Experience 0
Wealth 36 GP 9 SP 6 CP
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Tace Bearbonez
Druid 1
N Medium humanoid (half-orc)
Perc +16
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Defense
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AC 24, TAC 21
HP 116
Fort +15, Ref +11, Will +16
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Offense
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Speed 35 ft.
Melee
Claws +15 3d6+4 B, +1d6 persistent bleed, +1d6 vs undead (agile, finesse, disruptive)
Scimitar +13 1d6+4 S (forceful, sweep)
Ranged
Sling +9 1d6+2 B (Propulsive, range 50ft)
Druid Spells (CL 9, Spell DC 23, Spell Roll +13)
0: Acid Splash, Prestidigitation, Stabilize, Tanglefoot
1 (3/Day): Air bubble, feather Step, Shocking grasp
2 (3/Day): Heal, Entangle, Spiderclimb
3 (3/Day): Earthbind, Searing light, Wall of wind
4 (3/Day): Heal, Freedom of movement, Air walk
5 (2/Day): Summon Nature’s Ally, Tree stride, Passwall
Order powers
Magic Claws (1SP)
Wild Shape (5/Day): Pest Form, Animal Form, Insect Form, Dinosaur Form
Savage Slice (1action, on iterative attack with same weapon add 1 damage die)
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Statistics
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Str 18, Dex 10, Con 16, Int 10, Wis 18, Cha 14
Ancestry Feats
1st: Half-Orc (Low-light vision)
5th: Orc Sight (Darkvision)
9th : General Training - Toughness
Skill Feats
1st: Background (Pathfinder Hopeful): Additional Lore – Lore Scouting
2nd: Forager
4th: Intimidating Glare
6th: Intimidating Prowess
8th: Battle Cry
General Feats
3rd: Alertness
7th: Fleet
Class Feats and Features
1st: Primal Spellcasting
1st: Druid Order: Wild
1st: Wild Empathy
1st: Wild Shape – Pest Form
2nd: Savage Slice
3rd: 2nd level spells
4th: Animal Shape – Animal Form
5th: 3rd level spells
6th: Insect Shape – Insect Form
7th: 4th level spells
8th:Ferocious Shape – Dinosaur Form
9th: 5th level spells
Languages Common, Orcish, Druidic
Skills
Acrobatics +7(+5), Arcana +7, Athletics +13(+11), Crafting +7. Deception +9, Diplomacy +9, Intimidation +13, Lore (Pathfinder Society) +9, Lore (Scouting) +11, Medicine +11, Nature +13, Occultism +7, Performance +9, Religion +11, Society +7, Stealth +7(+5), Survival +17, Thievery +7(+5)
(Armor check penalty:-2)
Proficiencies:
Trained
Reflex Saves
Simple weapons
Scimitar
Light and medium armor not made of metal
Light and heavy shields not made of metal
Primal spell rolls and DCs
Attack rolls for primal spells
Athletics
Lore (Pathfinder Society)
Nature
Expert
Fortitude Saves
Reflex Saves
Perception
Master
Intimidation
Survival
Lore (Scouting)
signature skills
Crafting
Nature
Survival
Intimidation
Gear:
Combat Gear
Expert Hide Armor, Scimitar, Holly branch, Sling, Sling bullets (30)
Magic Items
Handwraps of Mighty Fists +2, +2 Armor Rune, Boots of Bounding, Eyes of the Eagle, Coyote Cloak, Disrupting Rune, Wolf Fang, Moterate Healing Potion (3), Potion of Resistance, Brooch of Shielding (30/30), Feather Token (Swan Boat)
Alchemical Items
Silvertongue Mutagen
Other Gear
Clothing, Compass, Backpack, Grappling hook, Silk rope (50ft), Waterskin, Torchs (10)
Insect Form (Polymorph, Transmutation)
Casting: Somatic, Verbal
Duration: 1min or until dismissed
Medium Animal
Low-light vision
HP: +10 temp
AC 23 (TAC 20)
Attack +10; Damage +2
• Ant mandibles, Damage 2d6 bludgeoning; Speed 30 feet, climb 30 feet.
[dice=Bite]1d20+12[/dice] for [dice=Bludgeoning]4d6+2[/dice]
• Beetle mandibles, Damage 2d10 bludgeoning; Speed 25 feet.
[dice=Bite]1d20+12[/dice] for [dice=Bludgeoning]4d10+2[/dice]
• Centipede darkvision; mandibles, Damage 1d8 piercing plus 1d4 persistent poison; Speed 25 feet, climb 25 feet.
[dice=Bite]1d20+12[/dice] for [dice=Piercing]3d8+2[/dice] and [dice=Poison]1d4[/dice]
• Mantis scent; foreleg, Damage 2d8 bludgeoning; Speed 40 feet.
[dice=Pincer]1d20+12[/dice] for [dice=Bludgeoning]4d8+2[/dice]
• Scorpion darkvision, tremorsense 60 feet; stinger, Damage 1d8 piercing plus 1d4 persistent poison; pincer (agile), Damage 1d6 bludgeoning; Speed 40 feet.
[dice=Stinger]1d20+12[/dice] for [dice=Piercing]3d8+2[/dice] and [dice=Poison]1d4[/dice]
[dice=Bite]1d20+12[/dice] for [dice=Bludgeoning]3d6+2[/dice]
• Spider darkvision; fangs, Damage 1d6 piercing plus 1d4 persistent poison; web (touch attack, range increment 20 feet), Damage entangles the target for 1 round; Speed 25 feet, climb 25 feet.
[dice=Stinger]1d20+12[/dice] for [dice=Piercing]3d6+2[/dice] and [dice=Poison]1d4[/dice]
[dice=Web]1d20+12[/dice]
Athletics +12
[dice=Acrobatics]1d20+12[/dice]
Large Animal
Low-light vision
HP: +15 temp
AC 26 (TAC 22)
Attack +13; Damage +6; Reach 10ft
• Ant mandibles, Damage 2d6 bludgeoning; Speed 30 feet, climb 30 feet.
[dice=Bite]1d20+15[/dice] for [dice=Bludgeoning]4d6+6[/dice]
• Beetle mandibles, Damage 2d10 bludgeoning; Speed 25 feet.
[dice=Bite]1d20+15[/dice] for [dice=Bludgeoning]4d10+6[/dice]
• Centipede darkvision; mandibles, Damage 1d8 piercing plus 1d4 persistent poison; Speed 25 feet, climb 25 feet.
[dice=Bite]1d20+15[/dice] for [dice=Piercing]3d8+6[/dice] and [dice=Poison]1d4[/dice]
• Mantis scent; foreleg, Damage 2d8 bludgeoning; Speed 40 feet.
[dice=Pincer]1d20+15[/dice] for [dice=Bludgeoning]4d8+6[/dice]
• Scorpion darkvision, tremorsense 60 feet; stinger, Damage 1d8 piercing plus 1d4 persistent poison; pincer (agile), Damage 1d6 bludgeoning; Speed 40 feet.
[dice=Stinger]1d20+15[/dice] for [dice=Piercing]3d8+6[/dice] and [dice=Poison]1d4[/dice]
[dice=Bite]1d20+15[/dice] for [dice=Bludgeoning]3d6+6[/dice]
• Spider darkvision; fangs, Damage 1d6 piercing plus 1d4 persistent poison; web (touch attack, range increment 20 feet), Damage entangles the target for 1 round; Speed 25 feet, climb 25 feet.
[dice=Stinger]1d20+15[/dice] for [dice=Piercing]3d6+6[/dice] and [dice=Poison]1d4[/dice]
[dice=Web]1d20+15[/dice]
Athletics +14
[dice=Acrobatics]1d20+14[/dice]
Huge Animal
Low-light vision
HP: +20 temp
AC 28 (TAC 24)
Attack +15; Damage +2; Reach 15ft
• Ant mandibles, Damage 4d6 bludgeoning; Speed 30 feet, climb 30 feet.
[dice=Bite]1d20+17[/dice] for [dice=Bludgeoning]6d6+2[/dice]
• Beetle mandibles, Damage 4d10 bludgeoning; Speed 25 feet.
[dice=Bite]1d20+17[/dice] for [dice=Bludgeoning]6d10+2[/dice]
• Centipede darkvision; mandibles, Damage 2d8 piercing plus 2d4 persistent poison; Speed 25 feet, climb 25 feet.
[dice=Bite]1d20+17[/dice] for [dice=Piercing]4d8+2[/dice] and [dice=Poison]2d4[/dice]
• Mantis scent; foreleg, Damage 4d8 bludgeoning; Speed 40 feet.
[dice=Pincer]1d20+17[/dice] for [dice=Bludgeoning]6d8+2[/dice]
• Scorpion darkvision, tremorsense 60 feet; stinger, Damage 2d8 piercing plus 2d4 persistent poison; pincer (agile), Damage 2d6 bludgeoning; Speed 40 feet.
[dice=Stinger]1d20+17[/dice] for [dice=Piercing]4d8+2[/dice] and [dice=Poison]2d4[/dice]
[dice=Bite]1d20+17[/dice] for [dice=Bludgeoning]4d6+2[/dice]
• Spider darkvision; fangs, Damage 2d6 piercing plus 2d4 persistent poison; web (touch attack, range increment 20 feet), Damage entangles the target for 1 round; Speed 25 feet, climb 25 feet.
[dice=Stinger]1d20+17[/dice] for [dice=Piercing]4d6+2[/dice] and [dice=Poison]2d4[/dice]
[dice=Web]1d20+17[/dice]
Athletics +18
[dice=Acrobatics]1d20+18[/dice]
Dinosaur Form (Polymorph, Transmutation)
Casting: Somatic, Verbal
Duration: 1min or until dismissed
Large Animal
Low-light vision, Scent
HP: +15 temp
AC 25 (TAC 22)
Attack +14; Damage +9; Reach 15ft
• Ankylosaurus Speed 25 feet; +1 conditional bonus to AC, but not TAC; tail (backswing, reach 10 feet), Damage 2d6 bludgeoning; foot, Damage 2d6 bludgeoning.
[dice=Tail]1d20+16[/dice] for [dice=Bludgeoning]4d6+9[/dice]
[dice=Stomp]1d20+16[/dice] for [dice=Bludgeoning]4d6+9[/dice]
• Brachiosaurus Speed 25 feet; tail (reach 15 feet), Damage 2d6 bludgeoning; foot (2d8 bludgeoning).
[dice=Tail]1d20+16[/dice] for [dice=Bludgeoning]4d6+9[/dice]
[dice=Stomp]1d20+16[/dice] for [dice=Bludgeoning]4d8+9[/dice]
• Deinonychus Speed 40 feet; talon (agile), Damage 2d4 piercing plus 1 persistent bleed; jaws, Damage 1d10 piercing.
[dice=Talon]1d20+16[/dice] for [dice=Piercing]4d4+9[/dice]
[dice=Bite]1d20+16[/dice] for [dice=Piercing]3d10+9[/dice]
• Stegosaurus Speed 30 feet; tail (reach 10), Damage 2d8 piercing.
[dice=Tail]1d20+16[/dice] for [dice=Bludgeoning]4d8+9[/dice]
• Triceratops Speed 30 feet; horn (2d8 piercing plus 1d6 persistent bleed on a critical hit); foot (2d6 bludgeoning).
[dice=Gore]1d20+16[/dice] for [dice=Piercing]4d8+9[/dice] and [dice=bleed]1d6[/dice]
[dice=Stomp]1d20+16[/dice] for [dice=Bludgeoning]4d6+9[/dice]
• Tyrannosaurus Speed 30 feet; jaws (deadly, reach 10), Damage 1d12 piercing; tail (reach 10), Damage 1d10 bludgeoning.
[dice=Bite]1d20+16[/dice] for [dice=Piercing]3d12+9[/dice]
[dice=Tail]1d20+16[/dice] for [dice=Bludgeoning]3d10+9[/dice]
Athletics +14
[dice=Acrobatics]1d20+14[/dice]
Huge Animal
Low-light vision, Scent
HP: +20 temp
AC 27 (TAC 24)
Attack +16; Damage +6; Reach 15-20ft
• Ankylosaurus Speed 25 feet; +1 conditional bonus to AC, but not TAC; tail (backswing, reach 15 feet), Damage 4d6 bludgeoning; foot, Damage 4d6 bludgeoning.
[dice=Tail]1d20+18[/dice] for [dice=Bludgeoning]6d6+6[/dice]
[dice=Stomp]1d20+18[/dice] for [dice=Bludgeoning]6d6+6[/dice]
• Brachiosaurus Speed 25 feet; tail (reach 20 feet), Damage 4d6 bludgeoning; foot (4d8 bludgeoning).
[dice=Tail]1d20+18[/dice] for [dice=Bludgeoning]6d6+6[/dice]
[dice=Stomp]1d20+18[/dice] for [dice=Bludgeoning]6d8+6[/dice]
• Deinonychus Speed 40 feet; talon (agile), Damage 4d4 piercing plus 1 persistent bleed; jaws, Damage 2d10 piercing.
[dice=Talon]1d20+18[/dice] for [dice=Piercing]6d4+6[/dice]
[dice=Bite]1d20+18[/dice] for [dice=Piercing]4d10+6[/dice]
• Stegosaurus Speed 30 feet; tail (reach 15), Damage 4d8 piercing.
[dice=Tail]1d20+18[/dice] for [dice=Bludgeoning]6d8+6[/dice]
• Triceratops Speed 30 feet; horn (4d8 piercing plus 1d6 persistent bleed on a critical hit); foot (2d6 bludgeoning).
[dice=Gore]1d20+18[/dice] for [dice=Piercing]6d8+6[/dice] and [dice=bleed]1d6[/dice]
[dice=Stomp]1d20+18[/dice] for [dice=Bludgeoning]6d6+6[/dice]
• Tyrannosaurus Speed 30 feet; jaws (deadly, reach 15), Damage 2d12 piercing; tail (reach 15), Damage 2d10 bludgeoning.
[dice=Bite]1d20+18[/dice] for [dice=Piercing]4d12+6[/dice]
[dice=Tail]1d20+18[/dice] for [dice=Bludgeoning]4d10+6[/dice]
Athletics +17
[dice=Acrobatics]1d20+17[/dice]
Backstory:
Growing up in an orc tribe in Belkzen was hard for Tace. He had trouble keeping up and distinguishing himself among his brethren. As a child he sought quiet solitude in the forest and instead was delighted to find it was filled with thriving wonder. Tace soon began to leave his home for weeks at a time, following around different animals and imitating them in order to survive. However, every time he returned with new knowledge, he found not only did no one care, but he was hardly missed. Eventually Tace left his home and made his way down Varisia living off the land, trading game, and taking odd jobs as a guide or scout. Though he has trouble interacting with other humanoids his enthusiasm for sharing his knowledge of nature is effusive. Recently Tace has found that the Pathfinder society is not only a source of steady work, but also of others willing to listen to his interests.
In combat Tace prefers to fight tooth and nail, assuming the forms of the animals he admires so much and augmenting his ability with magic.
Out of combat Tace is not socially adept nor especially knowledgeable, but enjoys engaging in any task related to the wild.