*Note* This is a draft edition of my Pathfinder version of the Warforged from Ebberon, called the Runeforged. I hope you enjoy, please leave feedback.
The Runeforged are a servitor race of sentient constructs born of an ancient and extinct empire. They existed as enforcers, guardians, labourers, servants and when called upon an unending and tireless army of steel soldiers. However with the extinction of their masters, the Runeforged tried to find their own purpose, establishing their own colonies and settlement.
The Runeforged are proud of their heritage, and easily offend when someone refers to their masters negatively. Very territorial in nature they do not allow any outsiders into their lands. They do, on occasion deal with oceanic tribes that have lived near their island home but turn back all foreign or unfamiliar vessels.
After thousands of years some of the Runeforged have gained a deep curiosity of the world beyond their native shore. Some with the goal to learn and adapt to the ever changing world, some seeking their lost masters, others believing that conquest of the other countries is what will revive their masters.
Rune forged Racial Traits
+2 Con, +2 Str, -2 Cha
Half Construct
-+2 Save vs Disease, Mind Affecting, Poison, Exhaustion & Fatigue.
-Can't be Resurrected or Raised.
-Don't breath, eat, or sleep unless wanting to gain benefit from activity.
Medium
Normal 30ft move speed
Languages ; Azlant, Common. If Runeforged's intelligence is high he may choose Elven, Draconic or Aklo
Metal Skin : +2 Natural AC and take a -2 on all climb and swim check.
Natural Attack Slam x2 - 2 slam attacks
Runeforge Charge - x2 damage die & 1.5 Str on Slam made after charge attack.
Vulnerable to Rust : Rust effects deal 1d6 dmg per spell level unless the spell states otherwise.
Alternate Racial traits
Adamantine Skin : These heavily built Runeforged were often used as enforcers, treat as though they are wearing masterwork heavy armour. +4 Natural AC, 3DR/Adamantine, Max Dex +1, move speed -20ft, Arcane spell failure 20%, armour check penalty -5. At 4th level and every 4 levels beyond they may add a single enchantment to their skin. You may not use armour if you possess Adamantine skin. This ability replaces Metal Skin
Immovable: A rune forge that decides it isn't going to move an inch, generally doesn't. +4 CMD against Bullrush, Trip, Drag, Overrun, or any other combat manoeuvre that would otherwise move the Runeforged from their location. This ability replaces Runeforge Charge
Hated Enemy : The ancient enemies of their dead masters still live in the world and their eternal grudge is brought to bare. +1 on all attacks against humanoids of the elf subtype and Aboleths. This ability replaces one slam attack.
Favored Class Bonus
Monk : +1/3 when confirming a critical threat with an unarmed strike. This does not stack with Critical Focus
Fighter : +1 on CMD against Bullrush and Drag attempts
Paladin : +5ft/6 on aura of courage
Wizard : +1/5 to caster level on spell school of your choice
Racial Archetype
Watchers of Azlant (Work in Progress)
Runeforged Juggernaut (Work in Progress)
Clockwork Artificer (Work in Progress)
Racial feats
Iron Jaws : Prerequisite : Runeforged, Benefit : Gain Bite attack
Overdrive attack : Prerequisite : Runeforged, +3 BaB, Benefit : Sacrifice X hp (Max is double HD), Every 4 hp sacrificed add 1d4 damage to your next unarmed strike or natural attack. Usable 1/round.
Clockwork body : Prerequisite : Runeforged, Benefit : Heal from spells such as Mending, as though healed with a cure spell of equal level.
Rustproofing : Prerequisite : Runeforged, Clockwork body, Benefit : Damage from rust effects only deals 1/2 damage.
Runeforged in Golarion
The Runeforged were loyal servitors to the Azlanti, when the Aboleth wiped out the land of Azlant, the remaining Runeforges that survived the cataclysm attempted to restore everything to the way it was, as a way to prepare for their masters eventual return from wherever they had gone to. With their natural ingenuity they managed to create a small dilapidated clockwork paradise in the ruins as a place to call home.
So they waited, guarding the shattered remnants of the Azlanti empire. It wasn't until thousands of years later, that the first of the Runeforged decided to journey to locate their beloved masters. However fortune did not favor these gentle people, when they arrived in Avistan they were taken in by the kings of the Thalassion Empire, the Runelords. The Thalassion kings captured the poor creatures and subjugated them to terrible tortures, and used their life force to fuel some of their wicked experiments including the process which transformed the Taiga Giants into the servant Rune Giants (named to add insult to injury) and deep in the vaults of the Runewell their remains were cast aside.
Fearing the worse for their pioneering kin, a rule was passed that no outsiders would be permitted near the islands of the Azlant. Save for the Mordant Spire Elves who frequented the waters nearby to also keep it free from outsiders, and the Gillmen who would pilgrimage there. The Runeforged have a deep grudge against the elves, believing them as responsible as the Aboleth for their extinction. As for the Gillmen, the Runeforged share a respect for them as they had once with their masters. In the year 7645 the Runeforged decided that if they wish to continue their existence they need to accept the rest of the world, and once again journey to Golarion.
Image of a Runeforged (for those not familiar with source)
Runeforged