Darius Finch

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Yes, I have ITWF, hence the four attacks and then the disarm.

Right now my Sleight of Hand is 15 ranks + 9 DES + 3 class skill + 2 racial + 5 gloves of larceny + 6 skill focus, for a grand total of 40, way better than my crappy CMB.

If I have to take the -10 penalty to the skill check for being the third iterative, just like using the CMB, then I assume I also apply the bonuses, like feats, Weapon Enhancements, and even flanking and magic items, effectively turning the combat Maneuver into an attack roll, but changing your BAB+STR for your Sleight of Hand. I think that´s even better for me.

SlimGauge wrote:
Should you succeed, Break Guard certainly will let you give him another whack.

Yes, but at which BAB?


Nobody? I thought this question would be worth at least a little debate.

Just want to hear your opinions, even if they are "Yes, you´re right, nothing to see here, carry on" or even "This is clearly explained in the rules and you have to be dumb as a brick just for asking"


Hi, I'm having some doubts with a combination I made almost by mistake.

Here's the thing, I'll go straight to the question:

I'm a level 15 TWF rogue, I have Improved Steal, the Weapon Snatcher talent, and recently I took the Break Guard feat (I know, I know, but we're not here to question my character advancing decisions, as bad as they may be)

Ideally it would work like this: Four normal attacks, the fifth and last attack would be a Disarm maneuver, using a Sleight of Hand check. If succesfull, I would use a swift action to make a last attack agains the disarmed opponent.

Doubts:

- When you make a Combat Maneuver as part of an iterative attack, you suffer the -5 penalty to your BAB if it's not the first attack (I think. It makes sense to me). But Weapon Snatcher subtitutes the CMB for a skill check. Do you still apply the -5/-10 penalty to that check? Seeing that you don't add bonuses like Weapon Focus to the skill check, I'll say you don't add penalties neither.

- Normal disarm is made with your weapon. It's made with a weapon even using Weapon Snatcher? The use of Sleight of Hand seems to suggest you use your hand, but there's nothing in the talent that says so. Also, that would be impossible in TWF, as I have both hands full. And you have to make the disarm with a weapon for Break Guard to trigger, which lead me to the next question:

- If I use Break Guard, what BAB should I use? Highest BAB? Should I continue with the next BAB of the iterative attack? This attack is an extra attack as a reaction to a feat, so I'm inclined to say highest BAB (sort of an extra attack via Haste, or the Rapid Shot extra attack)

All this makes sense to me until I put it togheter. Then basically I'm trading my lowest BAB attack for a roll without penalties to trigger an attack at my highest BAB, so I'm going from, let's say, 24/24/19/19/14 to 24/24/24/19/19 and disarming my opponent on top of that. Sounds a bit (a lot) unbalanced to me, but my DM is a rules man, and said that if it's legal then go with it (He also said that from now on all his monsters and NPCs will have natural weapons, but let´s hope that was a joke)

Thanks.


Ok, that´s what I was looking for. Thank you all.


Sorry, but I can´t find where it says in the rulebook that you lose your move action when you fail the Acrobatics check. While it seems the logical thing to do, I want something to show the others in my group from the rulebook so we could close this discussion (It's being a heated debate right now)


Hi,

This situation came up in a sesion yesterday:

We were on a corridor 10 feet wide, two enemies appear in front of us, blocking the corridor. I won initiative, so I go first and want to use my movement to get the back of the enemies, so I could flank when the slower PJs get in front of the enemies. Here´s the deal:

I have to move through enemy space, and you can´t do that unless you overrun or use acrobatics. Acrobatics is used to move through enemy space whithout provoking an Attack of Opportunity. But the enemies are flat-footed (they haven´t acted yet), so they cannot make AOOs. Which means even if I fail the Acrobatics check, they can´t do anything, so... Does that mean I don´t need to make the acrobatics check? Or I have still to make, but nothing happens if I fail? Or I can´t make it, so it´s impossible for me to move through enemy space?

What do you think it´s the correct option? I´ll appreciate any opinion.