Here's the cut and paste on all of the info in Syeira's profile in case its easier to refer to here: Stat Block:
Syeira Female Human (Varisian) Witch 5 CG Medium Humanoid (human) Init +8; Senses Perception +8 -------------------- Defense -------------------- AC 16, touch 12, flat-footed 14 (+2 armor, +2 shield, +2 Dex) hp 36 (5d6+10) Fort +3, Ref +4, Will +5 -------------------- Offense -------------------- Speed 30 ft. Melee Hanbo +1 (1d6-1/x2) Ranged Blowgun +4 (1d2/x2) Special Attacks hexes (cackle, evil eye [dc 18], flight, misfortune [dc 18], slumber [dc 18]) Spell-Like Abilities Feather Fall (self only) (At will), Fly (self only) (5 minutes/day), Levitate (self only) (1/day) Witch Spells Prepared (CL 5): 3 (2/day) Bestow Curse (x2) (DC 19) 2 (4/day) Hold Person (x2) (DC 18), Blindness/Deafness (x2) (DC 18) 1 (5/day) Ill Omen (x2), Mage Armor, Charm Person (DC 17), Ear-Piercing Scream (DC 17) 0 (at will) Read Magic, Daze (DC 16), Detect Magic, Light -------------------- Statistics -------------------- Str 8, Dex 15, Con 12, Int 22, Wis 10, Cha 10 Base Atk +2; CMB +1; CMD 13 Feats Accursed Hex, Extra Hex, Extra Hex, Improved Initiative Traits Chance Savior, Underbridge Dweller (Magnimar) Skills Fly +10, Intimidate +4, Knowledge (arcana) +14, Knowledge (history) +14, Knowledge (nature) +14, Knowledge (planes) +14, Perception +8, Spellcraft +13, Survival +3, Swim +3, Use Magic Device +7 Languages Abyssal, Aklo, Boggard, Common, Draconic, Hallit, Necril, Varisian SQ +2 to reflex saves, deliver touch spells through familiar, empathic link with familiar, heart of the wilderness +2, patron spells (agility), share spells with familiar, speak with familiar Combat Gear Scroll of Tongues, Wand of cure light wounds, Antitoxin, Drow poison, Paper candle firework; Other Gear +1 Silken ceremonial armor, +1 Mithral Buckler, Blowgun, Blowgun darts (50), Hanbo, Cloak of resistance +1, Headband of vast intelligence +2 (Perception), Barbed vest, Chalk, Desna, Marbles, Signal whistle, Spell component pouch, String or twine, Trail rations (5), 1265 GP, 10 SP, 8 CP -------------------- Special Abilities -------------------- +2 to Reflex saves You gain the Alertness feat while your familiar is within arm's reach. Accursed Hex Target a creature with a hex a second time that day if it made its save the first time Antitoxin This substance counteracts a specific toxin. If you drink a vial of antitoxin, you gain a +5 alchemical bonus on Fortitude saving throws against poison for 1 hour. Alchemical Power Component
Appearance:
Syeria is a fierce waif with large bright green eyes. Her long, dirty blond hair is woven into tangled braids with carved wooden sprigs, silver rings, and bright bits of orange and blue ribbon. She's usually covered with a nasty mix of mud and moss that gives her skin and hair a green cast. Background:
Syeira was born amidst the gnarled trees and hanging moss veils of the Graidmere Swamp in the Ustalav county of Sinaria - a difficult and dangerous environment where the folk are known as leechfolk or swampers. Her clan worshipped Desna, but as a little girl, she was simultaneously delighted and horrified to hear the tragic tale of Curchalus and she dreamed of helping Desna to steal back his power from Lamashtu. Always a wild, untamed spirit, Syeira loved to explore the swamp, frequently stealing away from her clan for hours and later days at a time. One day, while exploring the swamp, a ten-year old Syeira heard a faint yip from an overgrown thicket nearby. Delving inside, she found an ancient shrine and next to it, an abandoned baby fox. Cradling the tiny animal in her arms, Syeira felt a peculiar thrill as something reached out and caressed her very soul. At 15, Syeira was collecting herbs in the swamp when she heard angry voices from the shore of Lake Prophyria. With no hesitation, Syeira and Chalus sprung into action, saving Professor Lorrimor from certain doom. Extremely grateful, the Professor swore he would never forget her. Over the next couple of years, the Professor and Syeira kept up an irregular correspondence made difficult by the remoteness of the Graidmere. Syeira helped Lorrimor as an agent around northeastern Ustalav, especially Graidmere and Karcau. A month ago, Syeira received a letter directing her further south and east than she had ever been before. Lorrimor sought an alliance with Lord Garus of Carrion Hill and asked that Syeira help to assist him as an agent in the city.
In-Character Background: Where do you come from? "I vas born deep in the Graidmere Swamp. My people own the swamps. I grew up in dee Grey Ghost Clan, but most the ignorant folk call us dee leechfolk or swampers. That medallion you wear, I haven't seen that symbol before, what does it represent? Syeira's hand reaches up and begins idly fingering the gold holy symbol that hangs from her neck. She whispers "Dis be the symbol of Curchalus. My people follow dee ways of Desna. I do too, but I hold an even more special part of me bein' for Curchalus. Lamashtu stole the beasts away from him and they say he died. I don't think so. I think he's still out there and I want to bring the beasts back to him.
The two-handed fighter and polearm master are both worth looking at and in the APG. Here's the PRD link:
Not too bad to apply except for the speed of the site issue you're running into. At least they're both on the same page.
vargr1105 wrote: Varan does not have a religion yet. Rather than shifting through the Pathfinder Wiki and checking all the deities individually, could folks point me in the way of some suitable ones for a wandering, fun-loving, ex-soldier of Chaotic Neutral (with Good tendencies) alignment? Cayden Cailean (CG) is probably your guy.
This is michaelane. Still some work to do, but here's a start and the hp rolls.
hit points: 1st Level 6+1 favored class 2nd Level 1d3 + 3 ⇒ (2) + 3 = 5 +1 favored class 3rd Level 1d3 + 3 ⇒ (1) + 3 = 4 +1 favored class 4th Level 1d3 + 3 ⇒ (2) + 3 = 5 +1 favored class 5th Level 1d3 + 3 ⇒ (3) + 3 = 6 +1 favored class |