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Organized Play Member. 7 posts. No reviews. 1 list. No wishlists. 5 Organized Play characters.


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What is the difference between "Choose one spell that you know...", and "Choose one spell which you have the ability to
cast"?
Does the latter quote refer to a spell on your spell list? Does it refer to a spell known or in your spellbook? I ask this from the perspective of a Sorcerer. If it is the latter then the "Preferred Spell" feat is useless to Sorcerers, Bards and Oracles. If this is the Intent then I am OK with it, I just want a developers clairification.

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Sean K Reynolds wrote:
I've brought this to Jason's attention.

Thank You Sean.

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Is the Gamemastery Guide an official Rul;es source for PFS. My specific interest is in the drunkenness rules, but I am sure there are other pertinent rules that could come in handy.

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Has it occured to anyone that a Drunken Brute with this feat could concieveably walk around in a perpetual rage and obtain an infinite bonus to his Intimidate checks?

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Ravingdork wrote:

Transmutations and polymorph effects actually change one's form, which is why it warrants a +20 bonus. Illusions are somewhat less convincing for a variety of reasons, and only grant a +10 bonus.

At least, that's they way I understood it.

I would tend to agree, however when both types of spells are referenced in a entry I tend to seek clairification from the developers. If you all could flag this to the FAQ so we can get an official clairification that would be apperciated.

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6 people marked this as FAQ candidate. Staff response: no reply required.

There is some significant confusion in our group about the disguise skill and it's associated bonuses from magic. In the skill itself it states that these items/spells give a +10 bonus. It specifically references Alter Self in this entry.
Under the Polymorph school entry it states that these spells give a +20 bonus to disguise. The confusion comes from the fact that Alter Self is a Polymorph spell. This has led to the discussion of whether there is a error in the book, and what the real bonus should be.
Has there been clairification by anyone with authority on this subject? I was unable to find any, but my search-fu is not that strong.

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Stealth requires "Total Concealment", or "Full Cover to enter stealth. After that it only requires cover or cocealment to maintain it.

Gilfalas wrote:

A rogue in our group recently gained a magic robe that covers her in constantly shifting shadows. As a result she has constant 'concealment' and 20% chance of being missed in combat.

Does this mean that since she has concealment all the time she may attempt a stealth check anywhere, even if people are directly looking at her?

Thanks in advance for your help. If you can site book on this I would be appreciative.