Poltur

Talison's page

19 posts. Alias of Meowzebub.


About Talison

TALISON
Male Human Cleric 1
CG Medium Humanoid (Human)
Init +2; Senses Perception +3

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DEFENSE
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AC 17, touch 13, flat-footed 14. . (+4 armor, +2 Dex, +1 dodge)
hp 8 (1d8)
Fort +2, Ref +2, Will +5

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OFFENSE
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Spd 30 ft.
Melee
Rapier +2 (1d6/18-20/x2)
Club +0 (1d6/20/x2)
Special Attacks Agile Feet (6/day)
Cleric Spells Known (CL 1, 0 melee touch, 2 ranged touch):
1 (2/day) Protection from Evil, Longstrider, Comprehend Languages
0 (at will) Read Magic, Light, Detect Magic

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STATISTICS
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Str 10, Dex 14, Con 10, Int 14, Wis 16, Cha 14
Base Atk +0; CMB +0; CMD 13
Feats Dodge, Weapon Finesse
Traits Courageous, Scholar of Ruins: Knowledge: Geography
Skills Acrobatics -1, Climb -3, Diplomacy +6, Escape Artist -1, Fly -1, Knowledge: Geography +7, Knowledge: Religion +6, Linguistics +6, Profession: Barkeep +7, Ride -1, Spellcraft +6, Stealth -1, Swim -3
Languages Celestial, Common, Dwarven, Varisian
SQ Aura (Ex), Azata, Channel Positive Energy 1d6 (5/day) (DC 12) (Su), Cleric Domain: Travel, Elysium's Call (1 rounds) (6/day) (Su), Spontaneous Casting, Weapon Cord
Combat Gear Rapier, Chain Shirt, Club, Club, Club; Other Gear Ale (Gallon), Backpack (empty), Bedroll, Bottle, wine, glass (3), Flask, Holy symbol, wooden: mug, Weapon Cord

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SPECIAL ABILITIES
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Agile Feet (6/day) (Su) For 1r, you ignore difficult terrain.
Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Azata Associated Domain: Good
Channel Positive Energy 1d6 (5/day) (DC 12) (Su) A good cleric can channel positive energy to heal the living and injure the undead; an evil cleric can channel negative energy to injure the living and heal the undead.
Cleric Domain: Travel Granted Powers: You are an explorer and find enlightenment in the simple joy of travel, be it by foot or conveyance or magic. Increase your base speed by 10 feet.
Courageous +2 save vs. fear.
Elysium's Call (1 rounds) (6/day) (Su) 15' Aura allows allies a choice of +1 CL or +1 DC for spells they cast.
Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.
Weapon Cord Attached weapon can be recovered as a swift action.

Background:
Life had always been easy for Talison, his smile and charms got him through most of his troubles. The fifth son of a Taldar noble, he drifted through life, failing to find a place in the military, clergy, or academy. For years he drifted under his father's permissive eye, but found himself about to be cut out of any inheritance by his oldest brother after his father passed away unexpectedly.

Talison despaired having to develop an actual profession. He tried going back to school, but was expelled for excessive partying and actually blinding an alchemy professor with a non-magical Sargavan pineaple rum he distilled himself as an assignment for a blinding potion.

Although not a good student, the Professor found Talison extremely useful on his expeditions, so he kept him on as a crew member. Talison, with his charm and happy-go-lucky attitidue, showed a knack for establishing good relations where ever the expeditions traveled. Also Talison's small wirey frame and apparent lack of fear, often had him squeezing into old tombs and temples on the professor's behalf.

But times were lean between expedition seasons, and then came the day that Talison was facing the last of his family stipend. He was not expecting the Professor needing him for another month and he knew the Professor had already done so much for him already, that he was hesitant to ask for more help. Yet he was desparate and want someone to help him, but could think of no way to reverse his situation.

With limited options in front of him, Talison decided to go out with a party. He last remembers spending his last coin on a round of drinks for a new friend he met in a tavern in Oppara in Taldor. Afterward, he had vague memories of smoking in a dark, spiced filled den, drinking wine from wide cups in a marble temple on a hill, raising a stein of mead in a Dwarven brewery, downing a glass of clear, fiery fluid in an Ulfen hall, sipping sake while soaking in a Xian bathhouse, and watching silk clad dancers sway to exotic music. His next memory was waking in a posh tavern in Absalom two months later, with some coin in his pocket, a battered wooden mug, a few new stories to tell, and a note from his new friend: Call on me again whenever your spirits need lifting. Till then, look for me on the roads. C.

Talison made his way back to Oppara, but found the Professor had come and gone, but left him a note that he was glad Talison was ready to move on in life and give up on being the eternal student. But should he ever need anything, to reach out to him, as the Professor assured him he would when he found himself in need.

Talison now travels the Inner Sea and parts thereabouts, always seeking a home to set up his dream of a tavern. When in a city, he finds abandoned warehouses and homes to set up impromptu taverns. Out front he hangs a placard for the 'Talespin', which shows a man with a mug raised high and placing three large feathers in his hat, riding a roc that seems to be plummeting due to missing tail feathers. His temporary taverns always prove popular for the stories, drinks, and company. Never one for strict rules, he often finds himself organizing his patrons against unfair rules, laws, or practices. But the establishment, be it government officials, corrupt business men or even other tavern owners always seem to gather to see that he moves along.

Of late he still has not found a permanent place for his tavern, but he has found Andoran to be a little more lenient, the clientele eager for his stories, and throats thirsty for his drinks and freedom. It is there that the letter announcing news of the Professor's death catches up to him and the request that he come to the funeral. He sets out north, ready to raise a toast to his old mentor.

Appearance:
Talison has the square chin and the chiseled features that reflect his noble upbringing. His silver-blond hair flows free under his wide-brimmed hat that sports three enormous feathers. His frame is extremely light, and stands at 5'5". His skin is well tanned and his boots well worn from someone who spends a lot of time on the road. His green eyes seems to have a friendly sparkle to them, and although only 25, laugh lines are prominent around them. His flashing smile completes his appearance that some find makes him quite the charming fellow.

He wears a rapier on his hip, with a wooden mug and three juggling clubs hooked on his belt. His clothes are simple but efficient for travel. The clink of a chain shirt can occasionally be heard beneath his thin cotton shirt. His backpack clanks with the sound of bottles.