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Are there any prerequisite feats that would open up some nicechains for martial flexibility? Which ones would be best to take?


I really like the build but i dont think im gonna use the mutagenic archtype because i think martial flexibility is to good to give up. And thepoint buy got changed to 20 now.I was thinking somthing like 16 12 16 10 8 8 before racial mods so i would wind up with 16 12 18 10 10 6. not sure if i really want the low of a cha, and im wondering if i should put the con at 14 and str at 17 and boost that.


As far as being thrown a character alreadymentioned buying a catapult with a chair at the end for me to sit in, so when they shoot arrowsat us they shoot me at their archers lol


The Stats are somthing im having a hard time with, im used to rogues and wizards, its hard for me to lose the high dex, but thats why i was thinking dwarven defender to get my con bonus instead. We are starting at 3rd, but the last campaign made it to 19th level.There is a ton of manuever feats that would go good for him but im not sure for which ones to take the feat and which ones to use martial flexibility.What about unarmed fighter for a style feat and heavy armor prof? I was looking at dragon and grabbing styles. I wish cha wasnt a bad stat for dwarves or id look into some of the intimidate stuff.


Thats the issue im running into, he would be a blast to role play its just getting the mechanics down to make him useful in combat, on the same levelas other characters.


Hey dont worry about the long post i couldnt have described him any better, if someone hasnt read the books they know exactly what im looking for now.


Should i takea 1 level dip for heavy armor???Or should i just take light armor and go with the ac bonus? And im goin for the im gonna grab you and thrash till you stop moving build is what im looking for. I really like the brawler class but i have to do more reading on the paladin.


Looking at it, I really like the brawler path, the only thing i give up is the ac bonus but with spiked full plate that wont be to bad. Dunno if i want to use cestus with my unarmed damage bonus though. and martial flexibility frees up a lot of maneuver feats so i dont have to take all of them.


Ok guys so were starting a campaign and the dm wants to try something new. Everyone in our group have all read the forgotten realms books, and our dm wanted to base the campaign off of them. He took a bunch of characters out of the books and wrote them on paper and put them in a hat. We each drew one and i got thibbledwarf pwent. Im pretty lost on how to actually make a dwarven battlerager optimized. any help would be great as i am completely lost. were starting at 3rd level, 25 point buy and pathfinder only no 3rd party. i was thinking maybe the brawler or maybea fighter subtype but im i havent even decided on that yet. i was thinking of mixing in dwarven defender and maybe some lion totem barbarian.
ive played a lot of 3.5 this is my second campaign with PF material.

Im really still jealous i didnt get elminster, I love wizards.


Yeah thats what im goin with, does anyone have any ideas on feats and stuff?


Ok so i think im goin to go with a ranged paladin. question is should i go with the archery type or what i really want to try. A halfling paladin that uses a sling to smite the demons from his homeland


I might look into the druid or synthesist summoner, but the paladin sounds interesting ive never played one and im gonna have to read a little on it


Is it viable to have a character based on crafting magic items and constructs to do his bidding.Im talking just pathfinder with no 3.5 or 3rd party material


Id prefer a class that still focuses on spell casting, as well as being able to bring some pain either through an animal companion eidolon or some other means. but i still would like to gear it towards demon slaying. thats what the campaign is gonna be. another thing is ican actually have some fun with concepts because the rest of the group is relatively new, while they know how to play and make characters they cant optimize them. I would like a powerful character that letsthe group kind of take the forefront of the glory after battle, but if it gets to sticky i can turn beastmode on before the party dies


Ok im having issues coming up with a good character concept for a campaign that im about to join. The 2 ideas im looking at are summoner and a witch/magus build using prehensile hair for combat maneuvers and to deliver touch spells. The only issue is ive been playing a wizard for along time now and everytime i go to make the character i find an issue and start thinking " maybe i should just make another wizard." its 20 point buy with all non 3rd party material. if anyone else has any ideas that would be fun let me know. I thought about cleric but ive just never liked the class.


Is there any way to make a caster cleric be as effective as a wizard? As well as still making him a demon hunter


Getting ready to Start a campaign in mendev. After reading the description, it seems like there is going to bean unusually large amount of demons and evil outsiders. Was just looking for some different types of charachter ideas. Ive been playing for a while and i usually stick with wizard, rogue, or summoner. I was thinking of trying cleric for the first time or maybe a paladin type gish but im not quite sure yet. Its goin to be 20 PB, all material on paizo thats not 3rdparty is allowed. If i go cleric i want to be a primary caster for the group. I was also thinking some type of ranger, but im not usually a melee type fighter. im always down for new ideas though.


Scarab Sages

If you're coming out to see George R. R. Martin, or just coming to con it up, see if you can't make time to stop by and see us for a game. Even though it's a Sci-Fi/fantasy convention, we of the Seattle area PFS group will be running Society games. NorWesCon is held in the same hotel that PaizoCon is moving to this year.

DoubleTree by Hilton Hotels, Seattle Airport
18740 International Blvd.
Seattle, WA 98188
(206) 246-8600

Scarab Sages

The wording of the playtest document is as follows:

Page 59:
Psychic magic originates from the distinctive qualities of the caster’s composite being, rather than through arcane formulas or rote supplication to divine entities. Therefore, psychic spells never have verbal or somatic components. Because of this, psychic spells are purely mental actions, and they can be performed even while the caster is pinned or paralyzed. Psychic spells still retain focus components just as other spells. When a spell calls for an expensive material component, a psychic spellcaster can instead use any item with significant meaning and a value greater than or equal to the spell’s component cost. For example, if a spiritualist wanted to cast raise dead to bring her dead husband back from the grave, she could use her 5,000-gp wedding ring as the spell’s material component. Instead of verbal and somatic components, all psychic spells have components related to the caster’s inner being. The two psychic components are called thought components (marked as T) and emotion components (marked as E).

But then later the document mentions Concentration DCs:

Page 59:
Thought components are so mentally demanding that they make interruptions and distractions extremely challenging. The DC for any concentration check for a spell with a thought component increases by 10. A psychic spellcaster casting a spell with a thought component can spend an extra move action before beginning to cast the spell to center herself and avoid the increased DC.

So if a spell is a purely mental action, like channeling, and can be done while pinned or paralyzed, do they provoke?

Scarab Sages

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Do the Snakebite Striker and Strangler archetypes stack for the purposes of PFS play? The Strangler adds Stealth as a class skill, while the Snakebite Striker adds Stealth and Bluff in place of Intimidate. I know that archetypes that replace the same class features cannot stack, but this is the first time I've run into this particular overlap.

Silver Crusade

I am looking into making a Sap Master Bludgeoner build. Looking through the weapons list, I noticed that only 2 bludgeoning weapons have a 19-20 crit range, both of which are Exotic/Monk weapons. Is there any way to make this type of build viable for a Butterfly Sting inclusion?

Liberty's Edge

I just want to confirm that I am calculating this properly, so here goes:

Spirited Charge:
Benefit: When mounted and using the charge action, you deal double damage with a melee weapon (or triple damage with a lance).
Power Attack:
Benefit: You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by –1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.
Risky Striker:
Benefit: You can choose to take a –1 penalty to AC to gain a +2 bonus on melee damage rolls against creatures two or more size categories larger than you. When your base attack bonus reaches +4 and every four levels thereafter, the damage increases by 2. The bonus damage is multiplied in the case of a critical hit. You can only choose to use this feat when you declare that you are making an attack action or a full-attack action with a melee weapon. The effects last until your next turn.

While using a Lance, do Power Attack and Risky Striker get tripled by spirited charge?

Liberty's Edge

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In my short term as an Eagle Knight, I have had the great displeasure of being dominated by one, and almost ensnared by another Succubus. After ripping the wings from two of these foul demon's, My local coordinator has said that if I slay two more of the seductresses without a Clear Spindle Ioun Stone, he will sign off on saying that my cloak is made of their wings for vanity. So, I was wondering which other scenarios have Succubi? I know that:

Spoiler:
Dawn of the Scarlet Sun(4-6) = Avalexi
Encounter at the Drowning Stones(7-11) = "The Razor of Sifkesh"
& The Hellknight's Feast(5-9) = Samivashti

Scarab Sages

I have been playing a Zen Archer recently and have come upon a topic for which I would like some developer guidance. I know this particular topic has been a question for a long time from the research I have done, but I have seen so many conflicting responses on every side of the debate.

Here is the question:
While under the effect of Enlarge Person, would the arrows do 1d8 damage? Or, would they do 2d6 damage? As per the Core Rulebook, damage is based on the bow. However, the text for Enlarge Person states:
"Any enlarged item that leaves an enlarged creature’s possession (including a projectile or thrown weapon) instantly returns to its normal size. This means that thrown and projectile weapons deal their normal damage. Magical properties of enlarged items are not increased by this spell."

This also contradicts what is said by Reduce Person:
"Melee and projectile weapons deal less damage. Other magical properties are not affected by this spell. Any reduced item that leaves the reduced creature’s possession (including a projectile or thrown weapon) instantly returns to its normal size. This means that thrown weapons deal their normal damage (projectiles deal damage based on the size of the weapon that fired them)."

So, 1d8 or 2d6? This also ties in with Gravity Bow, which says:
"Gravity bow significantly increases the weight and density of arrows or bolts fired from your bow or crossbow the instant before they strike their target and then return them to normal a few moments later. Any arrow fired from a bow or crossbow you are carrying when the spell is cast deals damage as if one size larger than it actually is. For instance, an arrow fired from a Medium longbow normally deals 1d8 points of damage, but it would instead deal 2d6 points of damage if fired from a gravity bow (see page 145 of the Core Rulebook for more information)."

Gravity Bow says it affects the arrows and states that the damage is based on the bow. Under the assumption that all damage from arrows is based on the bow that fired them, a person under the effects of both Gravity Bow and Enlarge Person should be doing 3d6 damage per arrow. This is without the need to purchase Large Arrows, because the arrows get enlarged with you and damage is based on the bow.

Is this correct?