
Talasek |
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Hello, I need your help in fleshing out my character.
I've read the cackle and the lockdown as well as the viking guide to witches. They helped alot, but still i am undecided.
Camapaign: Giant Slayer AP
Group:
Barbarian (Dwarf)
Paladin (Archer Build)
Cleric (Dwarf) Support & Heal
Sorcerer (Damage-Dealer)
Ranger (Dwarf)
Rogue (Halfling)
me-> witch (halfling)? Debuff+Heal?
My main goal was to provide a de-buff / controll character.
That said in our first level we only have the cleric with healing power. So i was thinking about taking the healing hex in the first level. Which criples my debuff abilities much.
To compensate that i'll depend on spells like command and sleep - which are helpful in the first levels.
25point build, 2 Traits
Haven't decided yet on 2nd trait,Familiar and Patron yet.
So what are you suggestions for that group setup for?
Trait:
Hexes
Patron
Familiar (I don't feel that dinosaurs are valid in that campaign and talking to an scorpion doesn't feel cool)
Is Jinx worth the hassle?
So far I'vee come up with this fellow here:
Amaryllis Leagallow female Halfling witch 1
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STATISTICS
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Str 8, Dex 16, Con 15, Int 18, Wis 10, Cha 9,
Feats Extra Hex
Skills Heal +4, Knowledge (Arcana) +8, Knowledge (History) +8, Knowledge (Nature) +8, Perception +3, Ride +4, Spellcraft +8,
Traits Reactionary, ???
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SPECIAL ABILITIES
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Jinx (Su)
Hex: Evil Eye (Su),Healing (Su)
So do you have any cool suggestions?
Thank you