Supergirl's page

176 posts. Alias of EileenProphetofIstus.


About Supergirl

SUPERGIRL (Kara Zor-El) (Linda Danvers/Secret Identity)

PRIMARY ABILIITIES/RANK
FIGHTING: EXCELLENT
AGILITY: AMAZING
STRENGTH: UNEARTHLY
ENDURANCE: UNEARTHLY
REASON: EXCELLENT
INTUITION: REMARKABLE
PSYCHE: REMARKABLE

SECONDARY ABILIITES
HEALTH: 270
KARMA: 80
RESOURCES: POOR

POWERS/RANK/NOTES/SOURCE/PAGE
ENERGY CONVERSION (SOLAR): UNEARTHLY

INVULNERABILITY: CLASS 1000 (Players Handbook page 71)
Heat, cold, disease, corrosives, toxins, radiation

TRUE INVULNERABILITY: UNEARTHLY (Ultimate Powers Book page 79)
Fire, heat, cold, electricity, radiation, corrosives,
disease, poison, brute force, sonics, kinetic bolts

TRUE FLIGHT: UNEARTHLY(atmosphere); Class 3000 (space)

HEAT EMISSION-EYES: UNEARTHLY (range 10 areas)

HYPER SPEED: AMAZING
May substitute this power rank for Fighting for multiple attacks and evading.

May substitute this power rank for Agility for dodging and catching projectiles.

May substitute this power rank for Intuition for initiative.

RECOVERY: Supergirl’s body continues absorbing solar radiation even after death. This energy may eventually return her to life making it virtually impossible to kill her.

SUPERHUMAN SENSES
Enhanced Hearing: UNEARTHLY
Microscopic Vision: AMAZING
Telescopic Vision: GOOD
Penetration Vision-X-Rays: UNEARTHLY

PRIMARY/POWER NOTES
ENDURANCE: Supergirl needs an Earth atmosphere to breathe in. Her Endurance enables her to last for extended period holding her breath, but in space she will eventually need a space suit. Her greater constitution provides little need for sleep, however, eventually she will tire and require rest.

LIMITATIONS
VULNERABILITIES: Kryptonite/Supergirl is vulnerable to kryptonite, an irradiated ore from her home planet of Krypton. She is powered by a particular wavelength of light which happens to be rather abundant in our sun. Kryptonite either destroys or interrupts this becoming because it’s radiation s in a band which is similar to sunlight, but causes a different process to occur. In other words, the kryptonite radiation “chases out” the sunlight. There are different spectrums of kryptonite and its effects on Supergirl are as follows:

Green Kryptonite/Causes her body’s cells to deteriorate, similar to radiation poisoning in a human being. Exposure to Green Kryptonite causes Supergirl to lose all her powers at –CS per round. She also loses 1 rank of Strength and Endurance (with its loss of Health) per round until death occurs at Shif-0Endurance. Removal of the green kryptonite enables Supergirl’s body to regain lost ranks at a rate of 1 per round.

Magic/Supergirl likely has the same vulnerability to magic attacks as Superman. Magical attacks directly effects Supergirl ignoring any resistances or invulnerabilities. Further more any magical effect is increased +1 CS in duration against Supergirl.

Solar Absence/Supergirl’s powers are based on solar radiation from Earth’s yellow sun. Should she be deprived of this radiation for an extended period she will lose all of her powers.

TALENTS/PROFESSIONAL
Business/Finance/Increase resources to Good +1 CS dealing with money; Acquire contact in the Professional category

Engineering/+1 CS to building things including related Resources feat towards construction

TALENTS/SCIENTIFIC
Biology: +1 CS on matters involving genes, creating life forms, understanding mutants, researching diseases

Initial number available 3
Maximum number available 4

CONTACTS
Batman, Superman, Superboy
Also have undetermined contact as a result of the Business/Finance talent