TBonePickens |
Instead of the players controlling two characters you could let the players make gestalt characters. I've let players run gestalt characters several times and they really let the party fill several roles at once with less characters in the party. I recommend letting the party remain a level or so ahead of the assumed APL for the adventure however to help compensate for fewer characters and thus fewer targets for the baddies.
I've never heard of 'gestalt characters' but I do like the idea since one of the problems with two characters is the effects on the Role Playing aspect of the game. Obviously there are some downsides but I can more easily control whether or not they fight creatures that will try to take one party member out with disabling spells.
One of my players is using Hero Lab, do you know if it can handle Gestalt characters?