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mechaPoet wrote:
Taft Vandercheese wrote:
what do I have to roll or figure out in order to use the blood kineticist's wrac ability/spell.It never says what I have to use to figure out if it is successful or a failure.

So with Wrack, it says at the end of the first paragraph that it's a 1st level, 0 burn form infusion for blood and water blasts. So it changes the way your normal blast works. I believe what it does is that you choose an enemy with blood and automatically deal damage without rolling to hit AC, dealing untyped damage that DR doesn't stop. You deal half your blast damage (so roll your damage and divide the total by 2), or 1/4 damage if they pass a fortitude save (the infusion ability of the base kineticist will tell you how to calculate the save DC for a form infusion).

Because Wrack is a form infusion, you can't use other form infusions with it but you can use substance infusions with it.

Does that help? What about Entangling Infusion is unclear to you?

It does help clarify things for me, and what I don't understand about the Entangling Infusion's spell is if it has a DC or if the enemy or enemies just have to clear the saving throw reflex to get out of it. I understand that they need to use a standard action with a successful Escape Artist or Strength check that has to meet or beat my kintetic level twice, or rather twice my kineticist level.


Dragon78 wrote:

How did you get such great stats?

I would switch your dex and cha score, that way at level 4 you could have a 18 dex.

My GM gave us a point system that could not exceed 44 points, so the highest we could go before racial buffs is 18, but to have an 18 in our stats cost 15 points, then it went down by 1 or 2 depending on where the stat was placed. But then my halfling racial buffs put a negative on my str but added +2 to a couple of my other stats so I am completely cool with it especially since I know that halflings are better at combat from the shadows and great at a distance. I'm sure they are great at hand to hand but I haven't built one for a halfling.


Hey everyone, I have just started a campaign with a GM that wants to do an occult campaign. And we are all super excited about it and as such I have chosen to be a kineticist. I am however having troubles figuring out how the wild talents or archtype spells/abilities are figured out. For example using entangled infusion, by this I mean what do I have to roll or figure out in order to use the blood kineticist's wrac ability/spell.It never says what I have to use to figure out if it is successful or a failure.

I don't use weapons as it hinders some spells/abilities later on so I am using gauntlets at the moment. But outside of combat my only real point of trouble is how to use the spells/abilities from the class since it doesn't say things like,

"to cast this successfully you need to roll to beat their AC, then upon a success roll 1d6+CON modifier+ 1/2 kineticist lvl".

I know how burn works, and that you have to meet prerequisites in order to choose advance versions or spells. Or that you can't cross spells if you don't use that element. Here is a current standing of my stats with my lvl 3 halfling.

str:12
dex:16
con:18
int:15
wis:14
cha:17

Any help would be greatly appreciated.


Hey everyone,

I have to say that thus far I do like how the Hydrokeneticist is set up. My stats after the racial buffs/negs(halfling) are as follows at level 3:

Str- 12:1
Dex- 16:3
Con- 18:4
Int- 15:3
Wis- 14:2
Cha- 17:3

And I have found that I have been using Kinetic Blast as a general attack, with 2d6+Con buff+2. Is that correct? And I have looked into Archetypes. Now there are two that I am looking at and since I didn't see anything restricting the number of archtypes I have chosen Blood Kineticist and Kinetic Chirurgery since I am also the party's healer. These two archtypes work really well together.

With the Blood Kineticist though I loose infusions for the Wrac(su) ability. Wrac reads as follow,

"At 1st lvl,...use her abilities to wrack a target w/in 30 feet, harming the target by manipulating its blood from the inside. The target takes half the normal damage of the kineticist's blast, and can attempt a Fort Save to reduce it to 1/4 normal dmg. But the dmg is untyped and ignores damage reduction. It causes 0 points of burn and can be used with water and blood blasts."

Now I have also been choosing between my Gather Power and Blood Focus which says that all of her infusions granted by this archetype work only on targets with blood and automatically fail if the target is immune to bleed damage. But after that it says nothing about how the bleed is calculated. I need help on figuring this out. But what I have been doing is choosing when to activate the two and combining them with the kinetic blasts but when I do I roll it as, 2D6+2+con modifier.

Now since I am using two archetypes I will be slower at learning new spells in each but it makes me feel that it is worth it. By this I mean that at first I choose the Chirurgery so I could get the kinetic healer at lvl 1. The Kinetic Chirurgery also states that at 3rd lvl & every 2 lvls after you get to select any one paladin mercy that a paladin of that level could select. And each time the kinetic healer is used, they can apply one of those mercies to the target of healing, but can't use infusions. So this ultimately hinders my ability to use the infusions but it focuses it more on the abilities in each archtype.

Or that is how I have been using this class thus far. What do you guys think?