Ekubus

Suppression's page

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Hi there.

I was curious at what rate you guys like to level up?

Personally I don't like the "by the book" level progression in PF, even the "slow" advancement seems way to fast for me. My group is kind of "oldschool" and feels comfortable with leveling every 15 - 25 Sessions, thus making the feel of gaining a level and advancing your character something special.

Back in AD&D our best character storys where built over the years, something which doesn't seem possible if you play PF "by the rules" - after all a standard adventure advances your characters 2 - 3 levels - that's 10 - 15 % of an entire campaign (if you take level 20 as the standard retirement age for a character)!

So as I said: I like gaining a level once every few months - but what about you?

Greetings,

Supp

PS:

That's not a complaint about PF in general - after all the level advancement is the among the easiest thing to change. I'm just curious ;-)


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Hi there.

First of all: I have been playing AD&D 2nd Ed. for about 10 Years, before skipping 3rd and instead switching to Earthdawn and a few german RPGs like Midgard and "Ruf des Warlock". Now I came back to my roots by buying Pathfinder - and so far the system looks good and the first few evenings have been great fun.

But there is one thing that concerns me - am I looking at the wrong places or is nearly every single Module out there for PF and 3rd Ed. a simple Hack'n'Slay fest with almost no story or roleplay at all? Don't get me wrong - I like a good dungeon romp now and there as anyone does, but where have all the atmospheric, story driven adventures gone? I bought "Crown of the Kobold King", "Carnival of Tears" and a few other Pazio Products as well as some 3rd Edition Modules and what can I say - in CotKK you have an encounter in EVERY ROOM!

Or take Carnival of Tears. It's a great adventure, I love the style and it has plenty of roleplaying opportunities - but suddenly it all comes down to killing dozens of baddies again.

So I wonder: Are there any mystery modules? Investigative Modules, maybe in a city, where you have to solve the riddle of gruesome murders? No matter what the publisher is?

Of course Adventure Paths come to mind. But there is one problem - our group is used to leveling really, really slowly. Slowly as in "1 Level per 3 - 5 Adventures slow". Now it is not a problem to modify a single module to my needs, but a whole AP? Besides, it's a bit unrealistic when a group of level 4 Heroes fights demons and saves the world three times in a row or so.

Well, long story short - are there any low to non-combat modules? And changing the system (as well as leveling faster) is not an option, as our group always loved the D&D-feeling the most - we have come to stay ;)

Greetings,

Supp

Oh, and sorry for my English, I am not a native speaker.