Toshigami

Milomir's page

19 posts. Alias of Lieutenant Paladine.


Full Name

Milomir Parangosky

Race

Drell

Classes/Levels

Scout 2 / Soldier 1 (HP: 43/43 SR: 10/10 | F:17 R:18 W:14 | Init +3 Per +7 | AP: 6/6)

Gender

Male

Size

Medium

Age

21

Special Abilities

Evasion, Overload, Rapid Recharge, Point Black Shot

Location

Bushimi Pizza Carnival, Tayseri Ward, The Citadel

Occupation

Forensic Investigator

Strength 16
Dexterity 16
Constitution 12
Intelligence 14
Wisdom 12
Charisma 8

About Milomir

Basics:

HP: 24 + 3 + 5 + 5 + 6 = 43

Fort: 10+3+2+1+1=17
Ref: 10+3+2+3=18
Will: 10+3+0+1=14

SR: 10/10

Attacks:
Viper: +5, (3d8+1), 12 Clip, S, 3.5kg, S/P
Ranges: 0-50 (+1/+1), 51-100 (-2), 101-250 (-5), 251-500 (-10)
Metric: 75, 150, 375, 750
Shuriken: +5, (3d6+1), 24 Clip, S/A, 1.2kg, S/P
Range: 0-20 (+1/+1), 21-40 (-2), 41-60 (-5), 61-80 (-10)
Metric: 30, 60, 90, 120

Skills:

Initiative +3
K(Bureaucracy, Life Sciences, Technology) +8
Mechanics +8
Perception +7
Stealth +9
Use Computer +13

Feats:

Tech Specialist, Tech Training (Rapid Recharge, Overload), Weapon Proficiency (Pistols, Rifles, Simple), Skill Focus (Use Computer), Armor Proficiency (Light), Point Blank Shot

Talents:

Evasion: Area Attacks do half damage if they hit, and no damage if they miss.

Armored Defense: Add either armor bonus or level to reflex defense, whichever is higher.

Kit:

One Omni-tool
One Light Armour
Viper Sniper Rifle
Sidearm: Shuriken
150 Credits of salary
Forensic Case
One pack of Medi-gel

Racial:

Eidetic Memory: Drell remember every moment of their lives with perfect clarity. They may always take 20 on any Knowledge skill that they are trained in. This is an exception to the normal rules regarding Knowledge skills.

Dark­vision: Drell ignore concealment (including total concealment) from darkness, however they cannot perceive color in total darkness. Due to modifications provided by the Hanar most Drell are capable of seeing well into the infra-red spectrum.

Tech Powers:

Overload
You direct a powerful burst of electromagnetic energy at a specific individual or object. Time: Standard Action. Target: One person or object within line of sight. Make a Use Computer Check, the result determining the effect, if any:

DC 15 Reduce the SR of the target and all adjacent enemies by 5. Unshielded synthetics take 2d6 damage.

DC 25 As DC 15 except reduce the SR of the target and all adjacent enemies by 10. In addition ranged mass accelerator weapons carried by unshielded enemies overheat and require a move action be used to cool the weapon before firing.

Special: You may spend an Action Point when activating this power to cause any unshielded synthetics hit to be restricted to taking a single swift action on their next turn.

Rapid Recharge
Rerouting your armor’s energy you are able to give your kinetic barriers a quick boost in power.
Time: Move Action. Target: Self.
Make a Use Computer Check, the result determining the effect, if any:

DC 15 Increase the SR of your shields by 5, up to the normal maximum.

DC 30 As DC 15, but increase the SR of your shields by 10.

Backstory:

Milomir was raised on Kahje (Like most Drell), however he was sent to Earth when he turned sixteen, to study a joint degree in Computer Engineering, Forensics, and Xenobiology. It was during this time of his life that he met and fell in love with Samantha Parangosky, a young woman from Republic of Ireland. They were married in 2178, and moved to the Citadel, as the Illuminated Primacy decreed that Milomir employ his skills as a C-Sec investigator. Milo believes that they wish him to become a SPECTRE somehow. He's not sure whether to be flattered or alarmed.
Samantha is currently employed as a Aide to the Systems Alliance Embassy.