Nighttail the Glib

Takka of the Toad's page

122 posts. Alias of CaptainFord.


Full Name

Takka the Toad Knight

Race

Kobold

Classes/Levels

Oracle/1

Gender

Male

Size

Small

Age

19

Alignment

Lawful Good

Deity

Apsu

Location

Kenabres

Languages

Draconic, Common

Strength 8
Dexterity 15
Constitution 8
Intelligence 10
Wisdom 10
Charisma 16

About Takka of the Toad

Oracle Crunch:
Takka the Toad Knight
Male Kobold Oracle 1
LG Small Humanoid (reptilian)
Deity: Apsu Homeland: Kenabres

Init +2; Senses Perception +2, Darkvision 60 ft.
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Defense
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AC 19 Touch 13 Flat-footed 17
HP 8/8
Fort -1 Ref +2 Will +2
Damage Resistance 2 Acid, Fire, Cold, Electricity, Sonic
Oracle Curse Lame
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Offense
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Speed 20 ft.
Melee Longspear +0 (1d6-1/x2/Reach 10')
Ranged Sling +3 (1d3-1/x2/50')
Special Eldritch Bolt +3 ranged touch (1d8+1 force, 30') (6/6)

Mystery Spellscar
Revelations Eldritch Bolt, Eldritch Resistance

Spells
1st (4/day) - Cure Light Wounds, Firebelly (DC 14), Doom (DC 14)
0th (at will) - Detect Magic, Read Magic, Create Water, Stabilize
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Statistics
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Str 8, Dex 15, Con 8, Int 10, Wis 10, Cha 16
Base Atk +0; CMB +0; CMD 12
Feats Extra Revelation
Traits Courageous, Indomitable Faith
Skills Diplomacy +7, Kn. Religion +4, Linguistics +1, Spellcraft +4
Languages Draconic, Common
Combat Gear Scale Mail, Longspear, Sling w/ 10 bullets
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Equipment
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Unknown History:
Takka does not realize that he, in fact, has a very different history than even he realizes. Takka's tribe told him that his legs were mangled because he was dropped as an egg and prematurely hatched. It was a lie, conjured by the tribe elders out of fear for the connection to the magical world he possesses. The reality is that Takka contains draconic power in his blood so pure and potent, it supersedes draconic heritage by tapping right into the very power all dragons themselves: primal magic. This means Takka is connected, albeit at a very large distance, to Apsu and Tiamat themselves, and the primordial magic they wield.

Takka's egg actually radiated such intense raw magic, the tribe elders were in shock that he even existed. Out of fear and worry at what may hatch, the tribe attempted to smash the egg, hoping to crush it under a giant rock. As the rock touched the egg shell, it flew back up, before shattering into dust. The egg hatched and out tumbled Takka, crying and hungry. One kobold attempted to smash the hatchling, but only hit the feet, and on impact, was sent spiraling back into the wall, killing him.

The elders convened and deemed him a very unpredictable force, and should he practice with these strange powers, he could very well doom the entire tribe. Thus, his power was kept secret, the circumstances of his birth made a mystery, and any form of arcane interest squashed by the other tribe members. Although they giggled and made fun of him, in reality, they were scared to death of him and what he could feasibly do.

Yet Takka's chaotic connection to primal magic is balanced out in his personality and instincts. Takka possesses an incredible degree of order and resolve, in direct opposition to the unruly power he is connected to. Takka is able to act as a strange mixture of his two metaphorical parents. While he possesses Tiamats incredible predilection to display power in it's most raw form, his lawful mindset helps to shape the chaos and bring it under control, courtesy of Apsu.

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Old Build
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Crunch:
Takka the Toad Knight
Male Kobold Cavalier 1
LG Small Humanoid (reptilian)
Deity: Apsu Homeland: Kenabres

Init +2; Senses Perception +0, Darkvision 60 ft.
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Defense
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AC 19 Touch 13 Flat-footed 17
HP 4/11
Fort +3 Ref +2 Will +1
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Offense
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Speed 20 ft.
Melee Lance +2 (1d6/x3/Reach 10')
Ranged Shortspear +4 (1d4/x2)
Special Tactician (Precise Strike)
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Statistics
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Str 10, Dex 15, Con 12, Int 10, Wis 10, Cha 12
Base Atk +1; CMB +0; CMD 12
Feats Quick Draw, Precise Strike
Traits Courageous, Indomitable Faith
Skills Diplomacy +5, Handle Animal +5, Linguistics +1, Ride +6
Languages Draconic, Common
Combat Gear Wooden, Heavy Wooden Shield, Lance, 10 Shortspears
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Equipment
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Sleek the Slurk:
Male Slurk
TN Medium Magical Beast (reptilian)

Init +2; Senses Perception +0, Darkvision 60 ft.
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Defense
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AC 15, touch 12, flat-footed 13 (+2 Dex, +3 natural)
hp 12/23 (2d10+3)
[b]Fort
+6, Ref +5, Will +0
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Offense
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Speed 30 ft. Climb 30 ft.
Melee Bite +4 (2d6+3)
Ranged Slime Squirt +4 (ranged touch)
Special Attacks Belly Grease, Slime
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Statistics
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Str 15, Dex 14, Con 17, Int 3, Wis 10, Cha 10
Base Atk +1; CMB +5; CMD 16 (20 vs. bull rush, overrun, and trip)
Feats Jumper
Skills Acrobatics +16, Climb +10, Escape Artist +6 (Racial Modifiers +10 Acrobatics, +8 Climb, +4 Escape Artist)
Languages Boggard (can’t speak)
SQ hunker

Belly Grease - The slurk exudes a slippery grease from its belly that grants it a +4 bonus on Escape Artist skill checks and to its CMD versus grapples. Once per minute, a slurk may wallow on a solid surface as a full-round action to coat the floor in a 5-foot radius with this grease. The smear created turns that area of floor into difficult terrain for 10 minutes, after which the grease dries to a nasty crust.

Hunker - The slurk gains a +4 bonus to its CMD to avoid bull rush or overrun attempts.

Slime - A slurk’s back is crusted with thick, dry slime and dozens of nodules. As a standard action at will, a slurk can squirt a jet of this slime from one of these nodules as a ranged touch attack against any target within 30 feet. The slime quickly hardens to the texture of cold tar, entangling the foe. Anyone the slurk successfully bull rushes or overruns is automatically squirted with back slime. The hardened slime can be removed as a full-round action with a DC 15 Strength check. The slurk’s back slime grants a creature riding it a +8 bonus on Ride checks made to stay in the saddle, but a –8 penalty on Ride checks to dismount.

History:
Takka was dropped as an egg, hatching him prematurely and leaving him with undeveloped and twisted legs. Although able to hobble around, the poor kobold found himself ridiculed and bullied for his disability, ultimately leaving him alone from his tribe. Relegated to tending to the newly hatched slurks, Sleek learned to care and raise the creatures efficiently.
One slurk in particular had grown very attached to Takka, who named the little toad mutant Sleek. Although strong, Sleek suffered from poor senses and even being partially blind in one eye. While the others abandoned the little slurk, Takka could not bear to see another creature suffer the same loneliness he had, and took to raising him away from the others. Helping him to grow big and strong, Takka soon learned how to ride Sleek and help him to maneuver in spite of his poor sight. In return, Takka found himself no longer needing to hobble about, instead letting Sleek do the legwork.
Feeling a sense of exile from his tribe, but finding his care of Sleek strangely rewarding, Takka decided to head for the surface with his new ride. Upon reaching the ground above, whittled out some armor and weapons from the trees, arming both himself and Sleek with these new tools and set out to become a wandering knight. He would protect and aid those like Sleek, those that the world had cast aside, and help them to realize their potential!