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Simple, thematic solution. Armor should mean the difference between victory and defeat, not victory and running away. If you absorb all damage with the basic portion of armor's reduction (not the bury/discard ability), then the monster is considered defeated. This also makes sword and board style viable.


immortal squish wrote:

Sure, it's nice that Lini can discard to get decent combat rolls on the fly (and Cure away the pain should she fail), but it seems a lot easier to just to roll a fighter and get permanently better combat rolls. That way you avoid taking any damage/discards in the first place. ;)

In other words, I wouldn't nerf Cure spells since packing too many of them just reduces your ability to dig through the decks (increasing the likelihood of running out of blessings). To each his own, though.

She is behind other fighter types in damage, that is true. However she is comparable, she can reliably use blessings for dice bonuses (because she can heal) and discarding is no pain to her (because she can heal).

With the current mechanics cure does not really to "heal" so much as remove the need for hand maintenance.


I played through burnt offerings solo with Lini and cruised through it with almost no challenge. Because of this I'm actually going to nerf 'Cure' to be a bury effect instead of a discard if it's not recharged.

How to make Lini run ridiculous? Stock up with all 6 cures for your spells and discard judiciously to bump str/dex to a d10.


Myriade wrote:
Tracker1 wrote:
Myriade wrote:
No she would not, if she rolls Melee she can only get a d4. And she can't use her power either to Reveal the Snake to get a d4 because she can use only 1 power per check.
Yep. On to something else though. Characters are allowed to use each power no more than once per check (page 11). so she could reveal an animal ally for the d4 and discard another card (or even the same card) for the d10.
You're right. The wording on page 11 does imply that you can use more than one power on a check. Can't wait to get a official opinion on that one.

This has been clarified... somewhere in these forums or on board game geek.

You can use multiple powers per turn, and you can use the same card for multiple things in a single turn as long as they are not part of the card text.

In the case of the snake, you could reveal it and then recharge it for 2d4, or you could reveal it then discard it to bump strength/dex to a d10.