Tentacled Horror

Supers Duthuj's page

19 posts. Alias of Supersuperlative.


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CG Ijtikri (indigo) Mercenary Operative 5 | SP 40/40 HP 36/36| RP 6/6 | EAC 18, KAC 19 | Fort +3; Ref +8; Will +6 | Init: +10 | Perc: +12 | Speed 40ft, swim 30ft | Active conditions: None.

Sorry Redelia, thanks for getting in touch.

Character: Elisan Jurindah Solmali
SFS # 274536-703
Character Level: 5
Faction: Wayfinders


CG Ijtikri (indigo) Mercenary Operative 5 | SP 40/40 HP 36/36| RP 6/6 | EAC 18, KAC 19 | Fort +3; Ref +8; Will +6 | Init: +10 | Perc: +12 | Speed 40ft, swim 30ft | Active conditions: None.

Duthuj slinks off to the right, apparently heading for the cover of the trees. They abruotly veer and shoot at the mech.

Trick attack (Stealth) DC20+CR: 1d20 + 17 ⇒ (20) + 17 = 37
Trick attack damage, if successful: 3d8 ⇒ (6, 5, 3) = 14

Pistol: 1d20 + 7 ⇒ (16) + 7 = 23
Cold damage: 1d6 + 2 ⇒ (6) + 2 = 8


CG Ijtikri (indigo) Mercenary Operative 5 | SP 40/40 HP 36/36| RP 6/6 | EAC 18, KAC 19 | Fort +3; Ref +8; Will +6 | Init: +10 | Perc: +12 | Speed 40ft, swim 30ft | Active conditions: None.

Duthuj glances toward the door where the sound of the robots activating can be heard."Looks like the party guests will be arriving shortly," they quip. "Let's finish with the play list and get ready to greet them."

The ijtikri continues working their magic on the datapad.

Computers: 1d20 + 12 ⇒ (7) + 12 = 19


CG Ijtikri (indigo) Mercenary Operative 5 | SP 40/40 HP 36/36| RP 6/6 | EAC 18, KAC 19 | Fort +3; Ref +8; Will +6 | Init: +10 | Perc: +12 | Speed 40ft, swim 30ft | Active conditions: None.

"One minute?" Duthuj muses. "That should be more than enough," they state matter-of-factly and set to work, already swiping and tapping on their datapad with a tentacled limb.

Computers: 1d20 + 12 ⇒ (17) + 12 = 29


CG Ijtikri (indigo) Mercenary Operative 5 | SP 40/40 HP 36/36| RP 6/6 | EAC 18, KAC 19 | Fort +3; Ref +8; Will +6 | Init: +10 | Perc: +12 | Speed 40ft, swim 30ft | Active conditions: None.

Duthuj nods their agreement with Khavarku and moves to inspect the northern door.

Perception: 1d20 + 12 ⇒ (5) + 12 = 17


CG Ijtikri (indigo) Mercenary Operative 5 | SP 40/40 HP 36/36| RP 6/6 | EAC 18, KAC 19 | Fort +3; Ref +8; Will +6 | Init: +10 | Perc: +12 | Speed 40ft, swim 30ft | Active conditions: None.

Duthuj slinks into the next room, pistol at the ready for any trouble.


CG Ijtikri (indigo) Mercenary Operative 5 | SP 40/40 HP 36/36| RP 6/6 | EAC 18, KAC 19 | Fort +3; Ref +8; Will +6 | Init: +10 | Perc: +12 | Speed 40ft, swim 30ft | Active conditions: None.

"And that's how it's done," Duthuj smirks, pantomiming blowing on the barrel of their pistol, like a gunslinger from a holovid of vintage film.

"Now, let's see what we can find here..." they say, already tapping and swiping on the datapad as they approach the computer.

Comouters: 1d20 + 12 ⇒ (9) + 12 = 21


CG Ijtikri (indigo) Mercenary Operative 5 | SP 40/40 HP 36/36| RP 6/6 | EAC 18, KAC 19 | Fort +3; Ref +8; Will +6 | Init: +10 | Perc: +12 | Speed 40ft, swim 30ft | Active conditions: None.

Duthuj alters direction in their careful circuit of the room's perimeter, maintaining a position outside of the direct area of the robot's visual receptors. Waiting for an opening, he fires his pistol at the foe.

Trick attack (Stealth) DC20+CR: 1d20 + 17 ⇒ (1) + 17 = 18
Trick attack damage, if successful: 3d8 ⇒ (6, 4, 5) = 15

Pistol: 1d20 + 7 ⇒ (11) + 7 = 18
Cold damage: 1d6 + 2 ⇒ (4) + 2 = 6


CG Ijtikri (indigo) Mercenary Operative 5 | SP 40/40 HP 36/36| RP 6/6 | EAC 18, KAC 19 | Fort +3; Ref +8; Will +6 | Init: +10 | Perc: +12 | Speed 40ft, swim 30ft | Active conditions: None.

Duthuj slinks around the room's perimeter, creeping behind the robots and attempting to catch them by surprise. (Yellow)

Trick attack (Stealth) DC20+CR: 1d20 + 17 ⇒ (5) + 17 = 22
Trick attack damage, if successful: 3d8 ⇒ (1, 8, 8) = 17

Pistol: 1d20 + 7 ⇒ (5) + 7 = 12
Cold damage: 1d6 + 2 ⇒ (5) + 2 = 7


CG Ijtikri (indigo) Mercenary Operative 5 | SP 40/40 HP 36/36| RP 6/6 | EAC 18, KAC 19 | Fort +3; Ref +8; Will +6 | Init: +10 | Perc: +12 | Speed 40ft, swim 30ft | Active conditions: None.

Wrapped in the robot's embrace, Duthuj relaxes, allowing their body to go limp. aLlowing gravity - and their flexible anatomy - do their job, Duthuj attempts to slip free.

Escape (Acrobatics) DC=Bot's KAC+10: 1d20 + 14 ⇒ (12) + 14 = 26
Standard Action

Should they wriggle free, Duthuj will move over near the computer desk.
(Does not provoke from yellow - Uncanny Mobility)


CG Ijtikri (indigo) Mercenary Operative 5 | SP 40/40 HP 36/36| RP 6/6 | EAC 18, KAC 19 | Fort +3; Ref +8; Will +6 | Init: +10 | Perc: +12 | Speed 40ft, swim 30ft | Active conditions: None.

Sorry, more to the point, do the 'bots appear hostile?

To save us from delays waiting to go back-and-forth, I'll post options below...

Taking stock of the robot's guarding the doorway, Duthuj quickly reaches a decision.

If the robots don't seem hostile:
Duthuj runs a practiced eye over the robots, trying to glean any hint as their manufacture.
Identify Creature/Technology (Engineering): 1d20 + 12 ⇒ (12) + 12 = 24

Should the robots appear hostile:
Drawing their pistol, Duthuj moves to their right, blasting the yellow robot.

Pistol vs EAC: 1d20 + 7 ⇒ (12) + 7 = 19
Cold Damage: 1d6 + 2 ⇒ (6) + 2 = 8


CG Ijtikri (indigo) Mercenary Operative 5 | SP 40/40 HP 36/36| RP 6/6 | EAC 18, KAC 19 | Fort +3; Ref +8; Will +6 | Init: +10 | Perc: +12 | Speed 40ft, swim 30ft | Active conditions: None.

Duthuj takes stock of the little room at the bottom of the stairs.

Are the robot guards reacting to our presence?

Perception, if required: 1d20 + 12 ⇒ (5) + 12 = 17


CG Ijtikri (indigo) Mercenary Operative 5 | SP 40/40 HP 36/36| RP 6/6 | EAC 18, KAC 19 | Fort +3; Ref +8; Will +6 | Init: +10 | Perc: +12 | Speed 40ft, swim 30ft | Active conditions: None.

"A real comedian, huh?" Duthuj remarks as the comms cuts out. "Let's see if he's still laughing after we deliver our punchline."

Computers: 1d20 + 12 ⇒ (17) + 12 = 29


CG Ijtikri (indigo) Mercenary Operative 5 | SP 40/40 HP 36/36| RP 6/6 | EAC 18, KAC 19 | Fort +3; Ref +8; Will +6 | Init: +10 | Perc: +12 | Speed 40ft, swim 30ft | Active conditions: None.

Sorry all. I made a post a few days ago but it seems to have fallen afoul of some nasty PBP nanobots.

"What's that? Giving me more work to do as usual, Veevee?" Duthuj jibes, pulling a datapad from their pack with a tentacled limb. "Don't even think about trying to tell me how to do my job."

The ijtikri swipes and taps the datapad screen. "Style and finesse first. Make us invisible to their turrets. If all goes well, we'll creep by and they won't even know we are here..."

Computers: 1d20 + 12 ⇒ (16) + 12 = 28


CG Ijtikri (indigo) Mercenary Operative 5 | SP 40/40 HP 36/36| RP 6/6 | EAC 18, KAC 19 | Fort +3; Ref +8; Will +6 | Init: +10 | Perc: +12 | Speed 40ft, swim 30ft | Active conditions: None.

Stealth 1: 1d20 + 16 ⇒ (14) + 16 = 30
Stealth 2: 1d20 + 16 ⇒ (10) + 16 = 26
Stealth 3: 1d20 + 16 ⇒ (20) + 16 = 36
Stealth 4: 1d20 + 16 ⇒ (20) + 16 = 36
Stealth 5: 1d20 + 16 ⇒ (17) + 16 = 33

Survival: 1d20 + 12 ⇒ (20) + 12 = 32


CG Ijtikri (indigo) Mercenary Operative 5 | SP 40/40 HP 36/36| RP 6/6 | EAC 18, KAC 19 | Fort +3; Ref +8; Will +6 | Init: +10 | Perc: +12 | Speed 40ft, swim 30ft | Active conditions: None.

Perception: 1d20 + 12 ⇒ (2) + 12 = 14


CG Ijtikri (indigo) Mercenary Operative 5 | SP 40/40 HP 36/36| RP 6/6 | EAC 18, KAC 19 | Fort +3; Ref +8; Will +6 | Init: +10 | Perc: +12 | Speed 40ft, swim 30ft | Active conditions: None.

"Nice of you to ask, but nothing we couldn't handle," Duthuj replies to Vyrandi.

"Nice and careful, now," they say to Khavarku. "We'll keep them blind to our presence."

The ijtikri inspects the area for danger.

Perception: 1d20 + 12 ⇒ (5) + 12 = 17

To clarify, the small stone building is outside the fenced area?


CG Ijtikri (indigo) Mercenary Operative 5 | SP 40/40 HP 36/36| RP 6/6 | EAC 18, KAC 19 | Fort +3; Ref +8; Will +6 | Init: +10 | Perc: +12 | Speed 40ft, swim 30ft | Active conditions: None.

Stealth: 1d20 + 16 ⇒ (15) + 16 = 31


CG Ijtikri (indigo) Mercenary Operative 5 | SP 40/40 HP 36/36| RP 6/6 | EAC 18, KAC 19 | Fort +3; Ref +8; Will +6 | Init: +10 | Perc: +12 | Speed 40ft, swim 30ft | Active conditions: None.

Duthuj slides in through the doorway, checking the digital display of a comms worn on a tentacled limb.

"Ah, this is the right place after all," they announce.

They incline their head toward the vesk. "Hey, Khavarku." Noticing the skittermander, they raise their tentacles. "Veevee! What trouble have you got in store for us today?"