STR d8 +2 (melee+2) | DEX d6 | CON d6 | INT d6 | WIS d6 | CHA d10+1 (arcane+2; diplomacy +2) Deck Handler
Continuing turn. Bury a random card instead of encountering Wraith. Bury Strength. Now must encounter Danse Macabre Danse Macabre:
Danse Macabre
CotCT Story Bane 5 Type: Barrier Traits: Skirmish Undead To Defeat: Combat 28 OR Dexterity Acrobatics Wisdom 11 Immune to Cold, Mental, and Poison. Resistant to Attack. Before acting, each character draws a random card from the hand of the character to the left, then either summons and encounters the story bane Wraith or buries a random card. If undefeated, suffer the scourges Drained and Exhausted. Reveal Gallivance and bury Blessing of Maat to do Melee+1d6+1+Arcane. Bury Blessing of Achaekek to bless check (and draw Staff of Dark Flame). Reload Magus Arcana to add Intelligence die. Combat 28: 2d8 + 4 + 1d6 + 1 + 1d10 + 4 + 1d6 ⇒ (8, 1) + 4 + (5) + 1 + (3) + 4 + (4) = 30 Defeated! End Turn: Reset Hand. Recovery: N/a [u]Summary[/u]:
Talitha wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): 0 Recharged: Blessing of Angradd, Staff of Heaven and Earth, Blessing of Qi Zhong, Cleric of Nethys, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d8 ☑ +1 ☑ +2 ☐ +3 Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d6 ☐ +1 Wisdom d6 ☐ +1 ☐ +2 ☐ +3 Charisma d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4 Arcane: Charisma +2 Diplomacy: Charisma +2 Favored Card: Blessing
STR d8 +2 (melee+2) | DEX d6 | CON d6 | INT d6 | WIS d6 | CHA d10+1 (arcane+2; diplomacy +2) Deck Handler
Turn Order: Kess, Radovan, Siwar, Talitha
Turn: Turn 20 - Orison Orison:
Orison
Core Blessing 0 Traits: Divine When this is the hour: No effect. To Acquire: Wisdom Divine 2 On a local check, discard to bless. If the hour's level is 0, you may recharge instead. Discard to explore. Hour Power: No effect SOT: N/a Move: Stay at Swamp Top Card (Siege #3,5,10): 1d3 ⇒ 1 Explore: Henchman Proxy A4 Danse Macabre:
Danse Macabre
CotCT Story Bane 5 Type: Barrier Traits: Skirmish Undead To Defeat: Combat 28 OR Dexterity Acrobatics Wisdom 11 Immune to Cold, Mental, and Poison. Resistant to Attack. Before acting, each character draws a random card from the hand of the character to the left, then either summons and encounters the story bane Wraith or buries a random card. If undefeated, suffer the scourges Drained and Exhausted. Hand Belt of Teeth to Siwar. Then will wait for card from Kess before burying a random card. EVERYONE must hand a card to the character on the left (the one right before them in turn order) then either summon a Wraith or bury a random card.
STR d8 +2 (melee+2) | DEX d6 | CON d6 | INT d6 | WIS d6 | CHA d10+1 (arcane+2; diplomacy +2) Deck Handler
Must do Dexterity/Acrobatics check or suffer Acid damage. Radovan discards The Uprising to bless. Dexterity 10: 2d6 ⇒ (2, 3) = 5 Recharge the buried Blessing of Qi Zhong to reroll. Dexterity 10 w/ Power Reroll: 2d6 ⇒ (4, 4) = 8 Recharge Cleric of Nethys to add 2 -> 10 Pass check!
STR d8 +2 (melee+2) | DEX d6 | CON d6 | INT d6 | WIS d6 | CHA d10+1 (arcane+2; diplomacy +2) Deck Handler
Turn Order: Kess, Radovan, Siwar, Talitha
Turn: Turn 16 - Gozreh's Growth Gozreh's Growth:
Gozreh's Growth
Core Blessing 1 Traits: Deity: Gozreh Divine Veteran When this is the hour: On your check against an Animal or Elemental card, add 1d4. To Acquire: Wisdom Divine Survival 4+# On any check to close or to guard, recharge to add 1d12; the check counts as blessed. Discard to explore. This exploration, on your checks against Animal or Elemental cards, add 1d4. Hour Power: On your check against an Animal or Elemental card, add 1d4. SOT: N/a Move: Stay at Swamp Explore: Mithrodar the Chained Mithrodar the Chained:
Mithrodar the Chained
CotCT Story Bane 5 Type: Monster Traits: Incorporeal Undead To Defeat: Combat 26 OR Divine 13 Immune to Mental and Poison. Before acting, each local character must succeed at a Charisma 6 check or suffer 1d6 Mental damage that cannot be reduced. If the check to defeat is either not blessed or does not have the Magic trait, this monster is undefeated. Create Mindscape displayed. Charisma 6: 1d10 + 2 + 1d4 ⇒ (5) + 2 + (2) = 9 For combat, reveal Gallivance and bury Anubis Staff to do Melee+1d6+1+Arcane. Bury Blessing of Asmodeus to bless check, then draw a card - Cleric of Nethys. Combat 26: 2d8 + 4 + 1d6 + 1 + 1d10 + 4 ⇒ (3, 8) + 4 + (5) + 1 + (1) + 4 = 26 Check was blessed and has the Magic trait so defeated. End Turn: Reset Hand. Recovery: N/a [u]Summary[/u]:
Talitha wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Staff of Dark Flame, Blessing of the Seventh Veil Recharged: Reed Snake Armor, Blessing of Abraxas, Blessing of Angradd, Staff of Heaven and Earth, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d8 ☑ +1 ☑ +2 ☐ +3 Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d6 ☐ +1 Wisdom d6 ☐ +1 ☐ +2 ☐ +3 Charisma d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4 Arcane: Charisma +2 Diplomacy: Charisma +2 Favored Card: Blessing
STR d8 +2 (melee+2) | DEX d6 | CON d6 | INT d6 | WIS d6 | CHA d10+1 (arcane+2; diplomacy +2) Deck Handler
Siwar casts Create Mindscape. Will redo roll. Wisdom 11: 9 + 1d4 ⇒ 9 + (3) = 12 Do not suffer Entangled or Frightened.
STR d8 +2 (melee+2) | DEX d6 | CON d6 | INT d6 | WIS d6 | CHA d10+1 (arcane+2; diplomacy +2) Deck Handler
Talitha could not have played Blessing of Maat on check. Suffer Entangled and Frightened. Update hand Talitha wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Staff of Dark Flame, Cleric of Nethys, Blessing of the Seventh Veil, Belt of Teeth Recharged: Reed Snake Armor, Blessing of Abraxas, Blessing of Angradd, Staff of Heaven and Earth, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d8 ☑ +1 ☑ +2 ☐ +3 Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d6 ☐ +1 Wisdom d6 ☐ +1 ☐ +2 ☐ +3 Charisma d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4 Arcane: Charisma +2 Diplomacy: Charisma +2 Favored Card: Blessing
STR d8 +2 (melee+2) | DEX d6 | CON d6 | INT d6 | WIS d6 | CHA d10+1 (arcane+2; diplomacy +2) Deck Handler
Turn Order: Kess, Radovan, Siwar, Talitha
Turn: Turn 12 - Sands of the Hour Sands of the Hour:
Sands of the Hour
CotCT Blessing 0 Traits: Arcane Divine When this is the hour: No effect. To Acquire: Arcane Divine Knowledge Perception 4 On any check using a skill listed in the hour's check to acquire, recharge to bless. Discard to examine the top card of your location, then you may explore. Hour Power: No Effect SOT: Reload Magus Arcana and bury Blessing of the Lord in Iron to draw the buried Blessing of Maat. Move: Stay at Swamp Explore: Fury Devil Fury Devil:
Fury Devil
CotCT Monster 5 Traits: Devil Outsider To Defeat: Combat 23 Immune to Fire and Poison. Resistant to Acid and Cold. Before acting, succeed at a Dexterity, Wisdom, or Acrobatics 11 check or suffer the scourges Entangled and Frightened. If undefeated, each local character suffers 1d4 Force damage. Bury Blessing of Abraxas to bless BYA check. Must draw card - Magus Arcana BYA Dexterity 11: 2d6 ⇒ (3, 5) = 8 Recharge the buried Blessing of Abraxas to reroll the 3. BYA Dexterity 11 w/ reroll: 1d6 + 5 ⇒ (4) + 5 = 9 Bury Blessing of Maat to add 3 to check -> 12. Success! Draw card due to Power - Gallivance For combat, reveal Gallivance and bury Cure to do Melee+1d6+1+Arcane. Reload Magus Arcana to add Intelligence die.
Combat 23: 1d8 + 4 + 1d6 + 1 + 1d10 + 4 + 1d6 + 1d4 ⇒ (3) + 4 + (1) + 1 + (2) + 4 + (4) + (2) = 21 Recharge the buried Blessing of Angradd to reroll all die. Combat 23 w/ Reroll: 1d8 + 4 + 1d6 + 1 + 1d10 + 4 + 1d6 + 1d4 ⇒ (6) + 4 + (1) + 1 + (3) + 4 + (3) + (4) = 26 End Turn: Reset Hand. Recovery: N/a [u]Summary[/u]:
Talitha wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Staff of Dark Flame, Belt of Teeth, Cleric of Nethys Recharged: Reed Snake Armor, Blessing of Abraxas, Blessing of Angradd, Staff of Heaven and Earth, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d8 ☑ +1 ☑ +2 ☐ +3 Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d6 ☐ +1 Wisdom d6 ☐ +1 ☐ +2 ☐ +3 Charisma d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4 Arcane: Charisma +2 Diplomacy: Charisma +2 Favored Card: Blessing
STR d8 +2 (melee+2) | DEX d6 | CON d6 | INT d6 | WIS d6 | CHA d10+1 (arcane+2; diplomacy +2) Deck Handler
Turn Order: Kess, Radovan, Siwar, Talitha
Turn: Turn 8 - The Theater The Theater:
The Theater
CotCT Blessing 1 Traits: Harrow Suit: Crowns Veteran When this is the hour: At the start of your turn, examine the top card of your location; you may encounter it. To Acquire: Charisma Divine 4+# On any check, discard to bless, and non-blessing Harrow boons may be freely played. Discard to examine your location, then you may explore; if the hour is Harrow, recharge instead. Hour Power: At the start of your turn, examine the top card of your location; you may encounter it. SOT: Due to Hour Power, may examine top card of Siege Deck. Basilisk:
Basilisk
Core Monster 3 Traits: Aberration Basilisk To Defeat: Combat 14 Before acting, each local character must succeed at a Constitution, Fortitude, or Perception 6 check or recharge their hand and suffer the scourges Dazed and Entangled. If undefeated, bury a random card from your discards. If defeated, remove the scourges Dazed and Entangled from all local characters. Will encounter. Banish Arcana Theft to Recovery to ignore Before Acting. Add 2 die to check. Will punch so use Melee. Combat 14: 3d8 + 4 ⇒ (7, 6, 7) + 4 = 24 Move: Stay at Swamp Explore: Zombie Zombie:
Zombie
Core Monster 0 Traits: Undead Zombie Veteran To Defeat: Combat 9+## Immune to Mental and Poison. If undefeated, a random character summons and encounters this monster. Discard Volcanic Storm to do Arcane+3d6 Combat 9+5+5=19: 1d10 + 4 + 3d6 ⇒ (1) + 4 + (5, 6, 3) = 19 Defeated. End Turn: Reset Hand. Recovery: -Arcana Theft: Arcane 12: 1d10 + 4 ⇒ (2) + 4 = 6
[u]Summary[/u]:
Talitha wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Anubis Staff, Staff of Dark Flame, Blessing of Asmodeus, Gallivance, Belt of Teeth, Strength, Blessing of the Seventh Veil, Cleric of Nethys Recharged: Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d8 ☑ +1 ☑ +2 ☐ +3 Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d6 ☐ +1 Wisdom d6 ☐ +1 ☐ +2 ☐ +3 Charisma d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4 Arcane: Charisma +2 Diplomacy: Charisma +2 Favored Card: Blessing
STR d8 +2 (melee+2) | DEX d6 | CON d6 | INT d6 | WIS d6 | CHA d10+1 (arcane+2; diplomacy +2) Deck Handler
Receive Reed Snake Armor from Kess. Now for combat. Danse Macabre:
Danse Macabre
CotCT Story Bane 5 Type: Barrier Traits: Skirmish Undead To Defeat: Combat 28 OR Dexterity Acrobatics Wisdom 11 Immune to Cold, Mental, and Poison. Resistant to Attack. Before acting, each character draws a random card from the hand of the character to the left, then either summons and encounters the story bane Wraith or buries a random card. If undefeated, suffer the scourges Drained and Exhausted. Will ask Siwar for the Blessing of Qi Zhong to bless check. Wisdom 11: 2d6 ⇒ (6, 1) = 7 Reload Magus Arcana to reroll the 1. Wisdom 11 w/ Magus Arcana Reroll: 6 + 1d6 ⇒ 6 + (5) = 11 Wow. Defeated! End Turn: Reset Hand. Recharge Staff of Minor Healing to recharge a random discarded card - Blessing of Iomedae. Discard Symbol of Pain Recovery: N/a [u]Summary[/u]:
Talitha wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Gallivance, Blessing of the Lord in Iron, Cure, Blessing of Asmodeus, Belt of Teeth, Staff of Dark Flame, Blessing of the Seventh Veil, Cleric of Nethys, Anubis Staff, Strength Recharged: Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d8 ☑ +1 ☑ +2 ☐ +3 Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d6 ☐ +1 Wisdom d6 ☐ +1 ☐ +2 ☐ +3 Charisma d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4 Arcane: Charisma +2 Diplomacy: Charisma +2 Favored Card: Blessing
STR d8 +2 (melee+2) | DEX d6 | CON d6 | INT d6 | WIS d6 | CHA d10+1 (arcane+2; diplomacy +2) Deck Handler
Turn Order: Kess, Radovan, Siwar, Talitha
Turn: Turn 4 - The Mountain Man The Mountain Man:
The Mountain Man
CotCT Blessing 1 Traits: Harrow Suit: Shields Veteran When this is the hour: On your Strength or Constitution check, you may recharge a card to reroll. To Acquire: Constitution Fortitude 4+# On a Strength or Constitution check, after the roll, discard to add 3. Discard to explore. Hour Power: On your Strength or Constitution check, you may recharge a card to reroll. SOT: N/a Move: Move to Sanctum Explore: Siege Deck Card 6: Henchman Proxy A1 Danse Macabre:
Danse Macabre
CotCT Story Bane 5 Type: Barrier Traits: Skirmish Undead To Defeat: Combat 28 OR Dexterity Acrobatics Wisdom 11 Immune to Cold, Mental, and Poison. Resistant to Attack. Before acting, each character draws a random card from the hand of the character to the left, then either summons and encounters the story bane Wraith or buries a random card. If undefeated, suffer the scourges Drained and Exhausted. Give Poisoned Bullets to Siwar then bury a random card - Blessing of Maat. Will wait for everyone to process. Everyone hands a random card to the person to their left (the person before them in turn order). Then either summons a Wraith or buries a random card.
STR d8 +2 (melee+2) | DEX d6 | CON d6 | INT d6 | WIS d6 | CHA d10+1 (arcane+2; diplomacy +2) Deck Handler
Bit of recon. Bury Blessing of Qi Zhong for Kess. Then receive Poisoned Bullets from Kess. Then bury Anathemic Volume.
STR d8 +2 (melee+2) | DEX d6 | CON d6 | INT d6 | WIS d6 | CHA d10+1 (arcane+2; diplomacy +2) Deck Handler
Talitha passes Dehydrating Touch to Siwar then buries a random card - Blessing of Qi Zhong. She now has no weapon or spells in hand!
STR d8 +2 (melee+2) | DEX d6 | CON d6 | INT d6 | WIS d6 | CHA d10+1 (arcane+2; diplomacy +2) Deck Handler
Talitha will bury a random card - Blessing of Angradd
STR d8 +2 (melee+2) | DEX d6 | CON d6 | INT d6 | WIS d6 | CHA d10+1 (arcane+2; diplomacy +2) Deck Handler
Random Card: 1d7 ⇒ 2 Give Ghost Whip to Siwar. Talitha dances wildly and drops a whip in front of Siwar.
STR d8 +2 (melee+2) | DEX d6 | CON d6 | INT d6 | WIS d6 | CHA d10+1 (arcane+2; diplomacy +2) Deck Handler
Talitha will start at the Swamp. Talitha wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Cure, Arcana Theft, Blessing of the Seventh Veil, Cleric of Nethys, Staff of Heaven and Earth, Anubis Staff, Gallivance, Volcanic Storm, Belt of Teeth, Blessing of Abraxas, Staff of Dark Flame, Blessing of the Lord in Iron, Strength, Blessing of Asmodeus Recharged: Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d8 ☑ +1 ☑ +2 ☐ +3 Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d6 ☐ +1 Wisdom d6 ☐ +1 ☐ +2 ☐ +3 Charisma d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4 Arcane: Charisma +2 Diplomacy: Charisma +2 Favored Card: Blessing
STR d8 +2 (melee+2) | DEX d6 | CON d6 | INT d6 | WIS d6 | CHA d10+1 (arcane+2; diplomacy +2) Deck Handler
Talitha is all about rerolls and has several different ways to do so. She is a blast to play. She buries blessings after using them, then can recharge them to reroll dice. Don't hesitate to use any of her blessings! They are there for anyone to use. Also, has a Discord been set up yet?
STR d8 +2 (melee+2) | DEX d6 | CON d6 | INT d6 | WIS d6 | CHA d10+1 (arcane+2; diplomacy +2) Deck Handler
Hey, I'll join too as Talitha.
STR d8 +2 (melee+2) | DEX d6 | CON d6 | INT d6 | WIS d6 | CHA d10+1 (arcane+2; diplomacy +2) Deck Handler
Boon?: 1d20 ⇒ 17 Will spend a Hero Point on a Power Feat: When you would discard a spell for a power on a Staff boon, you may discard or bury (☐ or recharge) a blessing (☑ or any boon) instead. Upgrade: Spell 4: 1d1000 ⇒ 399 Summon Hellhounds Weapon 4: 1d1000 ⇒ 429 Staff of Toxins Will apply Adventure Reward (discard new Harrow) to Talitha Will apply Additional Adventure Reward to Thargrap (215382-1010)
STR d8 +2 (melee+2) | DEX d6 | CON d6 | INT d6 | WIS d6 | CHA d10+1 (arcane+2; diplomacy +2) Deck Handler
Turn Order: Seoni/TColMaster, Radovan/Abraham Z, Talitha/MauveAvengr, Hakon/Bigguyinblack
Wisdom 7: 1d6 ⇒ 6 Due to Harrow, recharge Staff of Dark Flames
Turn: Turn 17 - The Cricket The Cricket:
The Cricket
CotCT Blessing 1 Traits: Harrow Suit: Keys Veteran When this is the hour: When a character moves on their turn, each other local character may move with them. To Acquire: Dexterity Ranged 4+# On any check, discard to bless. On another character's Dexterity check, recharge to bless. Discard to move then explore. You may not use this power during an encounter. Hour Power: When a character moves on their turn, each other local character may move with them. Harrow Power: When you do not move during your move step or when you fail a check to defeat a barrier, either discard the top card of your deck or bury a card from your discards. SOT: N/a Move: Move to Waxworks Anyone else can move with Talitha Explore: Firepelt Cougar Firepelt Cougar:
Firepelt Cougar
CotCT Ally 4 Traits: Animal To Acquire: Wisdom Survival 12 On a local combat check, reload to add 1d6. Discard to explore; if you have not attempted a combat check this turn, you may succeed at a Survival 9 check to recharge instead. Wisdom 12: 1d6 ⇒ 4 Discard hand as damage. End Turn: Reset hand. Bury the discarded Magus Arcana due to Withering EOT Fire Damage, Talitha: 1d4 - 2 ⇒ (2) - 2 = 0
Radovan takes 1 Fire damage. Recovery: N/a [u]Summary[/u]:
Talitha wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): The Inquisitor Recharged: Irori's Mastery, Blessing of Qi Zhong, The Hidden Truth, The Trumpet, Pharasma's Knowing, Strength, Staff of Dark Flame, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d8 ☑ +1 ☑ +2 ☐ +3 Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d6 ☐ +1 Wisdom d6 ☐ +1 ☐ +2 ☐ +3 Charisma d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4 Arcane: Charisma +2 Diplomacy: Charisma +2 Favored Card: Blessing
STR d8 +2 (melee+2) | DEX d6 | CON d6 | INT d6 | WIS d6 | CHA d10+1 (arcane+2; diplomacy +2) Deck Handler
Turn Order: Seoni/TColMaster, Radovan/Abraham Z, Talitha/MauveAvengr, Hakon/Bigguyinblack
Turn: Turn 13 - The Juggler The Juggler:
The Juggler
CotCT Blessing 1 Traits: Harrow Suit: Keys Veteran When this is the hour: On your check, you may discard a card to reroll a die showing 1. To Acquire: Dexterity Acrobatics 4+# On another character's check, freely discard to reroll a die. Discard to explore. Hour Power: On your check, you may discard a card to reroll a die showing 1. Harrow Power: When you do not move during your move step or when you fail a check to defeat a barrier, either discard the top card of your deck or bury a card from your discards. SOT: N/a Move: Move to Waxworks #5 Explore: The Real Rabbit Prince The Real Rabbit Prince:
The Real Rabbit Prince
CotCT Blessing 1 Traits: Harrow Promo Suit: Keys Veteran When this is the hour: At the start of your turn, draw this card. To Acquire: Dexterity Melee 6+# While this card is in your hand or when you play it, treat it as either an ally or a blessing. On your combat check, discard into a random character's discards to bless. Discard into a random character's discards to explore. This exploration, your checks are blessed. Melee 6+4=10: 1d8 + 4 + 1d8 ⇒ (2) + 4 + (3) = 9 Recharge the buried Pharasma's Knowing to reroll both die. Melee 10: 1d8 + 4 + 1d8 ⇒ (2) + 4 + (1) = 7 Acquired a Keys Blessing. Discard into a random character's discard to explore. Random Characer: 1d4 ⇒ 1 Seoni Explore 2: Henchman Proxy A2 Wax Construct:
Wax Construct
Story Bane Type: Monster Traits: Construct Veteran To Defeat: Combat 11+## OR Craft Disable 6+# Immune to Mental and Poison. Vulnerable to Fire. Resistant to Bludgeoning and Piercing. After acting, either discard a card or bury a card from your discards. If undefeated, suffer the scourge Dazed. Reveal Gallivance and bury Blessing of Iomedae to do Melee+1d6+1+Arcane. Banish Strength to recovery to add 3 to Strength checks for turn. Combat 11+4+4=19: 1d8 + 4 + 1d6 + 1 + 1d10 + 4 + 3 ⇒ (3) + 4 + (3) + 1 + (9) + 4 + 3 = 27 Defeated. Now to close, summon and defeat Wax Construct. Reveal Gallivance and bury Thundering Earthbreaker to do Melee+1d6+1+Arcane. Combat 11+4+4=19: 1d8 + 4 + 1d6 + 1 + 1d10 + 4 + 3 ⇒ (4) + 4 + (2) + 1 + (6) + 4 + 3 = 24 Defeated. Move back to Laboratory. End Turn: Reset hand. Bury the discarded Anubis Staff due to Withering Recovery: -Strength: Arcane 8: 1d10 + 4 ⇒ (6) + 4 = 10 [u]Summary[/u]:
Talitha wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Blessing of Abraxas, Volcanic Storm, Blessing of Asmodeus, Arcana Theft, Cure, Staff of Heaven and Earth, The Inquisitor, Cleric of Nethys, Anathemic Volume Recharged: Irori's Mastery, Blessing of Qi Zhong, The Hidden Truth, The Trumpet, Pharasma's Knowing, Strength, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d8 ☑ +1 ☑ +2 ☐ +3 Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d6 ☐ +1 Wisdom d6 ☐ +1 ☐ +2 ☐ +3 Charisma d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4 Arcane: Charisma +2 Diplomacy: Charisma +2 Favored Card: Blessing
STR d8 +2 (melee+2) | DEX d6 | CON d6 | INT d6 | WIS d6 | CHA d10+1 (arcane+2; diplomacy +2) Deck Handler
Talitha must summon and encounter Wax Construct. Wax Construct:
Wax Construct
Story Bane Type: Monster Traits: Construct Veteran To Defeat: Combat 11+## OR Craft Disable 6+# Immune to Mental and Poison. Vulnerable to Fire. Resistant to Bludgeoning and Piercing. After acting, either discard a card or bury a card from your discards. If undefeated, suffer the scourge Dazed. Reveal Gallivance and bury Belt of Teeth to do Melee+1d6+1+Arcane. Difficulty Increase: 1d6 ⇒ 1 Combat 11+4+4+1=20: 1d8 + 4 + 1d6 + 1 + 1d10 + 1 ⇒ (8) + 4 + (2) + 1 + (7) + 1 = 23 Defeated. Talitha wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Volcanic Storm, Cleric of Nethys, The Inquisitor, Anathemic Volume, Ghost Whip, Staff of Heaven and Earth, Cure, Blessing of Angradd, Blessing of Asmodeus, Arcana Theft, Blessing of Iomedae, Blessing of the Seventh Veil, Blessing of Abraxas, Staff of Dark Flame Recharged: Irori's Mastery, Blessing of Qi Zhong, The Hidden Truth, The Trumpet, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d8 ☑ +1 ☑ +2 ☐ +3 Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d6 ☐ +1 Wisdom d6 ☐ +1 ☐ +2 ☐ +3 Charisma d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4 Arcane: Charisma +2 Diplomacy: Charisma +2 Favored Card: Blessing
STR d8 +2 (melee+2) | DEX d6 | CON d6 | INT d6 | WIS d6 | CHA d10+1 (arcane+2; diplomacy +2) Deck Handler
Turn Order: Seoni/TColMaster, Radovan/Abraham Z, Talitha/MauveAvengr, Hakon/Bigguyinblack
Turn: Turn 9 - The Avalanche The Avalanche:
The Avalanche
CotCT Blessing 1 Traits: Harrow Suit: Keys Veteran When this is the hour: When you suffer damage on your turn, each other local character suffers 1 damage of the same type. To Acquire: Dexterity Survival 4+# On your combat check, discard to bless twice. Discard to explore. This exploration, the first time you would encounter a boon, banish it instead and explore again. Hour Power: When you suffer damage on your turn, each other local character suffers 1 damage of the same type. Harrow Power: When you do not move during your move step or when you fail a check to defeat a barrier, either discard the top card of your deck or bury a card from your discards. SOT: N/a Move: Move to Waxworks #4 Explore: The Trumpet The Trumpet:
The Trumpet
CotCT Blessing 1 Traits: Harrow Suit: Shields Veteran When this is the hour: Ignore cards' before acting powers. To Acquire: Constitution Divine 4+# On a local check, bury to bless twice. Discard to explore. Recharge Irori's Mastery to bless. Constitution 4+4=8: 2d6 ⇒ (6, 3) = 9 Acquired a Shield Harrow! Will Explore 2: Ghoul Ghoul:
Ghoul
Core Monster 1 Traits: Ghoul Undead Veteran To Defeat: Combat 11+## Immune to Mental and Poison. If undefeated, either banish an ally or suffer the scourge Dazed. Reveal Gallivance and bury The Carnival to do Melee+1d6+1+Arcane. Reload Belt of Teeth to 1d4 and Piercing trait Combat 11+4+4=19: 1d8 + 4 + 1d6 + 1 + 1d10 + 4 + 1d4 ⇒ (7) + 4 + (4) + 1 + (8) + 4 + (4) = 32 Defeated. Will discard Pharasma's Knowing to explore again. Explore 3: Clairvoyance Clairvoyance:
Clairvoyance
Core Spell 3 Traits: Arcane Magic To Acquire: Intelligence Wisdom Arcane Divine 9 Banish to examine the top 3 cards of any location; return them in any order. DURING RECOVERY If proficient, discard this card; you may succeed at an Arcane or Divine 11 check to recharge it instead. Arcane 9: 1d10 + 4 ⇒ (2) + 4 = 6 Recharge Blessing of Qi Zhong to reroll Arcane 9 w/ reroll: 1d10 + 4 ⇒ (7) + 4 = 11 Acquired. Will banish to recovery to examine top three cards of any location. Will chose Talitha's location. -Card 1: The Hidden Truth The Hidden Truth:
The Hidden Truth
CotCT Blessing 1 Traits: Harrow Suit: Books Veteran When this is the hour: The first time you examine cards this turn, heal 1d4-1 cards. To Acquire: Intelligence Stealth 4+# On your check, freely discard to use your Intelligence die instead of the normal die. Recharge to examine the top card of your location, then you may discard a card to explore. -Card 2: Raccoon Raccoon:
Raccoon
Core Ally 3 Traits: Animal To Acquire: Wisdom Survival 12 On a local Dexterity non-combat or Disable check, recharge to add 1d8. Discard to explore. If you encounter a barrier, you may evade it and explore. -Card 3: Symbol of Agony Symbol of Agony:
Symbol of Agony
CotCT Barrier 2 Traits: Magic Trap To Defeat: Intelligence Wisdom Arcane Divine 9 If undefeated, each local character suffers the scourge Wounded, then recharge this barrier into its location. Will not change order. Discard The Locksmith to explore again. Explore 4: The Hidden Truth Add 1d8 from Adventure power. Intelligence 4+4=8: 1d6 + 1d8 ⇒ (6) + (1) = 7 Recharge the buried Blessing of Qi Zhong to reroll the d8. Intelligence 8 w/ reroll: 6 + 1d8 ⇒ 6 + (4) = 10 Acquired a Book Harrow. Recharge and discard Anubis Staff to explore again. Explore 5: Raccoon Bury The Trumpet to bless twice. Wisdom 12: 3d6 ⇒ (3, 2, 3) = 8 Recharge the buried The Trumpet to reroll Wisdom 12: 3d6 ⇒ (6, 4, 6) = 16 Acquired! Discard to explore again. Explore 6: Symbol of Agony Arcane 9: 1d10 + 4 ⇒ (9) + 4 = 13 Defeated! End Turn: Reset hand. Bury the discarded Pharasma's Knowing due to Withering. Waxwork EOT Fire damage: 1d4 - 2 ⇒ (1) - 2 = -1 Recovery: -Clairvoyance: Arcane 11: 1d10 + 4 ⇒ (5) + 4 = 9 [u]Summary[/u]:
Talitha wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Blessing of Angradd, The Inquisitor, Ghost Whip, Blessing of Iomedae, Arcana Theft, Blessing of the Seventh Veil, Volcanic Storm, Cleric of Nethys, Anathemic Volume, Blessing of Abraxas, Staff of Heaven and Earth, Staff of Dark Flame, Cure, Blessing of Asmodeus Recharged: Irori's Mastery, Blessing of Qi Zhong, The Hidden Truth, The Trumpet, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d8 ☑ +1 ☑ +2 ☐ +3 Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d6 ☐ +1 Wisdom d6 ☐ +1 ☐ +2 ☐ +3 Charisma d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4 Arcane: Charisma +2 Diplomacy: Charisma +2 Favored Card: Blessing
STR d8 +2 (melee+2) | DEX d6 | CON d6 | INT d6 | WIS d6 | CHA d10+1 (arcane+2; diplomacy +2) Deck Handler
Turn Order: Seoni/TColMaster, Radovan/Abraham Z, Talitha/MauveAvengr, Hakon/Bigguyinblack
Turn: Turn 5 - The Vision The Vision:
The Vision
CotCT Blessing 1 Traits: Harrow Suit: Books Veteran When this is the hour: At the start of your turn, examine the top card of your location; if it is a Magic card, encounter it. To Acquire: Intelligence Arcane 4+# On any check, discard to bless and choose a number. After the roll, if the value of any die matches your choice, add 3. Discard to examine the top card of up to 2 locations, then you may explore. Hour Power: At the start of your turn, examine the top card of your location; if it is a Magic card, encounter it. Harrow Power: When a bane has both a combat check to defeat and a non-combat check to defeat, the difficulty of the combat check to defeat is increased by 1d6. SOT: Examine top card of location. Examine Zombie Zombie:
Zombie
Core Monster 0 Traits: Undead Zombie Veteran To Defeat: Combat 9+## Immune to Mental and Poison. If undefeated, a random character summons and encounters this monster. Move: Move to Waxworks: 1d4 + 2 ⇒ (4) + 2 = 6 Waxworks #6 Explore: Fangs of Diomazul Fangs of Diomazul:
Fangs of Diomazul
CotCT Barrier 3 Traits: Construct Trap To Defeat: Dexterity Acrobatics Disable Stealth 11 If undefeated, display this barrier at your location. While displayed, at this location: * When you explore, suffer 1d4 Combat damage. * For your first exploration of your turn, you may encounter this barrier. * When this location is closed, banish this barrier.
Dexterity 11: 2d6 ⇒ (3, 2) = 5 Recharge the buried The Carnival to reroll. Dexterity 11: 2d6 ⇒ (6, 5) = 11 Defeated. Explore 2: The Inquisitor The Inquisitor:
The Inquisitor
CotCT Blessing 1 Traits: Harrow Suit: Books Veteran When this is the hour: You may not use powers to reroll dice. To Acquire: Intelligence Diplomacy 4+# On any check, discard to bless and ignore immunities and resistances. Discard to explore. This exploration, you may ignore immunities and resistances. Add 1d8 from Adventure power. Diplomacy 4+4=8: 1d10 + 4 + 1d8 ⇒ (3) + 4 + (7) = 14 Acquired a Book Harrow. Discard to explore again. Ignore immunities and resistances. Explore 3: Minor Harrowing Minor Harrowing:
Minor Harrowing
CotCT Spell 1 Traits: Arcane Divine Harrow Magic To Acquire: Intelligence Arcane 7 OR Wisdom Divine 8 Freely display at a location. While displayed: * On local checks that have a trait matching the adventure's harrow suit, add 1; if the hour has a Suit trait matching the adventure's harrow suit, add 1d4 instead. * When this location is closed, banish. DURING RECOVERY If proficient, discard this card; you may succeed at an Arcane 9 or Divine 10 check to recharge it instead. Arcane 7: 1d10 + 4 ⇒ (6) + 4 = 10 Acquired. Discard Cleric of Nethys to examine top two cards, rearrange, then explore. -Card 1: The Snakebite The Snakebite:
The Snakebite
CotCT Blessing 1 Traits: Harrow Suit: Books Veteran When this is the hour: On your combat check, you may add the Poison trait; if you do not, suffer the scourge Poisoned. To Acquire: Intelligence Craft 4+# On any combat check that does not use Dexterity or Strength, recharge to bless; if it invokes Poison, bless twice instead. Discard to explore. This exploration, on your combat checks, you may add 1d4 and the Poison trait. -Card 2: Henchman Proxy A3 Wax Construct:
Wax Construct
Story Bane Type: Monster Traits: Construct Veteran To Defeat: Combat 11+## OR Craft Disable 6+# Immune to Mental and Poison. Vulnerable to Fire. Resistant to Bludgeoning and Piercing. After acting, either discard a card or bury a card from your discards. If undefeated, suffer the scourge Dazed. Will encounter The Snakebite. Scenario power adds 1d8 Intelligence 4+4=8: 1d6 + 1d8 ⇒ (4) + (3) = 7 Recharge Blessing of Angradd to reroll the d8 Intelligence 8: 4 + 1d8 ⇒ 4 + (6) = 10 Acquired a Book Harrow. Discard to explore again. Explore Wax Construct. Difficulty increases due to Harrow of Books. For combat check, reveal and discard Staff of Dark Flame and Minor Harrowing to do Melee+1d6+1+1d6. Add Fire and Bludgeoning trait. Display Arcana Theft to add 2 die. Difficulty Increase: 1d6 ⇒ 2 Combat 11+4+4+2=21: 3d8 + 4 + 1d6 + 1 + 1d6 + 4 - 4 ⇒ (6, 4, 2) + 4 + (4) + 1 + (2) + 4 - 4 = 23 Defeated. Bury the discarded The Snakebite. Now can attempt to close. Summon and defeat Wax Construct. For combat, banish Ghost Whip to do Arcane+2d8 Difficulty Increase: 1d6 ⇒ 2 Combat 11+4+4+2=21: 1d10 + 4 + 2d8 ⇒ (4) + 4 + (4, 7) = 19 Recharge Blessing of Asmodeus to reroll the d10 Combat 21 w/ Paizo Reroll: 1d10 + 4 + 4 + 7 ⇒ (2) + 4 + 4 + 7 = 17 Reload Magus Arcana to reroll Combat 21 w/ Magus Arcana reroll: 1d10 + 4 + 4 + 7 ⇒ (10) + 4 + 4 + 7 = 25 Defeated. Bury the discarded Minor Harrowing. Heal Cleric of Nethys. Move to Storehouse. End Turn: Reset hand. Bury the discarded Dehydrating Touch due to Withering. Recovery: -Arcana Theft: Arcane 12: 1d10 + 4 ⇒ (9) + 4 = 13 -Ghost Whip: Arcane 10: 1d10 + 4 ⇒ (4) + 4 = 8 [u]Summary[/u]:
Talitha wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Blessing of Iomedae, Cleric of Nethys, Cure, Volcanic Storm, Strength, Anathemic Volume, Blessing of Angradd, Staff of Heaven and Earth, Blessing of the Seventh Veil, Blessing of Asmodeus, Blessing of Abraxas Recharged: Arcana Theft, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d8 ☑ +1 ☑ +2 ☐ +3 Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d6 ☐ +1 Wisdom d6 ☐ +1 ☐ +2 ☐ +3 Charisma d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4 Arcane: Charisma +2 Diplomacy: Charisma +2 Favored Card: Blessing
STR d8 +2 (melee+2) | DEX d6 | CON d6 | INT d6 | WIS d6 | CHA d10+1 (arcane+2; diplomacy +2) Deck Handler
Turn Order: Seoni/TColMaster, Radovan/Abraham Z, Talitha/MauveAvengr, Hakon/Bigguyinblack
Turn: Turn 1 - The Courtesan The Courtesan:
The Courtesan
CotCT Blessing 1 Traits: Harrow Suit: Crowns Veteran When this is the hour: When you would encounter a non- story bane barrier, banish it instead, then summon and encounter a Task barrier. To Acquire: Charisma Diplomacy 4+# On your check, freely discard to use your Charisma die instead of the normal die. Discard to explore. This exploration, on your checks, you may use your Charisma die instead of the normal die. Hour Power: When you would encounter a non- story bane barrier, banish it instead, then summon and encounter a Task barrier. Harrow Power: The difficulty of checks against summoned banes in increased by 4. SOT: Display Shoanti Barbarian Hide Move: Stay at Ruin Explore: Seeking Longbow Seeking Longbow:
Seeking Longbow
CotCT Weapon 3 Traits: 2-Handed Bow Magic Piercing Ranged To Acquire: Dexterity Ranged 13 For your combat check, reveal to use Dexterity or Ranged + 1d8+2; you may additionally discard to reroll. If proficient, on another character's combat check, freely discard to add 1d8. After playing this weapon, you may not play an Offhand boon this encounter. Dexterity 13: 1d6 ⇒ 2 Not acquired. Discard Blessing of Asmodeus to explore again. Explore 2: Roc Roc:
Roc
CotCT Monster 4 Traits: Animal To Defeat: Combat 19 If undefeated, move to a random Wild location; if there are none, move to a random location. Then shuffle this monster into its location. Banish Dehydrating Touch to recovery to do Arcana+2d6. Reload Belt of Teeth to add 1d4 and the Piercing trait. Combat 19: 1d10 + 4 + 2d6 + 1d4 ⇒ (8) + 4 + (4, 5) + (2) = 23 Defeated. End Turn: Reset hand. Bury Blessing of Asmodeus from Withering. Recovery: -Dehydrating Touch: Arcane 11: 1d10 + 4 ⇒ (2) + 4 = 6 [u]Summary[/u]:
Talitha wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Anubis Staff, Blessing of the Seventh Veil, Volcanic Storm, Blessing of Qi Zhong, Staff of Dark Flame, Anathemic Volume, Strength, Gallivance, Cure, Staff of Heaven and Earth, Ghost Whip, Blessing of Iomedae, Blessing of Maat Recharged: Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d8 ☑ +1 ☑ +2 ☐ +3 Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d6 ☐ +1 Wisdom d6 ☐ +1 ☐ +2 ☐ +3 Charisma d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4 Arcane: Charisma +2 Diplomacy: Charisma +2 Favored Card: Blessing
STR d8 +2 (melee+2) | DEX d6 | CON d6 | INT d6 | WIS d6 | CHA d10+1 (arcane+2; diplomacy +2) Deck Handler
Talitha will start at the Ruin. Upgrade Bit of Luck into Arcana Theft and Blessing of Pharasma into Blessing of Angradd Talitha wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Anubis Staff, Ghost Whip, Strength, Anathemic Volume, Staff of Heaven and Earth, Blessing of Maat, Cure, Gallivance, Blessing of Iomedae, Blessing of Qi Zhong, Staff of Dark Flame, Blessing of Abraxas, Blessing of the Seventh Veil, Volcanic Storm Recharged: Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d8 ☑ +1 ☑ +2 ☐ +3 Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d6 ☐ +1 Wisdom d6 ☐ +1 ☐ +2 ☐ +3 Charisma d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4 Arcane: Charisma +2 Diplomacy: Charisma +2 Favored Card: Blessing
STR d8 +2 (melee+2) | DEX d6 | CON d6 | INT d6 | WIS d6 | CHA d10+1 (arcane+2; diplomacy +2) Deck Handler
Boon!: 1d20 ⇒ 3
STR d8 +2 (melee+2) | DEX d6 | CON d6 | INT d6 | WIS d6 | CHA d10+1 (arcane+2; diplomacy +2) Deck Handler
1) Talitha will take a Card Feat: Spell and fill it with Cure Hero Points: 3 Tier 4; XP: 2 2) Will take the loot if no one else wants it, but will let others choose first 3) Upgrade preferences: Spell 4: 1d1000 ⇒ 172 Arcane Theft
STR d8 +2 (melee+2) | DEX d6 | CON d6 | INT d6 | WIS d6 | CHA d10+1 (arcane+2; diplomacy +2) Deck Handler
Talitha must do Acrobatics, Fortitude, Perception, or Survival or discard top card of deck. Will bury Blessing of Abraxas to bless check. Draw Blessing of Maat Acrobatics 4+4=8: 2d4 ⇒ (4, 4) = 8 Rabbit Spotted!
STR d8 +2 (melee+2) | DEX d6 | CON d6 | INT d6 | WIS d6 | CHA d10+1 (arcane+2; diplomacy +2) Deck Handler
Turn Order: Seoni/TColMaster, Radovan/Abraham Z, Talitha/MauveAvengr, Hakon/Bigguyinblack
Acrobatics 4: 1d4 ⇒ 1 Discard Ghost Whip from top of deck. Turn: Turn 11 - The Uprising The Uprising:
The Uprising
CotCT Blessing 1 Traits: Harrow Suit: Hammers Veteran When this is the hour: Your non-combat check against a bane is blessed. To Acquire: Strength Diplomacy 4+# On any check, discard to bless; against a bane, all subsequent checks to defeat it during this encounter are also blessed. Discard to explore. Hour Power: Your non-combat check against a bane is blessed. Harrow Power: On your combat check, if the result does not exceed the difficulty by at least 5, discard the top card of your deck. SOT: N/a Move: Move to Mountain Discard Bit of Luck as 1 Ranged Combat damage from Besieged. Explore: Invisible Wall Invisible Wall:
Invisible Wall
Core Barrier 2 Traits: Lock Magic Trigger To Defeat: ArcaneDivinePerception 9 When examined, succeed at a Dexterity or Disable 9 check to banish this barrier. If you fail, reload this barrier into its location and end your turn. If defeated, you may explore. Check is blessed from Hour Power Arcane 9: 2d10 + 4 ⇒ (9, 4) + 4 = 17 End Turn: Reset hand. [u]Summary[/u]:
Talitha wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Blessing of Maat Recharged: Staff of Heaven and Earth, Blessing of Qi Zhong, Anathemic Volume, Blessing of Iomedae, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d8 ☑ +1 ☑ +2 ☐ +3 Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d6 ☐ +1 Wisdom d6 ☐ +1 ☐ +2 ☐ +3 Charisma d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4 Arcane: Charisma +2 Diplomacy: Charisma +2 Favored Card: Blessing
STR d8 +2 (melee+2) | DEX d6 | CON d6 | INT d6 | WIS d6 | CHA d10+1 (arcane+2; diplomacy +2) Deck Handler
Talitha has to do Acrobatics, Fortitude, Perception, or Survival 4+# check or discard the top card of her deck. Edit: Hakon's WYE doesn't go off since it is a Villain. Seoni's Acrobatics 4+4=8: 2d4 ⇒ (4, 2) = 6 Recharge the buried Blessing of Iomedae to reroll the 2.
Success! Don't have to discard top card of deck. Rabbit is spotted. Discard Harrowstrike when Seoni closes the Ravine from Besieged. Move to Tangled Briar. Talitha wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Blessing of the Seventh Veil, Ghost Whip, Blessing of Maat, Staff of Dark Flame Recharged: Staff of Heaven and Earth, Blessing of Qi Zhong, Anathemic Volume, Blessing of Iomedae, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d8 ☑ +1 ☑ +2 ☐ +3 Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d6 ☐ +1 Wisdom d6 ☐ +1 ☐ +2 ☐ +3 Charisma d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4 Arcane: Charisma +2 Diplomacy: Charisma +2 Favored Card: Blessing
STR d8 +2 (melee+2) | DEX d6 | CON d6 | INT d6 | WIS d6 | CHA d10+1 (arcane+2; diplomacy +2) Deck Handler
Turn Order: Seoni/TColMaster, Radovan/Abraham Z, Talitha/MauveAvengr, Hakon/Bigguyinblack
Acrobatics 4+4=8: 2d4 + 1d6 ⇒ (3, 1) + (3) = 7 Recharge Blessing of Iomedae to reroll the 1. Acrobatics 8 w/ reroll: 3 + 1d4 + 3 ⇒ 3 + (2) + 3 = 8 Two successes! Turn: Turn 7 - The Fiend The Fiend:
The Fiend
CotCT Blessing 1 Traits: Harrow Suit: Hammers Veteran When this is the hour: When you suffer a scourge on your turn, each local character suffers it. To Acquire: Strength Melee 4+# On any check, discard to bless; if a character banishes an ally, add 3d6 instead. Discard to explore. Hour Power: When you suffer a scourge on your turn, each local character suffers it. Harrow Power: On your combat check, if the result does not exceed the difficulty by at least 5, discard the top card of your deck. SOT: Give Hakon Divine Blaze Move: N/a Explore: Red Mantis Mask Red Mantis Mask:
Red Mantis Mask
CotCT Item 3 Traits: Accessory Deity: Achaekek Magic Red Mantis To Acquire: Constitution Fortitude 8 On your Melee or Ranged combat check, reveal to add 1. If you have a role card or you reveal a blessing that has the Achaekek trait, add 2 instead. On your check that invokes the Poison, Red Mantis, or Vermin trait, recharge to add 1d8. Constitution 8: 1d6 + 1d6 ⇒ (2) + (5) = 7 Not acquired. Discard Cleric of Nethys to examine top two cards, put them back in any order, then explore. -Card 1: Harrowstrike Harrowstrike:
Harrowstrike
CotCT Spell 1 Traits: Arcane Attack Divine Force Harrow Magic To Acquire: Intelligence Arcane 7 OR Wisdom Divine 8 Display. While displayed: * For your combat checks, you may use Arcane or Divine + 1d6; if proficient, you may banish to add another 1d6. * At the end of your turn, banish. DURING RECOVERY If proficient, discard this card; you may succeed at an Arcane 9 or Divine 10 check to recharge it instead. -Card 2: Henchman Proxy A2 King of the Briar Patch:
King of the Briar Patch
Story Bane 1 Type: Monster Traits: Storykin Veteran To Defeat: Combat 10+## THEN Combat 12+## OR Perception Survival 4+# Before acting, suffer 1d4-1 Combat damage. If the check to defeat is blessed, reroll 1 die that has the highest value. After acting, suffer 1d4-1 Combat damage Will encounter Harrowstrike. A bit hesitant on encountering the King of the Briar Patch as it could likely handwipe me. Arcane 7: 1d10 + 4 ⇒ (5) + 4 = 9 End Turn: Reset hand. [u]Summary[/u]:
Talitha wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Blessing of the Seventh Veil, Ghost Whip, Blessing of Maat, Staff of Dark Flame Recharged: Staff of Heaven and Earth, Blessing of Qi Zhong, Anathemic Volume, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d8 ☑ +1 ☑ +2 ☐ +3 Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d6 ☐ +1 Wisdom d6 ☐ +1 ☐ +2 ☐ +3 Charisma d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4 Arcane: Charisma +2 Diplomacy: Charisma +2 Favored Card: Blessing
STR d8 +2 (melee+2) | DEX d6 | CON d6 | INT d6 | WIS d6 | CHA d10+1 (arcane+2; diplomacy +2) Deck Handler
AYA Combat damage: 1d4 - 1 ⇒ (4) - 1 = 3 Discard Volcanic Storm, Strength, Anubis Staff Banish King of the Briar Patch. Now can attempt to close. Summon a random Barrier. Summon Labyrinth Labyrinth:
Labyrinth
Core Barrier 1 Traits: Obstacle Veteran To Defeat: Intelligence Knowledge 6+# OR Perception Survival 8+# Cannot be evaded. If undefeated, shuffle a new barrier into each location and suffer the scourge Dazed. Ask Seoni to recharge Asmodeus's Tyranny to bless check. Intelligence 6+4=10: 2d6 ⇒ (3, 1) = 4 Use Hero Point to reroll Intelligence 10: 2d6 ⇒ (5, 3) = 8 Reload Magus Arcana to reroll the 3. Intelligence 10: 5 + 1d6 ⇒ 5 + (6) = 11 Defeated. Banish Entangled and move to Ravine. No cards in hand so no damage from Besieged. Everyone must move and take 1 Ranged combat damage from Besieged End Turn: Reset hand. Recovery: -Dehydrating Touch: Arcane 13: 1d10 + 4 ⇒ (7) + 4 = 11 [u]Summary[/u]:
Talitha wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Blessing of Maat, Bit of Luck, Blessing of the Seventh Veil, Staff of Dark Flame, Ghost Whip Recharged: Staff of Heaven and Earth, Blessing of Qi Zhong, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d8 ☑ +1 ☑ +2 ☐ +3 Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d6 ☐ +1 Wisdom d6 ☐ +1 ☐ +2 ☐ +3 Charisma d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4 Arcane: Charisma +2 Diplomacy: Charisma +2 Favored Card: Blessing
STR d8 +2 (melee+2) | DEX d6 | CON d6 | INT d6 | WIS d6 | CHA d10+1 (arcane+2; diplomacy +2) Deck Handler
Turn Order: Seoni/TColMaster, Radovan/Abraham Z, Talitha/MauveAvengr, Hakon/Bigguyinblack
Turn: Turn 3 - The Keep The Keep:
The Keep
CotCT Blessing 1 Traits: Harrow Suit: Hammers Veteran When this is the hour: When you would discard or bury an armor you play, you may recharge it instead. To Acquire: Strength Fortitude 4+# On any check, discard to bless. On any check against a barrier or to close, discard to bless twice. Bury to explore. This exploration, you cannot suffer damage or scourges. Hour Power: When you would discard or bury an armor you play, you may recharge it instead. Harrow Power: On your combat check, if the result does not exceed the difficulty by at least 5, discard the top card of your deck. SOT: Dexterity 4+4=8: 1d6 ⇒ 1 Suffer Entangled Move: N/a Explore: Random Explore: 1d8 ⇒ 3 Reroll 2 Evil Eye:
Evil Eye
Core Barrier 0 Traits: Curse Magic Trigger Veteran To Defeat: Arcane Divine 6+# OR Knowledge Stealth 8+# When examined, suffer the scourge Dazed then banish this barrier. Cannot be evaded. If undefeated, suffer the scourge Dazed then banish this barrier. Bury Blessing of Qi Zhong to bless check. Draw Blessing of Asmodeus Arcane 6+4=10: 2d10 + 4 ⇒ (5, 5) + 4 = 14 Defeated. Discard Blessing of Asmodeus to explore again. Explore 2: Random Explore: 1d8 ⇒ 3 Reroll 3
Henchman Proxy A7 King of the Briar Patch:
King of the Briar Patch
Story Bane 1 Type: Monster Traits: Storykin Veteran To Defeat: Combat 10+## THEN Combat 12+## OR Perception Survival 4+# Before acting, suffer 1d4-1 Combat damage. If the check to defeat is blessed, reroll 1 die that has the highest value. After acting, suffer 1d4-1 Combat damage All characters must succeed at an Acrobatics, Fortitude, Perception, or Survival 4+# check or discard the top card of their deck BYA Acrobatics: 1d4 ⇒ 2 Discard Blessing of Pharasma. Combat Damage: 1d4 - 1 ⇒ (1) - 1 = 0 Suffer no Combat damage. For first combat, banish Dehydrating Touch to Recovery to do Arcane+2d6 Combat 10+4+4=18: 1d10 + 4 + 2d6 ⇒ (3) + 4 + (5, 1) = 13 Recharge Blessing of Qi Zhong to reroll
Discard Blessing of Iomeade from top of deck since did not defeat by 5 or more. Pausing to see if anyone can take second combat.
STR d8 +2 (melee+2) | DEX d6 | CON d6 | INT d6 | WIS d6 | CHA d10+1 (arcane+2; diplomacy +2) Deck Handler
Due to the Harrow of Stars, Talitha will recharge Staff of Heaven and Earth
STR d8 +2 (melee+2) | DEX d6 | CON d6 | INT d6 | WIS d6 | CHA d10+1 (arcane+2; diplomacy +2) Deck Handler
Talitha will start at the Thicket with everyone. Talitha wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Blessing of Iomedae, Blessing of Asmodeus, Blessing of Pharasma, Anathemic Volume, Bit of Luck, Ghost Whip, Blessing of the Seventh Veil, Belt of Teeth, Staff of Dark Flame, Cleric of Nethys, Blessing of Maat, Blessing of Abraxas, Gallivance Recharged: Discard Pile: Buried Pile: Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☐ +3 Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d6 ☐ +1 Wisdom d6 ☐ +1 ☐ +2 ☐ +3 Charisma d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4 Arcane: Charisma +2 Diplomacy: Charisma +2 Favored Card: Blessing
Seoni encountered a King of the Briar Patch henchman. Must do a BYA check. BYA Perception 4+4=8: 1d4 ⇒ 4 No success. Seoni closes location. Discard Strength for 1 Ranged Combat damage from Besieged. Move to Ravine Talitha wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Cleric of Nethys, Gallivance, Blessing of Maat, Anathemic Volume, Ghost Whip, Bit of Luck, Blessing of Asmodeus, Belt of Teeth, Staff of Dark Flame, Blessing of the Seventh Veil, Blessing of Pharasma, Blessing of Iomedae, Blessing of Abraxas Recharged: Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d8 ☑ +1 ☑ +2 ☐ +3 Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d6 ☐ +1 Wisdom d6 ☐ +1 ☐ +2 ☐ +3 Charisma d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4 Arcane: Charisma +2 Diplomacy: Charisma +2 Favored Card: Blessing
STR d8 +2 (melee+2) | DEX d6 | CON d6 | INT d6 | WIS d6 | CHA d10+1 (arcane+2; diplomacy +2) Deck Handler
Talitha will take a Blessing 4 upgrade. Replacing Blessing of Pharasma with Blessing of the Lord in Iron
STR d8 +2 (melee+2) | DEX d6 | CON d6 | INT d6 | WIS d6 | CHA d10+1 (arcane+2; diplomacy +2) Deck Handler
Turn Order: Talitha/MauveAvengr, Hakon/Bigguyinblack,Seoni/TColMaster, Radovan/Abraham Z
Turn: Turn 5 - The Fiend The Fiend:
The FiendCotCT
Blessing 1 Traits: Harrow Suit: Hammers Veteran When this is the hour: When you suffer a scourge on your turn, each local character suffers it. To Acquire: Strength Melee 4+# On any check, discard to bless; if a character banishes an ally, add 3d6 instead. Discard to explore. Hour Power: When you suffer a scourge on your turn, each local character suffers it. Harrow Power: On your combat check, if the result does not exceed the difficulty by at least 5, discard the top card of your deck. SOT: N/a Move: N/a Explore: Korvosan House Drake Korvosan House Drake:
Korvosan House Drake
CotCT Ally 2 Traits: Dragon To Acquire: Wisdom Arcane Survival 9 On a local combat check, recharge to add 1d6 and the Mental trait. Discard to explore. This exploration, when you encounter a barrier, you may evade it and explore again. Arcane 9: 1d10 + 4 ⇒ (1) + 4 = 5 Not acquired. Bury Anathemic Volume to play the discarded The Peacock (burying it). Will draw Blessing of the Seventh Veil. Explore 2: Imprisonment Imprisonment:
Imprisonment
Core Barrier 2 Traits: Lock Obstacle To Defeat: Dexterity Diplomacy Disable Stealth 9 If undefeated, suffer the scourges Dazed and Entangled, then reload this barrier into its location and summon and encounter a monster. If defeated, remove your scourges Dazed and Entangled, then summon and encounter an ally. Diplomacy 9: 1d10 + 4 ⇒ (9) + 4 = 13 Defeated. Summon and encoutner an Ally. Summon Harrowed Society Student Harrowed Society Student:
Harrowed Society Student
CotCT Ally 0 Traits: Arcanist Human Harrow To Acquire: Charisma Diplomacy 6 On a local Perception check or a local check to acquire a Book or Mental boon, recharge to add 1d6. Discard to explore. Diplomacy 6: 1d10 + 4 ⇒ (3) + 4 = 7 Acquired. Discard to explore again. Explore 3: Noble Noble:
Noble
Core Ally 2 Traits: Aristocrat Human To Acquire: Charisma Diplomacy 9 On a local Charisma or Diplomacy check, or on any check to acquire, recharge to add 1d6. Discard to explore. This exploration, on your checks to acquire and your Diplomacy checks, add 1d4. Diplomacy 9: 1d10 + 4 ⇒ (2) + 4 = 6 Recharge the buried The Peacock to reroll
Acquired. Discard to explore again. Explore 4: Henchman Proxy A3 Wax Construct:
Wax Construct
Story Bane Type: Monster Traits: Construct Veteran To Defeat: Combat 11+## OR Craft Disable 6+# Immune to Mental and Poison. Vulnerable to Fire. Resistant to Bludgeoning and Piercing. After acting, either discard a card or bury a card from your discards. If undefeated, suffer the scourge Dazed. Will reveal Gallivance and bury Blessing of the Seventh Veil to do Melee+1d6+1+Arcane. Combat 11+4+4=19: 1d8 + 4 + 1d6 + 1 + 1d10 + 4 ⇒ (3) + 4 + (5) + 1 + (1) + 4 = 18 Recharge Blessing of the Seventh Veil to reroll the 1d10 Combat 19: 3 + 4 + 5 + 1 + 1d10 + 4 ⇒ 3 + 4 + 5 + 1 + (2) + 4 = 19 Defeated but not by more than 5. Discard top card of deck - Blessing of Qi Zhong. Bury the discarded Harrowed Society Student. Can now attempt to close. Diplomacy 5+4=9: 1d10 + 4 ⇒ (6) + 4 = 10 Office is closed. Move to Pits. Hakon and Radovan must move. End Turn: Reset Hand. Bury the discarded Noble due to Withering. Then after resetting, shuffle Blessing of Asmodeus back into deck due to Confusing.[/oc] [u]Summary[/u]:
Talitha wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Staff of Heaven and Earth, Blessing of Asmodeus, The Peacock, Anubis Staff, Blessing of the Seventh Veil, The Cyclone, Ghost Whip, Bit of Luck, Volcanic Storm, Blessing of Maat, Blessing of Abraxas, Strength, Blessing of Iomedae Recharged: Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d8 ☑ +1 ☑ +2 ☐ +3 Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d6 ☐ +1 Wisdom d6 ☐ +1 ☐ +2 ☐ +3 Charisma d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4 Arcane: Charisma +2 Diplomacy: Charisma +2 Favored Card: Blessing
STR d8 +2 (melee+2) | DEX d6 | CON d6 | INT d6 | WIS d6 | CHA d10+1 (arcane+2; diplomacy +2) Deck Handler
Talitha will start at the Reading Room (with Hakon) Upgrade Flame Staff to Staff of Heaven and Earth and Blessing of Sivanah to Blessing of the Seventh Veil Draw Blue War Paint and random Blessing (The Cyclone) Talitha wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Blessing of Abraxas, Staff of Dark Flame, Ghost Whip, Blessing of Maat, Blessing of Qi Zhong, Bit of Luck, Volcanic Storm, Blessing of Asmodeus, Blessing of Iomedae, Strength, Staff of Heaven and Earth, Anubis Staff, The Peacock, Blessing of the Seventh Veil Recharged: Discard Pile: Buried Pile: Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☐ +3 Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d6 ☐ +1 Wisdom d6 ☐ +1 ☐ +2 ☐ +3 Charisma d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4 Arcane: Charisma +2 Diplomacy: Charisma +2 Favored Card: Blessing
Turn Order: Talitha/MauveAvengr, Hakon/Bigguyinblack,Seoni/TColMaster, Radovan/Abraham Z
Turn: Turn 1 - The Beating The Beating:
The Beating
CotCT Blessing 1 Traits: Harrow Suit: Hammers Veteran When this is the hour: When you encounter a monster from a location, before acting, another local character summons and encounters it. To Acquire: Strength Melee 4+# On a local check, bury this card and any number of cards to bless once for each card buried. Discard to explore Hour Power: When you encounter a monster from a location, before acting, another local character summons and encounters it. Harrow Power: On your combat check, if the result does not exceed the difficulty by at least 5, discard the top card of your deck. SOT: Display Blue War Paint Move: N/a Explore: Henchman Proxy A4 Wax Construct:
Wax Construct
Story Bane Type: Monster Traits: Construct Veteran To Defeat: Combat 11+## OR Craft Disable 6+# Immune to Mental and Poison. Vulnerable to Fire. Resistant to Bludgeoning and Piercing. After acting, either discard a card or bury a card from your discards. If undefeated, suffer the scourge Dazed. Hakon must summon and encounter Wax Construct. Will reveal Gallivance and bury Blessing of Pharasma to do Melee+1d6+1+Arcane. Combat 11+4+4=19: 1d8 + 4 + 1d6 + 1 + 1d10 + 4 ⇒ (5) + 4 + (4) + 1 + (10) + 4 = 28 Can attempt to close. Summon and acquire a blessing. Summon The Peacock The Peacock:
The Peacock
CotCT Blessing 1 Traits: Harrow Suit: Keys Veteran When this is the hour: On your check, if no boons are played, it is blessed. To Acquire: Dexterity Diplomacy 4+# On any check, recharge to bless. No other boon may be played on this check. Discard to explore. Automatically acquire since it is a Harrow blessing. Location is closed. Move to Office. End Turn: Reset Hand. No cards in discard so Withering does not happen. Then after resetting, shuffle The Cyclone back into deck due to Confusing. [u]Summary[/u]:
Talitha wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Ghost Whip, Blessing of the Seventh Veil, The Cyclone, Strength, Staff of Heaven and Earth, Blessing of Qi Zhong, Blessing of Maat, Staff of Dark Flame, Anubis Staff, Bit of Luck, Blessing of Asmodeus, Blessing of Abraxas, Volcanic Storm, Blessing of Iomedae Recharged: Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d8 ☑ +1 ☑ +2 ☐ +3 Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d6 ☐ +1 Wisdom d6 ☐ +1 ☐ +2 ☐ +3 Charisma d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4 Arcane: Charisma +2 Diplomacy: Charisma +2 Favored Card: Blessing
STR d8 +2 (melee+2) | DEX d6 | CON d6 | INT d6 | WIS d6 | CHA d10+1 (arcane+2; diplomacy +2) Deck Handler
Talitha will pick up a Skill Feat: CHA +1 Upgrade Preferences: -Item 4: 1d1000 ⇒ 725 Staff of Heaven and Earth
Boon?: 1d20 ⇒ 8 Slight interest in loot, but only if no one else wants it.
STR d8 +2 (melee+2) | DEX d6 | CON d6 | INT d6 | WIS d6 | CHA d10+1 (arcane+2; diplomacy +2) Deck Handler
Turn Order: Seoni/TColMaster, Radovan/Abraham Z, Talitha/MauveAvengr, Hakon/Bigguyinblack
Turn: Turn 15 - The Real Rabbit Prince The Real Rabbit Prince:
The Real Rabbit Prince
CotCT Blessing 1 Traits: Harrow Promo Suit: Keys Veteran When this is the hour: At the start of your turn, draw this card. To Acquire: Dexterity Melee 6+# While this card is in your hand or when you play it, treat it as either an ally or a blessing. On your combat check, discard into a random character's discards to bless. Discard into a random character's discards to explore. This exploration, your checks are blessed. Hour Power: At the start of your turn, draw this card.
SOT: Draw The Real Rabbit Prince. New hour: The Tyrant. Hand Hakon Wand of Restorative Touch. Hour Power: When you fail a Charisma check, suffer 1d4 Combat damage and the scourge Wounded.
Move: N/a Explore: Henchman Proxy A5 Wax Construct:
Wax Construct
Story Bane Type: Monster Traits: Construct Veteran To Defeat: Combat 11+## OR CraftDisable 6+# Immune to Mental and Poison. Vulnerable to Fire. Resistant to Bludgeoning and Piercing. After acting, either discard a card or bury a card from your discards. If undefeated, suffer the scourge Dazed. Reveal Gallivance and bury Belt of Teeth to do Melee+1d6+1+Arcane. Reload Magus Arcana to add Intelligence die. Combat 11+4+4=19: 1d8 + 4 + 1d6 + 1 + 1d10 + 3 + 1d6 ⇒ (3) + 4 + (5) + 1 + (3) + 3 + (1) = 20 Defeated. Bury The Owl from discards. Attempt to close. Draw Magus Arcana, Ghost Whip, and Dehydrating Touch, then recharge hand then shuffle deck. Everyone moves to the Theater. Hakon and Seoni take 1 Ranged Combat damage from Beseiged. Talitha's hand is empty so no damage End Turn: Reset Hand. [u]Summary[/u]:
Talitha wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Gallivance, Blessing of Abraxas, Ghost Whip, Heat Metal (core), Cleric of Nethys, Old Deadeye, The Real Rabbit Prince, Staff of Dark Flame, Blessing of Qi Zhong, Blessing of Maat Recharged: Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d8 ☑ +1 ☑ +2 ☐ +3 Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d6 ☐ +1 Wisdom d6 ☐ +1 ☐ +2 ☐ +3 Charisma d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Arcane: Charisma +2 Diplomacy: Charisma +2 Favored Card: Blessing
STR d8 +2 (melee+2) | DEX d6 | CON d6 | INT d6 | WIS d6 | CHA d10+1 (arcane+2; diplomacy +2) Deck Handler
Hakon hands Talitha The Snakebite. Now must summon and encounter Wax Construct Wax Construct:
Wax Construct
Story Bane Type: Monster Traits: Construct Veteran To Defeat: Combat 11+## OR CraftDisable 6+# Immune to Mental and Poison. Vulnerable to Fire. Resistant to Bludgeoning and Piercing. After acting, either discard a card or bury a card from your discards. If undefeated, suffer the scourge Dazed. Reveal Gallivance and bury The Snakebite to do Melee+1d6+1+Arcane. Combat 11+4+4+4=24: 2d8 + 4 + 1d6 + 1 + 1d10 + 3 ⇒ (6, 8) + 4 + (3) + 1 + (9) + 3 = 34 Defeated! Talitha wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Flame Staff, Dehydrating Touch, Ghost Whip, Staff of Dark Flame Recharged: Old Deadeye, Blessing of Abraxas, Heat Metal (core), Blessing of Pharasma, Cleric of Nethys, Blessing of Maat, Blessing of Qi Zhong, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d8 ☑ +1 ☑ +2 ☐ +3 Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d6 ☐ +1 Wisdom d6 ☐ +1 ☐ +2 ☐ +3 Charisma d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Arcane: Charisma +2 Diplomacy: Charisma +2 Favored Card: Blessing
STR d8 +2 (melee+2) | DEX d6 | CON d6 | INT d6 | WIS d6 | CHA d10+1 (arcane+2; diplomacy +2) Deck Handler
Turn Order: Seoni/TColMaster, Radovan/Abraham Z, Talitha/MauveAvengr, Hakon/Bigguyinblack
Turn: Turn 11 - The Snakebite The Snakebite:
The Snakebite
CotCT Blessing 1 Traits: Harrow Suit: Books Veteran When this is the hour: On your combat check, you may add the Poison trait; if you do not, suffer the scourge Poisoned. To Acquire: Intelligence Craft 4+# On any combat check that does not use Dexterity or Strength, recharge to bless; if it invokes Poison, bless twice instead. Discard to explore. This exploration, on your combat checks, you may add 1d4 and the Poison trait. Hour Power: On your combat check, you may add the Poison trait; if you do not, suffer the scourge Poisoned.
SOT: Stay at Pits Move: N/a Explore: Blackjack's Rapier Blackjack's Rapier:
Blackjack's Rapier
CotCT Weapon 4 Traits: Blackjack Finesse Loot Magic Melee Piercing Swashbuckling Sword To Acquire: Strength Acrobatics Melee 13 For your combat check, reveal to use Strength, Acrobatics, or Melee + 1d6+2; if proficient, you may additionally reload to add another 1d4. If any die rolled on this check shows 4, count it as a 6. If the scenario includes the location Base, on a local Diplomacy check, reload to add 1d4.
Strength 13: 2d8 + 4 ⇒ (3, 5) + 4 = 12 Recharge the buried Blessing of Pharsma to reroll to first d8.
Explore 2: The Owl The Owl:
The Owl
CotCT Blessing 1 Traits: Harrow Suit: Stars Veteran When this is the hour: Your Survival check is blessed. To Acquire: Wisdom Survival 4+# On your check, freely discard to use your Wisdom die instead of the normal die. Discard to explore. This exploration, if you are at a Wild location, local checks are blessed.
Wisdom 4+4=8: 2d6 ⇒ (5, 2) = 7 Recharge the buried Blessing of Maat to reroll the lower d6.
Acquired a Harrow Blessing! Discard to explore again. At a Wild location so checks are blessed. Explore 3: Wand of Restorative Touch Wand of Restorative:
Wand of Restorative Touch
CotCT Item 4 Traits: Divine Healing Magic Wand To Acquire: Wisdom Divine 10 Bury or banish to heal a local character 1d4+1 cards and/or remove up to 2 scourges from that character. DURING RECOVERY If proficient, discard this card; you may succeed at a Divine 12 check to recharge it instead. Blessed from The Owl. Ask Seoni to discard The First to bless check. Wisdom 10: 3d6 ⇒ (5, 1, 2) = 8 Recharge the buried Blessing of Qi Zhong to reroll the 1.
Acquired! End Turn: Reset Hand. [u]Summary[/u]:
Talitha wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Dehydrating Touch, Staff of Dark Flame, Belt of Teeth, Ghost Whip, Flame Staff Recharged: Old Deadeye, Blessing of Abraxas, Heat Metal (core), Blessing of Pharasma, Cleric of Nethys, Blessing of Maat, Blessing of Qi Zhong, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d8 ☑ +1 ☑ +2 ☐ +3 Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d6 ☐ +1 Wisdom d6 ☐ +1 ☐ +2 ☐ +3 Charisma d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Arcane: Charisma +2 Diplomacy: Charisma +2 Favored Card: Blessing
STR d8 +2 (melee+2) | DEX d6 | CON d6 | INT d6 | WIS d6 | CHA d10+1 (arcane+2; diplomacy +2) Deck Handler
Turn Order: Seoni/TColMaster, Radovan/Abraham Z, Talitha/MauveAvengr, Hakon/Bigguyinblack
Turn: Turn 7 - The Bear The Bear:
The Bear
CotCT Blessing 1 Traits: Harrow Suit: Hammers Veteran When this is the hour: On your Strength check, add 2. To Acquire: Strength Acrobatics 4+# On your check, freely discard to use your Strength die instead of the normal die. Discard to explore. Hour Power: On your Strength check, add 2.
SOT: Stay at Office Move: N/a Explore: Wailing Maidens Wailing Maidens:
Wailing Maidens
CotCT Barrier 3 Traits: Trap Trigger To Defeat: Wisdom Disable Perception Stealth 13 When examined, succeed at a Constitution or Fortitude 8 check or suffer the scourge Dazed. Before acting, succeed at a Constitution or Fortitude 8 check or suffer the scourge Dazed. If undefeated, suffer 1d4 Mental damage that cannot be reduced, then suffer 1d4 Combat damage.
Constitution 8: 2d6 ⇒ (3, 3) = 6 Will recharge Old Deadeye to reroll both die.
Not Dazed. Banish Heat Metal to add 2d6 to check (since Wailing Maidens has Trap trait). Wisdom 13: 2d6 + 2d6 ⇒ (2, 6) + (1, 4) = 13 Defeated! Explore 2: Cerulean Mastermind Cerulean Mastermind:
Cerulean Mastermind
CotCT Ally 3 Traits: Aristocrat Human To Acquire: Charisma Diplomacy Stealth 12 On a local non-combat check, recharge this card and bury another card to add a local character's Knowledge or Stealth. Discard to explore. This exploration, on your Stealth checks, add 1d10. Diplomacy 12: 1d10 + 3 ⇒ (9) + 3 = 12 Acquired. Discard to explore again. Add 1d10 to Stealth checks. Explore 3: Henchman Proxy A4 Wax Construct:
Wax Construct
Story Bane Type: Monster Traits: Construct Veteran To Defeat: Combat 11+## OR Craft Disable 6+# Immune to Mental and Poison. Vulnerable to Fire. Resistant to Bludgeoning and Piercing. After acting, either discard a card or bury a card from your discards. If undefeated, suffer the scourge Dazed. Banish Volcanic Storm to Recovery to do Arcane+3d6. Has Fire trait and Bludgeoning trait so no change to difficulty. Combat 11+4+4=19: 1d10 + 3 + 3d6 ⇒ (5) + 3 + (2, 2, 1) = 13 Recharge the buried Blessing of Abraxas to reroll all die.
Defeated. Will bury the discard Blessing of Iomedae. Can now attempt to close. Diplomacy 5+4=9: 1d10 + 3 ⇒ (8) + 3 = 11 Closed. Chose not to do closing power. Move to Pits, discarding Anubis Staff as 1 Ranged combat damage from Besieged. Hakon and Radovan must suffer 1 Ranged combat damage End Turn: Reset Hand. Recovery: -Heat Metal: Arcane 11: 1d10 + 3 ⇒ (8) + 3 = 11
[u]Summary[/u]:
Talitha wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Dehydrating Touch, Belt of Teeth, Gallivance, Blessing of Asmodeus, Flame Staff, Anathemic Volume, Ghost Whip, Staff of Dark Flame, The Rabbit Prince Recharged: Old Deadeye, Blessing of Abraxas, Heat Metal (core), Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d8 ☑ +1 ☑ +2 ☐ +3 Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d6 ☐ +1 Wisdom d6 ☐ +1 ☐ +2 ☐ +3 Charisma d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Arcane: Charisma +2 Diplomacy: Charisma +2 Favored Card: Blessing
STR d8 +2 (melee+2) | DEX d6 | CON d6 | INT d6 | WIS d6 | CHA d10+1 (arcane+2; diplomacy +2) Deck Handler
Turn Order: Seoni/TColMaster, Radovan/Abraham Z, Talitha/MauveAvengr, Hakon/Bigguyinblack
Turn: Turn 3 - The Forge The Forge:
The Forge
CotCT Blessing 1 Traits: Harrow Suit: Hammers Veteran When this is the hour: On your check, add 1 for each type of boon played. To Acquire: Strength Craft 4+# On any check, discard to bless; after the roll, for each type of boon played on the check, add 1. Discard to explore. Hour Power: On your check, add 1 for each type of boon played.
SOT: Give Hakon Bit of Luck Move: N/a Explore: The Rabbit Prince The Rabbit Prince:
The Rabbit Prince
CotCT Blessing 1 Traits: Harrow Suit: Keys Veteran When this is the hour: At the start of your combat check, you may recharge a card to draw the top card of your deck; if you do not play that card on this check, bury it. To Acquire: Dexterity Melee 4+# On any combat check, freely recharge to bless; reroll 1 die showing the highest value. Discard to explore. Bury Blessing of Abraxas to bless. Draw Volcanic Storm Melee 4+4=8: 2d8 + 4 ⇒ (3, 6) + 4 = 13 Acquired a Harrow Blessing. Discard to explore again. Explore 2: Heat Metal Heat Metal:
Heat Metal
Core Spell 2 Traits: Arcane Attack Divine Fire Magic To Acquire: Intelligence Arcane 9 OR Wisdom Divine 7 On a local combat check, banish to add 1d4+1 and the Fire trait. On a local check to defeat a Lock or Trap barrier, banish to add 2d6. DURING RECOVERY If proficient, discard this card; you may succeed at an Arcane 11 or Divine 9 check to recharge it instead. Arcane 9: 1d10 + 3 ⇒ (4) + 3 = 7 Recharge the buried Blessing of Abraxas to reroll Arcane 9 w/ reroll: 1d10 + 3 ⇒ (8) + 3 = 11 End Turn: Reset Hand. [u]Summary[/u]:
Talitha wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Blessing of Sivanah, Ghost Whip, Strength, Blessing of Asmodeus, Belt of Teeth, Blessing of Maat, Anathemic Volume, The Rabbit Prince, Dehydrating Touch, Gallivance, Blessing of Pharasma, Staff of Dark Flame, Flame Staff Recharged: Blessing of Abraxas, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d8 ☑ +1 ☑ +2 ☐ +3 Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d6 ☐ +1 Wisdom d6 ☐ +1 ☐ +2 ☐ +3 Charisma d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Arcane: Charisma +2 Diplomacy: Charisma +2 Favored Card: Blessing
STR d8 +2 (melee+2) | DEX d6 | CON d6 | INT d6 | WIS d6 | CHA d10+1 (arcane+2; diplomacy +2) Deck Handler
Talitha will start at the Reading Room Talitha wrote:
Deck, Discard, Buried:
Reloaded: Cards Reloaded (Compressed), Cards Reloaded (Compressed), Cards Reloaded (Compressed), Cards Reloaded (Compressed), Cards Reloaded (Compressed), Cards Reloaded (Compressed), Cards Reloaded (Compressed), Cards Reloaded (Compressed), Cards Reloaded (Compressed),
Middle of Deck (Unknown Order): Randomized Cards, Randomized Cards, Randomized Cards, Randomized Cards, Randomized Cards, Randomized Cards, Randomized Cards, Randomized Cards, Randomized Cards, Randomized Cards, Randomized Cards, Randomized Cards, Randomized Cards, Randomized Cards, Randomized Cards, Randomized Cards, Randomized Cards, Randomized Cards, Randomized Cards, Randomized Cards, Randomized Cards, Randomized Cards, Randomized Cards, Randomized Cards Recharged: Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d8 ☑ +1 ☑ +2 ☐ +3 Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d6 ☐ +1 Wisdom d6 ☐ +1 ☐ +2 ☐ +3 Charisma d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Arcane: Charisma +2 Diplomacy: Charisma +2 Favored Card: Blessing
STR d8 +2 (melee+2) | DEX d6 | CON d6 | INT d6 | WIS d6 | CHA d10+1 (arcane+2; diplomacy +2) Deck Handler
215382-1003 Will be playing for advancement.
STR d8 +2 (melee+2) | DEX d6 | CON d6 | INT d6 | WIS d6 | CHA d10+1 (arcane+2; diplomacy +2) Deck Handler
Hey. Signing up with my tier 4.0 Talitha w/ the Magus/UM decks. Haven't played legendary difficulty. Thought I'd give it a try. How hard is it?
STR d8 +2 (melee+2) | DEX d6 | CON d6 | INT d6 | WIS d6 | CHA d10+1 (arcane+2; diplomacy +2) Deck Handler
Talitha will bank the Hero Point. Since Talitha is only tier 3, she can't take any of the level 4 boons. Upgrade Preferences: Weapon 3: 1d1000 ⇒ 421 Staff of Dark Flame
Will then tier up to Tier 4.
STR d8 +2 (melee+2) | DEX d6 | CON d6 | INT d6 | WIS d6 | CHA d10+1 (arcane+2; diplomacy +2) Deck Handler
Turn Order: Talitha/MauveAvengr, Rivani/Greenclaw, Merisiel/WilderRedbeard, Oloch/Gimry, Lini/eddiephlash Out of Turn Updates: N/a Turn: Turn 26 - Grandmother Nightmare Grandmother Nightmare:
Grandmother Nightmare
Core Blessing 3 Traits: Deity: Lamashtu Divine When this is the hour: When you fail to acquire a boon, you may shuffle it and a new monster into its location. To Acquire: Intelligence Arcane Divine 8 On any check, discard to bless. On a check against a monster, discard to bless twice. Recharge to explore, then a random character summons and encounters a monster. Hour Power: When you fail to acquire a boon, you may shuffle it and a new monster into its location SOT: N/a
Explore: Henchman Proxy A1 Ancient Skeleton:
Ancient Skeleton
Core Henchmen Story Bane 1 Traits: Skeleton Undead To Defeat: Combat 11+## Immune to Cold, Mental, and Poison. Vulnerable to Bludgeoning. Before acting, either recharge a Divine card or suffer 1 Combat damage. Difficulty increased by 3. Discard Magus Arcana as 1 Combat damage. Will reveal and discard Gallivance to do Melee+1d6+1+Arcane skill. Combat 11+4+4+3=22: 1d8 + 4 + 1d6 + 1 + 1d10 + 3 ⇒ (6) + 4 + (3) + 1 + (1) + 3 = 18 Will recharge the buried Blessing of Qi Zhong to reroll the 1 on the d10 Combat 22: 6 + 4 + 3 + 1 + 1d10 + 3 ⇒ 6 + 4 + 3 + 1 + (6) + 3 = 23 Can attempt to close. Will ask Merisiel for Blessing of Milani to bless check twice. Wisdom 5+4=9: 3d6 ⇒ (6, 1, 6) = 13 Recharge the buried Blessing of Abraxas to recharge the 1 on the d6. Wisdom 9: 6 + 1d6 + 6 ⇒ 6 + (4) + 6 = 16 Examine the top card of the Hourglass. Examine Incitation. Do not draw. Get rid of the Peril Confusing. End Turn: Reset hand. Talitha wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Blessing of Maat, Anubis Staff Recharged: Blessing of Qi Zhong, Blessing of Abraxas, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d8 ☑ +1 ☑ +2 ☐ +3 Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d6 ☐ +1 Wisdom d6 ☐ +1 ☐ +2 ☐ +3 Charisma d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Arcane: Charisma +2 Diplomacy: Charisma +2 Favored Card: Blessing
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