Celestial, Elven, Goblin, Jotun, Tien

Strength -1
Dexterity 3
Constitution 2
Intelligence 4
Wisdom 1
Charisma 0

About Talu, Sprite Necromancer

Talu, Female Sprite Necromancer 1
CG, Tiny, Fey, Sprite
Heritage Luminous Sprite
Background Fortune Teller
Perception +4
Languages Common, Sylvan, Celestial, Elven, Goblin, Jotun
Skills: Acrobatics (T +6), Arcana (T +7), Crafting (T +7), Diplomacy (T +3), Medicine (T +4), Nature (T +4), Occultism (T +7), Society (T +7), Fortune-Telling Lore (T +7), Pathfinder Society Lore (T +7), Undead Lore (Special) (T +7)
Stealth (+2), Thievery (+2)
Str -1, Dex +3, Con +2, Int +4, Wis +1, Cha +0
Items Chain shirt, adventurer's pack, dagger, crossbow w/10 bolts, scroll of 1st-rank soothe (1d10+4), minor elixir of life (1d6)
Pathfinder Provision: minor healing potion (1d8)
2 sp
Bulk 8 Light, Bulk Limit 2

AC 18, 16HP, Fort +7, Reflex +6, Will +4
Perception +4 (Low-light vision), Necromancer DC 17
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Speed 20 feet
Melee: Fist +6, 1d4-1 Bludgeoning (finesse, agile)
Melee/Ranged: Dagger +6, 1d4-1 P (agile, finesse, thrown 10 ft, versatile s)
Ranged: Crossbow +6, 1d8 Piercing (120 ft, reload 1)

Ancestry Feats Evanescent Wings
Class Feats Life Tap
Skill Feats Oddity Identification
General Feats Diehard
Other Abilities Magical Strikes

Consume Thrall:
The cycle of necromancy allows you to eradicate one of your own thralls to restore some of your magic and use your grave spells more frequently. You gain the Consume Thrall action.
CONSUME THRALL ◆
CONCENTRATE MANIPULATE NECROMANCER OCCULT
Frequency once per 10 minutes
Requirements: One of your thralls is within 15 feet of you.
You crumble one of your thralls to dust to consume its necromantic magic. You destroy one of your thralls within 15 feet of you and regain 1 Focus Point.

Grim Fascination: Spirit Monger:

Spirit mongers, also known as vitamancers, seek the secrets of the soul and play with the eternal energies of the living and dead. Their thralls often resemble ghosts and spirits.
Class Feat: Life Tap
General Feat: Diehard (Player Core 254)
Thrall Enhancement: Your thralls, while still being tied to the physical world, have an incorporeal essence. Whenever one of your thralls would deal physical damage, you can choose for that damage to be spirit or void damage instead.

Mastery of Life and Death:
You have studied the delicate balance of life and death to such a point that you can dance between them with ease. Whenever you cast a spell or use an ability that would deal void or vitality damage, use the weaker of the target’s resistance or immunity to void or to vitality. For instance, if the creature were immune to void and had no resistance or immunity to vitality damage, it would take vitality damage from the spell or ability. Resistance or immunity to both (or to all damage) applies as normal.

Undead Lore:
Your delves into the darkest secrets of life and death have prepared you for the understanding necessary to comprehend undead magic. You become trained in Undead Lore, a special lore skill that can be used to Recall Knowledge regarding undead creatures, haunts, and effects caused by undead creatures or other necromancers, but that can’t be used to Recall Knowledge of other topics.
At 3rd level, you become an expert in Undead Lore; at 7th level, you become a master in Undead Lore; and at 15th level, you become legendary in Undead Lore.

Spellcasting DC 17, spell attack +7
Dirge: cantrips: daze, eat fire, guidance, haunting hymn, message, prestidigitation, shield, telekinetic hand, void warp, warp step; 1st-rank: enfeeble, fear, phantom pain, runic weapon, soothe
Prepared: cantrips (1st rank): daze, eat fire, shield, void warp, warp step; 1st rank: soothe
Grave Cantrip (1st rank): Create thrall
Grave Spells (1st rank, one focus point): Life tap

CREATE THRALL ◆ CANTRIP 1:

UNCOMMON CANTRIP CONCENTRATE GRAVE MANIPULATE NECROMANCER THRALL
Range 30 feet
Duration 1 minute
You conjure forth an expendable undead thrall in range. If you have the expert necromancy class feature, you can create up to two thralls, increasing to three if you have master necromancy and four if you have legendary necromancy. When you cast the spell, you can have up to one thrall created by this spell make a melee unarmed Strike using your spell attack modifier for the attack roll. This attack deals your choice of 1d6 bludgeoning, piercing, or slashing damage. This Strike uses and counts toward your multiple attack penalty.
Heightened (+2) The damage increases by 1d6.

LIFE TAP ◆◆ FOCUS 1:

UNCOMMON CONCENTRATE GRAVE MANIPULATE NECROMANCER
Range 30 feet; Targets 1 thrall
Defense Fortitude
Using a thrall as a vessel, you attempt to drain the essence of a creature and use it for yourself. The target thrall Strides up to 30 feet, then one creature of your choice adjacent to it must attempt a Fortitude saving throw. The targeted thrall is then destroyed.
Critical Success The target is unaffected.
Success The creature is drained 1, but recovers after 1 minute. You or an ally of your choice within 30 feet of the thrall regain Hit Points equal to the amount the creature lost by becoming drained.
Failure As success, but drained 2.
Critical Failure As success, but drained 3.

Thrall:
Thralls are undead creatures, but they are not minions with the summoned trait. They can’t take actions, but they can be used for various abilities. Unless noted otherwise, a thrall is Small or Medium (chosen by you when you create it) and must be created in an unoccupied space. A thrall can contribute to flanking as though it were able to make melee unarmed Strikes. A thrall has 1 Hit Point, is automatically hit by attacks, and automatically fails all saving throws. A thrall is immune to bleed, death effects, disease, mental, and poison. A thrall is level –1 if an effect needs to refer to its level. Spells or abilities that create thralls have the thrall trait.