Talistare's page

3 posts. No reviews. No lists. No wishlists.


RSS


MendedWall12 wrote:


That makes total sense, except for the part where the game says a character can understand something, but they can't learn it. Isn't understanding the result of learning? Teachers teach so kids understand concepts. The process of understanding those concepts is called learning. Yeah, I know, it's a game and mechanics are not meant to recreate reality, but I still think that's funny that a wizard can understand something enough to copy it down, but can't "learn" it. :P

While I do get what you are saying, in the case of magic it is not enough to "learn about" (understand) but that you must also "learn how to" cast it.

While the language is somewhat ambiguous, in the context of spell casting, it is clear that learning a spell does not mean the the same thing as understanding what the words that describe the spell say.


Ambrus wrote:
If all the lady is wearing (and I certainly hope it's a lady we're talking about) is the chainmail bikini I'd hazard to say that it would offer as much protection, perhaps less so, than a regular set of clothes; that is to say +0 AC. That is unless it's magical; then the AC bonus is whatever one can afford up to +5.

Ah but you forgot the distraction bonus.

Light Armor - Chainmail Bikini - 125 gp - AC: +0 - max dex: +5 - Arcane failure 10% - weight 10 lbs
Special Quality: Provides a distraction bonus to AC equal to your charisma modifier against melee, touch attacks, and ranged attacks (20 ft or less) by Humanoids. Cannot be worn in combination with any item that grants an armor bonus.

Contrary to assumptions this armor is available for males as well as females and the distraction bonus is equally effective regardless of the gender of your opponent.


A minor annoyance is that Alchemists are not spell-casters and so to qualify for making elixers etc takes 2 feats. Since this should be a specialty it would be nice if there were a feat to accomplish it.

Please comment on balance or anything I might have over looked or should add.

Feat:
Supreme Alchemist
Prerequisites: Master Alchemist, Craft Alchemy 10 ranks.
Benefit: You gain the ability to Craft Wonderous Items limited to elixers, oils, ointments and dusts. You may also craft any Magic item that has Craft Alchemy as a one of it's requirements. A supreme alchemist uses her ranks in craft alchemy as her caster level and uses craft alchemy to create the item.

Alchemist Discovery:
Greater Alchemy:
An alchemist with this discovery gains the Supreme Alchemist Feat, she does not need to meet the prerequisites for this feat. An alchemist must be at least 6th level before selecting this discovery.