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I think that Dungeon magazine and D&D in particular need evil adventures. Evil dosen't need to be the childish, kill everything in sight and feast on the bones of the helpless. It can involve real moral dilemas. What if there is a drought in your country and people are starving due to the harvest being ruined, while over in the neighboring land, people unaffected by the disaster have plenty. This type of scenario has been played out through history many times. Evil characters can seem more human or realistic than dogooders that never falter. Take the Dragon Lance world for example. Who can't identify with Raistlin and his jealousy towards his stronger, better looking, more popular twin or the Death Knight Lord Soth, who fell from grace due to lust and insecurity. Evil games can work as long as the DM imposes the laws of consequence. Just like you couldn't go on a killing spree in the real world without law enforcement coming after you, there should be a cause and effect in the fantasy realm as well.