ValBaine

Talitha of the Staff's page

175 posts. Alias of MauveAvengr.


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STR d8 +2 (melee+2) | DEX d6 | CON d6 | INT d6 | WIS d6 | CHA d10+1 (arcane+2; diplomacy +2) Deck Handler

Talitha will spend a Hero Point on the Power Feat: When you would discard a spell for a power on a Staff boon, you may discard or bury (☑ or recharge) a blessing (☑ or any boon) instead.

Deck Upgrades:
Spell 5: 1d1000 ⇒ 325 Fire Barrage

None of the other boons are great for Talitha

Boon?
Boon!: 1d20 ⇒ 4


STR d8 +2 (melee+2) | DEX d6 | CON d6 | INT d6 | WIS d6 | CHA d10+1 (arcane+2; diplomacy +2) Deck Handler

Continuing turn. Bury a random card instead of encountering Wraith. Bury Strength. Now must encounter Danse Macabre

Danse Macabre:
Danse Macabre
CotCT
Story Bane 5
Type: Barrier
Traits:
Skirmish
Undead
To Defeat:
Combat 28
OR Dexterity
Acrobatics
Wisdom 11
Immune to Cold, Mental, and Poison.
Resistant to Attack.
Before acting, each character draws a random card from the hand of the character to the left, then either summons and encounters the story bane Wraith or buries a random card.
If undefeated, suffer the scourges Drained and Exhausted.

Reveal Gallivance and bury Blessing of Maat to do Melee+1d6+1+Arcane. Bury Blessing of Achaekek to bless check (and draw Staff of Dark Flame). Reload Magus Arcana to add Intelligence die.

Combat 28: 2d8 + 4 + 1d6 + 1 + 1d10 + 4 + 1d6 ⇒ (8, 1) + 4 + (5) + 1 + (3) + 4 + (4) = 30

Defeated!

End Turn: Reset Hand.

Recovery: N/a

[u]Summary[/u]:
Move: Swamp
Acquired: N/a
Banished: Siege Deck Card 3: Henchman Proxy A4 aka Danse Macabre
Examined: N/a
Random Card(s): N/a
Displayed: N/a
Other Player(s) Resources Used: N/a
Actions needed by other Player(s): N/a

Talitha wrote:

Hand: Gallivance, Staff of Dark Flame, Reed Snake Armor, Blessing of the Seventh Veil, Blessing of Abraxas, Magus Arcana,

Displayed:
Deck: 4 Discard: 3 Buried: 8
Current Location: Swamp
Hero Points: 3
Paizo Reroll: Not Used
NOTES:
Available Support: Blessings (Any available)
Other: Hi I'm Talitha. Please bot me if I need to Guard my location.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): 0
Recharged: Blessing of Angradd, Staff of Heaven and Earth, Blessing of Qi Zhong, Cleric of Nethys,
Discard Pile: Volcanic Storm, Arcana Theft, Fire Gecko,
Buried Pile: Anathemic Volume, Blessing of the Lord in Iron, Cure, Anubis Staff, Blessing of Asmodeus, Strength, Blessing of Maat, Blessing of Achaekek,

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☐ +3
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1
Wisdom d6 ☐ +1 ☐ +2 ☐ +3
Charisma d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Arcane: Charisma +2
Diplomacy: Charisma +2

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Weapon Arcane Staff
POWERS:
When you would discard a spell for a power on a Staff boon, you may discard or bury (☐ or recharge) a blessing (☑ or any boon) instead.
On any check, when you would discard a blessing, you may bury it instead (☑ then draw a card).
You may recharge a buried blessing to (☐ succeed at your check to recharge a spell or to) reroll (☑ or reroll 1 die) on any of your checks.
☐ When you would recharge (☐ or discard) a spell, you may reveal a card that has the Staff trait to instead put the spell on top of your deck.
☐ If any die rolled on your check is a 1, count it as a 3 (☐ or reroll any of those dice).
☐ When you discard 1 or more cards as damage, you may recharge a buried blessing.
When you encounter a monster, you may recharge 2 random cards to evade it, then move to a random other location (A Night at Bloodthorne Manor Reward)
At the start of each scenario, after drawing starting hands, that character may discard a new Harrow blessing. (Tyrant of the Harrow Reward)


STR d8 +2 (melee+2) | DEX d6 | CON d6 | INT d6 | WIS d6 | CHA d10+1 (arcane+2; diplomacy +2) Deck Handler

Turn Order: Kess, Radovan, Siwar, Talitha
Out of Turn Updates: N/a

Turn: Turn 20 - Orison

Orison:
Orison
Core
Blessing 0
Traits:
Divine
When this is the hour: No effect.
To Acquire:
Wisdom
Divine 2
On a local check, discard to bless.
If the hour's level is 0, you may recharge instead.
Discard to explore.

Hour Power: No effect

SOT: N/a

Move: Stay at Swamp

Top Card (Siege #3,5,10): 1d3 ⇒ 1

Explore: Henchman Proxy A4

Danse Macabre:
Danse Macabre
CotCT
Story Bane 5
Type: Barrier
Traits:
Skirmish
Undead
To Defeat:
Combat 28
OR Dexterity
Acrobatics
Wisdom 11
Immune to Cold, Mental, and Poison.
Resistant to Attack.
Before acting, each character draws a random card from the hand of the character to the left, then either summons and encounters the story bane Wraith or buries a random card.
If undefeated, suffer the scourges Drained and Exhausted.

Hand Belt of Teeth to Siwar. Then will wait for card from Kess before burying a random card.

EVERYONE must hand a card to the character on the left (the one right before them in turn order) then either summon a Wraith or bury a random card.


STR d8 +2 (melee+2) | DEX d6 | CON d6 | INT d6 | WIS d6 | CHA d10+1 (arcane+2; diplomacy +2) Deck Handler

Must do Dexterity/Acrobatics check or suffer Acid damage. Radovan discards The Uprising to bless.

Dexterity 10: 2d6 ⇒ (2, 3) = 5 Recharge the buried Blessing of Qi Zhong to reroll.

Dexterity 10 w/ Power Reroll: 2d6 ⇒ (4, 4) = 8 Recharge Cleric of Nethys to add 2 -> 10

Pass check!


STR d8 +2 (melee+2) | DEX d6 | CON d6 | INT d6 | WIS d6 | CHA d10+1 (arcane+2; diplomacy +2) Deck Handler

Turn Order: Kess, Radovan, Siwar, Talitha
Out of Turn Updates: N/a

Turn: Turn 16 - Gozreh's Growth

Gozreh's Growth:
Gozreh's Growth
Core
Blessing 1
Traits:
Deity: Gozreh
Divine
Veteran
When this is the hour: On your check against an Animal or Elemental card, add 1d4.
To Acquire:
Wisdom
Divine
Survival 4+#
On any check to close or to guard, recharge to add 1d12; the check counts as blessed.
Discard to explore. This exploration, on your checks against Animal or Elemental cards, add 1d4.

Hour Power: On your check against an Animal or Elemental card, add 1d4.

SOT: N/a

Move: Stay at Swamp

Explore: Mithrodar the Chained

Mithrodar the Chained:
Mithrodar the Chained
CotCT
Story Bane 5
Type: Monster
Traits:
Incorporeal
Undead
To Defeat:
Combat 26
OR Divine 13
Immune to Mental and Poison.
Before acting, each local character must succeed at a Charisma 6 check or suffer 1d6 Mental damage that cannot be reduced.
If the check to defeat is either not blessed or does not have the Magic trait, this monster is undefeated.

Create Mindscape displayed.

Charisma 6: 1d10 + 2 + 1d4 ⇒ (5) + 2 + (2) = 9

For combat, reveal Gallivance and bury Anubis Staff to do Melee+1d6+1+Arcane. Bury Blessing of Asmodeus to bless check, then draw a card - Cleric of Nethys.

Combat 26: 2d8 + 4 + 1d6 + 1 + 1d10 + 4 ⇒ (3, 8) + 4 + (5) + 1 + (1) + 4 = 26

Check was blessed and has the Magic trait so defeated.

End Turn: Reset Hand.

Recovery: N/a

[u]Summary[/u]:
Move: Swamp
Acquired: N/a
Banished: Siege Deck Card 2: Mithrodar the Chained
Examined: N/a
Random Card(s): N/a
Displayed: N/a
Other Player(s) Resources Used: N/a
Actions needed by other Player(s): N/a

Talitha wrote:

Hand: Gallivance, Strength, Belt of Teeth, Cleric of Nethys, Blessing of Maat, Magus Arcana,

Displayed:
Deck: 6 Discard: 3 Buried: 6
Current Location: Swamp
Hero Points: 3
Paizo Reroll: Not Used
NOTES:
Available Support: Blessings (Any available)
Other: Hi I'm Talitha. Please bot me if I need to Guard my location.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Staff of Dark Flame, Blessing of the Seventh Veil
Recharged: Reed Snake Armor, Blessing of Abraxas, Blessing of Angradd, Staff of Heaven and Earth,
Discard Pile: Volcanic Storm, Arcana Theft, Fire Gecko,
Buried Pile: Blessing of Qi Zhong, Anathemic Volume, Blessing of the Lord in Iron, Cure, Anubis Staff, Blessing of Asmodeus,

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☐ +3
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1
Wisdom d6 ☐ +1 ☐ +2 ☐ +3
Charisma d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Arcane: Charisma +2
Diplomacy: Charisma +2

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Weapon Arcane Staff
POWERS:
When you would discard a spell for a power on a Staff boon, you may discard or bury (☐ or recharge) a blessing (☑ or any boon) instead.
On any check, when you would discard a blessing, you may bury it instead (☑ then draw a card).
You may recharge a buried blessing to (☐ succeed at your check to recharge a spell or to) reroll (☑ or reroll 1 die) on any of your checks.
☐ When you would recharge (☐ or discard) a spell, you may reveal a card that has the Staff trait to instead put the spell on top of your deck.
☐ If any die rolled on your check is a 1, count it as a 3 (☐ or reroll any of those dice).
☐ When you discard 1 or more cards as damage, you may recharge a buried blessing.
When you encounter a monster, you may recharge 2 random cards to evade it, then move to a random other location (A Night at Bloodthorne Manor Reward)
At the start of each scenario, after drawing starting hands, that character may discard a new Harrow blessing. (Tyrant of the Harrow Reward)


STR d8 +2 (melee+2) | DEX d6 | CON d6 | INT d6 | WIS d6 | CHA d10+1 (arcane+2; diplomacy +2) Deck Handler

Siwar casts Create Mindscape. Will redo roll.

Wisdom 11: 9 + 1d4 ⇒ 9 + (3) = 12

Do not suffer Entangled or Frightened.


STR d8 +2 (melee+2) | DEX d6 | CON d6 | INT d6 | WIS d6 | CHA d10+1 (arcane+2; diplomacy +2) Deck Handler

Talitha could not have played Blessing of Maat on check. Suffer Entangled and Frightened. Update hand

Talitha wrote:

Hand: Gallivance, Strength, Anubis Staff, Blessing of Maat, Blessing of Asmodeus, Magus Arcana,

Displayed:
Deck: 8 Discard: 3 Buried: 4
Current Location: Swamp
Hero Points: 3
Paizo Reroll: Not Used // Talitha has the following scourges marked:
Entangled:
While Marked:
You cannot evade or move.

When your location is closed, remove this scourge.

Frightened:
While Marked:
When you encounter a monster, suffer 1d4-1 Mental damage that cannot be reduced.

When your location is closed, you may remove this scourge.


NOTES:
Available Support: Blessings (Any available)
Other: Hi I'm Talitha. Please bot me if I need to Guard my location.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Staff of Dark Flame, Cleric of Nethys, Blessing of the Seventh Veil, Belt of Teeth
Recharged: Reed Snake Armor, Blessing of Abraxas, Blessing of Angradd, Staff of Heaven and Earth,
Discard Pile: Volcanic Storm, Arcana Theft, Fire Gecko,
Buried Pile: Blessing of Qi Zhong, Anathemic Volume, Blessing of the Lord in Iron, Cure,

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☐ +3
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1
Wisdom d6 ☐ +1 ☐ +2 ☐ +3
Charisma d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Arcane: Charisma +2
Diplomacy: Charisma +2

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Weapon Arcane Staff
POWERS:
When you would discard a spell for a power on a Staff boon, you may discard or bury (☐ or recharge) a blessing (☑ or any boon) instead.
On any check, when you would discard a blessing, you may bury it instead (☑ then draw a card).
You may recharge a buried blessing to (☐ succeed at your check to recharge a spell or to) reroll (☑ or reroll 1 die) on any of your checks.
☐ When you would recharge (☐ or discard) a spell, you may reveal a card that has the Staff trait to instead put the spell on top of your deck.
☐ If any die rolled on your check is a 1, count it as a 3 (☐ or reroll any of those dice).
☐ When you discard 1 or more cards as damage, you may recharge a buried blessing.
When you encounter a monster, you may recharge 2 random cards to evade it, then move to a random other location (A Night at Bloodthorne Manor Reward)
At the start of each scenario, after drawing starting hands, that character may discard a new Harrow blessing. (Tyrant of the Harrow Reward)


STR d8 +2 (melee+2) | DEX d6 | CON d6 | INT d6 | WIS d6 | CHA d10+1 (arcane+2; diplomacy +2) Deck Handler

Turn Order: Kess, Radovan, Siwar, Talitha
Out of Turn Updates: Would have recharged Reed Snake Armor at EOT

Turn: Turn 12 - Sands of the Hour

Sands of the Hour:
Sands of the Hour
CotCT
Blessing 0
Traits:
Arcane
Divine
When this is the hour: No effect.
To Acquire:
Arcane
Divine
Knowledge
Perception 4
On any check using a skill listed in the hour's check to acquire, recharge to bless.
Discard to examine the top card of your location, then you may explore.

Hour Power: No Effect

SOT: Reload Magus Arcana and bury Blessing of the Lord in Iron to draw the buried Blessing of Maat.

Move: Stay at Swamp

Explore: Fury Devil

Fury Devil:
Fury Devil
CotCT
Monster 5
Traits:
Devil
Outsider
To Defeat:
Combat 23
Immune to Fire and Poison.
Resistant to Acid and Cold.
Before acting, succeed at a Dexterity, Wisdom, or Acrobatics 11 check or suffer the scourges Entangled and Frightened.
If undefeated, each local character suffers 1d4 Force damage.

Bury Blessing of Abraxas to bless BYA check. Must draw card - Magus Arcana

BYA Dexterity 11: 2d6 ⇒ (3, 5) = 8

Recharge the buried Blessing of Abraxas to reroll the 3.

BYA Dexterity 11 w/ reroll: 1d6 + 5 ⇒ (4) + 5 = 9

Bury Blessing of Maat to add 3 to check -> 12. Success! Draw card due to Power - Gallivance

For combat, reveal Gallivance and bury Cure to do Melee+1d6+1+Arcane. Reload Magus Arcana to add Intelligence die.
Recharge Staff of Heaven and Earth and discard Fire Gecko to add 1d4

Combat 23: 1d8 + 4 + 1d6 + 1 + 1d10 + 4 + 1d6 + 1d4 ⇒ (3) + 4 + (1) + 1 + (2) + 4 + (4) + (2) = 21

Recharge the buried Blessing of Angradd to reroll all die.

Combat 23 w/ Reroll: 1d8 + 4 + 1d6 + 1 + 1d10 + 4 + 1d6 + 1d4 ⇒ (6) + 4 + (1) + 1 + (3) + 4 + (3) + (4) = 26

End Turn: Reset Hand.

Recovery: N/a

[u]Summary[/u]:
Move: Swamp
Acquired: N/a
Banished: Siege Deck Card 2: Fury Devil
Examined: N/a
Random Card(s): N/a
Displayed: N/a
Other Player(s) Resources Used: N/a
Actions needed by other Player(s): N/a

Talitha wrote:

Hand: Gallivance, Strength, Anubis Staff, Blessing of the Seventh Veil, Blessing of Asmodeus, Magus Arcana,

Displayed:
Deck: 7 Discard: 3 Buried: 5
Current Location: Swamp
Hero Points: 3
Paizo Reroll: Not Used
NOTES:
Available Support: Blessings (Any available)
Other: Hi I'm Talitha. Please bot me if I need to Guard my location.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Staff of Dark Flame, Belt of Teeth, Cleric of Nethys
Recharged: Reed Snake Armor, Blessing of Abraxas, Blessing of Angradd, Staff of Heaven and Earth,
Discard Pile: Volcanic Storm, Arcana Theft, Fire Gecko,
Buried Pile: Blessing of Qi Zhong, Anathemic Volume, Blessing of the Lord in Iron, Blessing of Maat, Cure,

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☐ +3
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1
Wisdom d6 ☐ +1 ☐ +2 ☐ +3
Charisma d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Arcane: Charisma +2
Diplomacy: Charisma +2

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Weapon Arcane Staff
POWERS:
When you would discard a spell for a power on a Staff boon, you may discard or bury (☐ or recharge) a blessing (☑ or any boon) instead.
On any check, when you would discard a blessing, you may bury it instead (☑ then draw a card).
You may recharge a buried blessing to (☐ succeed at your check to recharge a spell or to) reroll (☑ or reroll 1 die) on any of your checks.
☐ When you would recharge (☐ or discard) a spell, you may reveal a card that has the Staff trait to instead put the spell on top of your deck.
☐ If any die rolled on your check is a 1, count it as a 3 (☐ or reroll any of those dice).
☐ When you discard 1 or more cards as damage, you may recharge a buried blessing.
When you encounter a monster, you may recharge 2 random cards to evade it, then move to a random other location (A Night at Bloodthorne Manor Reward)
At the start of each scenario, after drawing starting hands, that character may discard a new Harrow blessing. (Tyrant of the Harrow Reward)


STR d8 +2 (melee+2) | DEX d6 | CON d6 | INT d6 | WIS d6 | CHA d10+1 (arcane+2; diplomacy +2) Deck Handler

Turn Order: Kess, Radovan, Siwar, Talitha
Out of Turn Updates: N/a

Turn: Turn 8 - The Theater

The Theater:
The Theater
CotCT
Blessing 1
Traits:
Harrow
Suit: Crowns
Veteran
When this is the hour: At the start of your turn, examine the top card of your location; you may encounter it.
To Acquire:
Charisma
Divine 4+#
On any check, discard to bless, and non-blessing Harrow boons may be freely played.
Discard to examine your location, then you may explore; if the hour is Harrow, recharge instead.

Hour Power: At the start of your turn, examine the top card of your location; you may encounter it.

SOT: Due to Hour Power, may examine top card of Siege Deck.

Basilisk:
Basilisk
Core
Monster 3
Traits:
Aberration
Basilisk
To Defeat:
Combat 14
Before acting, each local character must succeed at a Constitution, Fortitude, or Perception 6 check or recharge their hand and suffer the scourges Dazed and Entangled.
If undefeated, bury a random card from your discards.
If defeated, remove the scourges Dazed and Entangled from all local characters.

Will encounter. Banish Arcana Theft to Recovery to ignore Before Acting. Add 2 die to check. Will punch so use Melee.

Combat 14: 3d8 + 4 ⇒ (7, 6, 7) + 4 = 24

Move: Stay at Swamp

Explore: Zombie

Zombie:
Zombie
Core
Monster 0
Traits:
Undead
Zombie
Veteran
To Defeat:
Combat 9+##
Immune to Mental and Poison.
If undefeated, a random character summons and encounters this monster.

Discard Volcanic Storm to do Arcane+3d6

Combat 9+5+5=19: 1d10 + 4 + 3d6 ⇒ (1) + 4 + (5, 6, 3) = 19

Defeated.

End Turn: Reset Hand.

Recovery:

-Arcana Theft: Arcane 12: 1d10 + 4 ⇒ (2) + 4 = 6
-Volcanic Storm: Arcane 13: 1d10 + 4 ⇒ (7) + 4 = 11

[u]Summary[/u]:
Move: Swamp
Acquired: N/a
Banished: Siege Deck Card 1,2: Basilisk, Zombie
Examined: N/a
Random Card(s): N/a
Displayed: N/a
Other Player(s) Resources Used: N/a
Actions needed by other Player(s): N/a

Talitha wrote:

Hand: Cure, Staff of Heaven and Earth, Fire Gecko, Blessing of the Lord in Iron, Blessing of Abraxas, Magus Arcana,

Displayed:
Deck: 8 Discard: 2 Buried: 4
Current Location: Swamp
Hero Points: 3
Paizo Reroll: Not Used
NOTES:
Available Support: Blessings (Any available)
Other: Hi I'm Talitha. Please bot me if I need to Guard my location.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Anubis Staff, Staff of Dark Flame, Blessing of Asmodeus, Gallivance, Belt of Teeth, Strength, Blessing of the Seventh Veil, Cleric of Nethys
Recharged:
Discard Pile: Volcanic Storm, Arcana Theft,
Buried Pile: Blessing of Angradd, Blessing of Qi Zhong, Anathemic Volume, Blessing of Maat,

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☐ +3
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1
Wisdom d6 ☐ +1 ☐ +2 ☐ +3
Charisma d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Arcane: Charisma +2
Diplomacy: Charisma +2

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Weapon Arcane Staff
POWERS:
When you would discard a spell for a power on a Staff boon, you may discard or bury (☐ or recharge) a blessing (☑ or any boon) instead.
On any check, when you would discard a blessing, you may bury it instead (☑ then draw a card).
You may recharge a buried blessing to (☐ succeed at your check to recharge a spell or to) reroll (☑ or reroll 1 die) on any of your checks.
☐ When you would recharge (☐ or discard) a spell, you may reveal a card that has the Staff trait to instead put the spell on top of your deck.
☐ If any die rolled on your check is a 1, count it as a 3 (☐ or reroll any of those dice).
☐ When you discard 1 or more cards as damage, you may recharge a buried blessing.
When you encounter a monster, you may recharge 2 random cards to evade it, then move to a random other location (A Night at Bloodthorne Manor Reward)
At the start of each scenario, after drawing starting hands, that character may discard a new Harrow blessing. (Tyrant of the Harrow Reward)


STR d8 +2 (melee+2) | DEX d6 | CON d6 | INT d6 | WIS d6 | CHA d10+1 (arcane+2; diplomacy +2) Deck Handler

Receive Reed Snake Armor from Kess. Now for combat.

Danse Macabre:
Danse Macabre
CotCT
Story Bane 5
Type: Barrier
Traits:
Skirmish
Undead
To Defeat:
Combat 28
OR Dexterity
Acrobatics
Wisdom 11
Immune to Cold, Mental, and Poison.
Resistant to Attack.
Before acting, each character draws a random card from the hand of the character to the left, then either summons and encounters the story bane Wraith or buries a random card.
If undefeated, suffer the scourges Drained and Exhausted.

Will ask Siwar for the Blessing of Qi Zhong to bless check.

Wisdom 11: 2d6 ⇒ (6, 1) = 7

Reload Magus Arcana to reroll the 1.

Wisdom 11 w/ Magus Arcana Reroll: 6 + 1d6 ⇒ 6 + (5) = 11

Wow. Defeated!

End Turn: Reset Hand. Recharge Staff of Minor Healing to recharge a random discarded card - Blessing of Iomedae. Discard Symbol of Pain

Recovery: N/a

[u]Summary[/u]:
Move: Swamp
Acquired: N/a
Banished: Siege Deck Card 1: Henchman Proxy A1 aka Danse Macabre
Examined: N/a
Random Card(s): N/a
Displayed: N/a
Other Player(s) Resources Used: Used Siwar's Blessing of Qi Zhong
Actions needed by other Player(s): N/a

Talitha wrote:

Hand: Volcanic Storm, Arcana Theft, Staff of Heaven and Earth, Fire Gecko, Blessing of Abraxas, Magus Arcana,

Displayed:
Deck: 10 Discard: 0 Buried: 4
Current Location: Swamp
Hero Points: 3
Paizo Reroll: Not Used
NOTES:
Available Support: Blessings (Any available)
Other: Hi I'm Talitha. Please bot me if I need to Guard my location.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Gallivance, Blessing of the Lord in Iron, Cure, Blessing of Asmodeus, Belt of Teeth, Staff of Dark Flame, Blessing of the Seventh Veil, Cleric of Nethys, Anubis Staff, Strength
Recharged:
Discard Pile:
Buried Pile: Blessing of Angradd, Blessing of Qi Zhong, Anathemic Volume, Blessing of Maat,

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☐ +3
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1
Wisdom d6 ☐ +1 ☐ +2 ☐ +3
Charisma d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Arcane: Charisma +2
Diplomacy: Charisma +2

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Weapon Arcane Staff
POWERS:
When you would discard a spell for a power on a Staff boon, you may discard or bury (☐ or recharge) a blessing (☑ or any boon) instead.
On any check, when you would discard a blessing, you may bury it instead (☑ then draw a card).
You may recharge a buried blessing to (☐ succeed at your check to recharge a spell or to) reroll (☑ or reroll 1 die) on any of your checks.
☐ When you would recharge (☐ or discard) a spell, you may reveal a card that has the Staff trait to instead put the spell on top of your deck.
☐ If any die rolled on your check is a 1, count it as a 3 (☐ or reroll any of those dice).
☐ When you discard 1 or more cards as damage, you may recharge a buried blessing.
When you encounter a monster, you may recharge 2 random cards to evade it, then move to a random other location (A Night at Bloodthorne Manor Reward)
At the start of each scenario, after drawing starting hands, that character may discard a new Harrow blessing. (Tyrant of the Harrow Reward)


STR d8 +2 (melee+2) | DEX d6 | CON d6 | INT d6 | WIS d6 | CHA d10+1 (arcane+2; diplomacy +2) Deck Handler

Turn Order: Kess, Radovan, Siwar, Talitha
Out of Turn Updates: N/a

Turn: Turn 4 - The Mountain Man

The Mountain Man:
The Mountain Man
CotCT
Blessing 1
Traits:
Harrow
Suit: Shields
Veteran
When this is the hour: On your Strength or Constitution check, you may recharge a card to reroll.
To Acquire:
Constitution
Fortitude 4+#
On a Strength or Constitution check, after the roll, discard to add 3.
Discard to explore.

Hour Power: On your Strength or Constitution check, you may recharge a card to reroll.

SOT: N/a

Move: Move to Sanctum

Explore: Siege Deck Card 6: Henchman Proxy A1

Danse Macabre:
Danse Macabre
CotCT
Story Bane 5
Type: Barrier
Traits:
Skirmish
Undead
To Defeat:
Combat 28
OR Dexterity
Acrobatics
Wisdom 11
Immune to Cold, Mental, and Poison.
Resistant to Attack.
Before acting, each character draws a random card from the hand of the character to the left, then either summons and encounters the story bane Wraith or buries a random card.
If undefeated, suffer the scourges Drained and Exhausted.

Give Poisoned Bullets to Siwar then bury a random card - Blessing of Maat. Will wait for everyone to process.

Everyone hands a random card to the person to their left (the person before them in turn order). Then either summons a Wraith or buries a random card.


STR d8 +2 (melee+2) | DEX d6 | CON d6 | INT d6 | WIS d6 | CHA d10+1 (arcane+2; diplomacy +2) Deck Handler

Bit of recon. Bury Blessing of Qi Zhong for Kess. Then receive Poisoned Bullets from Kess. Then bury Anathemic Volume.


STR d8 +2 (melee+2) | DEX d6 | CON d6 | INT d6 | WIS d6 | CHA d10+1 (arcane+2; diplomacy +2) Deck Handler

Talitha passes Dehydrating Touch to Siwar then buries a random card - Blessing of Qi Zhong. She now has no weapon or spells in hand!


STR d8 +2 (melee+2) | DEX d6 | CON d6 | INT d6 | WIS d6 | CHA d10+1 (arcane+2; diplomacy +2) Deck Handler

Talitha will bury a random card - Blessing of Angradd


STR d8 +2 (melee+2) | DEX d6 | CON d6 | INT d6 | WIS d6 | CHA d10+1 (arcane+2; diplomacy +2) Deck Handler

Random Card: 1d7 ⇒ 2

Give Ghost Whip to Siwar.

Talitha dances wildly and drops a whip in front of Siwar.


STR d8 +2 (melee+2) | DEX d6 | CON d6 | INT d6 | WIS d6 | CHA d10+1 (arcane+2; diplomacy +2) Deck Handler

Talitha will start at the Swamp.

Talitha wrote:

Hand: Dehydrating Touch, Ghost Whip, Anathemic Volume, Blessing of Qi Zhong, Blessing of Maat, Blessing of Angradd, Magus Arcana,

Displayed:
Deck: 14 Discard: 0 Buried: 0
Hero Points: 3
Paizo Reroll: Not Used
NOTES:
Available Support: Blessings (Any available)
Other: Hi I'm Talitha. Please bot me if I need to Guard my location.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Cure, Arcana Theft, Blessing of the Seventh Veil, Cleric of Nethys, Staff of Heaven and Earth, Anubis Staff, Gallivance, Volcanic Storm, Belt of Teeth, Blessing of Abraxas, Staff of Dark Flame, Blessing of the Lord in Iron, Strength, Blessing of Asmodeus
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☐ +3
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1
Wisdom d6 ☐ +1 ☐ +2 ☐ +3
Charisma d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Arcane: Charisma +2
Diplomacy: Charisma +2

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Weapon Arcane Staff
POWERS:
When you would discard a spell for a power on a Staff boon, you may discard or bury (☐ or recharge) a blessing (☐ or any boon) instead.
On any check, when you would discard a blessing, you may bury it instead (☑ then draw a card).
You may recharge a buried blessing to (☐ succeed at your check to recharge a spell or to) reroll (☑ or reroll 1 die) on any of your checks.
☐ When you would recharge (☐ or discard) a spell, you may reveal a card that has the Staff trait to instead put the spell on top of your deck.
☐ If any die rolled on your check is a 1, count it as a 3 (☐ or reroll any of those dice).
☐ When you discard 1 or more cards as damage, you may recharge a buried blessing.
When you encounter a monster, you may recharge 2 random cards to evade it, then move to a random other location (A Night at Bloodthorne Manor Reward)
At the start of each scenario, after drawing starting hands, that character may discard a new Harrow blessing. (Tyrant of the Harrow Reward)


STR d8 +2 (melee+2) | DEX d6 | CON d6 | INT d6 | WIS d6 | CHA d10+1 (arcane+2; diplomacy +2) Deck Handler

Talitha is all about rerolls and has several different ways to do so. She is a blast to play. She buries blessings after using them, then can recharge them to reroll dice. Don't hesitate to use any of her blessings! They are there for anyone to use.

Also, has a Discord been set up yet?


STR d8 +2 (melee+2) | DEX d6 | CON d6 | INT d6 | WIS d6 | CHA d10+1 (arcane+2; diplomacy +2) Deck Handler

Hey, I'll join too as Talitha.


STR d8 +2 (melee+2) | DEX d6 | CON d6 | INT d6 | WIS d6 | CHA d10+1 (arcane+2; diplomacy +2) Deck Handler

Boon?: 1d20 ⇒ 17

Will spend a Hero Point on a Power Feat: When you would discard a spell for a power on a Staff boon, you may discard or bury (☐ or recharge) a blessing (☑ or any boon) instead.

Upgrade:

Spell 4: 1d1000 ⇒ 399 Summon Hellhounds

Weapon 4: 1d1000 ⇒ 429 Staff of Toxins

Will apply Adventure Reward (discard new Harrow) to Talitha

Will apply Additional Adventure Reward to Thargrap (215382-1010)


STR d8 +2 (melee+2) | DEX d6 | CON d6 | INT d6 | WIS d6 | CHA d10+1 (arcane+2; diplomacy +2) Deck Handler

Turn Order: Seoni/TColMaster, Radovan/Abraham Z, Talitha/MauveAvengr, Hakon/Bigguyinblack
Out of Turn Updates: Must do BYA check on Hakon's turn due to Cytillipede

Wisdom 7: 1d6 ⇒ 6

Due to Harrow, recharge Staff of Dark Flames

Discard Bury Blessing of Angraad on Hakon's turn. Draw Arcana Theft. Discard Bury Blessing of the Seventh Veil on Seoni's turn. Draw Cleric of Nethys.

Turn: Turn 17 - The Cricket

The Cricket:
The Cricket
CotCT
Blessing 1
Traits:
Harrow
Suit: Keys
Veteran
When this is the hour: When a character moves on their turn, each other local character may move with them.
To Acquire:
Dexterity
Ranged 4+#
On any check, discard to bless.
On another character's Dexterity check, recharge to bless.
Discard to move then explore. You may not use this power during an encounter.

Hour Power: When a character moves on their turn, each other local character may move with them.

Harrow Power: When you do not move during your move step or when you fail a check to defeat a barrier, either discard the top card of your deck or bury a card from your discards.

SOT: N/a

Move: Move to Waxworks Anyone else can move with Talitha

Explore: Firepelt Cougar

Firepelt Cougar:
Firepelt Cougar
CotCT
Ally 4
Traits:
Animal
To Acquire:
Wisdom
Survival 12
On a local combat check, reload to add 1d6.
Discard to explore; if you have not attempted a combat check this turn, you may succeed at a Survival 9 check to recharge instead.

Wisdom 12: 1d6 ⇒ 4

Discard hand as damage.

End Turn: Reset hand. Bury the discarded Magus Arcana due to Withering

EOT Fire Damage, Talitha: 1d4 - 2 ⇒ (2) - 2 = 0
EOT Fire Damage, Radovan: 1d4 - 2 ⇒ (3) - 2 = 1

Radovan takes 1 Fire damage.

Recovery: N/a

[u]Summary[/u]:
Movement: Laboratory -> Waxwork
Acquired: N/a
Banished: Waxwork Card 1: Firepelt Cougar
Examined: N/a
Random Card(s) Used: N/a
Displayed: None
Other Player(s) Resources Used: N/a
Actions needed by other Player(s): Radovan takes 1 Fire damage.

Talitha wrote:

Hand: Volcanic Storm, Cure, Anathemic Volume, Staff of Heaven and Earth, Blessing of Asmodeus, Blessing of Abraxas,

Displayed: Shoanti Barbarian Hide,
Deck: 8 Discard: 6 Buried: 12
Current Location: Waxworks
Hero Points: 3
Paizo Reroll: Not Used
NOTES:
Available Support: Blessings (Any available)
Other: Hi I'm Talitha. Please bot me if I need to Guard my location.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): The Inquisitor
Recharged: Irori's Mastery, Blessing of Qi Zhong, The Hidden Truth, The Trumpet, Pharasma's Knowing, Strength, Staff of Dark Flame,
Discard Pile: The Locksmith, Clairvoyance, Cleric of Nethys, Gallivance, Ghost Whip, Arcana Theft,
Buried Pile: Blessing of Iomedae, The Snakebite, Minor Harrowing, Dehydrating Touch, The Carnival, Belt of Teeth, Blessing of Maat, Thundering Earthbreaker, Anubis Staff, Blessing of Angradd, Blessing of the Seventh Veil, Magus Arcana,

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☐ +3
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1
Wisdom d6 ☐ +1 ☐ +2 ☐ +3
Charisma d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Arcane: Charisma +2
Diplomacy: Charisma +2

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Weapon Arcane Staff
POWERS:
When you would discard a spell for a power on a Staff boon, you may discard or bury (☐ or recharge) a blessing (☐ or any boon) instead.
On any check, when you would discard a blessing, you may bury it instead (☑ then draw a card).
You may recharge a buried blessing to (☐ succeed at your check to recharge a spell or to) reroll (☑ or reroll 1 die) on any of your checks.
☐ When you would recharge (☐ or discard) a spell, you may reveal a card that has the Staff trait to instead put the spell on top of your deck.
☐ If any die rolled on your check is a 1, count it as a 3 (☐ or reroll any of those dice).
☐ When you discard 1 or more cards as damage, you may recharge a buried blessing.
When you encounter a monster, you may recharge 2 random cards to evade it, then move to a random other location (A Night at Bloodthorne Manor Reward)


STR d8 +2 (melee+2) | DEX d6 | CON d6 | INT d6 | WIS d6 | CHA d10+1 (arcane+2; diplomacy +2) Deck Handler

Turn Order: Seoni/TColMaster, Radovan/Abraham Z, Talitha/MauveAvengr, Hakon/Bigguyinblack
Out of Turn Updates: N/a

Turn: Turn 13 - The Juggler

The Juggler:
The Juggler
CotCT
Blessing 1
Traits:
Harrow
Suit: Keys
Veteran
When this is the hour: On your check, you may discard a card to reroll a die showing 1.
To Acquire:
Dexterity
Acrobatics 4+#
On another character's check, freely discard to reroll a die.
Discard to explore.

Hour Power: On your check, you may discard a card to reroll a die showing 1.

Harrow Power: When you do not move during your move step or when you fail a check to defeat a barrier, either discard the top card of your deck or bury a card from your discards.

SOT: N/a

Move: Move to Waxworks #5

Explore: The Real Rabbit Prince

The Real Rabbit Prince:
The Real Rabbit Prince
CotCT
Blessing 1
Traits:
Harrow
Promo
Suit: Keys
Veteran
When this is the hour: At the start of your turn, draw this card.
To Acquire:
Dexterity
Melee 6+#
While this card is in your hand or when you play it, treat it as either an ally or a blessing.
On your combat check, discard into a random character's discards to bless.
Discard into a random character's discards to explore. This exploration, your checks are blessed.

Melee 6+4=10: 1d8 + 4 + 1d8 ⇒ (2) + 4 + (3) = 9 Recharge the buried Pharasma's Knowing to reroll both die.

Melee 10: 1d8 + 4 + 1d8 ⇒ (2) + 4 + (1) = 7 Discard Bury Blessing of Maat to add 3 to check. Draw Blessing of Iomedae.

Acquired a Keys Blessing. Discard into a random character's discard to explore.

Random Characer: 1d4 ⇒ 1 Seoni

Explore 2: Henchman Proxy A2

Wax Construct:
Wax Construct
Story Bane
Type:
Monster
Traits:
Construct
Veteran
To Defeat:
Combat 11+## OR
Craft
Disable 6+#
Immune to Mental and Poison. Vulnerable to Fire. Resistant to Bludgeoning and Piercing. After acting, either discard a card or bury a card from your discards. If undefeated, suffer the scourge Dazed.

Reveal Gallivance and bury Blessing of Iomedae to do Melee+1d6+1+Arcane. Banish Strength to recovery to add 3 to Strength checks for turn.

Combat 11+4+4=19: 1d8 + 4 + 1d6 + 1 + 1d10 + 4 + 3 ⇒ (3) + 4 + (3) + 1 + (9) + 4 + 3 = 27

Defeated. Now to close, summon and defeat Wax Construct.

Reveal Gallivance and bury Thundering Earthbreaker to do Melee+1d6+1+Arcane.

Combat 11+4+4=19: 1d8 + 4 + 1d6 + 1 + 1d10 + 4 + 3 ⇒ (4) + 4 + (2) + 1 + (6) + 4 + 3 = 24

Defeated. Move back to Laboratory.

End Turn: Reset hand. Bury the discarded Anubis Staff due to Withering

Recovery:

-Strength: Arcane 8: 1d10 + 4 ⇒ (6) + 4 = 10

[u]Summary[/u]:
Movement: Laboratory -> Waxwork #5 -> Laboratory
Acquired: Waxwork #5 Card 1: The Real Rabbit Prince
Banished: Waxwork #5 Card 2: Henchman Proxy A2/Wax Construct
Examined: N/a
Random Card(s) Used: N/a
Displayed: None
Other Player(s) Resources Used: N/a
Actions needed by other Player(s): Discarded The Real Rabbit Prince into Seoni's discard

Talitha wrote:

Hand: Gallivance, Staff of Dark Flame, Ghost Whip, Blessing of the Seventh Veil, Blessing of Angradd, Magus Arcana,

Displayed: Shoanti Barbarian Hide,
Deck: 15 Discard: 2 Buried: 9
Current Location: Laboratory
Hero Points: 3
Paizo Reroll: Not Used
NOTES:
Available Support: Blessings (Any available)
Other: Hi I'm Talitha. Please bot me if I need to Guard my location.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Abraxas, Volcanic Storm, Blessing of Asmodeus, Arcana Theft, Cure, Staff of Heaven and Earth, The Inquisitor, Cleric of Nethys, Anathemic Volume
Recharged: Irori's Mastery, Blessing of Qi Zhong, The Hidden Truth, The Trumpet, Pharasma's Knowing, Strength,
Discard Pile: The Locksmith, Clairvoyance,
Buried Pile: Blessing of Iomedae, The Snakebite, Minor Harrowing, Dehydrating Touch, The Carnival, Belt of Teeth, Blessing of Maat, Thundering Earthbreaker, Anubis Staff,

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☐ +3
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1
Wisdom d6 ☐ +1 ☐ +2 ☐ +3
Charisma d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Arcane: Charisma +2
Diplomacy: Charisma +2

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Weapon Arcane Staff
POWERS:
When you would discard a spell for a power on a Staff boon, you may discard or bury (☐ or recharge) a blessing (☐ or any boon) instead.
On any check, when you would discard a blessing, you may bury it instead (☑ then draw a card).
You may recharge a buried blessing to (☐ succeed at your check to recharge a spell or to) reroll (☑ or reroll 1 die) on any of your checks.
☐ When you would recharge (☐ or discard) a spell, you may reveal a card that has the Staff trait to instead put the spell on top of your deck.
☐ If any die rolled on your check is a 1, count it as a 3 (☐ or reroll any of those dice).
☐ When you discard 1 or more cards as damage, you may recharge a buried blessing.
When you encounter a monster, you may recharge 2 random cards to evade it, then move to a random other location (A Night at Bloodthorne Manor Reward)


STR d8 +2 (melee+2) | DEX d6 | CON d6 | INT d6 | WIS d6 | CHA d10+1 (arcane+2; diplomacy +2) Deck Handler

Talitha must summon and encounter Wax Construct.

Wax Construct:
Wax Construct
Story Bane
Type:
Monster
Traits:
Construct
Veteran
To Defeat:
Combat 11+## OR
Craft
Disable 6+#
Immune to Mental and Poison. Vulnerable to Fire. Resistant to Bludgeoning and Piercing. After acting, either discard a card or bury a card from your discards. If undefeated, suffer the scourge Dazed.

Reveal Gallivance and bury Belt of Teeth to do Melee+1d6+1+Arcane.

Difficulty Increase: 1d6 ⇒ 1

Combat 11+4+4+1=20: 1d8 + 4 + 1d6 + 1 + 1d10 + 1 ⇒ (8) + 4 + (2) + 1 + (7) + 1 = 23

Defeated.

Talitha wrote:

Hand: Gallivance, Thundering Earthbreaker, Strength, Blessing of Maat, Magus Arcana,

Displayed: Shoanti Barbarian Hide,
Deck: 18 Discard: 3 Buried: 6
Current Location: Waxwork #4
Hero Points: 3
Paizo Reroll: Not Used
NOTES:
Available Support: Blessings (Any available)
Other: Hi I'm Talitha. Please bot me if I need to Guard my location.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Volcanic Storm, Cleric of Nethys, The Inquisitor, Anathemic Volume, Ghost Whip, Staff of Heaven and Earth, Cure, Blessing of Angradd, Blessing of Asmodeus, Arcana Theft, Blessing of Iomedae, Blessing of the Seventh Veil, Blessing of Abraxas, Staff of Dark Flame
Recharged: Irori's Mastery, Blessing of Qi Zhong, The Hidden Truth, The Trumpet,
Discard Pile: The Locksmith, Anubis Staff, Clairvoyance,
Buried Pile: Pharasma's Knowing, The Snakebite, Minor Harrowing, Dehydrating Touch, The Carnival, Belt of Teeth,

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☐ +3
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1
Wisdom d6 ☐ +1 ☐ +2 ☐ +3
Charisma d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Arcane: Charisma +2
Diplomacy: Charisma +2

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Weapon Arcane Staff
POWERS:
When you would discard a spell for a power on a Staff boon, you may discard or bury (☐ or recharge) a blessing (☐ or any boon) instead.
On any check, when you would discard a blessing, you may bury it instead (☑ then draw a card).
You may recharge a buried blessing to (☐ succeed at your check to recharge a spell or to) reroll (☑ or reroll 1 die) on any of your checks.
☐ When you would recharge (☐ or discard) a spell, you may reveal a card that has the Staff trait to instead put the spell on top of your deck.
☐ If any die rolled on your check is a 1, count it as a 3 (☐ or reroll any of those dice).
☐ When you discard 1 or more cards as damage, you may recharge a buried blessing.
When you encounter a monster, you may recharge 2 random cards to evade it, then move to a random other location (A Night at Bloodthorne Manor Reward)


STR d8 +2 (melee+2) | DEX d6 | CON d6 | INT d6 | WIS d6 | CHA d10+1 (arcane+2; diplomacy +2) Deck Handler

Turn Order: Seoni/TColMaster, Radovan/Abraham Z, Talitha/MauveAvengr, Hakon/Bigguyinblack
Out of Turn Updates: Hakon hands Talitha Pharasma's Knowing. Hakon heals Talitha for 5. Heal Ghost Whip, The Inquisitor, and Staff of Dark Flame. Seoni hands Talitha Irori's Mastery. Draw Thundering Earthbreaker from Scenario. Move to Waxworks #5. Radovan gives Talitha The Locksmith.

Turn: Turn 9 - The Avalanche

The Avalanche:
The Avalanche
CotCT
Blessing 1
Traits:
Harrow
Suit: Keys
Veteran
When this is the hour: When you suffer damage on your turn, each other local character suffers 1 damage of the same type.
To Acquire:
Dexterity
Survival 4+#
On your combat check, discard to bless twice.
Discard to explore. This exploration, the first time you would encounter a boon, banish it instead and explore again.

Hour Power: When you suffer damage on your turn, each other local character suffers 1 damage of the same type.

Harrow Power: When you do not move during your move step or when you fail a check to defeat a barrier, either discard the top card of your deck or bury a card from your discards.

SOT: N/a

Move: Move to Waxworks #4

Explore: The Trumpet

The Trumpet:
The Trumpet
CotCT
Blessing 1
Traits:
Harrow
Suit: Shields
Veteran
When this is the hour: Ignore cards' before acting powers.
To Acquire:
Constitution
Divine 4+#
On a local check, bury to bless twice.
Discard to explore.

Recharge Irori's Mastery to bless.

Constitution 4+4=8: 2d6 ⇒ (6, 3) = 9

Acquired a Shield Harrow! Will discard bury (due to scenario power) Blessing of Qi Zhong to explore again.

Explore 2: Ghoul

Ghoul:
Ghoul
Core
Monster 1
Traits:
Ghoul
Undead
Veteran
To Defeat:
Combat 11+##
Immune to Mental and Poison.
If undefeated, either banish an ally or suffer the scourge Dazed.

Reveal Gallivance and bury The Carnival to do Melee+1d6+1+Arcane. Reload Belt of Teeth to 1d4 and Piercing trait

Combat 11+4+4=19: 1d8 + 4 + 1d6 + 1 + 1d10 + 4 + 1d4 ⇒ (7) + 4 + (4) + 1 + (8) + 4 + (4) = 32

Defeated. Will discard Pharasma's Knowing to explore again.

Explore 3: Clairvoyance

Clairvoyance:
Clairvoyance
Core
Spell 3
Traits:
Arcane
Magic
To Acquire:
Intelligence
Wisdom
Arcane
Divine 9
Banish to examine the top 3 cards of any location; return them in any order.
DURING RECOVERY
If proficient, discard this card; you may succeed at an Arcane or Divine 11 check to recharge it instead.

Arcane 9: 1d10 + 4 ⇒ (2) + 4 = 6 Recharge Blessing of Qi Zhong to reroll

Arcane 9 w/ reroll: 1d10 + 4 ⇒ (7) + 4 = 11

Acquired. Will banish to recovery to examine top three cards of any location. Will chose Talitha's location.

-Card 1: The Hidden Truth

The Hidden Truth:
The Hidden Truth
CotCT
Blessing 1
Traits:
Harrow
Suit: Books
Veteran
When this is the hour: The first time you examine cards this turn, heal 1d4-1 cards.
To Acquire:
Intelligence
Stealth 4+#
On your check, freely discard to use your Intelligence die instead of the normal die.
Recharge to examine the top card of your location, then you may discard a card to explore.

-Card 2: Raccoon

Raccoon:
Raccoon
Core
Ally 3
Traits:
Animal
To Acquire:
Wisdom
Survival 12
On a local Dexterity non-combat or Disable check, recharge to add 1d8.
Discard to explore. If you encounter a barrier, you may evade it and explore.

-Card 3: Symbol of Agony

Symbol of Agony:
Symbol of Agony
CotCT
Barrier 2
Traits:
Magic
Trap
To Defeat:
Intelligence
Wisdom
Arcane
Divine 9
If undefeated, each local character suffers the scourge Wounded, then recharge this barrier into its location.

Will not change order. Discard The Locksmith to explore again.

Explore 4: The Hidden Truth

Add 1d8 from Adventure power.

Intelligence 4+4=8: 1d6 + 1d8 ⇒ (6) + (1) = 7 Recharge the buried Blessing of Qi Zhong to reroll the d8.

Intelligence 8 w/ reroll: 6 + 1d8 ⇒ 6 + (4) = 10

Acquired a Book Harrow. Recharge and discard Anubis Staff to explore again.

Explore 5: Raccoon

Bury The Trumpet to bless twice.

Wisdom 12: 3d6 ⇒ (3, 2, 3) = 8 Recharge the buried The Trumpet to reroll

Wisdom 12: 3d6 ⇒ (6, 4, 6) = 16

Acquired! Discard to explore again.

Explore 6: Symbol of Agony

Arcane 9: 1d10 + 4 ⇒ (9) + 4 = 13

Defeated!

End Turn: Reset hand. Bury the discarded Pharasma's Knowing due to Withering.

Waxwork EOT Fire damage: 1d4 - 2 ⇒ (1) - 2 = -1

Recovery:

-Clairvoyance: Arcane 11: 1d10 + 4 ⇒ (5) + 4 = 9

[u]Summary[/u]:
Movement: Waxwork #5->Waxwork #4
Acquired: Waxwork #4 Cards 1,3,4,5: The Trumpet, Clairvoyance, The Hidden Truth, Raccoon
Banished: Waxwork #4 Cards 2, 6: Ghoul, Symbol of Agony
Examined: Storehouse Card 3: N/a
Random Card(s) Used: N/a
Displayed: None
Other Player(s) Resources Used: N/a
Actions needed by other Player(s): N/a

Talitha wrote:

Hand: Gallivance, Thundering Earthbreaker, Strength, Belt of Teeth, Blessing of Maat, Magus Arcana,

Displayed: Shoanti Barbarian Hide,
Deck: 18 Discard: 3 Buried: 5
Current Location: Waxwork #4
Hero Points: 3
Paizo Reroll: Not Used
NOTES:
Available Support: Blessings (Any available)
Other: Hi I'm Talitha. Please bot me if I need to Guard my location.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Angradd, The Inquisitor, Ghost Whip, Blessing of Iomedae, Arcana Theft, Blessing of the Seventh Veil, Volcanic Storm, Cleric of Nethys, Anathemic Volume, Blessing of Abraxas, Staff of Heaven and Earth, Staff of Dark Flame, Cure, Blessing of Asmodeus
Recharged: Irori's Mastery, Blessing of Qi Zhong, The Hidden Truth, The Trumpet,
Discard Pile: The Locksmith, Anubis Staff, Clairvoyance,
Buried Pile: Pharasma's Knowing, The Snakebite, Minor Harrowing, Dehydrating Touch, The Carnival,

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☐ +3
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1
Wisdom d6 ☐ +1 ☐ +2 ☐ +3
Charisma d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Arcane: Charisma +2
Diplomacy: Charisma +2

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Weapon Arcane Staff
POWERS:
When you would discard a spell for a power on a Staff boon, you may discard or bury (☐ or recharge) a blessing (☐ or any boon) instead.
On any check, when you would discard a blessing, you may bury it instead (☑ then draw a card).
You may recharge a buried blessing to (☐ succeed at your check to recharge a spell or to) reroll (☑ or reroll 1 die) on any of your checks.
☐ When you would recharge (☐ or discard) a spell, you may reveal a card that has the Staff trait to instead put the spell on top of your deck.
☐ If any die rolled on your check is a 1, count it as a 3 (☐ or reroll any of those dice).
☐ When you discard 1 or more cards as damage, you may recharge a buried blessing.
When you encounter a monster, you may recharge 2 random cards to evade it, then move to a random other location (A Night at Bloodthorne Manor Reward)


STR d8 +2 (melee+2) | DEX d6 | CON d6 | INT d6 | WIS d6 | CHA d10+1 (arcane+2; diplomacy +2) Deck Handler

Turn Order: Seoni/TColMaster, Radovan/Abraham Z, Talitha/MauveAvengr, Hakon/Bigguyinblack
Out of Turn Updates: Hakon hands Talitha The Carnival. Move to Storehouse with Hakon. Bury Blessing of Angradd for Radovan, draw Staff of Dark Flame.

Turn: Turn 5 - The Vision

The Vision:
The Vision
CotCT
Blessing 1
Traits:
Harrow
Suit: Books
Veteran
When this is the hour: At the start of your turn, examine the top card of your location; if it is a Magic card, encounter it.
To Acquire:
Intelligence
Arcane 4+#
On any check, discard to bless and choose a number. After the roll, if the value of any die matches your choice, add 3.
Discard to examine the top card of up to 2 locations, then you may explore.

Hour Power: At the start of your turn, examine the top card of your location; if it is a Magic card, encounter it.

Harrow Power: When a bane has both a combat check to defeat and a non-combat check to defeat, the difficulty of the combat check to defeat is increased by 1d6.

SOT: Examine top card of location. Examine Zombie

Zombie:
Zombie
Core
Monster 0
Traits:
Undead
Zombie
Veteran
To Defeat:
Combat 9+##
Immune to Mental and Poison.
If undefeated, a random character summons and encounters this monster.

Move: Move to Waxworks: 1d4 + 2 ⇒ (4) + 2 = 6 Waxworks #6

Explore: Fangs of Diomazul

Fangs of Diomazul:
Fangs of Diomazul
CotCT
Barrier 3
Traits:
Construct
Trap
To Defeat:
Dexterity
Acrobatics
Disable
Stealth 11
If undefeated, display this barrier at your location. While displayed, at this location:
* When you explore, suffer 1d4 Combat damage.
* For your first exploration of your turn, you may encounter this barrier.
* When this location is closed, banish this barrier.

Discard Bury The Carnival to bless check. Draw Ghost Whip.

Dexterity 11: 2d6 ⇒ (3, 2) = 5 Recharge the buried The Carnival to reroll.

Dexterity 11: 2d6 ⇒ (6, 5) = 11

Defeated. Discard Bury (scenario power) Blessing of Abraxas to explore again.

Explore 2: The Inquisitor

The Inquisitor:
The Inquisitor
CotCT
Blessing 1
Traits:
Harrow
Suit: Books
Veteran
When this is the hour: You may not use powers to reroll dice.
To Acquire:
Intelligence
Diplomacy 4+#
On any check, discard to bless and ignore immunities and resistances.
Discard to explore. This exploration, you may ignore immunities and resistances.

Add 1d8 from Adventure power.

Diplomacy 4+4=8: 1d10 + 4 + 1d8 ⇒ (3) + 4 + (7) = 14

Acquired a Book Harrow. Discard to explore again. Ignore immunities and resistances.

Explore 3: Minor Harrowing

Minor Harrowing:
Minor Harrowing
CotCT
Spell 1
Traits:
Arcane
Divine
Harrow
Magic
To Acquire:
Intelligence
Arcane 7
OR Wisdom
Divine 8
Freely display at a location. While displayed:
* On local checks that have a trait matching the adventure's harrow suit, add 1; if the hour has a Suit trait matching the adventure's harrow suit, add 1d4 instead.
* When this location is closed, banish.
DURING RECOVERY
If proficient, discard this card; you may succeed at an Arcane 9 or Divine 10 check to recharge it instead.

Arcane 7: 1d10 + 4 ⇒ (6) + 4 = 10

Acquired. Discard Cleric of Nethys to examine top two cards, rearrange, then explore.

-Card 1: The Snakebite

The Snakebite:
The Snakebite
CotCT
Blessing 1
Traits:
Harrow
Suit: Books
Veteran
When this is the hour: On your combat check, you may add the Poison trait; if you do not, suffer the scourge Poisoned.
To Acquire:
Intelligence
Craft 4+#
On any combat check that does not use Dexterity or Strength, recharge to bless; if it invokes Poison, bless twice instead.
Discard to explore. This exploration, on your combat checks, you may add 1d4 and the Poison trait.

-Card 2: Henchman Proxy A3

Wax Construct:
Wax Construct
Story Bane
Type:
Monster
Traits:
Construct
Veteran
To Defeat:
Combat 11+## OR
Craft
Disable 6+#
Immune to Mental and Poison. Vulnerable to Fire. Resistant to Bludgeoning and Piercing. After acting, either discard a card or bury a card from your discards. If undefeated, suffer the scourge Dazed.

Will encounter The Snakebite. Scenario power adds 1d8

Intelligence 4+4=8: 1d6 + 1d8 ⇒ (4) + (3) = 7 Recharge Blessing of Angradd to reroll the d8

Intelligence 8: 4 + 1d8 ⇒ 4 + (6) = 10

Acquired a Book Harrow. Discard to explore again. Explore Wax Construct.

Difficulty increases due to Harrow of Books. For combat check, reveal and discard Staff of Dark Flame and Minor Harrowing to do Melee+1d6+1+1d6. Add Fire and Bludgeoning trait. Display Arcana Theft to add 2 die.

Difficulty Increase: 1d6 ⇒ 2

Combat 11+4+4+2=21: 3d8 + 4 + 1d6 + 1 + 1d6 + 4 - 4 ⇒ (6, 4, 2) + 4 + (4) + 1 + (2) + 4 - 4 = 23

Defeated. Bury the discarded The Snakebite. Now can attempt to close. Summon and defeat Wax Construct.

For combat, banish Ghost Whip to do Arcane+2d8

Difficulty Increase: 1d6 ⇒ 2

Combat 11+4+4+2=21: 1d10 + 4 + 2d8 ⇒ (4) + 4 + (4, 7) = 19 Recharge Blessing of Asmodeus to reroll the d10

Combat 21 w/ Paizo Reroll: 1d10 + 4 + 4 + 7 ⇒ (2) + 4 + 4 + 7 = 17 Reload Magus Arcana to reroll

Combat 21 w/ Magus Arcana reroll: 1d10 + 4 + 4 + 7 ⇒ (10) + 4 + 4 + 7 = 25

Defeated. Bury the discarded Minor Harrowing. Heal Cleric of Nethys. Move to Storehouse.

End Turn: Reset hand. Bury the discarded Dehydrating Touch due to Withering.

Recovery:

-Arcana Theft: Arcane 12: 1d10 + 4 ⇒ (9) + 4 = 13

-Ghost Whip: Arcane 10: 1d10 + 4 ⇒ (4) + 4 = 8

[u]Summary[/u]:
Movement: Storehouse->Waxwork #6
Acquired: Waxwork #6 Cards 2,3,4: The Inquisitor, Minor Harrowing, The Snakebite -> Two Book Harrows
Banished: Waxwork Card 1,5: Fangs of Diomazul, Henchman Proxy A3/Wax Construct
Examined: Storehouse Card 3: Zombie
Random Card(s) Used: N/a
Displayed: None
Other Player(s) Resources Used: N/a
Actions needed by other Player(s): N/a

Talitha wrote:

Hand: Gallivance, Belt of Teeth, Anubis Staff, Blessing of Qi Zhong, Blessing of Maat, The Carnival, Magus Arcana,

Displayed: Shoanti Barbarian Hide,
Deck: 12 Discard: 3 Buried: 3
Current Location: Storehouse
Hero Points: 3
Paizo Reroll: Not Used
NOTES:
Available Support: Blessings (Any available)
Other: Hi I'm Talitha. Please bot me if I need to Guard my location.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Iomedae, Cleric of Nethys, Cure, Volcanic Storm, Strength, Anathemic Volume, Blessing of Angradd, Staff of Heaven and Earth, Blessing of the Seventh Veil, Blessing of Asmodeus, Blessing of Abraxas
Recharged: Arcana Theft,
Discard Pile: Ghost Whip, The Inquisitor, Staff of Dark Flame,
Buried Pile: The Snakebite, Minor Harrowing, Dehydrating Touch,

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☐ +3
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1
Wisdom d6 ☐ +1 ☐ +2 ☐ +3
Charisma d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Arcane: Charisma +2
Diplomacy: Charisma +2

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Weapon Arcane Staff
POWERS:
When you would discard a spell for a power on a Staff boon, you may discard or bury (☐ or recharge) a blessing (☐ or any boon) instead.
On any check, when you would discard a blessing, you may bury it instead (☑ then draw a card).
You may recharge a buried blessing to (☐ succeed at your check to recharge a spell or to) reroll (☑ or reroll 1 die) on any of your checks.
☐ When you would recharge (☐ or discard) a spell, you may reveal a card that has the Staff trait to instead put the spell on top of your deck.
☐ If any die rolled on your check is a 1, count it as a 3 (☐ or reroll any of those dice).
☐ When you discard 1 or more cards as damage, you may recharge a buried blessing.
When you encounter a monster, you may recharge 2 random cards to evade it, then move to a random other location (A Night at Bloodthorne Manor Reward)


STR d8 +2 (melee+2) | DEX d6 | CON d6 | INT d6 | WIS d6 | CHA d10+1 (arcane+2; diplomacy +2) Deck Handler

Turn Order: Seoni/TColMaster, Radovan/Abraham Z, Talitha/MauveAvengr, Hakon/Bigguyinblack
Out of Turn Updates: Draw Shoanti Barbarian Hide

Turn: Turn 1 - The Courtesan

The Courtesan:
The Courtesan
CotCT
Blessing 1
Traits:
Harrow
Suit: Crowns
Veteran
When this is the hour: When you would encounter a non- story bane barrier, banish it instead, then summon and encounter a Task barrier.
To Acquire:
Charisma
Diplomacy 4+#
On your check, freely discard to use your Charisma die instead of the normal die.
Discard to explore. This exploration, on your checks, you may use your Charisma die instead of the normal die.

Hour Power: When you would encounter a non- story bane barrier, banish it instead, then summon and encounter a Task barrier.

Harrow Power: The difficulty of checks against summoned banes in increased by 4.

SOT: Display Shoanti Barbarian Hide

Move: Stay at Ruin

Explore: Seeking Longbow

Seeking Longbow:
Seeking Longbow
CotCT
Weapon 3
Traits:
2-Handed
Bow
Magic
Piercing
Ranged
To Acquire:
Dexterity
Ranged 13
For your combat check, reveal to use Dexterity or Ranged + 1d8+2; you may additionally discard to reroll.
If proficient, on another character's combat check, freely discard to add 1d8.
After playing this weapon, you may not play an Offhand boon this encounter.

Dexterity 13: 1d6 ⇒ 2

Not acquired. Discard Blessing of Asmodeus to explore again.

Explore 2: Roc

Roc:
Roc
CotCT
Monster 4
Traits:
Animal
To Defeat:
Combat 19
If undefeated, move to a random Wild location; if there are none, move to a random location. Then shuffle this monster into its location.

Banish Dehydrating Touch to recovery to do Arcana+2d6. Reload Belt of Teeth to add 1d4 and the Piercing trait.

Combat 19: 1d10 + 4 + 2d6 + 1d4 ⇒ (8) + 4 + (4, 5) + (2) = 23

Defeated.

End Turn: Reset hand. Bury Blessing of Asmodeus from Withering.

Recovery:

-Dehydrating Touch: Arcane 11: 1d10 + 4 ⇒ (2) + 4 = 6

[u]Summary[/u]:
Movement: Ruin
Acquired: N/a
Banished: Ruin Card 1&2: Seeking Longbow, Roc
Examined: Ravine Card 3: N/a
Random Card(s) Used: N/a
Displayed: None
Other Player(s) Resources Used: N/a
Actions needed by other Player(s): N/a

Talitha wrote:

Hand: Arcana Theft, Belt of Teeth, Cleric of Nethys, Blessing of Abraxas, Blessing of Angradd, Magus Arcana,

Displayed: Shoanti Barbarian Hide,
Deck: 13 Discard: 1 Buried: 1
Current Location: Ruin
Hero Points: 3
Paizo Reroll: Not Used
NOTES:
Available Support: Blessings (Any available)
Other: Hi I'm Talitha. Please bot me if I need to Guard my location.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Anubis Staff, Blessing of the Seventh Veil, Volcanic Storm, Blessing of Qi Zhong, Staff of Dark Flame, Anathemic Volume, Strength, Gallivance, Cure, Staff of Heaven and Earth, Ghost Whip, Blessing of Iomedae, Blessing of Maat
Recharged:
Discard Pile: Dehydrating Touch,
Buried Pile: Blessing of Asmodeus,

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☐ +3
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1
Wisdom d6 ☐ +1 ☐ +2 ☐ +3
Charisma d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Arcane: Charisma +2
Diplomacy: Charisma +2

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Weapon Arcane Staff
POWERS:
When you would discard a spell for a power on a Staff boon, you may discard or bury (☐ or recharge) a blessing (☐ or any boon) instead.
On any check, when you would discard a blessing, you may bury it instead (☑ then draw a card).
You may recharge a buried blessing to (☐ succeed at your check to recharge a spell or to) reroll (☑ or reroll 1 die) on any of your checks.
☐ When you would recharge (☐ or discard) a spell, you may reveal a card that has the Staff trait to instead put the spell on top of your deck.
☐ If any die rolled on your check is a 1, count it as a 3 (☐ or reroll any of those dice).
☐ When you discard 1 or more cards as damage, you may recharge a buried blessing.
When you encounter a monster, you may recharge 2 random cards to evade it, then move to a random other location (A Night at Bloodthorne Manor Reward)


STR d8 +2 (melee+2) | DEX d6 | CON d6 | INT d6 | WIS d6 | CHA d10+1 (arcane+2; diplomacy +2) Deck Handler

Talitha will start at the Ruin.

Upgrade Bit of Luck into Arcana Theft and Blessing of Pharasma into Blessing of Angradd

Talitha wrote:

Hand: Arcana Theft, Dehydrating Touch, Belt of Teeth, Cleric of Nethys, Blessing of Asmodeus, Blessing of Angradd, Magus Arcana,

Displayed:
Deck: 14 Discard: 0 Buried: 0
Current Location: Ruin
Hero Points: 3
Paizo Reroll: Not Used
NOTES:
Available Support: Blessings (Any available)
Other: Hi I'm Talitha. Please bot me if I need to Guard my location.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Anubis Staff, Ghost Whip, Strength, Anathemic Volume, Staff of Heaven and Earth, Blessing of Maat, Cure, Gallivance, Blessing of Iomedae, Blessing of Qi Zhong, Staff of Dark Flame, Blessing of Abraxas, Blessing of the Seventh Veil, Volcanic Storm
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☐ +3
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1
Wisdom d6 ☐ +1 ☐ +2 ☐ +3
Charisma d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Arcane: Charisma +2
Diplomacy: Charisma +2

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Weapon Arcane Staff
POWERS:
When you would discard a spell for a power on a Staff boon, you may discard or bury (☐ or recharge) a blessing (☐ or any boon) instead.
On any check, when you would discard a blessing, you may bury it instead (☑ then draw a card).
You may recharge a buried blessing to (☐ succeed at your check to recharge a spell or to) reroll (☑ or reroll 1 die) on any of your checks.
☐ When you would recharge (☐ or discard) a spell, you may reveal a card that has the Staff trait to instead put the spell on top of your deck.
☐ If any die rolled on your check is a 1, count it as a 3 (☐ or reroll any of those dice).
☐ When you discard 1 or more cards as damage, you may recharge a buried blessing.
When you encounter a monster, you may recharge 2 random cards to evade it, then move to a random other location (A Night at Bloodthorne Manor Reward)


STR d8 +2 (melee+2) | DEX d6 | CON d6 | INT d6 | WIS d6 | CHA d10+1 (arcane+2; diplomacy +2) Deck Handler

Boon!: 1d20 ⇒ 3


STR d8 +2 (melee+2) | DEX d6 | CON d6 | INT d6 | WIS d6 | CHA d10+1 (arcane+2; diplomacy +2) Deck Handler

1) Talitha will take a Card Feat: Spell and fill it with Cure

Hero Points: 3

Tier 4; XP: 2

2) Will take the loot if no one else wants it, but will let others choose first

3) Upgrade preferences:

Spell 4: 1d1000 ⇒ 172 Arcane Theft
Blessing 4: 1d1000 ⇒ 30 Blessing of Angradd
Spell 4: 1d1000 ⇒ 128 Summon Hellhounds


STR d8 +2 (melee+2) | DEX d6 | CON d6 | INT d6 | WIS d6 | CHA d10+1 (arcane+2; diplomacy +2) Deck Handler

Talitha must do Acrobatics, Fortitude, Perception, or Survival or discard top card of deck. Will bury Blessing of Abraxas to bless check. Draw Blessing of Maat

Acrobatics 4+4=8: 2d4 ⇒ (4, 4) = 8

Rabbit Spotted!


STR d8 +2 (melee+2) | DEX d6 | CON d6 | INT d6 | WIS d6 | CHA d10+1 (arcane+2; diplomacy +2) Deck Handler

Turn Order: Seoni/TColMaster, Radovan/Abraham Z, Talitha/MauveAvengr, Hakon/Bigguyinblack
Out of Turn Updates: Must do BYA from Radovan's turn.

Acrobatics 4: 1d4 ⇒ 1

Discard Ghost Whip from top of deck.

Turn: Turn 11 - The Uprising

The Uprising:
The Uprising
CotCT
Blessing 1
Traits:
Harrow
Suit: Hammers
Veteran
When this is the hour: Your non-combat check against a bane is blessed.
To Acquire:
Strength
Diplomacy 4+#
On any check, discard to bless; against a bane, all subsequent checks to defeat it during this encounter are also blessed.
Discard to explore.

Hour Power: Your non-combat check against a bane is blessed.

Harrow Power: On your combat check, if the result does not exceed the difficulty by at least 5, discard the top card of your deck.

SOT: N/a

Move: Move to Mountain Discard Bit of Luck as 1 Ranged Combat damage from Besieged.

Explore: Invisible Wall

Invisible Wall:
Invisible Wall
Core
Barrier 2
Traits:
Lock
Magic
Trigger
To Defeat:
ArcaneDivinePerception 9
When examined, succeed at a Dexterity or Disable 9 check to banish this barrier. If you fail, reload this barrier into its location and end your turn.
If defeated, you may explore.

Check is blessed from Hour Power

Arcane 9: 2d10 + 4 ⇒ (9, 4) + 4 = 17

End Turn: Reset hand.

[u]Summary[/u]:
Movement: The Tangled Brair->Mountain
Acquired: N/a
Banished: Mountain Card 1: Invisible Wall
Examined: Ravine Card 3: N/a
Random Card(s) Used: N/a
Displayed: None
Other Player(s) Resources Used: N/a
Actions needed by other Player(s): N/a

Talitha wrote:

Hand: Gallivance, Staff of Dark Flame, Belt of Teeth, Blessing of the Seventh Veil, Blessing of Abraxas, Magus Arcana,

Displayed:
Deck: 5 Discard: 10 Buried: 0
Current Location: Mountain
Hero Points: 3
Paizo Reroll: Not Used
NOTES:
Available Support: Blessings (Any available)
Other: Hi I'm Talitha. Please bot me if I need to Guard my location.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Maat
Recharged: Staff of Heaven and Earth, Blessing of Qi Zhong, Anathemic Volume, Blessing of Iomedae,
Discard Pile: Blessing of Asmodeus, Blessing of Pharasma, Volcanic Storm, Strength, Anubis Staff, Dehydrating Touch, Cleric of Nethys, Ghost Whip, Bit of Luck, Harrowstrike,
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☐ +3
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1
Wisdom d6 ☐ +1 ☐ +2 ☐ +3
Charisma d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Arcane: Charisma +2
Diplomacy: Charisma +2

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Weapon Arcane Staff
POWERS:
When you would discard a spell for a power on a Staff boon, you may discard or bury (☐ or recharge) a blessing (☐ or any boon) instead.
On any check, when you would discard a blessing, you may bury it instead (☑ then draw a card).
You may recharge a buried blessing to (☐ succeed at your check to recharge a spell or to) reroll (☑ or reroll 1 die) on any of your checks.
☐ When you would recharge (☐ or discard) a spell, you may reveal a card that has the Staff trait to instead put the spell on top of your deck.
☐ If any die rolled on your check is a 1, count it as a 3 (☐ or reroll any of those dice).
☐ When you discard 1 or more cards as damage, you may recharge a buried blessing.
When you encounter a monster, you may recharge 2 random cards to evade it, then move to a random other location (A Night at Bloodthorne Manor Reward)


STR d8 +2 (melee+2) | DEX d6 | CON d6 | INT d6 | WIS d6 | CHA d10+1 (arcane+2; diplomacy +2) Deck Handler

Talitha has to do Acrobatics, Fortitude, Perception, or Survival 4+# check or discard the top card of her deck. Twice. Second check will be blessed if no boons played.

Edit: Hakon's WYE doesn't go off since it is a Villain.

Seoni's Acrobatics 4+4=8: 2d4 ⇒ (4, 2) = 6 Recharge the buried Blessing of Iomedae to reroll the 2.
Seoni's Acrobatics 4+4=8 w/ Reroll: 1d4 + 4 ⇒ (4) + 4 = 8

Success! Don't have to discard top card of deck. Rabbit is spotted.

Discard Harrowstrike when Seoni closes the Ravine from Besieged. Move to Tangled Briar.

Talitha wrote:

Hand: Gallivance, Bit of Luck, Belt of Teeth, Blessing of Abraxas, Magus Arcana,

Displayed:
Deck: 8 Discard: 8 Buried: 0
Current Location: Ravine
Hero Points: 3
Paizo Reroll: Not Used
NOTES:
Available Support: Blessings (Any available)
Other: Hi I'm Talitha. Please bot me if I need to Guard my location.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of the Seventh Veil, Ghost Whip, Blessing of Maat, Staff of Dark Flame
Recharged: Staff of Heaven and Earth, Blessing of Qi Zhong, Anathemic Volume, Blessing of Iomedae,
Discard Pile: Blessing of Asmodeus, Blessing of Pharasma, Volcanic Storm, Strength, Anubis Staff, Dehydrating Touch, Cleric of Nethys, Harrowstrike,
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☐ +3
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1
Wisdom d6 ☐ +1 ☐ +2 ☐ +3
Charisma d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Arcane: Charisma +2
Diplomacy: Charisma +2

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Weapon Arcane Staff
POWERS:
When you would discard a spell for a power on a Staff boon, you may discard or bury (☐ or recharge) a blessing (☐ or any boon) instead.
On any check, when you would discard a blessing, you may bury it instead (☑ then draw a card).
You may recharge a buried blessing to (☐ succeed at your check to recharge a spell or to) reroll (☑ or reroll 1 die) on any of your checks.
☐ When you would recharge (☐ or discard) a spell, you may reveal a card that has the Staff trait to instead put the spell on top of your deck.
☐ If any die rolled on your check is a 1, count it as a 3 (☐ or reroll any of those dice).
☐ When you discard 1 or more cards as damage, you may recharge a buried blessing.
When you encounter a monster, you may recharge 2 random cards to evade it, then move to a random other location (A Night at Bloodthorne Manor Reward)


STR d8 +2 (melee+2) | DEX d6 | CON d6 | INT d6 | WIS d6 | CHA d10+1 (arcane+2; diplomacy +2) Deck Handler

Turn Order: Seoni/TColMaster, Radovan/Abraham Z, Talitha/MauveAvengr, Hakon/Bigguyinblack
Out of Turn Updates: Draw Divine Blaze. Assume Hakon plays Divine Fortune. Must do BYA from Radovan's turn. Recharge Anathemic Volume to bury Blessing of Iomedae from discard pile to bless check. Draw Bit of Luck

Acrobatics 4+4=8: 2d4 + 1d6 ⇒ (3, 1) + (3) = 7 Recharge Blessing of Iomedae to reroll the 1.

Acrobatics 8 w/ reroll: 3 + 1d4 + 3 ⇒ 3 + (2) + 3 = 8 Two successes!

Turn: Turn 7 - The Fiend

The Fiend:
The Fiend
CotCT
Blessing 1
Traits:
Harrow
Suit: Hammers
Veteran
When this is the hour: When you suffer a scourge on your turn, each local character suffers it.
To Acquire:
Strength
Melee 4+#
On any check, discard to bless; if a character banishes an ally, add 3d6 instead.
Discard to explore.

Hour Power: When you suffer a scourge on your turn, each local character suffers it.

Harrow Power: On your combat check, if the result does not exceed the difficulty by at least 5, discard the top card of your deck.

SOT: Give Hakon Divine Blaze

Move: N/a

Explore: Red Mantis Mask

Red Mantis Mask:
Red Mantis Mask
CotCT
Item 3
Traits:
Accessory
Deity: Achaekek
Magic
Red Mantis
To Acquire:
Constitution
Fortitude 8
On your Melee or Ranged combat check, reveal to add 1. If you have a role card or you reveal a blessing that has the Achaekek trait, add 2 instead.
On your check that invokes the Poison, Red Mantis, or Vermin trait, recharge to add 1d8.

Constitution 8: 1d6 + 1d6 ⇒ (2) + (5) = 7

Not acquired. Discard Cleric of Nethys to examine top two cards, put them back in any order, then explore.

-Card 1: Harrowstrike

Harrowstrike:
Harrowstrike
CotCT
Spell 1
Traits:
Arcane
Attack
Divine
Force
Harrow
Magic
To Acquire:
Intelligence
Arcane 7
OR Wisdom
Divine 8
Display. While displayed:
* For your combat checks, you may use Arcane or Divine + 1d6; if proficient, you may banish to add another 1d6.
* At the end of your turn, banish.
DURING RECOVERY
If proficient, discard this card; you may succeed at an Arcane 9 or Divine 10 check to recharge it instead.

-Card 2: Henchman Proxy A2

King of the Briar Patch:
King of the Briar Patch
Story Bane 1
Type:
Monster
Traits:
Storykin
Veteran
To Defeat:
Combat 10+## THEN
Combat 12+## OR
Perception Survival 4+#
Before acting, suffer 1d4-1 Combat damage. If the check to defeat is blessed, reroll 1 die that has the highest value. After acting, suffer 1d4-1 Combat damage

Will encounter Harrowstrike. A bit hesitant on encountering the King of the Briar Patch as it could likely handwipe me.

Arcane 7: 1d10 + 4 ⇒ (5) + 4 = 9

End Turn: Reset hand.

[u]Summary[/u]:
Movement: Ravine
Acquired: Ravine Card 2: Harrowstrike
Banished: Ravine Card 1: Red Mantis Mask
Examined: Ravine Card 3: King of the Briar Patch - Proxy A2
Random Card(s) Used: N/a
Displayed: None
Other Player(s) Resources Used: N/a
Actions needed by other Player(s): N/a

Talitha wrote:

Hand: Gallivance, Harrowstrike, Bit of Luck, Belt of Teeth, Blessing of Abraxas, Magus Arcana,

Displayed:
Deck: 7 Discard: 7 Buried: 1
Current Location: Ravine
Hero Points: 3
Paizo Reroll: Not Used
NOTES:
Available Support: Blessings (Any available)
Other: Hi I'm Talitha. Please bot me if I need to Guard my location.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of the Seventh Veil, Ghost Whip, Blessing of Maat, Staff of Dark Flame
Recharged: Staff of Heaven and Earth, Blessing of Qi Zhong, Anathemic Volume,
Discard Pile: Blessing of Asmodeus, Blessing of Pharasma, Volcanic Storm, Strength, Anubis Staff, Dehydrating Touch, Cleric of Nethys,
Buried Pile: Blessing of Iomedae,

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☐ +3
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1
Wisdom d6 ☐ +1 ☐ +2 ☐ +3
Charisma d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Arcane: Charisma +2
Diplomacy: Charisma +2

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Weapon Arcane Staff
POWERS:
When you would discard a spell for a power on a Staff boon, you may discard or bury (☐ or recharge) a blessing (☐ or any boon) instead.
On any check, when you would discard a blessing, you may bury it instead (☑ then draw a card).
You may recharge a buried blessing to (☐ succeed at your check to recharge a spell or to) reroll (☑ or reroll 1 die) on any of your checks.
☐ When you would recharge (☐ or discard) a spell, you may reveal a card that has the Staff trait to instead put the spell on top of your deck.
☐ If any die rolled on your check is a 1, count it as a 3 (☐ or reroll any of those dice).
☐ When you discard 1 or more cards as damage, you may recharge a buried blessing.
When you encounter a monster, you may recharge 2 random cards to evade it, then move to a random other location (A Night at Bloodthorne Manor Reward)


STR d8 +2 (melee+2) | DEX d6 | CON d6 | INT d6 | WIS d6 | CHA d10+1 (arcane+2; diplomacy +2) Deck Handler

AYA Combat damage: 1d4 - 1 ⇒ (4) - 1 = 3

Discard Volcanic Storm, Strength, Anubis Staff

Banish King of the Briar Patch. Now can attempt to close. Summon a random Barrier. Summon Labyrinth

Labyrinth:
Labyrinth
Core
Barrier 1
Traits:
Obstacle
Veteran
To Defeat:
Intelligence
Knowledge 6+#
OR Perception
Survival 8+#
Cannot be evaded.
If undefeated, shuffle a new barrier into each location and suffer the scourge Dazed.

Ask Seoni to recharge Asmodeus's Tyranny to bless check.

Intelligence 6+4=10: 2d6 ⇒ (3, 1) = 4 Use Hero Point to reroll

Intelligence 10: 2d6 ⇒ (5, 3) = 8 Reload Magus Arcana to reroll the 3.

Intelligence 10: 5 + 1d6 ⇒ 5 + (6) = 11

Defeated. Banish Entangled and move to Ravine. No cards in hand so no damage from Besieged. Everyone must move and take 1 Ranged combat damage from Besieged

End Turn: Reset hand.

Recovery:

-Dehydrating Touch: Arcane 13: 1d10 + 4 ⇒ (7) + 4 = 11

[u]Summary[/u]:
Acquired: None
Banished: Thickets Card 3&1: Evil Eye, King of the Briar Patch
Examined: None
Random Card(s) Used: Random Barrier 2: Labyrinth
Displayed: None
Other Player(s) Resources Used: Seoni's Asmodeus's Tyranny
Actions needed by other Player(s): Seoni and Hakon must make Acrobatics, Fortitude, Perception, or Survival 4+# or disacrd top card of deck. Everyone must move.

Talitha wrote:

Hand: Gallivance, Anathemic Volume, Belt of Teeth, Cleric of Nethys, Blessing of Abraxas, Magus Arcana,

Displayed:
Deck: 7 Discard: 7 Buried: 0
Current Location: Ravine
Hero Points: 3
Paizo Reroll: Not Used
NOTES:
Available Support: Blessings (Any available)
Other: Hi I'm Talitha. Please bot me if I need to Guard my location.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Maat, Bit of Luck, Blessing of the Seventh Veil, Staff of Dark Flame, Ghost Whip
Recharged: Staff of Heaven and Earth, Blessing of Qi Zhong,
Discard Pile: Blessing of Asmodeus, Blessing of Pharasma, Blessing of Iomedae, Volcanic Storm, Strength, Anubis Staff, Dehydrating Touch,
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☐ +3
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1
Wisdom d6 ☐ +1 ☐ +2 ☐ +3
Charisma d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Arcane: Charisma +2
Diplomacy: Charisma +2

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Weapon Arcane Staff
POWERS:
When you would discard a spell for a power on a Staff boon, you may discard or bury (☐ or recharge) a blessing (☐ or any boon) instead.
On any check, when you would discard a blessing, you may bury it instead (☑ then draw a card).
You may recharge a buried blessing to (☐ succeed at your check to recharge a spell or to) reroll (☑ or reroll 1 die) on any of your checks.
☐ When you would recharge (☐ or discard) a spell, you may reveal a card that has the Staff trait to instead put the spell on top of your deck.
☐ If any die rolled on your check is a 1, count it as a 3 (☐ or reroll any of those dice).
☐ When you discard 1 or more cards as damage, you may recharge a buried blessing.
When you encounter a monster, you may recharge 2 random cards to evade it, then move to a random other location (A Night at Bloodthorne Manor Reward)


STR d8 +2 (melee+2) | DEX d6 | CON d6 | INT d6 | WIS d6 | CHA d10+1 (arcane+2; diplomacy +2) Deck Handler

Turn Order: Seoni/TColMaster, Radovan/Abraham Z, Talitha/MauveAvengr, Hakon/Bigguyinblack
Out of Turn Updates: Do not discard Strength since Seoni didn't close.

Turn: Turn 3 - The Keep

The Keep:
The Keep
CotCT
Blessing 1
Traits:
Harrow
Suit: Hammers
Veteran
When this is the hour: When you would discard or bury an armor you play, you may recharge it instead.
To Acquire:
Strength
Fortitude 4+#
On any check, discard to bless.
On any check against a barrier or to close, discard to bless twice.
Bury to explore. This exploration, you cannot suffer damage or scourges.

Hour Power: When you would discard or bury an armor you play, you may recharge it instead.

Harrow Power: On your combat check, if the result does not exceed the difficulty by at least 5, discard the top card of your deck.

SOT: Dexterity 4+4=8: 1d6 ⇒ 1

Suffer Entangled

Move: N/a

Explore: Random Explore: 1d8 ⇒ 3 Reroll 2

Evil Eye:
Evil Eye
Core
Barrier 0
Traits:
Curse
Magic
Trigger
Veteran
To Defeat:
Arcane
Divine 6+#
OR Knowledge
Stealth 8+#
When examined, suffer the scourge Dazed then banish this barrier.
Cannot be evaded.
If undefeated, suffer the scourge Dazed then banish this barrier.

Bury Blessing of Qi Zhong to bless check. Draw Blessing of Asmodeus

Arcane 6+4=10: 2d10 + 4 ⇒ (5, 5) + 4 = 14

Defeated. Discard Blessing of Asmodeus to explore again.

Explore 2: Random Explore: 1d8 ⇒ 3 Reroll 3
Random Explore: 1d8 ⇒ 1

Henchman Proxy A7

King of the Briar Patch:
King of the Briar Patch
Story Bane 1
Type:
Monster
Traits:
Storykin
Veteran
To Defeat:
Combat 10+## THEN
Combat 12+## OR
Perception Survival 4+#
Before acting, suffer 1d4-1 Combat damage. If the check to defeat is blessed, reroll 1 die that has the highest value. After acting, suffer 1d4-1 Combat damage

All characters must succeed at an Acrobatics, Fortitude, Perception, or Survival 4+# check or discard the top card of their deck

BYA Acrobatics: 1d4 ⇒ 2

Discard Blessing of Pharasma.

Combat Damage: 1d4 - 1 ⇒ (1) - 1 = 0

Suffer no Combat damage. For first combat, banish Dehydrating Touch to Recovery to do Arcane+2d6

Combat 10+4+4=18: 1d10 + 4 + 2d6 ⇒ (3) + 4 + (5, 1) = 13 Recharge Blessing of Qi Zhong to reroll
Combat 18: 1d10 + 4 + 2d6 ⇒ (6) + 4 + (5, 5) = 20

Discard Blessing of Iomeade from top of deck since did not defeat by 5 or more.

Pausing to see if anyone can take second combat.


STR d8 +2 (melee+2) | DEX d6 | CON d6 | INT d6 | WIS d6 | CHA d10+1 (arcane+2; diplomacy +2) Deck Handler

Due to the Harrow of Stars, Talitha will recharge Staff of Heaven and Earth


STR d8 +2 (melee+2) | DEX d6 | CON d6 | INT d6 | WIS d6 | CHA d10+1 (arcane+2; diplomacy +2) Deck Handler

Talitha will start at the Thicket with everyone.

Talitha wrote:

Hand: Volcanic Storm, Dehydrating Touch, Strength, Staff of Heaven and Earth, Anubis Staff, Blessing of Qi Zhong, Magus Arcana,

Displayed:
Deck: 13 Discard: 0 Buried: 0
Current Location: Thicket
Hero Points: 4
Paizo Reroll: Not Used
NOTES:
Available Support: Blessings (Any available)
Other: Hi I'm Talitha. Please bot me if I need to Guard my location.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Iomedae, Blessing of Asmodeus, Blessing of Pharasma, Anathemic Volume, Bit of Luck, Ghost Whip, Blessing of the Seventh Veil, Belt of Teeth, Staff of Dark Flame, Cleric of Nethys, Blessing of Maat, Blessing of Abraxas, Gallivance
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☐ +3
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1
Wisdom d6 ☐ +1 ☐ +2 ☐ +3
Charisma d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Arcane: Charisma +2
Diplomacy: Charisma +2

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Weapon Arcane Staff
POWERS:
When you would discard a spell for a power on a Staff boon, you may discard or bury (☐ or recharge) a blessing (☐ or any boon) instead.
On any check, when you would discard a blessing, you may bury it instead (☑ then draw a card).
You may recharge a buried blessing to (☐ succeed at your check to recharge a spell or to) reroll (☑ or reroll 1 die) on any of your checks.
☐ When you would recharge (☐ or discard) a spell, you may reveal a card that has the Staff trait to instead put the spell on top of your deck.
☐ If any die rolled on your check is a 1, count it as a 3 (☐ or reroll any of those dice).
☐ When you discard 1 or more cards as damage, you may recharge a buried blessing.
When you encounter a monster, you may recharge 2 random cards to evade it, then move to a random other location (A Night at Bloodthorne Manor Reward)

Seoni encountered a King of the Briar Patch henchman. Must do a BYA check.

BYA Perception 4+4=8: 1d4 ⇒ 4

No success. Seoni closes location. Discard Strength for 1 Ranged Combat damage from Besieged. Move to Ravine

Talitha wrote:

Hand: Volcanic Storm, Dehydrating Touch, Staff of Heaven and Earth, Anubis Staff, Blessing of Qi Zhong, Magus Arcana,

Displayed:
Deck: 13 Discard: 1 Buried: 0
Current Location: Ravine
Hero Points: 4
Paizo Reroll: Not Used
NOTES:
Available Support: Blessings (Any available)
Other: Hi I'm Talitha. Please bot me if I need to Guard my location.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Cleric of Nethys, Gallivance, Blessing of Maat, Anathemic Volume, Ghost Whip, Bit of Luck, Blessing of Asmodeus, Belt of Teeth, Staff of Dark Flame, Blessing of the Seventh Veil, Blessing of Pharasma, Blessing of Iomedae, Blessing of Abraxas
Recharged:
Discard Pile: Strength,
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☐ +3
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1
Wisdom d6 ☐ +1 ☐ +2 ☐ +3
Charisma d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Arcane: Charisma +2
Diplomacy: Charisma +2

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Weapon Arcane Staff
POWERS:
When you would discard a spell for a power on a Staff boon, you may discard or bury (☐ or recharge) a blessing (☐ or any boon) instead.
On any check, when you would discard a blessing, you may bury it instead (☑ then draw a card).
You may recharge a buried blessing to (☐ succeed at your check to recharge a spell or to) reroll (☑ or reroll 1 die) on any of your checks.
☐ When you would recharge (☐ or discard) a spell, you may reveal a card that has the Staff trait to instead put the spell on top of your deck.
☐ If any die rolled on your check is a 1, count it as a 3 (☐ or reroll any of those dice).
☐ When you discard 1 or more cards as damage, you may recharge a buried blessing.
When you encounter a monster, you may recharge 2 random cards to evade it, then move to a random other location (A Night at Bloodthorne Manor Reward)


STR d8 +2 (melee+2) | DEX d6 | CON d6 | INT d6 | WIS d6 | CHA d10+1 (arcane+2; diplomacy +2) Deck Handler

Talitha will take a Blessing 4 upgrade.

Replacing Blessing of Pharasma with Blessing of the Lord in Iron


STR d8 +2 (melee+2) | DEX d6 | CON d6 | INT d6 | WIS d6 | CHA d10+1 (arcane+2; diplomacy +2) Deck Handler

Turn Order: Talitha/MauveAvengr, Hakon/Bigguyinblack,Seoni/TColMaster, Radovan/Abraham Z
Out of Turn Updates: N/a

Turn: Turn 5 - The Fiend

The Fiend:
The FiendCotCT
Blessing 1
Traits:
Harrow
Suit: Hammers
Veteran
When this is the hour: When you suffer a scourge on your turn, each local character suffers it.
To Acquire:
Strength
Melee 4+#
On any check, discard to bless; if a character banishes an ally, add 3d6 instead.
Discard to explore.

Hour Power: When you suffer a scourge on your turn, each local character suffers it.

Harrow Power: On your combat check, if the result does not exceed the difficulty by at least 5, discard the top card of your deck.

SOT: N/a

Move: N/a

Explore: Korvosan House Drake

Korvosan House Drake:
Korvosan House Drake
CotCT
Ally 2
Traits:
Dragon
To Acquire:
Wisdom
Arcane
Survival 9
On a local combat check, recharge to add 1d6 and the Mental trait.
Discard to explore. This exploration, when you encounter a barrier, you may evade it and explore again.

Arcane 9: 1d10 + 4 ⇒ (1) + 4 = 5

Not acquired. Bury Anathemic Volume to play the discarded The Peacock (burying it). Will draw Blessing of the Seventh Veil.

Explore 2: Imprisonment

Imprisonment:
Imprisonment
Core
Barrier 2
Traits:
Lock
Obstacle
To Defeat:
Dexterity
Diplomacy
Disable
Stealth 9
If undefeated, suffer the scourges Dazed and Entangled, then reload this barrier into its location and summon and encounter a monster.
If defeated, remove your scourges Dazed and Entangled, then summon and encounter an ally.

Diplomacy 9: 1d10 + 4 ⇒ (9) + 4 = 13

Defeated. Summon and encoutner an Ally. Summon Harrowed Society Student

Harrowed Society Student:
Harrowed Society Student
CotCT
Ally 0
Traits:
Arcanist
Human
Harrow
To Acquire:
Charisma
Diplomacy 6
On a local Perception check or a local check to acquire a Book or Mental boon, recharge to add 1d6.
Discard to explore.

Diplomacy 6: 1d10 + 4 ⇒ (3) + 4 = 7

Acquired. Discard to explore again.

Explore 3: Noble

Noble:
Noble
Core
Ally 2
Traits:
Aristocrat
Human
To Acquire:
Charisma
Diplomacy 9
On a local Charisma or Diplomacy check, or on any check to acquire, recharge to add 1d6.
Discard to explore. This exploration, on your checks to acquire and your Diplomacy checks, add 1d4.

Diplomacy 9: 1d10 + 4 ⇒ (2) + 4 = 6 Recharge the buried The Peacock to reroll
Diplomacy 9 w/ reroll: 1d10 + 4 ⇒ (5) + 4 = 9

Acquired. Discard to explore again.

Explore 4: Henchman Proxy A3

Wax Construct:
Wax Construct
Story Bane
Type:
Monster
Traits:
Construct
Veteran
To Defeat:
Combat 11+## OR
Craft
Disable 6+#
Immune to Mental and Poison. Vulnerable to Fire. Resistant to Bludgeoning and Piercing. After acting, either discard a card or bury a card from your discards. If undefeated, suffer the scourge Dazed.

Will reveal Gallivance and bury Blessing of the Seventh Veil to do Melee+1d6+1+Arcane.

Combat 11+4+4=19: 1d8 + 4 + 1d6 + 1 + 1d10 + 4 ⇒ (3) + 4 + (5) + 1 + (1) + 4 = 18 Recharge Blessing of the Seventh Veil to reroll the 1d10

Combat 19: 3 + 4 + 5 + 1 + 1d10 + 4 ⇒ 3 + 4 + 5 + 1 + (2) + 4 = 19

Defeated but not by more than 5. Discard top card of deck - Blessing of Qi Zhong. Bury the discarded Harrowed Society Student. Can now attempt to close.

Diplomacy 5+4=9: 1d10 + 4 ⇒ (6) + 4 = 10

Office is closed. Move to Pits. Hakon and Radovan must move.

End Turn: Reset Hand. Bury the discarded Noble due to Withering. Then after resetting, shuffle Blessing of Asmodeus back into deck due to Confusing.[/oc]

[u]Summary[/u]:
Move: Office->Pits
Acquired: [ooc]Office Card 4: Noble; Random Ally 1: Harrowed Society Student
Banished: Office Card 2,3,& 5: Korvosan House Drake, Imprisonment, Henchman Proxy A3/Wax Construct
Examined: N/a
Random Card(s): Random Ally 1: Harrowed Society Student
Displayed: N/a
Other Player(s) Resources Used: N/a
Actions needed by other Player(s): Hakon and Radovan must move.

Talitha wrote:

Hand: Gallivance, Staff of Dark Flame, Dehydrating Touch, Cleric of Nethys, Magus Arcana,

Displayed: Blue War Paint,
Deck: 13 Discard: 2 Buried: 4
Current Location: Pits
Hero Points: 4
Paizo Reroll: Not Used
NOTES:
Available Support: Blessings (Any available)
Other: Hi I'm Talitha. Please bot me if I need to Guard my location.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Staff of Heaven and Earth, Blessing of Asmodeus, The Peacock, Anubis Staff, Blessing of the Seventh Veil, The Cyclone, Ghost Whip, Bit of Luck, Volcanic Storm, Blessing of Maat, Blessing of Abraxas, Strength, Blessing of Iomedae
Recharged:
Discard Pile: Belt of Teeth, Blessing of Qi Zhong,
Buried Pile: Blessing of Pharasma, Harrowed Society Student, Anathemic Volume, Noble,

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☐ +3
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1
Wisdom d6 ☐ +1 ☐ +2 ☐ +3
Charisma d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Arcane: Charisma +2
Diplomacy: Charisma +2

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Weapon Arcane Staff
POWERS:
When you would discard a spell for a power on a Staff boon, you may discard or bury (☐ or recharge) a blessing (☐ or any boon) instead.
On any check, when you would discard a blessing, you may bury it instead (☑ then draw a card).
You may recharge a buried blessing to (☐ succeed at your check to recharge a spell or to) reroll (☑ or reroll 1 die) on any of your checks.
☐ When you would recharge (☐ or discard) a spell, you may reveal a card that has the Staff trait to instead put the spell on top of your deck.
☐ If any die rolled on your check is a 1, count it as a 3 (☐ or reroll any of those dice).
☐ When you discard 1 or more cards as damage, you may recharge a buried blessing.
When you encounter a monster, you may recharge 2 random cards to evade it, then move to a random other location (A Night at Bloodthorne Manor Reward)


STR d8 +2 (melee+2) | DEX d6 | CON d6 | INT d6 | WIS d6 | CHA d10+1 (arcane+2; diplomacy +2) Deck Handler

Talitha will start at the Reading Room (with Hakon)

Upgrade Flame Staff to Staff of Heaven and Earth and Blessing of Sivanah to Blessing of the Seventh Veil

Draw Blue War Paint and random Blessing (The Cyclone)

Talitha wrote:

Hand: Gallivance, Dehydrating Touch, Anathemic Volume, Belt of Teeth, Blue War Paint, Cleric of Nethys, Blessing of Pharasma, The Cyclone, Magus Arcana,

Displayed:
Deck: 14 Discard: 0 Buried: 0
Current Location: Reading Room
Hero Points: 4
Paizo Reroll: Not Used
NOTES:
Available Support: Blessings (Any available)
Other: Hi I'm Talitha. Please bot me if I need to Guard my location.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Abraxas, Staff of Dark Flame, Ghost Whip, Blessing of Maat, Blessing of Qi Zhong, Bit of Luck, Volcanic Storm, Blessing of Asmodeus, Blessing of Iomedae, Strength, Staff of Heaven and Earth, Anubis Staff, The Peacock, Blessing of the Seventh Veil
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☐ +3
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1
Wisdom d6 ☐ +1 ☐ +2 ☐ +3
Charisma d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Arcane: Charisma +2
Diplomacy: Charisma +2

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Weapon Arcane Staff
POWERS:
When you would discard a spell for a power on a Staff boon, you may discard or bury (☐ or recharge) a blessing (☐ or any boon) instead.
On any check, when you would discard a blessing, you may bury it instead (☑ then draw a card).
You may recharge a buried blessing to (☐ succeed at your check to recharge a spell or to) reroll (☑ or reroll 1 die) on any of your checks.
☐ When you would recharge (☐ or discard) a spell, you may reveal a card that has the Staff trait to instead put the spell on top of your deck.
☐ If any die rolled on your check is a 1, count it as a 3 (☐ or reroll any of those dice).
☐ When you discard 1 or more cards as damage, you may recharge a buried blessing.
When you encounter a monster, you may recharge 2 random cards to evade it, then move to a random other location (A Night at Bloodthorne Manor Reward)

Turn Order: Talitha/MauveAvengr, Hakon/Bigguyinblack,Seoni/TColMaster, Radovan/Abraham Z
Out of Turn Updates: N/a

Turn: Turn 1 - The Beating

The Beating:
The Beating
CotCT
Blessing 1
Traits:
Harrow
Suit: Hammers
Veteran
When this is the hour: When you encounter a monster from a location, before acting, another local character summons and encounters it.
To Acquire:
Strength
Melee 4+#
On a local check, bury this card and any number of cards to bless once for each card buried.
Discard to explore

Hour Power: When you encounter a monster from a location, before acting, another local character summons and encounters it.

Harrow Power: On your combat check, if the result does not exceed the difficulty by at least 5, discard the top card of your deck.

SOT: Display Blue War Paint

Move: N/a

Explore: Henchman Proxy A4

Wax Construct:
Wax Construct
Story Bane
Type:
Monster
Traits:
Construct
Veteran
To Defeat:
Combat 11+## OR
Craft
Disable 6+#
Immune to Mental and Poison. Vulnerable to Fire. Resistant to Bludgeoning and Piercing. After acting, either discard a card or bury a card from your discards. If undefeated, suffer the scourge Dazed.

Hakon must summon and encounter Wax Construct. Will reveal Gallivance and bury Blessing of Pharasma to do Melee+1d6+1+Arcane.

Combat 11+4+4=19: 1d8 + 4 + 1d6 + 1 + 1d10 + 4 ⇒ (5) + 4 + (4) + 1 + (10) + 4 = 28

Can attempt to close. Summon and acquire a blessing. Summon The Peacock

The Peacock:
The Peacock
CotCT
Blessing 1
Traits:
Harrow
Suit: Keys
Veteran
When this is the hour: On your check, if no boons are played, it is blessed.
To Acquire:
Dexterity
Diplomacy 4+#
On any check, recharge to bless.
No other boon may be played on this check.
Discard to explore.

Automatically acquire since it is a Harrow blessing. Location is closed. Move to Office.

End Turn: Reset Hand. No cards in discard so Withering does not happen. Then after resetting, shuffle The Cyclone back into deck due to Confusing.

[u]Summary[/u]:
Move: Reading Room
Acquired: Random Blessing 3: The Peacock
Banished: Reading Room Card 1: Henchman Proxy A4 aka Wax Construct
Examined: N/a
Random Card(s): Random Blessing 2&3: The Cyclone and The Peacock
Displayed: N/a
Other Player(s) Resources Used: N/a
Actions needed by other Player(s): Hakon must summon and encounter Wax Construct. Hakon must move.

Talitha wrote:

Hand: Gallivance, Dehydrating Touch, Anathemic Volume, Cleric of Nethys, Magus Arcana,

Displayed: Blue War Paint,
Deck: 14 Discard: 2 Buried: 1
Current Location: Office
Hero Points: 4
Paizo Reroll: Not Used
NOTES:
Available Support: Blessings (Any available)
Other: Hi I'm Talitha. Please bot me if I need to Guard my location.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Ghost Whip, Blessing of the Seventh Veil, The Cyclone, Strength, Staff of Heaven and Earth, Blessing of Qi Zhong, Blessing of Maat, Staff of Dark Flame, Anubis Staff, Bit of Luck, Blessing of Asmodeus, Blessing of Abraxas, Volcanic Storm, Blessing of Iomedae
Recharged:
Discard Pile: Belt of Teeth, The Peacock,
Buried Pile: Blessing of Pharasma,

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☐ +3
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1
Wisdom d6 ☐ +1 ☐ +2 ☐ +3
Charisma d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Arcane: Charisma +2
Diplomacy: Charisma +2

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Weapon Arcane Staff
POWERS:
When you would discard a spell for a power on a Staff boon, you may discard or bury (☐ or recharge) a blessing (☐ or any boon) instead.
On any check, when you would discard a blessing, you may bury it instead (☑ then draw a card).
You may recharge a buried blessing to (☐ succeed at your check to recharge a spell or to) reroll (☑ or reroll 1 die) on any of your checks.
☐ When you would recharge (☐ or discard) a spell, you may reveal a card that has the Staff trait to instead put the spell on top of your deck.
☐ If any die rolled on your check is a 1, count it as a 3 (☐ or reroll any of those dice).
☐ When you discard 1 or more cards as damage, you may recharge a buried blessing.
When you encounter a monster, you may recharge 2 random cards to evade it, then move to a random other location (A Night at Bloodthorne Manor Reward)


STR d8 +2 (melee+2) | DEX d6 | CON d6 | INT d6 | WIS d6 | CHA d10+1 (arcane+2; diplomacy +2) Deck Handler

Talitha will pick up a Skill Feat: CHA +1

Upgrade Preferences:

-Item 4: 1d1000 ⇒ 725 Staff of Heaven and Earth
-Blessing 4: 1d1000 ⇒ 438 Blessing of Osiris or Blessing of the Seventh Veil

Boon?: 1d20 ⇒ 8

Slight interest in loot, but only if no one else wants it.


STR d8 +2 (melee+2) | DEX d6 | CON d6 | INT d6 | WIS d6 | CHA d10+1 (arcane+2; diplomacy +2) Deck Handler

Turn Order: Seoni/TColMaster, Radovan/Abraham Z, Talitha/MauveAvengr, Hakon/Bigguyinblack
Out of Turn Updates: N/a

Turn: Turn 15 - The Real Rabbit Prince

The Real Rabbit Prince:
The Real Rabbit Prince
CotCT
Blessing 1
Traits:
Harrow
Promo
Suit: Keys
Veteran
When this is the hour: At the start of your turn, draw this card.
To Acquire:
Dexterity
Melee 6+#
While this card is in your hand or when you play it, treat it as either an ally or a blessing.
On your combat check, discard into a random character's discards to bless.
Discard into a random character's discards to explore. This exploration, your checks are blessed.

Hour Power: At the start of your turn, draw this card.
Harrow Power: When you do not move during your move step or when you fail a check to defeat a barrier, either discard the top card of your deck or bury a card from your discards.

SOT: Draw The Real Rabbit Prince. New hour: The Tyrant. Hand Hakon Wand of Restorative Touch.

Hour Power: When you fail a Charisma check, suffer 1d4 Combat damage and the scourge Wounded.
Harrow Power: The difficulty of checks against summoned banes in increased by 4.

Move: N/a

Explore: Henchman Proxy A5

Wax Construct:
Wax Construct
Story Bane
Type:
Monster
Traits:
Construct
Veteran
To Defeat:
Combat 11+## OR
CraftDisable 6+#
Immune to Mental and Poison. Vulnerable to Fire. Resistant to Bludgeoning and Piercing. After acting, either discard a card or bury a card from your discards. If undefeated, suffer the scourge Dazed.

Reveal Gallivance and bury Belt of Teeth to do Melee+1d6+1+Arcane. Reload Magus Arcana to add Intelligence die.

Combat 11+4+4=19: 1d8 + 4 + 1d6 + 1 + 1d10 + 3 + 1d6 ⇒ (3) + 4 + (5) + 1 + (3) + 3 + (1) = 20

Defeated. Bury The Owl from discards. Attempt to close. Draw Magus Arcana, Ghost Whip, and Dehydrating Touch, then recharge hand then shuffle deck. Everyone moves to the Theater. Hakon and Seoni take 1 Ranged Combat damage from Beseiged. Talitha's hand is empty so no damage

End Turn: Reset Hand.

[u]Summary[/u]:
Move: Pits
Acquired: N/a
Banished: Pits Card 1: Henchman Proxy A5/Wax Construct
Examined: N/a
Random Card(s): N/a
Displayed: N/a
Other Player(s) Resources Used: N/a
Actions needed by other Player(s): b]Hakon[/b] and Seoni take 1 Ranged Combat damage from Beseiged.

Talitha wrote:

Hand: Blackjack's Rapier, Dehydrating Touch, Strength, Flame Staff, Blessing of Pharasma, Magus Arcana,

Displayed:
Deck: 10 Discard: 5 Buried: 7
Current Location: Theater
Hero Points: 4
Paizo Reroll: Not Used
NOTES:
Available Support: Blessings (Any available)
Strength
Other: Hi I'm Talitha. Please bot me if I need to Guard my location.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Gallivance, Blessing of Abraxas, Ghost Whip, Heat Metal (core), Cleric of Nethys, Old Deadeye, The Real Rabbit Prince, Staff of Dark Flame, Blessing of Qi Zhong, Blessing of Maat
Recharged:
Discard Pile: Twisted Spaces (core), Cerulean Mastermind, Anubis Staff, Volcanic Storm, Anathemic Volume,
Buried Pile: Blessing of Iomedae, Blessing of Sivanah, Blessing of Asmodeus, The Snakebite, The Rabbit Prince, Belt of Teeth, The Owl,

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☐ +3
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1
Wisdom d6 ☐ +1 ☐ +2 ☐ +3
Charisma d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Arcane: Charisma +2
Diplomacy: Charisma +2

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Weapon Arcane Staff
POWERS:
When you would discard a spell for a power on a Staff boon, you may discard or bury (☐ or recharge) a blessing (☐ or any boon) instead.
On any check, when you would discard a blessing, you may bury it instead (☑ then draw a card).
You may recharge a buried blessing to (☐ succeed at your check to recharge a spell or to) reroll (☑ or reroll 1 die) on any of your checks.
☐ When you would recharge (☐ or discard) a spell, you may reveal a card that has the Staff trait to instead put the spell on top of your deck.
☐ If any die rolled on your check is a 1, count it as a 3 (☐ or reroll any of those dice).
☐ When you discard 1 or more cards as damage, you may recharge a buried blessing.
When you encounter a monster, you may recharge 2 random cards to evade it, then move to a random other location (A Night at Bloodthorne Manor Reward)


STR d8 +2 (melee+2) | DEX d6 | CON d6 | INT d6 | WIS d6 | CHA d10+1 (arcane+2; diplomacy +2) Deck Handler

Hakon hands Talitha The Snakebite. Now must summon and encounter Wax Construct

Wax Construct:
Wax Construct
Story Bane
Type:
Monster
Traits:
Construct
Veteran
To Defeat:
Combat 11+## OR
CraftDisable 6+#
Immune to Mental and Poison. Vulnerable to Fire. Resistant to Bludgeoning and Piercing. After acting, either discard a card or bury a card from your discards. If undefeated, suffer the scourge Dazed.

Reveal Gallivance and bury The Snakebite to do Melee+1d6+1+Arcane. Discard Bury The Rabbit Prince to bless check. Draw Belt of Teeth.

Combat 11+4+4+4=24: 2d8 + 4 + 1d6 + 1 + 1d10 + 3 ⇒ (6, 8) + 4 + (3) + 1 + (9) + 3 = 34

Defeated!

Talitha wrote:

Hand: Gallivance, Blackjack's Rapier, Strength, Wand of Restorative Touch, Belt of Teeth, Magus Arcana,

Displayed:
Deck: 11 Discard: 6 Buried: 5
Current Location: Pits
Hero Points: 4
Paizo Reroll: Not Used
NOTES:
Available Support: Blessings (Any available)

Other: Hi I'm Talitha. Please bot me if I need to Guard my location.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Flame Staff, Dehydrating Touch, Ghost Whip, Staff of Dark Flame
Recharged: Old Deadeye, Blessing of Abraxas, Heat Metal (core), Blessing of Pharasma, Cleric of Nethys, Blessing of Maat, Blessing of Qi Zhong,
Discard Pile: Twisted Spaces (core), Cerulean Mastermind, Anubis Staff, Volcanic Storm, Anathemic Volume, The Owl,
Buried Pile: Blessing of Iomedae, Blessing of Sivanah, Blessing of Asmodeus, The Snakebite, The Rabbit Prince,

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☐ +3
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1
Wisdom d6 ☐ +1 ☐ +2 ☐ +3
Charisma d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Arcane: Charisma +2
Diplomacy: Charisma +2

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Weapon Arcane Staff
POWERS:
When you would discard a spell for a power on a Staff boon, you may discard or bury (☐ or recharge) a blessing (☐ or any boon) instead.
On any check, when you would discard a blessing, you may bury it instead (☑ then draw a card).
You may recharge a buried blessing to (☐ succeed at your check to recharge a spell or to) reroll (☑ or reroll 1 die) on any of your checks.
☐ When you would recharge (☐ or discard) a spell, you may reveal a card that has the Staff trait to instead put the spell on top of your deck.
☐ If any die rolled on your check is a 1, count it as a 3 (☐ or reroll any of those dice).
☐ When you discard 1 or more cards as damage, you may recharge a buried blessing.
When you encounter a monster, you may recharge 2 random cards to evade it, then move to a random other location (A Night at Bloodthorne Manor Reward)


STR d8 +2 (melee+2) | DEX d6 | CON d6 | INT d6 | WIS d6 | CHA d10+1 (arcane+2; diplomacy +2) Deck Handler

Turn Order: Seoni/TColMaster, Radovan/Abraham Z, Talitha/MauveAvengr, Hakon/Bigguyinblack
Out of Turn Updates: Forgot to discard top of deck since last combat did not exceed difficulty to defeat by at least 5. Discard Anathemic Volume

Turn: Turn 11 - The Snakebite

The Snakebite:
The Snakebite
CotCT
Blessing 1
Traits:
Harrow
Suit: Books
Veteran
When this is the hour: On your combat check, you may add the Poison trait; if you do not, suffer the scourge Poisoned.
To Acquire:
Intelligence
Craft 4+#
On any combat check that does not use Dexterity or Strength, recharge to bless; if it invokes Poison, bless twice instead.
Discard to explore. This exploration, on your combat checks, you may add 1d4 and the Poison trait.

Hour Power: On your combat check, you may add the Poison trait; if you do not, suffer the scourge Poisoned.
Harrow Power: When a bane has both a combat check to defeat and a non-combat check to defeat, the difficulty of the combat check to defeat is increased by 1d6.

SOT: Stay at Pits

Move: N/a

Explore: Blackjack's Rapier

Blackjack's Rapier:
Blackjack's Rapier
CotCT
Weapon 4
Traits:
Blackjack
Finesse
Loot
Magic
Melee
Piercing
Swashbuckling
Sword
To Acquire:
Strength
Acrobatics
Melee 13
For your combat check, reveal to use Strength, Acrobatics, or Melee + 1d6+2; if proficient, you may additionally reload to add another 1d4. If any die rolled on this check shows 4, count it as a 6.
If the scenario includes the location Base, on a local Diplomacy check, reload to add 1d4.

Discard Bury Blessing of Pharasma to bless check. Draw The Rabbit Prince.

Strength 13: 2d8 + 4 ⇒ (3, 5) + 4 = 12 Recharge the buried Blessing of Pharsma to reroll to first d8.
Strength 13: 1d8 + 5 + 4 ⇒ (3) + 5 + 4 = 12

Discard Bury Blessing of Maat to add 3 to check. Draw Blessing of Asmodeus. Acquire Blackjack's Rapier! Discard Bury Blessing of Sivanah (Scenario Power) to explore again.

Explore 2: The Owl

The Owl:
The Owl
CotCT
Blessing 1
Traits:
Harrow
Suit: Stars
Veteran
When this is the hour: Your Survival check is blessed.
To Acquire:
Wisdom
Survival 4+#
On your check, freely discard to use your Wisdom die instead of the normal die.
Discard to explore. This exploration, if you are at a Wild location, local checks are blessed.

Discard Bury Blessing of Asmodeus to bless check. Draw Gallivance.

Wisdom 4+4=8: 2d6 ⇒ (5, 2) = 7 Recharge the buried Blessing of Maat to reroll the lower d6.
Wisdom 8: 5 + 1d6 ⇒ 5 + (2) = 7 Reload Magus Arcana to reroll again.
Wisdom 8: 5 + 1d6 ⇒ 5 + (2) = 7 Recharge Cleric of Nethys to add 2 to check.

Acquired a Harrow Blessing! Discard to explore again. At a Wild location so checks are blessed.

Explore 3: Wand of Restorative Touch

Wand of Restorative:
Wand of Restorative Touch
CotCT
Item 4
Traits:
Divine
Healing
Magic
Wand
To Acquire:
Wisdom
Divine 10
Bury or banish to heal a local character 1d4+1 cards and/or remove up to 2 scourges from that character.
DURING RECOVERY
If proficient, discard this card; you may succeed at a Divine 12 check to recharge it instead.

Blessed from The Owl. Ask Seoni to discard The First to bless check.

Wisdom 10: 3d6 ⇒ (5, 1, 2) = 8 Recharge the buried Blessing of Qi Zhong to reroll the 1.
Wisdom 10: 5 + 1d6 + 2 ⇒ 5 + (3) + 2 = 10

Acquired!

End Turn: Reset Hand.

[u]Summary[/u]:
Move: Pits
Acquired: Pits Cards 1,2,3: Blackjack's Rapier, The Owl, and Wand of Restorative Touch
Banished: N/a
Examined: N/a
Random Card(s): N/a
Displayed: N/a
Other Player(s) Resources Used: Seoni's The First
Actions needed by other Player(s): N/a

Talitha wrote:

Hand: Gallivance, Blackjack's Rapier, Strength, Wand of Restorative Touch, The Rabbit Prince, Magus Arcana,

Displayed:
Deck: 12 Discard: 6 Buried: 3
Current Location: Pits
Hero Points: 4
Paizo Reroll: Not Used
NOTES:
Available Support: Blessings (Any available)

Other: Hi I'm Talitha. Please bot me if I need to Guard my location.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Dehydrating Touch, Staff of Dark Flame, Belt of Teeth, Ghost Whip, Flame Staff
Recharged: Old Deadeye, Blessing of Abraxas, Heat Metal (core), Blessing of Pharasma, Cleric of Nethys, Blessing of Maat, Blessing of Qi Zhong,
Discard Pile: Twisted Spaces (core), Cerulean Mastermind, Anubis Staff, Volcanic Storm, Anathemic Volume, The Owl,
Buried Pile: Blessing of Iomedae, Blessing of Sivanah, Blessing of Asmodeus,

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☐ +3
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1
Wisdom d6 ☐ +1 ☐ +2 ☐ +3
Charisma d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Arcane: Charisma +2
Diplomacy: Charisma +2

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Weapon Arcane Staff
POWERS:
When you would discard a spell for a power on a Staff boon, you may discard or bury (☐ or recharge) a blessing (☐ or any boon) instead.
On any check, when you would discard a blessing, you may bury it instead (☑ then draw a card).
You may recharge a buried blessing to (☐ succeed at your check to recharge a spell or to) reroll (☑ or reroll 1 die) on any of your checks.
☐ When you would recharge (☐ or discard) a spell, you may reveal a card that has the Staff trait to instead put the spell on top of your deck.
☐ If any die rolled on your check is a 1, count it as a 3 (☐ or reroll any of those dice).
☐ When you discard 1 or more cards as damage, you may recharge a buried blessing.
When you encounter a monster, you may recharge 2 random cards to evade it, then move to a random other location (A Night at Bloodthorne Manor Reward)


STR d8 +2 (melee+2) | DEX d6 | CON d6 | INT d6 | WIS d6 | CHA d10+1 (arcane+2; diplomacy +2) Deck Handler

Turn Order: Seoni/TColMaster, Radovan/Abraham Z, Talitha/MauveAvengr, Hakon/Bigguyinblack
Out of Turn Updates: Hakon hands over Twisted Spaces. Radovan hands over Old Deadeye. Heal The Rabbit Prince. Discard Twisted Spaces as 1 Ranged damage from Besieged. Talitha, Hakon, and Radovan move to Office

Turn: Turn 7 - The Bear

The Bear:
The Bear
CotCT
Blessing 1
Traits:
Harrow
Suit: Hammers
Veteran
When this is the hour: On your Strength check, add 2.
To Acquire:
Strength
Acrobatics 4+#
On your check, freely discard to use your Strength die instead of the normal die.
Discard to explore.

Hour Power: On your Strength check, add 2.
Harrow Power: On your combat check, if the result does not exceed the difficulty by at least 5, discard the top card of your deck.

SOT: Stay at Office

Move: N/a

Explore: Wailing Maidens

Wailing Maidens:
Wailing Maidens
CotCT
Barrier 3
Traits:
Trap
Trigger
To Defeat:
Wisdom
Disable
Perception
Stealth 13
When examined, succeed at a Constitution or Fortitude 8 check or suffer the scourge Dazed.
Before acting, succeed at a Constitution or Fortitude 8 check or suffer the scourge Dazed.
If undefeated, suffer 1d4 Mental damage that cannot be reduced, then suffer 1d4 Combat damage.

Discard Bury Old Deadeye to bless BYA check. Draw Blessing of Maat.

Constitution 8: 2d6 ⇒ (3, 3) = 6 Will recharge Old Deadeye to reroll both die.
Constitution 8: 2d6 ⇒ (5, 6) = 11

Not Dazed. Banish Heat Metal to add 2d6 to check (since Wailing Maidens has Trap trait). Discard Bury Blessing of Qi Zhong to bless check. Draw Blessing of Abraxas.

Wisdom 13: 2d6 + 2d6 ⇒ (2, 6) + (1, 4) = 13

Defeated! Discard Bury (due to Scenario power, not Talitha power) Blessing of Abraxas to explore again.

Explore 2: Cerulean Mastermind

Cerulean Mastermind:
Cerulean Mastermind
CotCT
Ally 3
Traits:
Aristocrat
Human
To Acquire:
Charisma
Diplomacy
Stealth 12
On a local non-combat check, recharge this card and bury another card to add a local character's Knowledge or Stealth.
Discard to explore. This exploration, on your Stealth checks, add 1d10.

Diplomacy 12: 1d10 + 3 ⇒ (9) + 3 = 12

Acquired. Discard to explore again. Add 1d10 to Stealth checks.

Explore 3: Henchman Proxy A4

Wax Construct:
Wax Construct
Story Bane
Type:
Monster
Traits:
Construct
Veteran
To Defeat:
Combat 11+## OR
Craft
Disable 6+#
Immune to Mental and Poison. Vulnerable to Fire. Resistant to Bludgeoning and Piercing. After acting, either discard a card or bury a card from your discards. If undefeated, suffer the scourge Dazed.

Banish Volcanic Storm to Recovery to do Arcane+3d6. Has Fire trait and Bludgeoning trait so no change to difficulty.

Combat 11+4+4=19: 1d10 + 3 + 3d6 ⇒ (5) + 3 + (2, 2, 1) = 13 Recharge the buried Blessing of Abraxas to reroll all die.
Combat 19: 1d10 + 3 + 3d6 ⇒ (10) + 3 + (4, 4, 2) = 23

Defeated. Will bury the discard Blessing of Iomedae. Can now attempt to close.

Diplomacy 5+4=9: 1d10 + 3 ⇒ (8) + 3 = 11

Closed. Chose not to do closing power. Move to Pits, discarding Anubis Staff as 1 Ranged combat damage from Besieged. Hakon and Radovan must suffer 1 Ranged combat damage

End Turn: Reset Hand.

Recovery:

-Heat Metal: Arcane 11: 1d10 + 3 ⇒ (8) + 3 = 11
-Volcanic Storm: Arcane 13: 1d10 + 3 ⇒ (9) + 3 = 12

[u]Summary[/u]:
Move: Office
Acquired: Office Card 2: Cerulean Mastermind
Banished: Office Card 1&3: Wailing Maidens, Henchman Proxy A4
Examined: N/a
Random Card(s): N/a
Displayed: N/a
Other Player(s) Resources Used: N/a
Actions needed by other Player(s): Hakon and Radovan must suffer 1 Ranged combat damage

Talitha wrote:

Hand: Strength, Cleric of Nethys, Blessing of Sivanah, Blessing of Pharasma, Blessing of Maat, Magus Arcana,

Displayed:
Deck: 12 Discard: 4 Buried: 2
Current Location: Pits
Hero Points: 4
Paizo Reroll: Not Used
NOTES:
Available Support: Blessings (Any available)

Other: Hi I'm Talitha. Please bot me if I need to Guard my location.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Dehydrating Touch, Belt of Teeth, Gallivance, Blessing of Asmodeus, Flame Staff, Anathemic Volume, Ghost Whip, Staff of Dark Flame, The Rabbit Prince
Recharged: Old Deadeye, Blessing of Abraxas, Heat Metal (core),
Discard Pile: Twisted Spaces (core), Cerulean Mastermind, Anubis Staff, Volcanic Storm,
Buried Pile: Blessing of Iomedae, Blessing of Qi Zhong,

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☐ +3
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1
Wisdom d6 ☐ +1 ☐ +2 ☐ +3
Charisma d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Arcane: Charisma +2
Diplomacy: Charisma +2

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Weapon Arcane Staff
POWERS:
When you would discard a spell for a power on a Staff boon, you may discard or bury (☐ or recharge) a blessing (☐ or any boon) instead.
On any check, when you would discard a blessing, you may bury it instead (☑ then draw a card).
You may recharge a buried blessing to (☐ succeed at your check to recharge a spell or to) reroll (☑ or reroll 1 die) on any of your checks.
☐ When you would recharge (☐ or discard) a spell, you may reveal a card that has the Staff trait to instead put the spell on top of your deck.
☐ If any die rolled on your check is a 1, count it as a 3 (☐ or reroll any of those dice).
☐ When you discard 1 or more cards as damage, you may recharge a buried blessing.
When you encounter a monster, you may recharge 2 random cards to evade it, then move to a random other location (A Night at Bloodthorne Manor Reward)


STR d8 +2 (melee+2) | DEX d6 | CON d6 | INT d6 | WIS d6 | CHA d10+1 (arcane+2; diplomacy +2) Deck Handler

Turn Order: Seoni/TColMaster, Radovan/Abraham Z, Talitha/MauveAvengr, Hakon/Bigguyinblack
Out of Turn Updates: Move to Tavern. Discard Blessing of Iomedae as 1 Ranged Combat damage due to Besieged.

Turn: Turn 3 - The Forge

The Forge:
The Forge
CotCT
Blessing 1
Traits:
Harrow
Suit: Hammers
Veteran
When this is the hour: On your check, add 1 for each type of boon played.
To Acquire:
Strength
Craft 4+#
On any check, discard to bless; after the roll, for each type of boon played on the check, add 1.
Discard to explore.

Hour Power: On your check, add 1 for each type of boon played.
Harrow Power: On your combat check, if the result does not exceed the difficulty by at least 5, discard the top card of your deck.

SOT: Give Hakon Bit of Luck

Move: N/a

Explore: The Rabbit Prince

The Rabbit Prince:
The Rabbit Prince
CotCT
Blessing 1
Traits:
Harrow
Suit: Keys
Veteran
When this is the hour: At the start of your combat check, you may recharge a card to draw the top card of your deck; if you do not play that card on this check, bury it.
To Acquire:
Dexterity
Melee 4+#
On any combat check, freely recharge to bless; reroll 1 die showing the highest value.

Discard to explore.

Bury Blessing of Abraxas to bless. Draw Volcanic Storm

Melee 4+4=8: 2d8 + 4 ⇒ (3, 6) + 4 = 13

Acquired a Harrow Blessing. Discard to explore again.

Explore 2: Heat Metal

Heat Metal:
Heat Metal
Core
Spell 2
Traits:
Arcane
Attack
Divine
Fire
Magic
To Acquire:
Intelligence
Arcane 9
OR Wisdom
Divine 7
On a local combat check, banish to add 1d4+1 and the Fire trait.
On a local check to defeat a Lock or Trap barrier, banish to add 2d6.
DURING RECOVERY
If proficient, discard this card; you may succeed at an Arcane 11 or Divine 9 check to recharge it instead.

Arcane 9: 1d10 + 3 ⇒ (4) + 3 = 7

Recharge the buried Blessing of Abraxas to reroll

Arcane 9 w/ reroll: 1d10 + 3 ⇒ (8) + 3 = 11

End Turn: Reset Hand.

[u]Summary[/u]:
Move: Tavern
Acquired: Tavern Card 1&2: The Rabbit Prince, Heat Metal
Banished: N/a
Examined: N/a
Random Card(s): N/a
Displayed: N/a
Other Player(s) Resources Used: N/a
Actions needed by other Player(s): Give Hakon Bit of Luck

Talitha wrote:

Hand: Volcanic Storm, Heat Metal, Anubis Staff, Cleric of Nethys, Blessing of Qi Zhong, Magus Arcana,

Displayed:
Deck: 14 Discard: 1 Buried: 0
Current Location: Tavern
Hero Points: 4
Paizo Reroll: Not Used
NOTES:
Available Support: Blessings (Any available)
Heat Metal: local combat (1d4+1) or local check vs trap/lock (2d6)
Other: Hi I'm Talitha. Please bot me if I need to Guard my location.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Sivanah, Ghost Whip, Strength, Blessing of Asmodeus, Belt of Teeth, Blessing of Maat, Anathemic Volume, The Rabbit Prince, Dehydrating Touch, Gallivance, Blessing of Pharasma, Staff of Dark Flame, Flame Staff
Recharged: Blessing of Abraxas,
Discard Pile: Blessing of Iomedae,
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☐ +3
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1
Wisdom d6 ☐ +1 ☐ +2 ☐ +3
Charisma d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Arcane: Charisma +2
Diplomacy: Charisma +2

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Weapon Arcane Staff
POWERS:
When you would discard a spell for a power on a Staff boon, you may discard or bury (☐ or recharge) a blessing (☐ or any boon) instead.
On any check, when you would discard a blessing, you may bury it instead (☑ then draw a card).
You may recharge a buried blessing to (☐ succeed at your check to recharge a spell or to) reroll (☑ or reroll 1 die) on any of your checks.
☐ When you would recharge (☐ or discard) a spell, you may reveal a card that has the Staff trait to instead put the spell on top of your deck.
☐ If any die rolled on your check is a 1, count it as a 3 (☐ or reroll any of those dice).
☐ When you discard 1 or more cards as damage, you may recharge a buried blessing.
When you encounter a monster, you may recharge 2 random cards to evade it, then move to a random other location (A Night at Bloodthorne Manor Reward)


STR d8 +2 (melee+2) | DEX d6 | CON d6 | INT d6 | WIS d6 | CHA d10+1 (arcane+2; diplomacy +2) Deck Handler

Talitha will start at the Reading Room

Talitha wrote:

Hand: Bit of Luck, Anubis Staff, Cleric of Nethys, Blessing of Iomedae, Blessing of Qi Zhong, Blessing of Abraxas,

Displayed:
Deck: 20 Discard: 0 Buried: 0
Current Location: Reading Room
Hero Points: 4
Paizo Reroll: Not Used
NOTES:
Available Support: Blessings (Any available)
Other: Hi I'm Talitha. Please bot me if I need to Guard my location.

Deck, Discard, Buried:

Reloaded: Cards Reloaded (Compressed), Cards Reloaded (Compressed), Cards Reloaded (Compressed), Cards Reloaded (Compressed), Cards Reloaded (Compressed), Cards Reloaded (Compressed), Cards Reloaded (Compressed), Cards Reloaded (Compressed), Cards Reloaded (Compressed),
Middle of Deck (Unknown Order): Randomized Cards, Randomized Cards, Randomized Cards, Randomized Cards, Randomized Cards, Randomized Cards, Randomized Cards, Randomized Cards, Randomized Cards, Randomized Cards, Randomized Cards, Randomized Cards, Randomized Cards, Randomized Cards, Randomized Cards, Randomized Cards, Randomized Cards, Randomized Cards, Randomized Cards, Randomized Cards, Randomized Cards, Randomized Cards, Randomized Cards, Randomized Cards
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☐ +3
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1
Wisdom d6 ☐ +1 ☐ +2 ☐ +3
Charisma d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Arcane: Charisma +2
Diplomacy: Charisma +2

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Weapon Arcane Staff
POWERS:
When you would discard a spell for a power on a Staff boon, you may discard or bury (☐ or recharge) a blessing (☐ or any boon) instead.
On any check, when you would discard a blessing, you may bury it instead (☑ then draw a card).
You may recharge a buried blessing to (☐ succeed at your check to recharge a spell or to) reroll (☑ or reroll 1 die) on any of your checks.
☐ When you would recharge (☐ or discard) a spell, you may reveal a card that has the Staff trait to instead put the spell on top of your deck.
☐ If any die rolled on your check is a 1, count it as a 3 (☐ or reroll any of those dice).
☐ When you discard 1 or more cards as damage, you may recharge a buried blessing.
When you encounter a monster, you may recharge 2 random cards to evade it, then move to a random other location (A Night at Bloodthorne Manor Reward)


STR d8 +2 (melee+2) | DEX d6 | CON d6 | INT d6 | WIS d6 | CHA d10+1 (arcane+2; diplomacy +2) Deck Handler

215382-1003

Will be playing for advancement.


STR d8 +2 (melee+2) | DEX d6 | CON d6 | INT d6 | WIS d6 | CHA d10+1 (arcane+2; diplomacy +2) Deck Handler

Hey. Signing up with my tier 4.0 Talitha w/ the Magus/UM decks. Haven't played legendary difficulty. Thought I'd give it a try. How hard is it?


STR d8 +2 (melee+2) | DEX d6 | CON d6 | INT d6 | WIS d6 | CHA d10+1 (arcane+2; diplomacy +2) Deck Handler

Talitha will bank the Hero Point.

Since Talitha is only tier 3, she can't take any of the level 4 boons.

Upgrade Preferences:

Weapon 3: 1d1000 ⇒ 421 Staff of Dark Flame
Spell 3: 1d1000 ⇒ 300 Ice and Fire
Ally 2: 1d1000 ⇒ 12 Cleric of Nethys

Will then tier up to Tier 4.


STR d8 +2 (melee+2) | DEX d6 | CON d6 | INT d6 | WIS d6 | CHA d10+1 (arcane+2; diplomacy +2) Deck Handler

Turn Order: Talitha/MauveAvengr, Rivani/Greenclaw, Merisiel/WilderRedbeard, Oloch/Gimry, Lini/eddiephlash

Out of Turn Updates: N/a

Turn: Turn 26 - Grandmother Nightmare

Grandmother Nightmare:
Grandmother Nightmare
Core
Blessing 3
Traits:
Deity: Lamashtu
Divine
When this is the hour: When you fail to acquire a boon, you may shuffle it and a new monster into its location.
To Acquire:
Intelligence
Arcane
Divine 8
On any check, discard to bless.
On a check against a monster, discard to bless twice.
Recharge to explore, then a random character summons and encounters a monster.

Hour Power: When you fail to acquire a boon, you may shuffle it and a new monster into its location

SOT: N/a
Move: Stay at Crypt

Explore: Henchman Proxy A1

Ancient Skeleton:
Ancient Skeleton
Core
Henchmen
Story Bane 1
Traits:
Skeleton
Undead
To Defeat:
Combat 11+##
Immune to Cold, Mental, and Poison. Vulnerable to Bludgeoning. Before acting, either recharge a Divine card or suffer 1 Combat damage.

Difficulty increased by 3. Discard Magus Arcana as 1 Combat damage. Will reveal and discard Gallivance to do Melee+1d6+1+Arcane skill.

Combat 11+4+4+3=22: 1d8 + 4 + 1d6 + 1 + 1d10 + 3 ⇒ (6) + 4 + (3) + 1 + (1) + 3 = 18

Will recharge the buried Blessing of Qi Zhong to reroll the 1 on the d10

Combat 22: 6 + 4 + 3 + 1 + 1d10 + 3 ⇒ 6 + 4 + 3 + 1 + (6) + 3 = 23

Can attempt to close. Will ask Merisiel for Blessing of Milani to bless check twice.

Wisdom 5+4=9: 3d6 ⇒ (6, 1, 6) = 13

Recharge the buried Blessing of Abraxas to recharge the 1 on the d6.

Wisdom 9: 6 + 1d6 + 6 ⇒ 6 + (4) + 6 = 16

Examine the top card of the Hourglass. Examine Incitation. Do not draw. Get rid of the Peril Confusing.

End Turn: Reset hand.

Talitha wrote:

Hand: Humanbane Raiper, Volcanic Storm, Bit of Luck, Anathemic Volume, Flame Staff, Staffbearer,

Displayed: Grounded Studded Leather,
Deck: 5 Discard: 7 Buried: 5
Current Location: Crypt
Hero Points: 3
Paizo Reroll: Not Used
NOTES:
Available Support: Blessings (Any available)
Other: Hi I'm Talitha. Please bot me if I need to Guard my location.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Maat, Anubis Staff
Recharged: Blessing of Qi Zhong, Blessing of Abraxas,
Discard Pile: Holy Water, Ghost Whip, Blessing of Iomedae, Dehydrating Touch, Magus Arcana, Gallivance, Strength,
Buried Pile: The Carnival (Harrow), Blessing of Asmodeus, Blessing of Pharasma, Blessing of Sivanah, Quarterstaff of Vaulting,

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2 ☐ +3
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1
Wisdom d6 ☐ +1 ☐ +2 ☐ +3
Charisma d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Arcane: Charisma +2
Diplomacy: Charisma +2

Favored Card: Blessing
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Weapon Arcane Staff
POWERS:
When you would discard a spell for a power on a Staff boon, you may discard or bury (☐ or recharge) a blessing (☐ or any boon) instead.
On any check, when you would discard a blessing, you may bury it instead (☑ then draw a card).
You may recharge a buried blessing to (☐ succeed at your check to recharge a spell or to) reroll (☑ or reroll 1 die) on any of your checks.
☐ When you would recharge (☐ or discard) a spell, you may reveal a card that has the Staff trait to instead put the spell on top of your deck.
☐ If any die rolled on your check is a 1, count it as a 3 (☐ or reroll any of those dice).
☐ When you discard 1 or more cards as damage, you may recharge a buried blessing.

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