SwissOokami's page

Organized Play Member. 1 post. No reviews. No lists. No wishlists. 1 Organized Play character.


RSS

Lantern Lodge

IMHO, both the players' group AND the GM can handle a PC's "jerk" behaviour.

PFS Organized Play doesn't mean "playing with characters that all perfectly obey to orders". Or at least, not in my vision of things. I've got a player on my table who plays an agressive dwarf, always looking for confrontation with NPCs and PCs, sometimes even close to ruining the whole scenario just because he wanted a beer.

I perfectly do accept those kinds of behaviours from the characters around my tables. Others players (and me as GM) have to deal with that Dwarf.
True, that character is not much appreciated by others members of his team. True, sometimes I wanted to tear the player apart for having almost ruined the whole game-session because he wanted to duel an Ice Troll in Irrisen.

One can argue that such a behaviour is not acceptable for a PFS Agent. That's absolutely true. But roleplay is also about letting some freedom in actions, and accepting the reactions.

Reactions could be various:

- The group could banish the character, asking the Venture-Captain to go on missions without him (basicaly removes the player from the players' group), with or without previous warning.

- A NPC could demand the PC to get sanctionned for his actions, leading to an In Game warning from the PC's Faction Leader.

- The group can find a way to deal with the special behaviour of their comrade. "Five beers if you just shut your mouth and walk straight to our goal and do what you're expected to do".

- etc..etc...

I think there could be a huge variety of PC's types, including disruptive ones. But there also a huge variety of possible reactions or ways to deal with them. I don't want my players to play only nice and obeying dogs, running from a place to another like they are commanded to do. Their behaviour is also a great part of my pleasure as a GM, they bring unexpected elements and force me to deal with things I hadn't planned.