Gaekhen

Tòmmas Stemmstapf's page

17 posts. Alias of Ira kroll.


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Fleshwarp Inventor 1 - ⛨18/19 - ♥️ 20 - F7, R6, W6 - Scout - Acrobatics/Arcana/Crafting/Engineering Lore/Occultism/Society/Stealth/Thievery 6 - Nature 4 - ◆◇↺

◆ Tòmmas cranks his armor: 1d20 + 6 ⇒ (13) + 6 = 19 which begins whirring.

◆ He then gets out his bow and ◆ shoots at Shulzara: 1d20 + 6 ⇒ (1) + 6 = 7


Fleshwarp Inventor 1 - ⛨18/19 - ♥️ 20 - F7, R6, W6 - Scout - Acrobatics/Arcana/Crafting/Engineering Lore/Occultism/Society/Stealth/Thievery 6 - Nature 4 - ◆◇↺

My Arcana, Occultism, and Society are all +6. Might I know what this woman is?


Fleshwarp Inventor 1 - ⛨18/19 - ♥️ 20 - F7, R6, W6 - Scout - Acrobatics/Arcana/Crafting/Engineering Lore/Occultism/Society/Stealth/Thievery 6 - Nature 4 - ◆◇↺

◆ Tòmmas revs the mechanism of his armor.

Overdrive: 1d20 + 6 ⇒ (8) + 6 = 14

◆ He will shoot at Blue: 1d20 + 6 ⇒ (6) + 6 = 12for: 1d6 + 1 ⇒ (2) + 1 = 3 piercing damage.

◆ He will shoot at Blue again: 1d20 + 6 - 5 ⇒ (2) + 6 - 5 = 3for: 1d6 + 1 ⇒ (5) + 1 = 6 piercing damage.


Fleshwarp Inventor 1 - ⛨18/19 - ♥️ 20 - F7, R6, W6 - Scout - Acrobatics/Arcana/Crafting/Engineering Lore/Occultism/Society/Stealth/Thievery 6 - Nature 4 - ◆◇↺

Religion (U): 1d20 + 1 ⇒ (10) + 1 = 11

"Don't know. Don't care. Maybe we can sell it later."


Fleshwarp Inventor 1 - ⛨18/19 - ♥️ 20 - F7, R6, W6 - Scout - Acrobatics/Arcana/Crafting/Engineering Lore/Occultism/Society/Stealth/Thievery 6 - Nature 4 - ◆◇↺

◆ Tòmmas will try turning some of the gears and dials on his armor: 1d20 + 6 ⇒ (13) + 6 = 19, but he doesn't get a better result.

◆ He will fire an arrow at Blue Pants: 1d20 + 6 ⇒ (16) + 6 = 22for: 1d6 + 1 ⇒ (1) + 1 = 2 piercing damage.

◆ He will fire an arrow at Blue Pants: 1d20 + 6 - 5 ⇒ (8) + 6 - 5 = 9for: 1d6 + 1 ⇒ (5) + 1 = 6 piercing damage.


Fleshwarp Inventor 1 - ⛨18/19 - ♥️ 20 - F7, R6, W6 - Scout - Acrobatics/Arcana/Crafting/Engineering Lore/Occultism/Society/Stealth/Thievery 6 - Nature 4 - ◆◇↺

Commencing Overdrive: 1d20 + 6 ⇒ (15) + 6 = 21

Shoot arrow at Smelly: 1d20 + 6 ⇒ (7) + 6 = 13for: 1d6 + 1 ⇒ (2) + 1 = 3

Shoot arrow at Smelly: 1d20 + 6 - 5 ⇒ (6) + 6 - 5 = 7for: 1d6 + 1 ⇒ (2) + 1 = 3


Fleshwarp Inventor 1 - ⛨18/19 - ♥️ 20 - F7, R6, W6 - Scout - Acrobatics/Arcana/Crafting/Engineering Lore/Occultism/Society/Stealth/Thievery 6 - Nature 4 - ◆◇↺

Tòmmas raises his shield and has his bow in hand.


Fleshwarp Inventor 1 - ⛨18/19 - ♥️ 20 - F7, R6, W6 - Scout - Acrobatics/Arcana/Crafting/Engineering Lore/Occultism/Society/Stealth/Thievery 6 - Nature 4 - ◆◇↺

Arcana to examine the Basins: 1d20 + 6 ⇒ (18) + 6 = 24

"Why, this basin could give us enough water for a day."


Fleshwarp Inventor 1 - ⛨18/19 - ♥️ 20 - F7, R6, W6 - Scout - Acrobatics/Arcana/Crafting/Engineering Lore/Occultism/Society/Stealth/Thievery 6 - Nature 4 - ◆◇↺

"Tie a rope to me, and let me walk through. If I tug on the rope twice, yank me back. Does that sound like a plan?


Fleshwarp Inventor 1 - ⛨18/19 - ♥️ 20 - F7, R6, W6 - Scout - Acrobatics/Arcana/Crafting/Engineering Lore/Occultism/Society/Stealth/Thievery 6 - Nature 4 - ◆◇↺

Let's examine the curtain...


Fleshwarp Inventor 1 - ⛨18/19 - ♥️ 20 - F7, R6, W6 - Scout - Acrobatics/Arcana/Crafting/Engineering Lore/Occultism/Society/Stealth/Thievery 6 - Nature 4 - ◆◇↺

◆ Tòmmas strides up to Blue.

He attempts to go to Overdrive: 1d20 + 6 ⇒ (15) + 6 = 21

◆ He shoots at Blue: 1d20 + 6 ⇒ (3) + 6 = 9for: 1d6 + 1 ⇒ (5) + 1 = 6


Fleshwarp Inventor 1 - ⛨18/19 - ♥️ 20 - F7, R6, W6 - Scout - Acrobatics/Arcana/Crafting/Engineering Lore/Occultism/Society/Stealth/Thievery 6 - Nature 4 - ◆◇↺

A disfigured human (well, probably human) gets to his feet. You can see the gears in his armor moving as he rises. "I am called Tòmmas. He collects his buckler and bow. "I do not like surprises."


Pathbuilder link added.


Sh"Sh" is a Nagaji (Serpentfolk) Combat Chaplain Dhampir. She is a warpriest of Nalinivati. She specializes in protecting those who are healed by void energies. Though, she is able to treat wounds, etc. for any and all.

Since Pathbuilder/web is down, I cannot connect the crunch at this time

Edict: Seek out magic and use it.

Anathema: Kill a harmless snake or swan & spurn friends due to jealousy or romantic competition

Ability modifiers:

STR +4
DEX +0
CON +2
INT +0
WIS +4 (and a half)
CHA +2

Defense:

+1 Breastplate and Sturdy Shield (Lesser)
AC 26/26

Offense:

+1 striking handwraps on fangs??
Fangs are the favored weapon of Nalinivati

+16/+12/+8 for 2d8+4 and Wounding

Gear:

+1 Striking Handwraps of Mighty Blows
Spacious Pouch II
Lifting Belt
Healer's Gloves
Bloodstained Waistcoat
Shining Symbol
Coyote Cloak
Trusty Helmet
Squire's Tabard
Healer's Toolkit (Expanded)
Religious Symbol (Silver
Grappling Hook
Compass
Clothing (Explorer's)
Clothing (Fine)
Clothing (Cold-weather)
Climbing Kit

Skills:

Athletics (E) +16
Nalinivate Lore (T) +9
Medicine (M) +18
Nature (T) +13
Religion (E) +16
Survival (T) +14

Spells:

Cantrips:
Detect Metal
Divine Lance
Needle Darts
Vitality Lash
Void Warp

Rank 1:
Helpful Steps
Bless
Heal

Rank 2:
Cleanse Affliction
Spiritual Armament
Water Breathing

Rank 3:
Impending Doom
Spiritual Armament +1
Vampiric Feast

Rank 4:
Spiritual Armament +2
Spirit Link +3

Cleric Font: Harm x 5

Feats:

Archetype: Medic Dedication & Doctor's Visitation

Cleric: Deadly Simplicity & Harming Hands

General: Shield Block

Skill:
Assurance (Medicine)
Battle Medicine
Recognize Spell
Continual Recovery
Unusual Treatment
Ward Medic

Ancestry: Fangs N Taste Blood

Specials:
Anathema
Darkvision


I've GMed D&D 3, 3.5, PF1e, and PF2e. Damn! Does that make me old?

I've GMed FTF and PbP (here on these boards). I've done scenarios, Quests, Bounties, Adventure Paths, and homebrews.

Most of my GMing has been levels 1 through 8. It gets significantly more difficult to keep track of everything after that.

Although, I have GMed a couple of Adventure paths to conclusion -- I never felt comfortable at the high levels, which made it easier on the players since I probably didn't use high-level synergies to confront them.

I'm currently GMing Wrath of the Righteous (updated to 2e and with, IMHO, a better Mythic system than Paizo's). Link here. They are currently in the second book.

I'm also GMing a combat-heavy homebrew campaign, where the characters are 1st and 2nd level. Link here.

kuak is a Rogue with the Scout dedication who is a bounty hunter who used to hunt down escaped slaves, but, now that that is out of favor, is looking to make his way in the world.

I acknowledge I understand the scope of this commitment. I'm excited to do longer-term play. I will occasionally be away for a couple of days, unable to post, but I will warn the group, and provide BOTing instructions. I am always unavailable on Saturday.


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GM Cellion wrote:


<<snip>>

@Ira Kroll: Yep you had a non-Dooms background, and didn't create an alias to post from.

Here is my Alias. Thanks.

<<later>>

I was also able to create a Custom Background in Pathbuilder, so everything should be well.


Ira kroll wrote:

Brundara has heard that this area is the center of the disease. She is looking for a cure, since two members of her family have already come down with it.

** spoiler omitted **

Update: Two members of Brundara's family have come down with an unusual disease. Our healers have determined that it was something from the waters in Falcon's Hollow. She is investigating it to help find a cure.