Henchman 2
Type: Monster
Traits:
Elemental
To Defeat:
Combat 17 The Lightning Elemental is immune to the Electricity, Mental, and Poison traits. All damage dealt by the Lightning Elemental is Electricity damage.
If undefeated, each character at your location takes 1d4 Electricity damage.
If defeated, you may immediately attempt to close the location this henchman came from.
<Power 1> When you would discard a spell for a power on a boon that has the Staff trait, you may discard or bury a Blessing ([ ] or any boon) instead
<Power 2> On any check, when you would discard a blessing, you may bury it instead.
<Power 3> You may recharge a buried blessing to ([XXXXX] succeed at your check to recharge a spell or to) reroll the dice ([XXXXX] or 1 die) on any of your checks; take the new result.
<Power 4>
<Power 5>
Die Bump 2, Used 1
Card Feat 1: Blessing
Card Feat 2: Blessing
Adventure scenario reward, Card feat: Spell
Skill Feats: 3* CHA
Power Feat 1: Hand size 6
Power Feat 2: Reroll 1 die
Power Feat 3: success on check to recharge a spell
Tier 3: One scenario completed.
Two scenarios completed
Scenario reward: Use Qasin (ally 2) as a bonus deck upgrade
Third scenario completed
Scenario reward: “You may recharge a card to reduce Fire damage dealt to you to 0.”
Fourth Scenario completed
Scenario reward:
Card Feat: Ally (Embalmer)
Fifth Scenario completed...
Con boon: [ ][ ][ ][ ]Amateur Swashbuckler: You may check an unchecked box that precedes this reward to add or remove the Swashbuckling trait from your check. If your character has the Swashbuckler trait, you may add an additional 1d4.
Sage :
Ally B
Traits:
Basic
Human
Sage To Acquire:
Wisdom 7
OR Charisma
Diplomacy 6 Recharge this card to add 1d6 to your noncombat Intelligence or Wisdom check.
Discard this card to explore your location.
Soldier :
Ally B
Traits:
Elite
Human To Acquire:
Strength
Melee 8
OR Charisma
Diplomacy 6 Recharge this card to add 1d4 to your Melee combat check.
Discard this card to explore your location.
Potion of Ruggedness:
Item 1
Traits:
Alchemical
Elite
Liquid To Acquire:
Intelligence
Craft 6 Banish this card and choose a character at your location to succeed at a Survival check.
Merchant:
Ally 2
Traits:
Hireling
Human To Acquire:
Charisma
Diplomacy 7 Discard this card to give a card to another character at any location.
Discard this card to explore your location.
Crow:
Ally B
Traits:
Animal
Basic To Acquire:
Wisdom
Survival 5 Recharge this card to add 1d6 to your check to acquire a weapon, an armor or an item.
Discard this card to explore your location.
Night Watch :
Ally B
Traits:
Basic
Human To Acquire:
Wisdom
Perception 7
OR Charisma
Diplomacy 6 Recharge this card to add 1d10 to your Perception check.
Discard this card to explore your location.
Toxic Cloud:
Spell 2
Traits: Arcane, Attack, Magic
Powers:
Display this card when a character encounters a bane. Any character who encounters a monster this turn adds 1d6 with the Poison trait to her combat check. Discard this card at the end of this turn. If you do not have the Arcane skill, banish this card. Succeed at an Arcane 10 check to recharge this card instead of discarding it.
<Power 1> When you would discard a spell for a power on a boon that has the Staff trait, you may discard or bury a Blessing ([ ] or any boon) instead
<Power 2> On any check, when you would discard a blessing, you may bury it instead.
<Power 3> You may recharge a buried blessing to ([XXXXX] succeed at your check to recharge a spell or to) reroll the dice ([XXXXX] or 1 die) on any of your checks; take the new result.
<Power 4>
<Power 5>
Die Bump 2, Used 1
Card Feat 1: Blessing
Card Feat 2: Blessing
Adventure scenario reward, Card feat: Spell
Skill Feats: 3* CHA
Power Feat 1: Hand size 6
Power Feat 2: Reroll 1 die
Power Feat 3: success on check to recharge a spell
Tier 3: One scenario completed.
Two scenarios completed
Scenario reward: Use Qasin (ally 2) as a bonus deck upgrade
Third scenario completed
Scenario reward: “You may recharge a card to reduce Fire damage dealt to you to 0.”
Fourth Scenario completed
Scenario reward:
Card Feat: Ally (Embalmer)
Fifth Scenario completed...
Con boon: [ ][ ][ ][ ]Amateur Swashbuckler: You may check an unchecked box that precedes this reward to add or remove the Swashbuckling trait from your check. If your character has the Swashbuckler trait, you may add an additional 1d4.
Sage :
Ally B
Traits:
Basic
Human
Sage To Acquire:
Wisdom 7
OR Charisma
Diplomacy 6 Recharge this card to add 1d6 to your noncombat Intelligence or Wisdom check.
Discard this card to explore your location.
Soldier :
Ally B
Traits:
Elite
Human To Acquire:
Strength
Melee 8
OR Charisma
Diplomacy 6 Recharge this card to add 1d4 to your Melee combat check.
Discard this card to explore your location.
Potion of Ruggedness:
Item 1
Traits:
Alchemical
Elite
Liquid To Acquire:
Intelligence
Craft 6 Banish this card and choose a character at your location to succeed at a Survival check.
Merchant:
Ally 2
Traits:
Hireling
Human To Acquire:
Charisma
Diplomacy 7 Discard this card to give a card to another character at any location.
Discard this card to explore your location.
Crow:
Ally B
Traits:
Animal
Basic To Acquire:
Wisdom
Survival 5 Recharge this card to add 1d6 to your check to acquire a weapon, an armor or an item.
Discard this card to explore your location.
Night Watch :
Ally B
Traits:
Basic
Human To Acquire:
Wisdom
Perception 7
OR Charisma
Diplomacy 6 Recharge this card to add 1d10 to your Perception check.
Discard this card to explore your location.
Toxic Cloud:
Spell 2
Traits: Arcane, Attack, Magic
Powers:
Display this card when a character encounters a bane. Any character who encounters a monster this turn adds 1d6 with the Poison trait to her combat check. Discard this card at the end of this turn. If you do not have the Arcane skill, banish this card. Succeed at an Arcane 10 check to recharge this card instead of discarding it.
Okay, If instead I use Mavarro's Blessing of Angraad (which recharges, because we're in the Hour of the Gods.
I fail by one.
Put Magus Arcana on top of deck to reroll the 3 1d8 + 2 + 5 ⇒ (3) + 2 + 5 = 10.
So, undefeated. It gets shuffled back into the location, and I don't get to examine the top card.
Recharge Staff of Minor Healing to recharge discarded Sage
Explore:
Night Watch :
Ally B
Traits:
Basic
Human To Acquire:
Wisdom
Perception 7
OR Charisma
Diplomacy 6 Recharge this card to add 1d10 to your Perception check.
Discard this card to explore your location.
Automatically succeed on Diplomacy check.
Discard Night Watch to explore:
Masterwork Tools :
Item B
Traits:
Elite
Tool To Acquire:
Dexterity
Disable 7 Reveal this card to add 2 dice to your Disable check.
Recharge this card to defeat a barrier whose highest difficulty to defeat is 14 or lower.
Automatically fail the Dexterity check.
Discard Blessing of the Gods C to explore:
Locked Passage :
Barrier B
Traits:
Elite
Lock
To Defeat:
Dexterity
Disable 8
OR Strength
Melee 16 If defeated, examine the top card of the location deck, then put it on either the top or bottom of the deck.
If I may use Aric's Blessing of Abadar, please... Melee 16, using Aric's B of Abadar:1d8 + 2 + 2d8 ⇒ (4) + 2 + (5, 4) = 15 Recharge buried blessing to reroll the dice:1d8 + 2 + 2d8 ⇒ (3) + 2 + (5, 6) = 16. Defeated.
Examine top card of location: Hide Armor of Fire Resistance. Unless anyone objects... Put it on the bottom of the location.
<Power 1> When you would discard a spell for a power on a boon that has the Staff trait, you may discard or bury a Blessing ([ ] or any boon) instead
<Power 2> On any check, when you would discard a blessing, you may bury it instead.
<Power 3> You may recharge a buried blessing to ([XXXXX] succeed at your check to recharge a spell or to) reroll the dice ([XXXXX] or 1 die) on any of your checks; take the new result.
<Power 4>
<Power 5>
Die Bump 2, Used 1
Card Feat 1: Blessing
Card Feat 2: Blessing
Adventure scenario reward, Card feat: Spell
Skill Feats: 3* CHA
Power Feat 1: Hand size 6
Power Feat 2: Reroll 1 die
Power Feat 3: success on check to recharge a spell
Tier 3: One scenario completed.
Two scenarios completed
Scenario reward: Use Qasin (ally 2) as a bonus deck upgrade
Third scenario completed
Scenario reward: “You may recharge a card to reduce Fire damage dealt to you to 0.”
Fourth Scenario completed
Scenario reward:
Card Feat: Ally (Embalmer)
Fifth Scenario completed...
Con boon: [ ][ ][ ][ ]Amateur Swashbuckler: You may check an unchecked box that precedes this reward to add or remove the Swashbuckling trait from your check. If your character has the Swashbuckler trait, you may add an additional 1d4.
<Power 1> When you would discard a spell for a power on a boon that has the Staff trait, you may discard or bury a Blessing ([ ] or any boon) instead
<Power 2> On any check, when you would discard a blessing, you may bury it instead.
<Power 3> You may recharge a buried blessing to ([XXXXX] succeed at your check to recharge a spell or to) reroll the dice ([XXXXX] or 1 die) on any of your checks; take the new result.
<Power 4>
<Power 5>
Die Bump 2, Used 1
Card Feat 1: Blessing
Card Feat 2: Blessing
Adventure scenario reward, Card feat: Spell
Skill Feats: 3* CHA
Power Feat 1: Hand size 6
Power Feat 2: Reroll 1 die
Power Feat 3: success on check to recharge a spell
Tier 3: One scenario completed.
Two scenarios completed
Scenario reward: Use Qasin (ally 2) as a bonus deck upgrade
Third scenario completed
Scenario reward: “You may recharge a card to reduce Fire damage dealt to you to 0.”
Fourth Scenario completed
Scenario reward:
Card Feat: Ally (Embalmer)
Fifth Scenario completed...
Con boon: [ ][ ][ ][ ]Amateur Swashbuckler: You may check an unchecked box that precedes this reward to add or remove the Swashbuckling trait from your check. If your character has the Swashbuckler trait, you may add an additional 1d4.
Recharge:1d4 + 1 ⇒ (3) + 1 = 4 cards. Magic Weapon, Potion of Ruggedness, Night Watch, and Crow.
Explore:
Rat Swarm :
Monster B
Traits:
Animal
Elite
Swarm
To Defeat:
Combat 8 If you do not defeat the Rat Swarm by at least 4, shuffle it into the deck it came from; the Rat Swarm still counts as defeated.
<Power 1> When you would discard a spell for a power on a boon that has the Staff trait, you may discard or bury a Blessing ([ ] or any boon) instead
<Power 2> On any check, when you would discard a blessing, you may bury it instead.
<Power 3> You may recharge a buried blessing to ([XXXXX] succeed at your check to recharge a spell or to) reroll the dice ([XXXXX] or 1 die) on any of your checks; take the new result.
<Power 4>
<Power 5>
Die Bump 2, Used 1
Card Feat 1: Blessing
Card Feat 2: Blessing
Adventure scenario reward, Card feat: Spell
Skill Feats: 3* CHA
Power Feat 1: Hand size 6
Power Feat 2: Reroll 1 die
Power Feat 3: success on check to recharge a spell
Tier 3: One scenario completed.
Two scenarios completed
Scenario reward: Use Qasin (ally 2) as a bonus deck upgrade
Third scenario completed
Scenario reward: “You may recharge a card to reduce Fire damage dealt to you to 0.”
Fourth Scenario completed
Scenario reward:
Card Feat: Ally (Embalmer)
Fifth Scenario completed...
Con boon: [ ][ ][ ][ ]Amateur Swashbuckler: You may check an unchecked box that precedes this reward to add or remove the Swashbuckling trait from your check. If your character has the Swashbuckler trait, you may add an additional 1d4.
Sage :
Ally B
Traits:
Basic
Human
Sage To Acquire:
Wisdom 7
OR Charisma
Diplomacy 6 Recharge this card to add 1d6 to your noncombat Intelligence or Wisdom check.
Discard this card to explore your location.
Soldier :
Ally B
Traits:
Elite
Human To Acquire:
Strength
Melee 8
OR Charisma
Diplomacy 6 Recharge this card to add 1d4 to your Melee combat check.
Discard this card to explore your location.
Potion of Ruggedness:
Item 1
Traits:
Alchemical
Elite
Liquid To Acquire:
Intelligence
Craft 6 Banish this card and choose a character at your location to succeed at a Survival check.
Merchant:
Ally 2
Traits:
Hireling
Human To Acquire:
Charisma
Diplomacy 7 Discard this card to give a card to another character at any location.
Discard this card to explore your location.
Crow:
Ally B
Traits:
Animal
Basic To Acquire:
Wisdom
Survival 5 Recharge this card to add 1d6 to your check to acquire a weapon, an armor or an item.
Discard this card to explore your location.
Night Watch :
Ally B
Traits:
Basic
Human To Acquire:
Wisdom
Perception 7
OR Charisma
Diplomacy 6 Recharge this card to add 1d10 to your Perception check.
Discard this card to explore your location.
Monster B
Traits:
Human
Rogue
Veteran
To Defeat:
Combat 9 The difficulty to defeat the Sneak is increased by the adventure deck number of the current scenario, if any.
Before the encounter, succeed at a Wisdom or Perception 8 check or discard 1 card of your choice.
<Power 1> When you would discard a spell for a power on a boon that has the Staff trait, you may discard or bury a Blessing ([ ] or any boon) instead
<Power 2> On any check, when you would discard a blessing, you may bury it instead.
<Power 3> You may recharge a buried blessing to ([XXXXX] succeed at your check to recharge a spell or to) reroll the dice ([XXXXX] or 1 die) on any of your checks; take the new result.
<Power 4>
<Power 5>
Die Bump 2, Used 1
Card Feat 1: Blessing
Card Feat 2: Blessing
Adventure scenario reward, Card feat: Spell
Skill Feats: 3* CHA
Power Feat 1: Hand size 6
Power Feat 2: Reroll 1 die
Power Feat 3: success on check to recharge a spell
Tier 3: One scenario completed.
Two scenarios completed
Scenario reward: Use Qasin (ally 2) as a bonus deck upgrade
Third scenario completed
Scenario reward: “You may recharge a card to reduce Fire damage dealt to you to 0.”
Fourth Scenario completed
Scenario reward:
Card Feat: Ally (Embalmer)
Fifth Scenario completed...
Con boon: [ ][ ][ ][ ]Amateur Swashbuckler: You may check an unchecked box that precedes this reward to add or remove the Swashbuckling trait from your check. If your character has the Swashbuckler trait, you may add an additional 1d4.
Sage :
Ally B
Traits:
Basic
Human
Sage To Acquire:
Wisdom 7
OR Charisma
Diplomacy 6 Recharge this card to add 1d6 to your noncombat Intelligence or Wisdom check.
Discard this card to explore your location.
Soldier :
Ally B
Traits:
Elite
Human To Acquire:
Strength
Melee 8
OR Charisma
Diplomacy 6 Recharge this card to add 1d4 to your Melee combat check.
Discard this card to explore your location.
Potion of Ruggedness:
Item 1
Traits:
Alchemical
Elite
Liquid To Acquire:
Intelligence
Craft 6 Banish this card and choose a character at your location to succeed at a Survival check.
Merchant:
Ally 2
Traits:
Hireling
Human To Acquire:
Charisma
Diplomacy 7 Discard this card to give a card to another character at any location.
Discard this card to explore your location.
Crow:
Ally B
Traits:
Animal
Basic To Acquire:
Wisdom
Survival 5 Recharge this card to add 1d6 to your check to acquire a weapon, an armor or an item.
Discard this card to explore your location.
Night Watch :
Ally B
Traits:
Basic
Human To Acquire:
Wisdom
Perception 7
OR Charisma
Diplomacy 6 Recharge this card to add 1d10 to your Perception check.
Discard this card to explore your location.
Remove Zhaleh from the game to get a permanent increase to charisma
Explore:
Guard :
Ally B
Traits:
Basic
Human To Acquire:
Constitution
Fortitude 4
OR Charisma
Diplomacy 6 Recharge this card to add 1d6 to your Perception Check.
Banish this card to reduce damage dealt to any character by 3.
Diplomacy automatic success
Recharge Staff of minor healing to recharge Merchant
Put Magus Arcana on top of deck, bury blessing in hand to draw blessing from discard pile.
End of turn
1d10 ⇒ 8
Bridge does not collapse
Reset hand
Done
Talitha wrote:
Hand: Magus Arcana, Defensive Shock, Guard, Grounding Staff, Blessing of the Gods A, Dwarven Longhammer +1,
<Power 1> When you would discard a spell for a power on a boon that has the Staff trait, you may discard or bury a Blessing ([ ] or any boon) instead
<Power 2> On any check, when you would discard a blessing, you may bury it instead.
<Power 3> You may recharge a buried blessing to ([XXXXX] succeed at your check to recharge a spell or to) reroll the dice ([XXXXX] or 1 die) on any of your checks; take the new result.
<Power 4>
<Power 5>
Die Bump 2, Used 1
Card Feat 1: Blessing
Card Feat 2: Blessing
Adventure scenario reward, Card feat: Spell
Skill Feats: 3* CHA
Power Feat 1: Hand size 6
Power Feat 2: Reroll 1 die
Power Feat 3: success on check to recharge a spell
Tier 3: One scenario completed.
Two scenarios completed
Scenario reward: Use Qasin (ally 2) as a bonus deck upgrade
Third scenario completed
Scenario reward: “You may recharge a card to reduce Fire damage dealt to you to 0.”
Fourth Scenario completed
Scenario reward:
Card Feat: Ally (Embalmer)
Fifth Scenario completed...
Con boon: [ ][ ][ ][ ]Amateur Swashbuckler: You may check an unchecked box that precedes this reward to add or remove the Swashbuckling trait from your check. If your character has the Swashbuckler trait, you may add an additional 1d4.
Monster B
Traits:
Elite
Ghost
Incorporeal
Undead
To Defeat:
Combat 12
OR Wisdom
Divine 8 The Ghost is immune to the Mental and Poison traits.
If the check to defeat does not have the Magic trait, the Ghost is undefeated.
Monster B
Traits:
Basic
Skeleton
Undead
To Defeat:
Combat 8 The Skeleton is immune to the Mental and Poison traits.
If your check to defeat the Skeleton has either the Slashing or Piercing trait, the difficulty to defeat the Skeleton is increased by 3
Combat 8, Bury Blessing of Kols, put Magus Arcana on top of deck to add INT:1d8 + 1d8 + 1d6 ⇒ (3) + (5) + (4) = 12. Success.
Recharge buried Blessing of the Gods C to reroll the d8 that is a 3:1d8 + 5 + 4 ⇒ (8) + 5 + 4 = 17. Still success.
Take four damage to close this location.
Discard Potion of Ruggedness and Anubis Staff
Reset hand.
Done
Talitha wrote:
Hand: Magus Arcana, Defensive Shock, Zhaleh, Grounding Staff, Blessing of Nethys, Staff of Minor Healing,
<Power 1> When you would discard a spell for a power on a boon that has the Staff trait, you may discard or bury a Blessing ([ ] or any boon) instead
<Power 2> On any check, when you would discard a blessing, you may bury it instead.
<Power 3> You may recharge a buried blessing to ([XXXXX] succeed at your check to recharge a spell or to) reroll the dice ([XXXXX] or 1 die) on any of your checks; take the new result.
<Power 4>
<Power 5>
Die Bump 2, Used 1
Card Feat 1: Blessing
Card Feat 2: Blessing
Adventure scenario reward, Card feat: Spell
Skill Feats: 3* CHA
Power Feat 1: Hand size 6
Power Feat 2: Reroll 1 die
Power Feat 3: success on check to recharge a spell
Tier 3: One scenario completed.
Two scenarios completed
Scenario reward: Use Qasin (ally 2) as a bonus deck upgrade
Third scenario completed
Scenario reward: “You may recharge a card to reduce Fire damage dealt to you to 0.”
Fourth Scenario completed
Scenario reward:
Card Feat: Ally (Embalmer)
Fifth Scenario completed...
Con boon: [ ][ ][ ][ ]Amateur Swashbuckler: You may check an unchecked box that precedes this reward to add or remove the Swashbuckling trait from your check. If your character has the Swashbuckler trait, you may add an additional 1d4.
Zhaleh (For the rest of the adventure, 1 character may temporarily replace 1 ally in her deck with the loot Zhaleh. At the end of each scenario, return the loot to the game box.):
Discard this card to examine the top card of your location deck.
Remove this card from the game to gain a skill feat.
Sage :
Ally B
Traits:
Basic
Human
Sage To Acquire:
Wisdom 7
OR Charisma
Diplomacy 6 Recharge this card to add 1d6 to your noncombat Intelligence or Wisdom check.
Discard this card to explore your location.
Soldier :
Ally B
Traits:
Elite
Human To Acquire:
Strength
Melee 8
OR Charisma
Diplomacy 6 Recharge this card to add 1d4 to your Melee combat check.
Discard this card to explore your location.
Potion of Ruggedness:
Item 1
Traits:
Alchemical
Elite
Liquid To Acquire:
Intelligence
Craft 6 Banish this card and choose a character at your location to succeed at a Survival check.
Merchant:
Ally 2
Traits:
Hireling
Human To Acquire:
Charisma
Diplomacy 7 Discard this card to give a card to another character at any location.
Discard this card to explore your location.
Crow:
Ally B
Traits:
Animal
Basic To Acquire:
Wisdom
Survival 5 Recharge this card to add 1d6 to your check to acquire a weapon, an armor or an item.
Discard this card to explore your location.
Night Watch :
Ally B
Traits:
Basic
Human To Acquire:
Wisdom
Perception 7
OR Charisma
Diplomacy 6 Recharge this card to add 1d10 to your Perception check.
Discard this card to explore your location.
I took four damage, but, since I only had one card in hand, that was the one I discarded.
Move to Bridge 2
Explore:
Merchant:
Ally 2
Traits:
Hireling
Human To Acquire:
Charisma
Diplomacy 7 Discard this card to give a card to another character at any location.
Discard this card to explore your location.
Diplomacy 7:1d10 + 5 ⇒ (4) + 5 = 9. Acquired.
Discard Merchant to explore:
Crow:
Ally B
Traits:
Animal
Basic To Acquire:
Wisdom
Survival 5 Recharge this card to add 1d6 to your check to acquire a weapon, an armor or an item.
Discard this card to explore your location.
WIS 5:1d6 ⇒ 2.
Recharge buried blessing to reroll:1d6 ⇒ 6. Acquired.
Discard Crow to explore:
Night Watch :
Ally B
Traits:
Basic
Human To Acquire:
Wisdom
Perception 7
OR Charisma
Diplomacy 6 Recharge this card to add 1d10 to your Perception check.
Discard this card to explore your location.
Diplomacy 6:1d10 + 5 ⇒ (4) + 5 = 9. Acquired.
Discard Night Watch to explore:
Giant Gecko :
Monster B
Traits:
Animal
Basic
To Defeat:
Combat 8 If undefeated, shuffle the Gecko into a random open location.
Ally 1
Traits:
Human
Shopkeeper To Acquire:
Charisma
Diplomacy 6
OR Dexterity
Stealth 8 Banish this card to add a random item from the box to your hand.
Diplomacy 6:1d10 + 5 ⇒ (5) + 5 = 10. Acquired.
Banish Vin Vinder to add a random item to my hand:
Potion of Ruggedness :
Item 1
Traits:
Alchemical
Elite
Liquid To Acquire:
Intelligence
Craft 6 Banish this card and choose a character at your location to succeed at a Survival check.
End of turn
Bridge collapse:1d10 ⇒ 10. Lose remaining boons in this bridge.
Reset hand.
Done
Talitha wrote:
Hand: Magus Arcana, Blessing of the Gods A, Blessing of Kols, Dehydrating Touch, Potion of Ruggedness, Anubis Staff,
<Power 1> When you would discard a spell for a power on a boon that has the Staff trait, you may discard or bury a Blessing ([ ] or any boon) instead
<Power 2> On any check, when you would discard a blessing, you may bury it instead.
<Power 3> You may recharge a buried blessing to ([XXXXX] succeed at your check to recharge a spell or to) reroll the dice ([XXXXX] or 1 die) on any of your checks; take the new result.
<Power 4>
<Power 5>
Die Bump 2, Used 1
Card Feat 1: Blessing
Card Feat 2: Blessing
Adventure scenario reward, Card feat: Spell
Skill Feats: 3* CHA
Power Feat 1: Hand size 6
Power Feat 2: Reroll 1 die
Power Feat 3: success on check to recharge a spell
Tier 3: One scenario completed.
Two scenarios completed
Scenario reward: Use Qasin (ally 2) as a bonus deck upgrade
Third scenario completed
Scenario reward: “You may recharge a card to reduce Fire damage dealt to you to 0.”
Fourth Scenario completed
Scenario reward:
Card Feat: Ally (Embalmer)
Fifth Scenario completed...
Con boon: [ ][ ][ ][ ]Amateur Swashbuckler: You may check an unchecked box that precedes this reward to add or remove the Swashbuckling trait from your check. If your character has the Swashbuckler trait, you may add an additional 1d4.
Zhaleh (For the rest of the adventure, 1 character may temporarily replace 1 ally in her deck with the loot Zhaleh. At the end of each scenario, return the loot to the game box.):
Discard this card to examine the top card of your location deck.
Remove this card from the game to gain a skill feat.
Sage :
Ally B
Traits:
Basic
Human
Sage To Acquire:
Wisdom 7
OR Charisma
Diplomacy 6 Recharge this card to add 1d6 to your noncombat Intelligence or Wisdom check.
Discard this card to explore your location.
Soldier :
Ally B
Traits:
Elite
Human To Acquire:
Strength
Melee 8
OR Charisma
Diplomacy 6 Recharge this card to add 1d4 to your Melee combat check.
Discard this card to explore your location.
Potion of Ruggedness:
Item 1
Traits:
Alchemical
Elite
Liquid To Acquire:
Intelligence
Craft 6 Banish this card and choose a character at your location to succeed at a Survival check.
Merchant:
Ally 2
Traits:
Hireling
Human To Acquire:
Charisma
Diplomacy 7 Discard this card to give a card to another character at any location.
Discard this card to explore your location.
Crow:
Ally B
Traits:
Animal
Basic To Acquire:
Wisdom
Survival 5 Recharge this card to add 1d6 to your check to acquire a weapon, an armor or an item.
Discard this card to explore your location.
Night Watch :
Ally B
Traits:
Basic
Human To Acquire:
Wisdom
Perception 7
OR Charisma
Diplomacy 6 Recharge this card to add 1d10 to your Perception check.
Discard this card to explore your location.
Barrier 1
Traits:
Basic
Human
Obstacle
To Defeat:
Wisdom 8 If defeated, you may immediately explore again.
If undefeated, reset your hand and end your turn.
WIS 8, bury Blessing of the Gods C:1d6 + 1d6 ⇒ (3) + (6) = 9. Defeated.
Immediate explore:
Sage :
Ally B
Traits:
Basic
Human
Sage To Acquire:
Wisdom 7
OR Charisma
Diplomacy 6 Recharge this card to add 1d6 to your noncombat Intelligence or Wisdom check.
Discard this card to explore your location.
Diplomacy 6:1d10 + 5 ⇒ (3) + 5 = 8. Acquired.
Discard Sage to explore:
Cyrdak Drokkus :
Ally 1
Traits:
Bard
Human To Acquire:
Charisma
Diplomacy 5 Recharge this card to add 1d6 to your check to acquire an ally.
Banish this card to return an ally from your discard pile to your hand.
Diplomacy 5:1d10 + 5 ⇒ (4) + 5 = 9. Acquired.
Banish Cyrdak Drokkus to return Sage to my hand.
Discard Sage to explore:
Soldier :
Ally B
Traits:
Elite
Human To Acquire:
Strength
Melee 8
OR Charisma
Diplomacy 6 Recharge this card to add 1d4 to your Melee combat check.
Discard this card to explore your location.
Diplomacy 6:1d10 + 5 ⇒ (9) + 5 = 14. Acquired
Discard Soldier to explore:
Monster in the Closet :
Barrier 1
Traits:
Basic
Goblin
Skirmish
To Defeat:
Wisdom
Perception 9 If you succeed at the check to defeat the Monster in the Closet, summon and encounter a Goblin Raider henchman. If you do not defeat the Goblin Raider, the Monster in the Closet is undefeated.
WIS 9, bury Blessing of the Gods B:1d6 + 1d6 ⇒ (3) + (3) = 6
Recharge Blessing of the Gods B to reroll the dice:1d6 + 1d6 ⇒ (6) + (3) = 9. Defeated
Gobin Raider henchman. Combat 8, play Strength, bury Blessing of the Gods D:1d8 + 3 + 1d8 ⇒ (1) + 3 + (8) = 12 put Magus Arcana on top of deck to reroll the 1:1d8 + 3 + 8 ⇒ (6) + 3 + 8 = 17
Take 1d4 ⇒ 1damage to close.
Damage: discard Magic weapon
<Power 1> When you would discard a spell for a power on a boon that has the Staff trait, you may discard or bury a Blessing ([ ] or any boon) instead
<Power 2> On any check, when you would discard a blessing, you may bury it instead.
<Power 3> You may recharge a buried blessing to ([XXXXX] succeed at your check to recharge a spell or to) reroll the dice ([XXXXX] or 1 die) on any of your checks; take the new result.
<Power 4>
<Power 5>
Die Bump 2, Used 1
Card Feat 1: Blessing
Card Feat 2: Blessing
Adventure scenario reward, Card feat: Spell
Skill Feats: 3* CHA
Power Feat 1: Hand size 6
Power Feat 2: Reroll 1 die
Power Feat 3: success on check to recharge a spell
Tier 3: One scenario completed.
Two scenarios completed
Scenario reward: Use Qasin (ally 2) as a bonus deck upgrade
Third scenario completed
Scenario reward: “You may recharge a card to reduce Fire damage dealt to you to 0.”
Fourth Scenario completed
Scenario reward:
Card Feat: Ally (Embalmer)
Fifth Scenario completed...
Con boon: [ ][ ][ ][ ]Amateur Swashbuckler: You may check an unchecked box that precedes this reward to add or remove the Swashbuckling trait from your check. If your character has the Swashbuckler trait, you may add an additional 1d4.
Zhaleh (For the rest of the adventure, 1 character may temporarily replace 1 ally in her deck with the loot Zhaleh. At the end of each scenario, return the loot to the game box.):
Discard this card to examine the top card of your location deck.
Remove this card from the game to gain a skill feat.
Sage :
Ally B
Traits:
Basic
Human
Sage To Acquire:
Wisdom 7
OR Charisma
Diplomacy 6 Recharge this card to add 1d6 to your noncombat Intelligence or Wisdom check.
Discard this card to explore your location.
Soldier :
Ally B
Traits:
Elite
Human To Acquire:
Strength
Melee 8
OR Charisma
Diplomacy 6 Recharge this card to add 1d4 to your Melee combat check.
Discard this card to explore your location.
<Power 1> When you would discard a spell for a power on a boon that has the Staff trait, you may discard or bury a Blessing ([ ] or any boon) instead
<Power 2> On any check, when you would discard a blessing, you may bury it instead.
<Power 3> You may recharge a buried blessing to ([XXXXX] succeed at your check to recharge a spell or to) reroll the dice ([XXXXX] or 1 die) on any of your checks; take the new result.
<Power 4>
<Power 5>
Die Bump 2, Used 1
Card Feat 1: Blessing
Card Feat 2: Blessing
Adventure scenario reward, Card feat: Spell
Skill Feats: 3* CHA
Power Feat 1: Hand size 6
Power Feat 2: Reroll 1 die
Power Feat 3: success on check to recharge a spell
Tier 3: One scenario completed.
Two scenarios completed
Scenario reward: Use Qasin (ally 2) as a bonus deck upgrade
Third scenario completed
Scenario reward: “You may recharge a card to reduce Fire damage dealt to you to 0.”
Fourth Scenario completed
Scenario reward:
Card Feat: Ally (Embalmer)
Fifth Scenario completed...
Con boon: [ ][ ][ ][ ]Amateur Swashbuckler: You may check an unchecked box that precedes this reward to add or remove the Swashbuckling trait from your check. If your character has the Swashbuckler trait, you may add an additional 1d4.
Zhaleh (For the rest of the adventure, 1 character may temporarily replace 1 ally in her deck with the loot Zhaleh. At the end of each scenario, return the loot to the game box.):
I don't have to encounter the skeleton, since I am at a closed location
1 mental damage: discard Magic Weapon
Beginning burn:1d4 ⇒ 1: Recharge Blessing of the Gods A to reduce the fire damage to 0.
Move to the Throne Room
Explore: Ifreeti
I assume other players will temp-close their locations. This means we don't lose time.
Combat 12+4=16, use Gallivance. Bury it to add Arcane skill. Bury Blessing of the Gods C to add a die:1d8 + 2 + 1d6 + 1 + 1d10 + 5 + 1d8 ⇒ (1) + 2 + (3) + 1 + (3) + 5 + (3) = 18. Defeated. If other locations are closed, then Victory.
Also, it was pointed out to me that I ignored the third scenario reward. So, I didn't have to discard the Blessing of Kols, but recharged it to reduce the fire damage. Therefore, I used the Staff of Minor Healing on Zhaleh. And, finally, I recharged the Dwarven Longhammer +1, rather than discarding it.
<Power 1> When you would discard a spell for a power on a boon that has the Staff trait, you may discard or bury a Blessing ([ ] or any boon) instead
<Power 2> On any check, when you would discard a blessing, you may bury it instead.
<Power 3> You may recharge a buried blessing to ([XXXXX] succeed at your check to recharge a spell or to) reroll the dice ([XXXXX] or 1 die) on any of your checks; take the new result.
<Power 4>
<Power 5>
Die Bump 2, Used 1
Card Feat 1: Blessing
Card Feat 2: Blessing
Adventure scenario reward, Card feat: Spell
Skill Feats: 3* CHA
Power Feat 1: Hand size 6
Power Feat 2: Reroll 1 die
Power Feat 3: success on check to recharge a spell
Tier 3: One scenario completed.
Two scenarios completed
Scenario reward: Use Qasin (ally 2) as a bonus deck upgrade
Third scenario completed
Scenario reward: “You may recharge a card to reduce Fire damage dealt to you to 0.”
Fourth Scenario completed
Scenario reward:
Card Feat: Ally (Embalmer)
Fifth Scenario completed...
Con boon: [ ][ ][ ][ ]Amateur Swashbuckler: You may check an unchecked box that precedes this reward to add or remove the Swashbuckling trait from your check. If your character has the Swashbuckler trait, you may add an additional 1d4.
Zhaleh (For the rest of the adventure, 1 character may temporarily replace 1 ally in her deck with the loot Zhaleh. At the end of each scenario, return the loot to the game box.):
<Power 1> When you would discard a spell for a power on a boon that has the Staff trait, you may discard or bury a Blessing ([ ] or any boon) instead
<Power 2> On any check, when you would discard a blessing, you may bury it instead.
<Power 3> You may recharge a buried blessing to ([XXXXX] succeed at your check to recharge a spell or to) reroll the dice ([XXXXX] or 1 die) on any of your checks; take the new result.
<Power 4>
<Power 5>
Die Bump 2, Used 1
Card Feat 1: Blessing
Card Feat 2: Blessing
Adventure scenario reward, Card feat: Spell
Skill Feats: 3* CHA
Power Feat 1: Hand size 6
Power Feat 2: Reroll 1 die
Power Feat 3: success on check to recharge a spell
Tier 3: One scenario completed.
Two scenarios completed
Scenario reward: Use Qasin (ally 2) as a bonus deck upgrade
Third scenario completed
Scenario reward: “You may recharge a card to reduce Fire damage dealt to you to 0.”
Fourth Scenario completed
Scenario reward:
Card Feat: Ally (Embalmer)
Fifth Scenario completed...
Con boon: [ ][ ][ ][ ]Amateur Swashbuckler: You may check an unchecked box that precedes this reward to add or remove the Swashbuckling trait from your check. If your character has the Swashbuckler trait, you may add an additional 1d4.
Zhaleh (For the rest of the adventure, 1 character may temporarily replace 1 ally in her deck with the loot Zhaleh. At the end of each scenario, return the loot to the game box.):
Explore: Greataxe
Melee 10:1d8 + 2 ⇒ (7) + 2 = 9 Recharge buried Blessing of Nethys to reroll:1d8 + 2 ⇒ (5) + 2 = 7 Put Magus Arcana on top of deck to reroll the 5:1d8 + 2 ⇒ (2) + 2 = 4
Failure.
I only had a 57.8% chance of success
Reset hand
Done
Talitha wrote:
Hand: Magus Arcana, Anubis Staff, Gallivance, Magic Weapon, Blessing of the Gods C, Defensive Shock,
Talitha's Deck Displayed: Deck: 11 Discard: 0 Buried: 2 , Blessing of the Gods D, Blessing of the Gods B, , ,
Notes: Sideboard cards:
<Power 1> When you would discard a spell for a power on a boon that has the Staff trait, you may discard or bury a Blessing ([ ] or any boon) instead
<Power 2> On any check, when you would discard a blessing, you may bury it instead.
<Power 3> You may recharge a buried blessing to ([XXXXX] succeed at your check to recharge a spell or to) reroll the dice ([XXXXX] or 1 die) on any of your checks; take the new result.
<Power 4>
<Power 5>
Die Bump 2, Used 1
Card Feat 1: Blessing
Card Feat 2: Blessing
Adventure scenario reward, Card feat: Spell
Skill Feats: 3* CHA
Power Feat 1: Hand size 6
Power Feat 2: Reroll 1 die
Power Feat 3: success on check to recharge a spell
Tier 3: One scenario completed.
Two scenarios completed
Scenario reward: Use Qasin (ally 2) as a bonus deck upgrade
Third scenario completed
Scenario reward: “You may recharge a card to reduce Fire damage dealt to you to 0.”
Fourth Scenario completed
Scenario reward:
Card Feat: Ally (Embalmer)
Con boon: [ ][ ][ ][ ]Amateur Swashbuckler: You may check an unchecked box that precedes this reward to add or remove the Swashbuckling trait from your check. If your character has the Swashbuckler trait, you may add an additional 1d4.
<Power 1> When you would discard a spell for a power on a boon that has the Staff trait, you may discard or bury a Blessing ([ ] or any boon) instead
<Power 2> On any check, when you would discard a blessing, you may bury it instead.
<Power 3> You may recharge a buried blessing to ([XXXXX] succeed at your check to recharge a spell or to) reroll the dice ([XXXXX] or 1 die) on any of your checks; take the new result.
<Power 4>
<Power 5>
Die Bump 2, Used 1
Card Feat 1: Blessing
Card Feat 2: Blessing
Adventure scenario reward, Card feat: Spell
Skill Feats: 3* CHA
Power Feat 1: Hand size 6
Power Feat 2: Reroll 1 die
Power Feat 3: success on check to recharge a spell
Tier 3: One scenario completed.
Two scenarios completed
Scenario reward: Use Qasin (ally 2) as a bonus deck upgrade
Third scenario completed
Scenario reward: “You may recharge a card to reduce Fire damage dealt to you to 0.”
Fourth Scenario completed
Scenario reward:
Card Feat: Ally (Embalmer)
Con boon: [ ][ ][ ][ ]Amateur Swashbuckler: You may check an unchecked box that precedes this reward to add or remove the Swashbuckling trait from your check. If your character has the Swashbuckler trait, you may add an additional 1d4.
Henchman 2
Type: Barrier
Traits:
Obstacle
Cold
Veteran
To Defeat:
Intelligence
Wisdom
Survival 10 The difficulty to defeat is increased by the scenario’s adventure deck number.
If undefeated, Icy Terrain deals an amount of Cold damage to you equal to the difference between its difficulty to defeat and your result.
If defeated, you may immediately attempt to close the location this henchman came from.
INT 10+2=12, bury Blessing of Pharasma, use Ekkie's Blessing of the Gobs:3d6 ⇒ (2, 2, 3) = 7 Recharge buried Blessing of Pharasma to reroll:3d6 ⇒ (3, 5, 5) = 13. Success.
That is, if I understood Ekkie's notes to us that upon using the BotGobs, Ekkie will get a blessing from the blessings deck (B of Pharasma).
Attempt to close: DEX 6, use Ekkie's stolen blessing:2d6 ⇒ (5, 4) = 9. Closed! Whew!
Reset hand
Done
Talitha wrote:
Hand: Magus Arcana, Staff of Minor Healing, Gallivance, Blessing of Nethys, Lightning Touch, Grounding Staff,
<Power 1> When you would discard a spell for a power on a boon that has the Staff trait, you may discard or bury a Blessing ([ ] or any boon) instead
<Power 2> On any check, when you would discard a blessing, you may bury it instead.
<Power 3> You may recharge a buried blessing to ([XXXXX] succeed at your check to recharge a spell or to) reroll the dice ([XXXXX] or 1 die) on any of your checks; take the new result.
<Power 4>
<Power 5>
Die Bump 2, Used 1
Card Feat 1: Blessing
Card Feat 2: Blessing
Adventure scenario reward, Card feat: Spell
Skill Feats: 3* CHA
Power Feat 1: Hand size 6
Power Feat 2: Reroll 1 die
Power Feat 3: success on check to recharge a spell
Tier 3: One scenario completed.
Two scenarios completed
Scenario reward: Use Qasin (ally 2) as a bonus deck upgrade
Third scenario completed
Scenario reward: “You may recharge a card to reduce Fire damage dealt to you to 0.”
Fourth Scenario completed
Scenario reward:
Card Feat: Ally (Embalmer)
Con boon: [ ][ ][ ][ ]Amateur Swashbuckler: You may check an unchecked box that precedes this reward to add or remove the Swashbuckling trait from your check. If your character has the Swashbuckler trait, you may add an additional 1d4.
<Power 1> When you would discard a spell for a power on a boon that has the Staff trait, you may discard or bury a Blessing ([ ] or any boon) instead
<Power 2> On any check, when you would discard a blessing, you may bury it instead.
<Power 3> You may recharge a buried blessing to ([XXXXX] succeed at your check to recharge a spell or to) reroll the dice ([XXXXX] or 1 die) on any of your checks; take the new result.
<Power 4>
<Power 5>
Die Bump 2, Used 1
Card Feat 1: Blessing
Card Feat 2: Blessing
Adventure scenario reward, Card feat: Spell
Skill Feats: 3* CHA
Power Feat 1: Hand size 6
Power Feat 2: Reroll 1 die
Power Feat 3: success on check to recharge a spell
Tier 3: One scenario completed.
Two scenarios completed
Scenario reward: Use Qasin (ally 2) as a bonus deck upgrade
Third scenario completed
Scenario reward: “You may recharge a card to reduce Fire damage dealt to you to 0.”
Fourth Scenario completed
Scenario reward:
Card Feat: Ally (Embalmer)
Con boon: [ ][ ][ ][ ]Amateur Swashbuckler: You may check an unchecked box that precedes this reward to add or remove the Swashbuckling trait from your check. If your character has the Swashbuckler trait, you may add an additional 1d4.
<Power 1> When you would discard a spell for a power on a boon that has the Staff trait, you may discard or bury a Blessing ([ ] or any boon) instead
<Power 2> On any check, when you would discard a blessing, you may bury it instead.
<Power 3> You may recharge a buried blessing to ([XXXXX] succeed at your check to recharge a spell or to) reroll the dice ([XXXXX] or 1 die) on any of your checks; take the new result.
<Power 4>
<Power 5>
Die Bump 2, Used 1
Card Feat 1: Blessing
Card Feat 2: Blessing
Adventure scenario reward, Card feat: Spell
Skill Feats: 3* CHA
Power Feat 1: Hand size 6
Power Feat 2: Reroll 1 die
Power Feat 3: success on check to recharge a spell
Tier 3: One scenario completed.
Two scenarios completed
Scenario reward: Use Qasin (ally 2) as a bonus deck upgrade
Third scenario completed
Scenario reward: “You may recharge a card to reduce Fire damage dealt to you to 0.”
Con boon: [ ][ ][ ][ ]Amateur Swashbuckler: You may check an unchecked box that precedes this reward to add or remove the Swashbuckling trait from your check. If your character has the Swashbuckler trait, you may add an additional 1d4.
Night Watch:
Ally B
Traits:
Basic
Human To Acquire:
Wisdom
Perception 7
OR Charisma
Diplomacy 6 Recharge this card to add 1d10 to your Perception check.
Discard this card to explore your location.
Chain Mail:
Armor B
Traits:
Basic
Heavy Armor To Acquire:
Constitution
Fortitude 3 Recharge this card to reduce Combat damage dealt to you by 2.
Banish this card to reduce all damage dealt to you to 0; if you are proficient with heavy armors, bury this card instead.
<Power 1> When you would discard a spell for a power on a boon that has the Staff trait, you may discard or bury a Blessing ([ ] or any boon) instead
<Power 2> On any check, when you would discard a blessing, you may bury it instead.
<Power 3> You may recharge a buried blessing to ([XXXXX] succeed at your check to recharge a spell or to) reroll the dice ([XXXXX] or 1 die) on any of your checks; take the new result.
<Power 4>
<Power 5>
Die Bump 2, Used 1
Card Feat 1: Blessing
Card Feat 2: Blessing
Adventure scenario reward, Card feat: Spell
Skill Feats: 3* CHA
Power Feat 1: Hand size 6
Power Feat 2: Reroll 1 die
Power Feat 3: success on check to recharge a spell
Tier 3: One scenario completed.
Two scenarios completed
Scenario reward: Use Qasin (ally 2) as a bonus deck upgrade
Third scenario completed
Scenario reward: “You may recharge a card to reduce Fire damage dealt to you to 0.”
Con boon: [ ][ ][ ][ ]Amateur Swashbuckler: You may check an unchecked box that precedes this reward to add or remove the Swashbuckling trait from your check. If your character has the Swashbuckler trait, you may add an additional 1d4.
Night Watch:
Ally B
Traits:
Basic
Human To Acquire:
Wisdom
Perception 7
OR Charisma
Diplomacy 6 Recharge this card to add 1d10 to your Perception check.
Discard this card to explore your location.
Chain Mail:
Armor B
Traits:
Basic
Heavy Armor To Acquire:
Constitution
Fortitude 3 Recharge this card to reduce Combat damage dealt to you by 2.
Banish this card to reduce all damage dealt to you to 0; if you are proficient with heavy armors, bury this card instead.
I've got Defensive Shock in my deck. At the beginning of each scenario, when I go to the traders, I go to the one that allows me to get a "B" spell. And for that spell, I've chosen Remove Curse.
So, at the end of the scenario, Defensive Shock goes back into my deck. I use "Remove Curse (Defensive Shock)" as a way of reminding me what card was replaced by Remove Curse.
<Power 1> When you would discard a spell for a power on a boon that has the Staff trait, you may discard or bury a Blessing ([ ] or any boon) instead
<Power 2> On any check, when you would discard a blessing, you may bury it instead.
<Power 3> You may recharge a buried blessing to ([XXXXX] succeed at your check to recharge a spell or to) reroll the dice ([XXXXX] or 1 die) on any of your checks; take the new result.
<Power 4>
<Power 5>
Die Bump 2, Used 1
Card Feat 1: Blessing
Card Feat 2: Blessing
Adventure scenario reward, Card feat: Spell
Skill Feats: 3* CHA
Power Feat 1: Hand size 6
Power Feat 2: Reroll 1 die
Power Feat 3: success on check to recharge a spell
Tier 3: One scenario completed.
Two scenarios completed
Scenario reward: Use Qasin (ally 2) as a bonus deck upgrade
Third scenario completed
Scenario reward: “You may recharge a card to reduce Fire damage dealt to you to 0.”
Con boon: [ ][ ][ ][ ]Amateur Swashbuckler: You may check an unchecked box that precedes this reward to add or remove the Swashbuckling trait from your check. If your character has the Swashbuckler trait, you may add an additional 1d4.
Night Watch:
Ally B
Traits:
Basic
Human To Acquire:
Wisdom
Perception 7
OR Charisma
Diplomacy 6 Recharge this card to add 1d10 to your Perception check.
Discard this card to explore your location.
Chain Mail:
Armor B
Traits:
Basic
Heavy Armor To Acquire:
Constitution
Fortitude 3 Recharge this card to reduce Combat damage dealt to you by 2.
Banish this card to reduce all damage dealt to you to 0; if you are proficient with heavy armors, bury this card instead.
Cannot use Ekkie's blessing.
Recharge buried blessing to reroll the dice on the second combat check:1d10 + 5 + 1d6 ⇒ (7) + 5 + (3) = 15. Fail by three. Damage and discard hand effect
Encounter O of I
Combat 12+4 then 14 +4
BYA: CON 5+2=7 or else, Bury Blessing of the Gods:1d6 + 1d6 ⇒ (1) + (6) = 7, success.
Combat 16, Strength check. Use Merisiel's blessing. Put Magus Arcana on top of deck to add intelligence:1d8 + 1d8 + 1d6 ⇒ (3) + (6) + (5) = 14
Recharge buried blessing to reroll the 3:1d8 + 11 ⇒ (8) + 11 = 19. Success.
May I have the use of the Blessing of Kofusachi. Since last turn's blessing was Sarenrae, which lists Constitution in its check to acquire, it can be recharged.
Combat 18, Reveal Anubis staff and bury blessing (rather than discarding spell), use Ekkie's blessing:1d10 + 5 + 1d6 + 1d10 ⇒ (2) + 5 + (3) + (8) = 18. Success
Explore: Half-Plate
CON 4:1d6 ⇒ 2
Recharge buried blessing to reroll:1d6 ⇒ 1. Failure
Reset hand
Done
Talitha wrote:
Hand: Magus Arcana, Grounding Staff, Dehydrating Touch, Lightning Touch, Anubis Staff, Staff of Minor Healing,
<Power 1> When you would discard a spell for a power on a boon that has the Staff trait, you may discard or bury a Blessing ([ ] or any boon) instead
<Power 2> On any check, when you would discard a blessing, you may bury it instead.
<Power 3> You may recharge a buried blessing to ([XXXXX] succeed at your check to recharge a spell or to) reroll the dice ([XXXXX] or 1 die) on any of your checks; take the new result.
<Power 4>
<Power 5>
Die Bump 2, Used 1
Card Feat 1: Blessing
Card Feat 2: Blessing
Adventure scenario reward, Card feat: Spell
Skill Feats: 3* CHA
Power Feat 1: Hand size 6
Power Feat 2: Reroll 1 die
Power Feat 3: success on check to recharge a spell
Tier 3: One scenario completed.
Two scenarios completed
Scenario reward: Use Qasin (ally 2) as a bonus deck upgrade
Third scenario completed
Scenario reward: “You may recharge a card to reduce Fire damage dealt to you to 0.”
Con boon: [ ][ ][ ][ ]Amateur Swashbuckler: You may check an unchecked box that precedes this reward to add or remove the Swashbuckling trait from your check. If your character has the Swashbuckler trait, you may add an additional 1d4.
<Power 1> When you would discard a spell for a power on a boon that has the Staff trait, you may discard or bury a Blessing ([ ] or any boon) instead
<Power 2> On any check, when you would discard a blessing, you may bury it instead.
<Power 3> You may recharge a buried blessing to ([XXXXX] succeed at your check to recharge a spell or to) reroll the dice ([XXXXX] or 1 die) on any of your checks; take the new result.
<Power 4>
<Power 5>
Die Bump 2, Used 1
Card Feat 1: Blessing
Card Feat 2: Blessing
Adventure scenario reward, Card feat: Spell
Skill Feats: 3* CHA
Power Feat 1: Hand size 6
Power Feat 2: Reroll 1 die
Power Feat 3: success on check to recharge a spell
Tier 3: One scenario completed.
Two scenarios completed
Scenario reward: Use Qasin (ally 2) as a bonus deck upgrade
Third scenario completed
Scenario reward: “You may recharge a card to reduce Fire damage dealt to you to 0.”
Con boon: [ ][ ][ ][ ]Amateur Swashbuckler: You may check an unchecked box that precedes this reward to add or remove the Swashbuckling trait from your check. If your character has the Swashbuckler trait, you may add an additional 1d4.
Talitha's Deck Displayed: Deck: 10 Discard: 2 Buried: 1 Blessing of the Gods A, , , , ,
Notes: Use Sacred Candle if top of blessings discard pile is a "2"
Sideboard cards:
<Power 1> When you would discard a spell for a power on a boon that has the Staff trait, you may discard or bury a Blessing ([ ] or any boon) instead
<Power 2> On any check, when you would discard a blessing, you may bury it instead.
<Power 3> You may recharge a buried blessing to ([XXXXX] succeed at your check to recharge a spell or to) reroll the dice ([XXXXX] or 1 die) on any of your checks; take the new result.
<Power 4>
<Power 5>
Die Bump 2, Used 1
Card Feat 1: Blessing
Card Feat 2: Blessing
Adventure scenario reward, Card feat: Spell
Skill Feats: 3* CHA
Power Feat 1: Hand size 6
Power Feat 2: Reroll 1 die
Power Feat 3: success on check to recharge a spell
Tier 3: One scenario completed.
Two scenarios completed
Scenario reward: Use Qasin (ally 2) as a bonus deck upgrade
Con boon: [ ][ ][ ][ ]Amateur Swashbuckler: You may check an unchecked box that precedes this reward to add or remove the Swashbuckling trait from your check. If your character has the Swashbuckler trait, you may add an additional 1d4.
Sacred Candle:
Bury this card to draw the top blessing from the blessings discard pile. You may not play this card during an encounter
Bracers of Protection:
Item B
Traits:
Accessory
Basic
Magic To Acquire:
Intelligence
Arcane 3 Recharge this card to reduce Combat damage dealt to you by 1.
Question for Kroll/Talitha: Is it okay if Ekkie uses Blessing of Lady Lastbreath to steal one of the blessings from your discard pile, for her to discard on her turn for an exploration? It's kind of a 'heal', but it would involve taking from your discard pile, and it forces me to move precisely so I can't just give it back.
<Power 1> When you would discard a spell for a power on a boon that has the Staff trait, you may discard or bury a Blessing ([ ] or any boon) instead
<Power 2> On any check, when you would discard a blessing, you may bury it instead.
<Power 3> You may recharge a buried blessing to ([XXXXX] succeed at your check to recharge a spell or to) reroll the dice ([XXXXX] or 1 die) on any of your checks; take the new result.
<Power 4>
<Power 5>
Die Bump 2, Used 1
Card Feat 1: Blessing
Card Feat 2: Blessing
Adventure scenario reward, Card feat: Spell
Skill Feats: 3* CHA
Power Feat 1: Hand size 6
Power Feat 2: Reroll 1 die
Power Feat 3: success on check to recharge a spell
Tier 3: One scenario completed.
Two scenarios completed
Scenario reward: Use Qasin (ally 2) as a bonus deck upgrade
Con boon: [ ][ ][ ][ ]Amateur Swashbuckler: You may check an unchecked box that precedes this reward to add or remove the Swashbuckling trait from your check. If your character has the Swashbuckler trait, you may add an additional 1d4.
<Power 1> When you would discard a spell for a power on a boon that has the Staff trait, you may discard or bury a Blessing ([ ] or any boon) instead
<Power 2> On any check, when you would discard a blessing, you may bury it instead.
<Power 3> You may recharge a buried blessing to ([XXXXX] succeed at your check to recharge a spell or to) reroll the dice ([XXXXX] or 1 die) on any of your checks; take the new result.
<Power 4>
<Power 5>
Die Bump 2, Used 1
Card Feat 1: Blessing
Card Feat 2: Blessing
Adventure scenario reward, Card feat: Spell
Skill Feats: 3* CHA
Power Feat 1: Hand size 6
Power Feat 2: Reroll 1 die
Power Feat 3: success on check to recharge a spell
Tier 3: One scenario completed.
Two scenarios completed
Scenario reward: Use Qasin (ally 2) as a bonus deck upgrade
Con boon: [ ][ ][ ][ ]Amateur Swashbuckler: You may check an unchecked box that precedes this reward to add or remove the Swashbuckling trait from your check. If your character has the Swashbuckler trait, you may add an additional 1d4.
Explore: Cryptic Runes
INT 10, Borrow Blessing of the Gods from Merisiel:2d6 ⇒ (4, 1) = 5
Put Magus Arcana on top of deck to reroll the "1": 4 + 1d6 ⇒ 4 + (5) = 9
Talitha will use a die bump to succeed.
Examine top two cards: Sheriff Hemlock and Battered Chest. Leave them in that order
Attempt to close: Banish the Staffbearer
Reset hand
Done
Talitha wrote:
Hand: Magus Arcana, Blessing of the Gods A, Lightning Touch, Gallivance, Dehydrating Touch, Grounding Staff,
<Power 1> When you would discard a spell for a power on a boon that has the Staff trait, you may discard or bury a Blessing ([ ] or any boon) instead
<Power 2> On any check, when you would discard a blessing, you may bury it instead.
<Power 3> You may recharge a buried blessing to ([ ] succeed at your check to recharge a spell or to) reroll the dice ([XXXXX] or 1 die) on any of your checks; take the new result.
<Power 4>
<Power 5>
Die Bump 2, Used 1
Card Feat 1: Blessing
Card Feat 2: Blessing
Adventure scenario reward, Card feat: Spell
Skill Feats: 3* CHA
Power Feat 1: Hand size 6
Power Feat 2: Reroll 1 die
Explore: Cryptic Runes
INT 10, bury blessing:1d6 + 1d6 ⇒ (2) + (6) = 8
Put Magus Arcana on top of deck to reroll the "2"
1d6 + 6 ⇒ (2) + 6 = 8
Recharge buried blessing to reroll the "2"
1d6 + 6 ⇒ (4) + 6 = 10
Defeated
Examine top two cards of location: Tickwood Boar and Standard Bearer
Close location automatically
<Power 1> When you would discard a spell for a power on a boon that has the Staff trait, you may discard or bury a Blessing ([ ] or any boon) instead
<Power 2> On any check, when you would discard a blessing, you may bury it instead.
<Power 3> You may recharge a buried blessing to ([ ] succeed at your check to recharge a spell or to) reroll the dice ([XXXXX] or 1 die) on any of your checks; take the new result.
<Power 4>
<Power 5>
Die Bump 2, Used 0
Card Feat 1: Blessing
Card Feat 2: Blessing
Adventure scenario reward, Card feat: Spell
Skill Feats: 3* CHA
Power Feat 1: Hand size 6
Power Feat 2: Reroll 1 die
<Power 1> When you would discard a spell for a power on a boon that has the Staff trait, you may discard or bury a Blessing ([ ] or any boon) instead
<Power 2> On any check, when you would discard a blessing, you may bury it instead.
<Power 3> You may recharge a buried blessing to ([ ] succeed at your check to recharge a spell or to) reroll the dice ([XXXXX] or 1 die) on any of your checks; take the new result.
<Power 4>
<Power 5>
Die Bump 2, Used 0
Card Feat 1: Blessing
Card Feat 2: Blessing
Adventure scenario reward, Card feat: Spell
Skill Feats: 3* CHA
Power Feat 1: Hand size 6
Power Feat 2: Reroll 1 die
I forgot I am proficient with weapons. So. the combat is 9 not 13. I was successful on the first combat. Therefore, I do not have to put the Magus Arcana on top of my deck.
<Power 1> When you would discard a spell for a power on a boon that has the Staff trait, you may discard or bury a Blessing ([ ] or any boon) instead
<Power 2> On any check, when you would discard a blessing, you may bury it instead.
<Power 3> You may recharge a buried blessing to ([ ] succeed at your check to recharge a spell or to) reroll the dice ([XXXXX] or 1 die) on any of your checks; take the new result.
<Power 4>
<Power 5>
Die Bump 2, Used 0
Item B
Traits:
Basic
Tool To Acquire:
Strength
Melee 6 Reveal this card to add 1d8 to your noncombat Strength check.
Recharge this card to use Strength or Melee in place of the normal skill in a check to defeat a barrier with the Lock or Obstacle trait
Holy Water:
Item B
Traits:
Basic
Divine
Liquid
Magic To Acquire:
Wisdom
Divine 8 Discard this card to evade a bane with the Undead trait.
Banish this card to defeat a bane with the Undead trait whose highest combat value is 10 or lower.
Succeed at a Wisdom or Divine 12 check to recharge this card instead of discarding it.
Cloak of Elvenkind:
Item 2
Traits:
Clothing
Magic To Acquire:
Dexterity
Stealth 5 Reveal this card to add 1d6 to your Stealth check.
Recharge this card to succeed at your Stealth check.
Thieves' Tools:
Item B
Traits:
Basic
Tool To Acquire:
Dexterity
Disable 4 Reveal this card to add 1 die to your Disable check.
Discard this card to defeat a barrier whose highest difficulty to defeat is 11 or lower.
Succeed at a Disable 8 check to recharge this card instead of discarding it.
Short Sword +1:
Weapon 1
Traits:
Finesse
Magic
Melee
Piercing
Sword To Acquire:
Strength
Melee 7 For your combat check, reveal this card to roll your Strength or Melee die + 1d6+1; you may additionally discard this card to add another 1d6. If you aren't proficient with weapons, the difficulty of this check is increased by 4.