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Thank you for the advice everyone.


Well, the campaign focus is around a keep that produces flying ships. We have multiple factions that are interested in taking the keep from us. The keep is self supporting with hirelings. Also a moat is out of the question for the moment because the flying ship shipyard is under the ground. If you need more information ask a more specific question.
As I stated before my GM dose not make spell casters use expensive material components. So for example no black onyx for creating undead.


So I am playing a 7 lvl wizard. In the campaign I want to magically protect the stronghold. My Gm dose not use focus costs for spells.


I know about the mithral buckler, were do I find the ceremonial silken robe. ohh during the campaign I will get a ring of pro +1/feather fall. I usually get an amulet of nat ac.

I usually cast invisibility on myself, battle field control, and summons.


lvl 7 wizard

Str 7
Dex 16
Con 14
Int 23
Wis 12
Cha 10

Skills - maxed
Fly - important for campaign
K(arcane)
k(engineer) - important for campaign
Linguistics
Perception
Profession - important for campaign
Spellcraft
Stealth

Feats
Alertness
Combat Casting
Deepsight - important for campaign
Improved Intuitive
Extend spell
Run
Scribe scroll
Toughness

Wizard abilities
Familiar - + 4 initiative
Arcane school divination
Opposed schools - necromancy, enchantment
Forwarned
Prescience
Foretell

Traits
desperate focus
Warrior of old

Race abilities
Dark vision
Arcane training
Elven immunities
Elven magic
Fleet footed

Init + 18
Melee attack +1
Range attack 6
Cmb + 1
Cmd 14

Magic items
Headband of int + 2
Belt of con + 2
Cloak of res + 1
Muleback cords (as vest)
Handy haversack

Gold on hand 100

Spent rest of gold on spells

Just wanting advice on the build, if you have any questions just ask. Thank you


Were could I get information what striking means?


I was trying to activate the white haired witchs special hair abilities.


Can I make a touch attack anytime? Iam trying to strike someone in combat.