Merisiel

TColMaster Merisiel's page

16 posts. Alias of TColMaster.


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Merisiel Deck Handler|||Alchemy Pack |||Ranged Pack|||Finesse|||

Hero Point: Weapon Proficiency

Ally: 1d1000 ⇒ 304
Replace Mouse with Priest of Abadar


Merisiel Deck Handler|||Alchemy Pack |||Ranged Pack|||Finesse|||

Out of Turn Updates: None

Turn - Hour:Blessing of Pharasma
Hour Rules: None
SOT: None
Give Card: None
Move: XX -> YY
Location Powers: Add 3 to your checks that have the Bludgeoning trait.
Explore: Glacial Khopesh +1
Recharge Gem of Physical Prowess to use DEX instead, use Adowyn's Green Faith
STR 9: 2d12 ⇒ (1, 4) = 5
Paizo Product Reroll: 1d12 + 4 ⇒ (1) + 4 = 5
Fail, Banish

Elixir of Healing: 1d4 + 1 ⇒ (1) + 1 = 2
RNG: 1d4 + 1d3 ⇒ (3) + (2) = 5
Merisiel ends their turn.
End Turn - EXAMINE!!!!

Gnoll Slaver.
4 cards remain, I'll use Merisiel's power and just evade it.

Merisiel attempts to recover all cards in their Recovery pile.
Banish Elixir of Healing
Merisiel resets their hand.

[u]Summary[/u]
Acquired: None
Banished: None
Examined: None
Random Card(s) Used: None
Displayed: None
Other Player(s) Resources Used: Adowyn's Green Faith
Actions needed by other Player(s): None

"

Merisiel wrote:

Hand: Mouse, Thieves' Tools, Shortbow, Blast Stone, Staff of Focus,

Displayed: Spider Venom,
Deck: 9 Discard: 2 Buried: 1
Hero Points: 0
NOTES:
Available Support: Blessings are available for use.
Other: Hi I'm Merisiel! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Incitation 1, Gem of Physical Prowess, Chain Shirt, Shortsword, Prayer 1, Azaz Arafe and Zazu, Prayer 2, Rapier, Compass
Recharged:
Discard Pile: Incitation 2, Archer,
Buried Pile: Elixir of Healing,

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d12 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Acrobatics +2
Disable +2
Stealth +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d6 ☐ +1 ☐ +2
Craft +2
Wisdom d4 ☐ +1 ☐ +2
Charisma d8 ☐ +1 ☐ +2

Favored Card: Item
Hand Size: 5 ☐ 6
Proficiencies:
Light Armors | ☐ Weapons
POWERS:
You may evade your encounter.
If you are the only character at your location, you may recharge a card to add 1d6 (☐+1) (☐+2) to your combat check.
For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +1.

"


Merisiel Deck Handler|||Alchemy Pack |||Ranged Pack|||Finesse|||

Out of Turn Updates: None

Turn - Hour:Blessing of Abadar
Hour Rules:[/ooc]
SOT: [ooc] None

Give Card: None
Move: XX -> YY
Location Powers: Add 3 to your checks that have the Bludgeoning trait.
Explore: Shield of Fire Resistance
Con6: 1d6 ⇒ 1
Fail, Banish

Discard Archer to explore
Shortbow
Emperor Cobra Combat 8: 1d12 + 1d6 + 2 ⇒ (7) + (2) + 2 = 11
Defeated
Merisiel ends their turn.
Stealth 6: 1d12 + 2 ⇒ (10) + 2 = 12 No Damage
Merisiel attempts to recover all cards in their Recovery pile.

Merisiel resets their hand.

[u]Summary[/u]
Acquired: None
Banished: Emperor Cobra
Examined: None
Random Card(s) Used: None
Displayed: None
Other Player(s) Resources Used: None
Actions needed by other Player(s): None

"

Merisiel wrote:

Hand: Gem of Physical Prowess, Elixir of Healing, Shortbow, Blast Stone, Staff of Focus,

Displayed: Spider Venom,
Deck: 8 Discard: 4 Buried: 0
Hero Points: 0
NOTES:
Available Support: Blessings are available for use.
Other: Hi I'm Merisiel! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Incitation 1, Chain Shirt, Prayer 2, Rapier, Thieves' Tools, Shortsword, Mouse, Prayer 1
Recharged:
Discard Pile: Incitation 2, Azaz Arafe and Zazu, Compass, Archer,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d12 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Acrobatics +2
Disable +2
Stealth +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d6 ☐ +1 ☐ +2
Craft +2
Wisdom d4 ☐ +1 ☐ +2
Charisma d8 ☐ +1 ☐ +2

Favored Card: Item
Hand Size: 5 ☐ 6
Proficiencies:
Light Armors | ☐ Weapons
POWERS:
You may evade your encounter.
If you are the only character at your location, you may recharge a card to add 1d6 (☐+1) (☐+2) to your combat check.
For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +1.

"


Merisiel Deck Handler|||Alchemy Pack |||Ranged Pack|||Finesse|||

Out of Turn Updates: None

Turn - Hour: Blessing of Abadar
Hour Rules: None
SOT: None
Give Card: None
Move: Quarry
Location Powers: Add 3 to your checks that have the Bludgeoning trait.
Explore: Giant Slug
Autofail.
Discard Compass to Explore
Embalming Fluid, Cannot pass Int 7, Autofail.

Merisiel ends their turn.
EOT Examine!

TRIGGER

Shrieking Plant:

MM Barrier 1
Traits: Trigger Obstacle Plant Elite
To Defeat: Wisdom Stealth Perception Survival 8
When you examine this card, succeed at a Stealth or Survival 9 check; otherwise, the Shrieky Plant is undefeated. If undefeated, examine the top 3 cards of your location deck and encounter the first monster examined. Then banish the Shrieky Plant.

Stealth 9: 1d12 + 2 ⇒ (10) + 2 = 12
Merisiel attempts to recover all cards in their Recovery pile.

Merisiel resets their hand.

[u]Summary[/u]
Acquired: None
Banished: Shrieking Plant
Examined: None
Random Card(s) Used: None
Displayed: None
Other Player(s) Resources Used: None
Actions needed by other Player(s): None

"

Merisiel wrote:

Hand: Gem of Physical Prowess, Archer, Shortbow, Blast Stone, Staff of Focus,

Displayed: Spider Venom,
Deck: 9 Discard: 3 Buried: 0
Hero Points: 0
NOTES:
Available Support: Blessings are available for use.
Other: Hi I'm Merisiel! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Prayer 1, Thieves' Tools, Rapier, Prayer 2, Incitation 1, Elixir of Healing, Mouse, Shortsword, Chain Shirt
Recharged:
Discard Pile: Incitation 2, Azaz Arafe and Zazu, Compass,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d12 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Acrobatics +2
Disable +2
Stealth +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d6 ☐ +1 ☐ +2
Craft +2
Wisdom d4 ☐ +1 ☐ +2
Charisma d8 ☐ +1 ☐ +2

Favored Card: Item
Hand Size: 5 ☐ 6
Proficiencies:
Light Armors | ☐ Weapons
POWERS:
You may evade your encounter.
If you are the only character at your location, you may recharge a card to add 1d6 (☐+1) (☐+2) to your combat check.
For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +1.

"


Merisiel Deck Handler|||Alchemy Pack |||Ranged Pack|||Finesse|||

Turn - Hour: Blessing of the Ancients
Hour Rules: None
SOT: None
Give Card: None
Move: Brickworks
Location Powers: Add a die to checks that have the Fire trait
Explore: Staff of Focus
STR 6: 1d6 ⇒ 6
Acquired
Discard Azas Arafe and Zazu to explore

The Evil Eye Stealth 8: 1d12 + 2 ⇒ (8) + 2 = 10
Defeated

Merisiel ends their turn.

Merisiel attempts to recover all cards in their Recovery pile.

Merisiel resets their hand.

[u]Summary[/u]
Acquired: Staff of Focus
Banished: The Evil Eye
Examined: None
Random Card(s) Used: None
Displayed: None
Other Player(s) Resources Used: None
Actions needed by other Player(s): None

"

Merisiel wrote:

Hand: Compass, Archer, Shortbow, Blast Stone, Staff of Focus,

Displayed: Spider Venom,
Deck: 10 Discard: 2 Buried: 0
Hero Points: 0
NOTES:
Available Support: Blessings are available for use.
Other: Hi I'm Merisiel! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Rapier, Prayer 1, Shortsword, Gem of Physical Prowess, Thieves' Tools, Chain Shirt, Prayer 2, Elixir of Healing, Mouse, Incitation 1
Recharged:
Discard Pile: Incitation 2, Azaz Arafe and Zazu,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d12 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Acrobatics +2
Disable +2
Stealth +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d6 ☐ +1 ☐ +2
Craft +2
Wisdom d4 ☐ +1 ☐ +2
Charisma d8 ☐ +1 ☐ +2

Favored Card: Item
Hand Size: 5 ☐ 6
Proficiencies:
Light Armors | ☐ Weapons
POWERS:
You may evade your encounter.
If you are the only character at your location, you may recharge a card to add 1d6 (☐+1) (☐+2) to your combat check.
For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +1.

"


Merisiel Deck Handler|||Alchemy Pack |||Ranged Pack|||Finesse|||

Out of Turn Updates: None

Turn - Hour: Blessing of Wadjet
Hour Rules: None
SOT: Display Spider Venom
Give Card: None
Move: XX -> YY
Location Powers: At the end of your turn, you may recharge any number of items and weapons in your hand.
Explore: Azaz Arafe and Zazu
Incitation 2
Charisma 7: 2d8 ⇒ (1, 6) = 7
Acquired

Merisiel ends their turn.
Scenario Examine of Location

Bonecrusher Hyenamaster:

MM Monster B
Traits: Trigger Gnoll Basic
To Defeat: Combat 9 THEN Combat 9
When you examine this card, encounter it; the difficulty to defeat is increased by 3.

Shortbow
Combat 12: 1d12 + 1d6 + 2 ⇒ (12) + (6) + 2 = 20
Combat 12: 1d12 + 1d6 + 2 ⇒ (10) + (6) + 2 = 18
Defeated
Merisiel attempts to recover all cards in their Recovery pile.

Merisiel resets their hand.

[u]Summary[/u]
Acquired: Azaz Arafe and Zazu
Banished: Bonecrusher Hyenamaster
Examined: None
Random Card(s) Used: None
Displayed: None
Other Player(s) Resources Used: None
Actions needed by other Player(s): None

"

Merisiel wrote:

Hand: Azaz Arafe and Zazu, Compass, Archer, Shortbow, Blast Stone,

Displayed: Spider Venom,
Deck: 10 Discard: 1 Buried: 0
Hero Points: 0
NOTES:
Available Support: Blessings are available for use.
Other: Hi I'm Merisiel! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Chain Shirt, Prayer 2, Rapier, Thieves' Tools, Prayer 1, Mouse, Elixir of Healing, Incitation 1, Gem of Physical Prowess, Shortsword
Recharged:
Discard Pile: Incitation 2,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d12 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Acrobatics +2
Disable +2
Stealth +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d6 ☐ +1 ☐ +2
Craft +2
Wisdom d4 ☐ +1 ☐ +2
Charisma d8 ☐ +1 ☐ +2

Favored Card: Item
Hand Size: 5 ☐ 6
Proficiencies:
Light Armors | ☐ Weapons
POWERS:
You may evade your encounter.
If you are the only character at your location, you may recharge a card to add 1d6 (☐+1) (☐+2) to your combat check.
For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +1.

"


Merisiel Deck Handler|||Alchemy Pack |||Ranged Pack|||Finesse|||

Starting Location: Warehouse

"

Merisiel wrote:

Hand: Incitation 2, Compass, Archer, Shortbow, Spider Venom,

Displayed:
Deck: 11 Discard: 0 Buried: 0
Hero Points: 0
NOTES:
Available Support: Blessings are available for use.
Other: Hi I'm Merisiel! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Chain Shirt, Rapier, Elixir of Healing, Thieves' Tools, Mouse, Shortsword, Prayer 1, Blast Stone, Gem of Physical Prowess, Incitation 1, Prayer 2
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d12 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Acrobatics +2
Disable +2
Stealth +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d6 ☐ +1 ☐ +2
Craft +2
Wisdom d4 ☐ +1 ☐ +2
Charisma d8 ☐ +1 ☐ +2

Favored Card: Item
Hand Size: 5 ☐ 6
Proficiencies:
Light Armors | ☐ Weapons
POWERS:
You may evade your encounter.
If you are the only character at your location, you may recharge a card to add 1d6 (☐+1) (☐+2) to your combat check.
For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +1.

"


Merisiel Deck Handler|||Alchemy Pack |||Ranged Pack|||Finesse|||

Item 1: 1d1000 ⇒ 972
Feat: Item +1
Add in Gem of Physical Prowess
https://pacg.fandom.com/wiki/Gem_of_Physical_Prowess

Else pass on loot and Feat: Proficient in Weapons


Merisiel Deck Handler|||Alchemy Pack |||Ranged Pack|||Finesse|||

Out of Turn Updates: None

Turn - Hour:Blessing of Bastet
Hour Rules: None
SOT: None
Give Card: None
Move: Dye Market
Location Powers: When you discard cards as damage, suffer the scourge Curse of the Ravenous.
Explore: Porcupine
Auto fail this explore
Discard Tarkworks Master to Explore
Armor of the Sands Con 6: 1d6 ⇒ 4

Discard Embalmer to Explore
Lurking Spy - BYA Curse of Poisoning
Rapier, Recharge Thieves Tools for power 1d6
Combat 11: 1d12 + 2d6 + 2 ⇒ (11) + (2, 5) + 2 = 20

Merisiel ends their turn.

Merisiel attempts to recover all cards in their Recovery pile.

Merisiel resets their hand.
Curse Recharge: 1d5 ⇒ 1
[u]Summary[/u]
Acquired: None
Banished: Lurking Spy
Examined: None
Random Card(s) Used: None
Displayed: None
Other Player(s) Resources Used: None
Actions needed by other Player(s): None

"

Merisiel wrote:

Hand: Rapier, Crocodile Skin Lamellar, Compass, Blast Stone,

Displayed: Chain Shirt, Spider Venom,
Deck: 6 Discard: 6 Buried: 0
Hero Points: 0
NOTES:
Available Support: Blessings are available for use.
Other: Hi I'm Merisiel! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Shortbow, Archer, Mouse, Shortsword
Recharged: Thieves' Tools, Incitation 1,
Discard Pile: Prayer 2, Helpful Haversack, Incitation 2, Prayer 1, Tarworks Master, Embalmber,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d12 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Acrobatics +2
Disable +2
Stealth +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d6 ☐ +1 ☐ +2
Craft +2
Wisdom d4 ☐ +1 ☐ +2
Charisma d8 ☐ +1 ☐ +2

Favored Card: Item
Hand Size: 5 ☐ 6
Proficiencies:
Light Armors | ☐ Weapons
POWERS:
You may evade your encounter.
If you are the only character at your location, you may recharge a card to add 1d6 (☐+1) (☐+2) to your combat check.
For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +1.

"


Merisiel Deck Handler|||Alchemy Pack |||Ranged Pack|||Finesse|||

Out of Turn Updates: None

Turn - Hour:Blessing of the Ancients
Hour Rules: None
SOT: None
Give Card: None
Move: Tarworks
Location Powers: All damage dealt is Fire damage.
Explore: Tarworks Master
Prayer
Craft 10: 2d6 + 2 ⇒ (2, 1) + 2 = 5
reroll: 1d6 + 4 ⇒ (6) + 4 = 10
Charisma 7: 1d8 ⇒ 8
WPC - No Effect
Merisiel ends their turn.

Merisiel attempts to recover all cards in their Recovery pile.

Merisiel resets their hand.

[u]Summary[/u]
Acquired: Tarworks Master
Banished: None
Examined: None
Random Card(s) Used: None
Displayed: None
Other Player(s) Resources Used: None
Actions needed by other Player(s): None

"

Merisiel wrote:

Hand: Embalmber, Rapier, Crocodile Skin Lamellar, Thieves' Tools, Tarworks Master,

Displayed: Chain Shirt, Spider Venom,
Deck: 7 Discard: 4 Buried: 0
Hero Points: 0
NOTES:
Available Support: Blessings are available for use.
Other: Hi I'm Merisiel! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Mouse, Shortsword, Blast Stone, Shortbow, Compass, Incitation 1, Archer
Recharged:
Discard Pile: Prayer 2, Helpful Haversack, Incitation 2, Prayer 1,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d12 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Acrobatics +2
Disable +2
Stealth +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d6 ☐ +1 ☐ +2
Craft +2
Wisdom d4 ☐ +1 ☐ +2
Charisma d8 ☐ +1 ☐ +2

Favored Card: Item
Hand Size: 5 ☐ 6
Proficiencies:
Light Armors | ☐ Weapons
POWERS:
You may evade your encounter.
If you are the only character at your location, you may recharge a card to add 1d6 (☐+1) (☐+2) to your combat check.
For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +1.

"


Merisiel Deck Handler|||Alchemy Pack |||Ranged Pack|||Finesse|||

Out of Turn Updates: None

Turn - Hour: Blessing of Horus
Hour Rules: None
SOT: None
Give Card: None
Move: XX -> YY
Location Powers: At the end of your turn, you may recharge any number of items and weapons in your hand.
Explore: Helpful Haversack
Dex 6: 1d12 ⇒ 6
Acquired

Discard Prayer 2 to Explore
Magma Spirit!
BYA 1 Fire Damage - Helpful Haversack
Rapier
Combat 9: 1d12 + 1d6 + 2 ⇒ (10) + (5) + 2 = 17
Banished
Discard Incitation 2 to Explore
Embalmber Craft 5: 1d6 + 2 ⇒ (5) + 2 = 7
Acquired
Close Check Disable 5: 1d12 + 2 ⇒ (9) + 2 = 11
CLOSED!
WPC - Grabbing RNG Armor 1 (Crocodile Skin Lamellar)

Merisiel ends their turn.

Merisiel attempts to recover all cards in their Recovery pile.

Merisiel resets their hand.

[u]Summary[/u]
Acquired: Helpful Haversack, Embalmber
Banished: Magma Spirit
Examined: None
Random Card(s) Used: None
Displayed: None
Other Player(s) Resources Used: None
Actions needed by other Player(s): None
"

Merisiel wrote:

Hand: Embalmber, Rapier, Crocodile Skin Lamellar, Thieves' Tools, Prayer 1,

Displayed: Chain Shirt, Spider Venom,
Deck: 7 Discard: 3 Buried: 0
Hero Points: 0
NOTES:
Available Support: Blessings are available for use.
Other: Hi I'm Merisiel! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Incitation 1, Shortbow, Blast Stone, Archer, Compass, Shortsword, Mouse
Recharged:
Discard Pile: Prayer 2, Helpful Haversack, Incitation 2,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d12 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Acrobatics +2
Disable +2
Stealth +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d6 ☐ +1 ☐ +2
Craft +2
Wisdom d4 ☐ +1 ☐ +2
Charisma d8 ☐ +1 ☐ +2

Favored Card: Item
Hand Size: 5 ☐ 6
Proficiencies:
Light Armors | ☐ Weapons
POWERS:
You may evade your encounter.
If you are the only character at your location, you may recharge a card to add 1d6 (☐+1) (☐+2) to your combat check.
For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +1.

"


Merisiel Deck Handler|||Alchemy Pack |||Ranged Pack|||Finesse|||

Out of Turn Updates: None

Turn - Hour:Blessing of Pharasma
Hour Rules: None
SOT: None
Give Card: None
Move: XX -> YY
Location Powers: At the end of your turn, you may recharge any number of items and weapons in your hand.
Explore: Magma Spirit
BYA 1 Fire Damage - Blast Stone
Rapier (Acrobatics)
Combat 9: 1d12 + 1d6 + 2 ⇒ (6) + (5) + 2 = 13
Defeated
Discard Archer to Explore
Kohl of Uncanny Discernment Int 6: 1d6 ⇒ 1
Fail, Banish

Merisiel ends their turn.
-Use Scenario Power to recharge Shortbow
Merisiel attempts to recover all cards in their Recovery pile.

Merisiel resets their hand.

[u]Summary[/u]
Acquired: None
Banished: Magma Spirit
Examined: None
Random Card(s) Used: None
Displayed: None
Other Player(s) Resources Used: None
Actions needed by other Player(s): None

Start of Radillo's turn

Elixir of Healing: 1d4 + 1 ⇒ (2) + 1 = 3
Heals all in discard, shuffle deck. But Elixir of Healing in Banished as I am not Proficient.
"

Merisiel wrote:

Hand: Rapier, Prayer 2, Thieves' Tools, Incitation 2,

Displayed: Chain Shirt, Spider Venom,
Deck: 8 Discard: 0 Buried: 0
Hero Points: 0
NOTES:
Available Support: Blessings are available for use.
Other: Hi I'm Merisiel! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Compass, Prayer 1, Incitation 1, Mouse, Shortbow, Blast Stone, Archer, Shortsword
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d12 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Acrobatics +2
Disable +2
Stealth +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d6 ☐ +1 ☐ +2
Craft +2
Wisdom d4 ☐ +1 ☐ +2
Charisma d8 ☐ +1 ☐ +2

Favored Card: Item
Hand Size: 5 ☐ 6
Proficiencies:
Light Armors | ☐ Weapons
POWERS:
You may evade your encounter.
If you are the only character at your location, you may recharge a card to add 1d6 (☐+1) (☐+2) to your combat check.
For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +1.

"


Merisiel Deck Handler|||Alchemy Pack |||Ranged Pack|||Finesse|||

Out of Turn Updates: None

Turn - Hour:Blessing of the Ancients
Hour Rules: None
SOT: Display Spider Venom
Give Card: None
Move: XX -> YY
Location Powers: At the end of your turn, you may recharge any number of items and weapons in your hand.
Explore: The Evil Eye
Recharge Mouse for 1d4
Stealth 8: 1d12 + 1d4 + 2 ⇒ (8) + (3) + 2 = 13
Defeated
Merisiel ends their turn.

Merisiel attempts to recover all cards in their Recovery pile.

Merisiel resets their hand.

[u]Summary[/u]
Acquired: None
Banished: The Evil Eye
Examined: None
Random Card(s) Used: None
Displayed: None
Other Player(s) Resources Used: None
Actions needed by other Player(s): None
"

Merisiel wrote:

Hand: Blast Stone, Rapier, Archer, Thieves' Tools, Shortbow,

Displayed: Chain Shirt, Spider Venom,
Deck: 7 Discard: 1 Buried: 0
Hero Points: 0
NOTES:
Available Support: Blessings are available for use.
Other: Hi I'm Merisiel! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Incitation 2, Prayer 2, Shortsword, Incitation 1, Prayer 1, Elixir of Healing
Recharged: Mouse,
Discard Pile: Compass,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d12 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Acrobatics +2
Disable +2
Stealth +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d6 ☐ +1 ☐ +2
Craft +2
Wisdom d4 ☐ +1 ☐ +2
Charisma d8 ☐ +1 ☐ +2

Favored Card: Item
Hand Size: 5 ☐ 6
Proficiencies:
Light Armors | ☐ Weapons
POWERS:
You may evade your encounter.
If you are the only character at your location, you may recharge a card to add 1d6 (☐+1) (☐+2) to your combat check.
For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +1.

"


Merisiel Deck Handler|||Alchemy Pack |||Ranged Pack|||Finesse|||

Out of Turn Updates: None

Turn - Hour:Blessing of Wadjet
Hour Rules: None
SOT: Display Chain Shirt
Give Card: None
Move: XX -> YY
Location Powers: At the end of your turn, you may recharge any number of items and weapons in your hand.
Explore: Dry Quicksand
Reveal Thieves' Tools (1d8)
Acrobatics 9: 1d12 + 1d8 + 2 ⇒ (11) + (5) + 2 = 18
Defeated
Discard Compass to Explore

Bone Lamellar Armor Con 6: 1d6 ⇒ 5
Fail, Banish

Merisiel ends their turn.

Merisiel attempts to recover all cards in their Recovery pile.

Merisiel resets their hand.

[u]Summary[/u]
Acquired: None
Banished: Dry Quicksand
Examined: None
Random Card(s) Used: None
Displayed: None
Other Player(s) Resources Used: None
Actions needed by other Player(s): None

"

Merisiel wrote:

Hand: Spider Venom, Rapier, Mouse, Thieves' Tools, Shortbow,

Displayed: Chain Shirt,
Deck: 8 Discard: 1 Buried: 0
Hero Points: 0
NOTES:
Available Support: Blessings are available for use.
Other: Hi I'm Merisiel! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Prayer 1, Incitation 2, Elixir of Healing, Prayer 2, Blast Stone, Archer, Shortsword, Incitation 1
Recharged:
Discard Pile: Compass,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d12 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Acrobatics +2
Disable +2
Stealth +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d6 ☐ +1 ☐ +2
Craft +2
Wisdom d4 ☐ +1 ☐ +2
Charisma d8 ☐ +1 ☐ +2

Favored Card: Item
Hand Size: 5 ☐ 6
Proficiencies:
Light Armors | ☐ Weapons
POWERS:
You may evade your encounter.
If you are the only character at your location, you may recharge a card to add 1d6 (☐+1) (☐+2) to your combat check.
For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +1.

"


Merisiel Deck Handler|||Alchemy Pack |||Ranged Pack|||Finesse|||

Starting Location: Warehouse
"

Merisiel wrote:

Hand: Compass, Rapier, Mouse, Thieves' Tools, Chain Shirt,

Displayed:
Deck: 10 Discard: 0 Buried: 0
Hero Points: 0
NOTES:
Available Support: Blessings are available for use.
Other: Hi I'm Merisiel! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Incitation 1, Blast Stone, Incitation 2, Shortbow, Elixir of Healing, Prayer 2, Prayer 1, Archer, Shortsword, Spider Venom
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d12 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Acrobatics +2
Disable +2
Stealth +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d6 ☐ +1 ☐ +2
Craft +2
Wisdom d4 ☐ +1 ☐ +2
Charisma d8 ☐ +1 ☐ +2
You may evade your encounter.
If you are the only character at your location, you may recharge a card to add 1d6 (☐+1) (☐+2) to your combat check.
For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +1.

Favored Card: Item
Hand Size: 5 ☐ 6
Proficiencies:
Light Armors | ☐ Weapons
POWERS:

"


Merisiel Deck Handler|||Alchemy Pack |||Ranged Pack|||Finesse|||

Merisial is up and ready to play!

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