Wil Save

TSelf's page

6 posts. No reviews. No lists. No wishlists.


RSS


mdt wrote:

IkeDoe, you're missing the question. Several people are. It's not whether you can craft during the game.

It's whether you can use craft feats to spend 1/2 for each item when starting a new character.

So, for example, a 10th level wizard starts with Craft Wondrous Item. He has 64,000gp. If you allow him to craft pre-start, using starting funds, he could have 128,000gp worth of equipment.

Some of us think that's a bit broken.

A 10th level human wizard has 8 available feats. To create all of his own items he'll need the following feats:

- Brew Potion
- Craft Wand
- Craft Wondrous Item
- Forge Ring

That's half of his available feats. Though I suppose he could ditch brew potion and craft wand which would result in a quarter of his feats being used for item creation. There should be some benefit to having these feats at character creation.

During the normal course of a characters career he gains both items and gold. Some of the items that are picked up during this time aren't useful for the party and they are sold. The other items are kept, the gold is used to buy new items. As the character levels, he either crafts, finds or buys new items and sells the old items that he acquired (through buying, crafting or buying). Each iteration of selling and buying a new item halves the value of wealth the original item gave to a character. A character that has item creation feats doesn't lose wealth in this process. It stays constant.

Depending on how often a character exchanges old equipment and gets new equipment, it's possible that normal character destroys an amount of personal wealth equal to their WBL at any given level. So I ran some numbers in Google Docs to find out. If a 9th level character sells 90% of his item wealth each level, he will have effectively destroyed an amount of wealth equal to his 10th WBL. That's an excessively large percentage. Where it should be: I don't know.

Some other numbers @ 10 level
- 45% items sold each level = half of all wealth destroyed
- 22% items sold each level = quarter of all wealth destroyed

On a related note, the higher level a character is the more this compounds.


IvanSanchez wrote:
Shadowborn wrote:
You joke about it, but I wouldn't be surprised if there's a last minute flood of entries that are magical lacy undergarments and adult toys. Some people just don't do well with figurative language.
Don't forget about chainmail bikinis - a true classic.

Based on artwork from various Pathfinder Adventure Paths, I'd say that chain armor already becomes "chain bikini" when worn by female antagonists. It's a simple magic trick that blacksmiths learn early in their apprenticeships. As such, any submission that converts armor to bikini armor is an auto-reject as it duplicates normal mechanics.


2 people marked this as a favorite.
Clark Peterson wrote:
Show us something, sex it up! Su-per-freak-ing-star! Bring it!

I changed all of my bold tags to url tags that link to various lingerie catalogs. That's sexy, right?


BQ wrote:

If we do use non-core spells, feats, etc how should the exact formating go. For example if I use this formating will I be correct or potential dinged:

Construction
Requirements Craft Wondrous Item, absorbing touch (Advanced Player’s Guide 200); Cost ZZ gp

Or should the book and page reference be in the item description section? Or is it both and if so do you need the page number for each time you need to make the book reference?

Any help would be much appreciated

You never want to give a page number as it is not guaranteed to be the same across all editions of the book, nor will it be the same in all translations.


I wish I would have read this last week. =[


Hi all,

I've created a homebrew encounter to use in your adventures. There's also a varient of the zombie that goes with it. You can find it on my website. Enjoy.