Full Name |
Tahlmah |
Race |
Elf |
Classes/Levels |
Magus 10 |
Gender |
Male |
Size |
Medium |
Age |
145 |
Alignment |
Chaotic Neutral |
Occupation |
Dancer |
Strength |
13 |
Dexterity |
25 |
Constitution |
14 |
Intelligence |
18 |
Wisdom |
7 |
Charisma |
7 |
About Tahlmah
Tahlmah
Male Elf Magus 10
CN Medium Humanoid (elf)
Init +7; Senses low-light vision, Perception +0
DEFENSE
AC 27, touch 18, flat-footed 20 (+9 armor, +7 dex, +1 deflection) with shield: AC 31, touch 18, flat-footed 24
hp 93 (10d8+40)
Fort +10, Ref +11, Will +6, +2 vs enchantment
Immune elven immunities
OFFENSE
Speed 30 ft.
Melee +1 scimitar +15/+10 (1d6+8/18-20), enhanced +3 keen scimitar +17/+12 (1d6+10/15-20)
Ranged shortbow +14/+9 (1d6/x3), or Ranged Touch +14 (as spell)
Special Attacks improved spell combat, spell combat (-2 attack, +2 concentration), spellstrike
Magus Spells Prepared (CL 10th; concentration +16)
4th - dimension door, stoneskin
3rd - dispel magic, haste, vampiric touch (2)
2nd - bladed dash, corrosive touch, intensified, glitterdust, mirror image (2)
1st - burning hands, magic missile, shocking grasp, intensified (2), snowball, vanish
0 (at will) - arcane mark, detect magic, light, prestidigitation, read magic
STATISTICS
Str 13, Dex 25, Con 14, Int 18, Wis 7, Cha 7
Base Atk +7; CMB +8; CMD 26
Feats Dervish Dance, Improved Familiar (faerie dragon), Intensify Spell, Power Attack, Toughness Weapon Finesse,
Traits Magical Lineage (shocking grasp), Meridian Strike
Skills Acrobatics +15, Climb +3, Craft (alchemy) +8, Disable Device +8, Fly +9, Knowledge (arcana) +17, Knowledge (dungeoneering) +9, Knowledge (religion) +5, Knowledge (nature) +17, Knowledge (the planes) +17, Perform (dance) +0, Ride +9, Spellcraft +17 (+19 to identify magical items), Swim +3,
Languages Common, Elven, Celestial, Sylvan, Tien
SQ arcane pool (9 points, +3), elven magic, knowledge pool, magus arcana (arcane accuracy, familiar, wand wielder), medium armor proficiency,
Combat Gear arrows (20), granite and diamond dust (500gp), wand of infernal healing (31 charges), wand of shield (42 charges), wand of shocking grasp[i] (50 charges); Other Gear [i]celestial armor, +1 scimitar, cold iron scimitar, short bow, belt of incredible dexterity +4, cloak of resistance +1, mask of the mantis, pearl of power 1st, ring of protection +1, swarmbane clasp
Familiar
Riddywhipple
CG Tiny dragon
Init +2; Senses Darkvision 60 ft., low-light vision, Perception +8
DEFENSE
AC[/b] 22, touch 16, flat-footed 18 (+3 dex, +1 dodge, +6 natural, +2 size)
hp 46 (counts as 10 HD)
Fort +8, Ref +6,[b]Will +9
Immune paralysis, sleep
Special Defenses improved evasion, SR 13
OFFENSE
Speed 10 ft., fly 60 ft. (perfect), Swim 30 ft.
Melee bite +12 (1d3-1)
Space 2 1/2 ft.; Reach 0 ft.
Special Attacks breath weapon (5 ft. cone, fort DC 12, euphoria 1d6 rounds, recharge 1d4 rounds)
Spell-Like Abilities (CL 3rd; concentration +6)
3/day - greater invisibility (self only)
Sorcerer Spells Known (CL 3rd; concentration +6)
1st (6/day) - grease (DC 14), silent image (DC 14), sleep (DC 14)
0 (at will) - dancing lights, flare (DC 13), ghost sound (DC 13), mage hand, open/close
STATISTICS
Str 9, Dex 17. Con 13, Int 16, Wis 14, Cha 16
Base Atk +7; CMB +8; CMD 17 (21 vs. trip)
Feats Acrobatic, Dodge
Skills Acrobatics +16, Bluff +9, Climb +3, Craft (alchemy) +7, Diplomacy +9, Fly +23, Knowledge (arcana) +16, Knowledge (dungeoneering) +8, Knowledge (religion) +7, Knowledge (nature) +16, Knowledge (the planes) +16, Perception +8, Perform (dance) +5, Sense Motive +8, Spellcraft +16, Stealth +17, Swim +13, Use Magic Device +9
Languages Common, Draconic, Elven, Sylvan, Telepathy 100 ft.
SQ deliver touch spells, empathic link, share spells