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Dominate

Some things I'd like peoples opinions on, and if it exists maybe the FAQ.

An order is given in the casting of the spell

Credence for this lies in the idea that on a success "the target is stunned 1 **as it fights off your commands"**, which suggests a command was issues in the casting of the spell.

The knock-on effect for this is that if you critically fail, and say the command was to kill your allies, you'd never get another save because you are never given a "new" order that is against your nature. The first order is in the casting of the spell, and the enemy never needs to issue an order again.

Thoughts?

An order is given with ever action you take, e.g. attack your allies is actually three orders

Credence for this lies in the Controlled condition which spells out that the controller dictates how you act and can make you use any of your actions, including attacks, reactions, or even Delay. Which could be interpreted that that order you three different times for each action.

The knock-on would be that you'd get three saves if something was against your nature, which does not appear to be intended, but could be interpreted that way.

When do you get the save on a Critical fail, before you do an order against your nature, or after?

>**Critical Failure** - As a failure, but the target receives a new save only if you give it a new order that is against its nature, such as killing its allies.

So; As failure [You control the target. It gains the controlled condition], but [modifies how the save works so you get it when the order is given]
or
As failure but but the target receives a new save only at the end of each of its turns only if you give it a new order that is against its nature

The knock-on of the first interpretation being that just for situations where you are doing something against your nature, failing seems more powerful that crit failure, as failure only spells out getting a save at the end of your turn, and never in situations of against your nature, so you'd not get the save before attacking.


SuperFluffyKitty wrote:

In C6 there is a library and I'm trying to come up with a way to draw my players in to read the books with catchy titles that they'll read over that might prompt them to do the research,

The area is in Ustalav, county of Versex near the town of Thrushmoor...

The topics included in the Library to be researched are;

Briarstone Asylum

Briarstone Isle

Briarstone Witch

But would like some title ideas for other things that might be included in a library in Ustalav within an insane asylum.

If anyone stumbles on this and wants to know where I got to;

Vampires, Burial and Death: Folklore and Reality
"The Monk's Investigation". Lust for Blood: The Consuming Story of Vampires
Lilith, the First Eve: Historical and Psychological Aspects of the Dark Feminine
The Beast Within: A History of the Werewolf
Metamorphoses of the werewolf: a literary study from antiquity through the Renaissance
The Thrushmoor Witchcraft Papers: Verbatim Transcripts of the Legal Documents of the Thrushmoor Witchcraft Outbreak of 4050, Volumes I and II
A Gobber Tooth, A Hairy Lip, A Squint Eye: Concepts of the Witch and the Body in Early Modern Golarion
The Modernity of Witchcraft: Politics and the Occult in Postcolonial Mwangi
Between the Living and the Dead: A perspective on Witches and Seers in the Early Modern Age
Witchcraft Beliefs and Practices in Pre-Revolutionary Ustalav and Outlying Villages
Cunning Folk and Familiar Spirits
Magic, Explanations, and Evil: The Origins and Design of Witches and Sorcerers
Witch Hunts In Modern Golarion: An Under-represented Facet of Gender Based Violence
The Mind and Origin of Psycholycanthropy
Black, White, and Grey Matter
The Journal of Comparative Neurology
Brain-Body-Mind in the Nebulous Cartesian System: A Holistic Approach by Oscillations
Nature-Nurture Controversy, History of
Philosophy, Psychiatry, and Psychology". International Encyclopaedia of the Social & Behavioural Sciences
In Search of Sanity: Insanity Defense - Past, Present, and Future
Porphyria, Vampires, and Werewolves: The Aetiology of Golarion Metamorphosis Legends: A treatise on hematophagia
The Thrushmoor Terror: Myth, Obsession, and the Search for the Vanished of Thrushmoor


In C6 there is a library and I'm trying to come up with a way to draw my players in to read the books with catchy titles that they'll read over that might prompt them to do the research,

The area is in Ustalav, county of Versex near the town of Thrushmoor...

The topics included in the Library to be researched are;

Briarstone Asylum

Briarstone Isle

Briarstone Witch

But would like some title ideas for other things that might be included in a library in Ustalav within an insane asylum.