Fleshwarp Inventor 1 - ⛨18/19 - ♥️ 20 - F7, R6, W6 - Scout - Acrobatics/Arcana/Crafting/Engineering Lore/Occultism/Society/Stealth/Thievery 6 - Nature 4 - ◆◇↺
◆ Tòmmas revs the mechanism of his armor. Overdrive: 1d20 + 6 ⇒ (8) + 6 = 14 ◆ He will shoot at Blue: 1d20 + 6 ⇒ (6) + 6 = 12for: 1d6 + 1 ⇒ (2) + 1 = 3 piercing damage. ◆ He will shoot at Blue again: 1d20 + 6 - 5 ⇒ (2) + 6 - 5 = 3for: 1d6 + 1 ⇒ (5) + 1 = 6 piercing damage.
Fleshwarp Inventor 1 - ⛨18/19 - ♥️ 20 - F7, R6, W6 - Scout - Acrobatics/Arcana/Crafting/Engineering Lore/Occultism/Society/Stealth/Thievery 6 - Nature 4 - ◆◇↺
◆ Tòmmas will try turning some of the gears and dials on his armor: 1d20 + 6 ⇒ (13) + 6 = 19, but he doesn't get a better result. ◆ He will fire an arrow at Blue Pants: 1d20 + 6 ⇒ (16) + 6 = 22for: 1d6 + 1 ⇒ (1) + 1 = 2 piercing damage. ◆ He will fire an arrow at Blue Pants: 1d20 + 6 - 5 ⇒ (8) + 6 - 5 = 9for: 1d6 + 1 ⇒ (5) + 1 = 6 piercing damage.
Fleshwarp Inventor 1 - ⛨18/19 - ♥️ 20 - F7, R6, W6 - Scout - Acrobatics/Arcana/Crafting/Engineering Lore/Occultism/Society/Stealth/Thievery 6 - Nature 4 - ◆◇↺
◆ Commencing Overdrive: 1d20 + 6 ⇒ (15) + 6 = 21 ◆ Shoot arrow at Smelly: 1d20 + 6 ⇒ (7) + 6 = 13for: 1d6 + 1 ⇒ (2) + 1 = 3 ◆ Shoot arrow at Smelly: 1d20 + 6 - 5 ⇒ (6) + 6 - 5 = 7for: 1d6 + 1 ⇒ (2) + 1 = 3
Fleshwarp Inventor 1 - ⛨18/19 - ♥️ 20 - F7, R6, W6 - Scout - Acrobatics/Arcana/Crafting/Engineering Lore/Occultism/Society/Stealth/Thievery 6 - Nature 4 - ◆◇↺
◆ Tòmmas strides up to Blue. ◆ He attempts to go to Overdrive: 1d20 + 6 ⇒ (15) + 6 = 21 ◆ He shoots at Blue: 1d20 + 6 ⇒ (3) + 6 = 9for: 1d6 + 1 ⇒ (5) + 1 = 6
Fleshwarp Inventor 1 - ⛨18/19 - ♥️ 20 - F7, R6, W6 - Scout - Acrobatics/Arcana/Crafting/Engineering Lore/Occultism/Society/Stealth/Thievery 6 - Nature 4 - ◆◇↺
A disfigured human (well, probably human) gets to his feet. You can see the gears in his armor moving as he rises. "I am called Tòmmas. He collects his buckler and bow. "I do not like surprises."
Sh"Sh" is a Nagaji (Serpentfolk) Combat Chaplain Dhampir. She is a warpriest of Nalinivati. She specializes in protecting those who are healed by void energies. Though, she is able to treat wounds, etc. for any and all. Since Pathbuilder/web is down, I cannot connect the crunch at this time Edict: Seek out magic and use it. Anathema: Kill a harmless snake or swan & spurn friends due to jealousy or romantic competition Ability modifiers:
STR +4 DEX +0 CON +2 INT +0 WIS +4 (and a half) CHA +2 Defense:
+1 Breastplate and Sturdy Shield (Lesser) AC 26/26 Offense:
+1 striking handwraps on fangs?? Fangs are the favored weapon of Nalinivati +16/+12/+8 for 2d8+4 and Wounding Gear:
+1 Striking Handwraps of Mighty Blows Spacious Pouch II Lifting Belt Healer's Gloves Bloodstained Waistcoat Shining Symbol Coyote Cloak Trusty Helmet Squire's Tabard Healer's Toolkit (Expanded) Religious Symbol (Silver Grappling Hook Compass Clothing (Explorer's) Clothing (Fine) Clothing (Cold-weather) Climbing Kit Skills:
Athletics (E) +16 Nalinivate Lore (T) +9 Medicine (M) +18 Nature (T) +13 Religion (E) +16 Survival (T) +14 Spells:
Cantrips: Detect Metal Divine Lance Needle Darts Vitality Lash Void Warp Rank 1:
Rank 2:
Rank 3:
Rank 4:
Cleric Font: Harm x 5 Feats: Archetype: Medic Dedication & Doctor's Visitation Cleric: Deadly Simplicity & Harming Hands General: Shield Block Skill:
Ancestry: Fangs N Taste Blood Specials:
I've GMed D&D 3, 3.5, PF1e, and PF2e. Damn! Does that make me old? I've GMed FTF and PbP (here on these boards). I've done scenarios, Quests, Bounties, Adventure Paths, and homebrews. Most of my GMing has been levels 1 through 8. It gets significantly more difficult to keep track of everything after that. Although, I have GMed a couple of Adventure paths to conclusion -- I never felt comfortable at the high levels, which made it easier on the players since I probably didn't use high-level synergies to confront them. I'm currently GMing Wrath of the Righteous (updated to 2e and with, IMHO, a better Mythic system than Paizo's). Link here. They are currently in the second book. I'm also GMing a combat-heavy homebrew campaign, where the characters are 1st and 2nd level. Link here. kuak is a Rogue with the Scout dedication who is a bounty hunter who used to hunt down escaped slaves, but, now that that is out of favor, is looking to make his way in the world. I acknowledge I understand the scope of this commitment. I'm excited to do longer-term play. I will occasionally be away for a couple of days, unable to post, but I will warn the group, and provide BOTing instructions. I am always unavailable on Saturday.
Ira kroll wrote:
Update: Two members of Brundara's family have come down with an unusual disease. Our healers have determined that it was something from the waters in Falcon's Hollow. She is investigating it to help find a cure. |