Tablark Hammergrind

Tahrk Boulderbreaker's page

5 posts. Alias of Edeldhur.


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HP: 84/84 - AC:26|13|24 - CMD:27 - Per:+12 (+14 to notice unusual stonework) Init:+2 || Fort +12, Ref +7, Will +5 (+1 vs. mind-affecting effects); +2 vs. poison, +4 vs. spells and spell-like abilities, +1 trait bonus vs. spells, spell-like abilities, and poison

Same for Tahrk.


HP: 84/84 - AC:26|13|24 - CMD:27 - Per:+12 (+14 to notice unusual stonework) Init:+2 || Fort +12, Ref +7, Will +5 (+1 vs. mind-affecting effects); +2 vs. poison, +4 vs. spells and spell-like abilities, +1 trait bonus vs. spells, spell-like abilities, and poison

Ok, I think Tarhk is finished ;)


HP: 84/84 - AC:26|13|24 - CMD:27 - Per:+12 (+14 to notice unusual stonework) Init:+2 || Fort +12, Ref +7, Will +5 (+1 vs. mind-affecting effects); +2 vs. poison, +4 vs. spells and spell-like abilities, +1 trait bonus vs. spells, spell-like abilities, and poison

I've got 19 rage rounds a day, which I hope will be enough in most cases. So I guess the answer is yes to raging most of the time - which is also my 'shtick' for the DR thing ;)

The added cost for adamantine is a flat amount per weapon, or does it depend on weight, or being heavy/light weapons? (I could look it up, but I am kicking it at the beach so...). Just wondering if it is best to add it to a secondary weapon until I am in front of Herolab, to have it answer my question :D


HP: 84/84 - AC:26|13|24 - CMD:27 - Per:+12 (+14 to notice unusual stonework) Init:+2 || Fort +12, Ref +7, Will +5 (+1 vs. mind-affecting effects); +2 vs. poison, +4 vs. spells and spell-like abilities, +1 trait bonus vs. spells, spell-like abilities, and poison

I'm also still pondering whether to take a straight +2 weapon, or a +1 furious one. And on the other hand if adamantium is worth it for the main weapon... Maybe keep it on a secondary one to break down doors? :D


HP: 84/84 - AC:26|13|24 - CMD:27 - Per:+12 (+14 to notice unusual stonework) Init:+2 || Fort +12, Ref +7, Will +5 (+1 vs. mind-affecting effects); +2 vs. poison, +4 vs. spells and spell-like abilities, +1 trait bonus vs. spells, spell-like abilities, and poison

Tahrk checking in.

Thank you for taking me on board GM Lucendar - am really looking forward to this one.

I think the group angle would make things easier, but then again I usually enjoy a lot the 'meeting up for the first time' bits, and since it seems to make more sense, I say lets go for that one.

Will brush off the finishing touches on Tahrk.