Female Half-Elven Wizard 1
NG Medium Humanoid (Elf)
Init +5;
Senses Perception +7
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DEFENSE
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AC 12, touch 11, flat-footed 11 (+1 armor, +1 dex)
hp 9
Fort +4,
Ref +1,
Will +5 (+2 vs Enchantments)
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OFFENSE
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Speed 30 ft.
Melee +1
Ranged +1
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STATISTICS
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Str 10, Dex 13, Con 14, Int 18, Wis 12, Cha 13
Base Atk +0; CMB 0; CMD 11
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TRAITS
Clever Wordplay (Social):
Your cunning and logic are more than a match for another’s confidence and poise. Choose one Charisma-based skill. You attempt checks with that skill using your Intelligence modifier instead of your Charisma modifier. Use Magic Device
Craft All:
You've always been a crafter. You have a deep passion for your profession. Supplies in Passbog may be scarce, but you've had nothing but time to practice your trade. You have managed to learn new tricks and take no penalty for using improvised tools. You get an additional +1 trait bonus on craft and profession checks. When you make craft checks to create an item you make progress at half again the normal speed. When earning capital with craft or profession you add 1 to the capital earned.
FEATS
Improved Initiative:
Your quick reflexes allow you to react rapidly to danger.
Benefit: You get a +4 bonus on initiative checks.
Scribe Scroll:
You can create magic scrolls.
Prerequisite: Caster level 1st.
Benefit: You can create a scroll of any spell that you know. Scribing a scroll takes 2 hours if its base price is 250 gp or less, otherwise scribing a scroll takes 1 day for each 1,000 gp in its base price. To scribe a scroll, you must use up raw materials costing half of this base price.
SKILLS (8 points; 2 class, 4 INT, 2 background)
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Acrobatics* +1 = DEX 1+0+0
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Appraise +4 = INT 4+0+0
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Bluff +1 = CHA 1+0+0
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Climb* +0 = STR 0+0+0
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Craft (Calligraphy) +9 = INT 4+1+3+1 (+1 Background) (+1 Trait)
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Diplomacy +2 = CHA 1+1+0
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Disable Device*† +1 = DEX 1+0+0
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Disguise +1 = CHA 1+0+0
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Escape Artist* +1 = DEX 1+0+0
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Fly* +1 = DEX 1+0+0
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Handle Animal† +1 = CHA 1+0+0
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Heal +1 = WIS 1+0+0
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Intimidate +1 = CHA 1+0+0
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K (Arcana)† +8 = INT 4+1+3
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K (Dungeoneering)† +4 = INT 4+0+0
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K (Engineering)† +4 = INT 4+0+0
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K (Geography)† +4 = INT 4+0+0
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K (History)† +8 = INT 4+1+3 (+1 Background)
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K (Local)† +4 = INT 4+0+0
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K (Nature)† +4 = INT 4+0+0
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K (Nobility)† +4 = INT 4+0+0
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K (Planes)† +8 = INT 4+1+3
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K (Religion)† +4 = INT 4+0+0
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Linguistics† +4 = INT 4+0+0
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Perception +7 = WIS 1+1+3+2 (+2 Half-Elf)
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Perform +1 = CHA 1+0+0
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Profession† +1 = WIS 1+0+0
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Ride +1 = DEX 1+0+0
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Sense Motive +1 = WIS 1+0+0
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Sleight of Hand*† +1 = DEX 1+0+0
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Spellcraft† +8 = INT 4+1+3
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Stealth* +1 = DEX 1+0+0
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Survival +1 = WIS 1+0+0
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Swim* +0 = STR 0+0+0
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Use Magic Device† +8 = INT 4+1+3 (INT for UMD - Trait)
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ACP -0
*ACP applies to these skills
Non-Standard Skill Bonuses
+2 Perception (Half-Elf)
+1 Craft (Craft All Trait)
INT for UMD (Clever Wordplay Trait)
Languages Elven, Taldane, Sylvan, Draconic, Celestial, Ancient Azlanti