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So I've chosen a gold dragon. Because shiny, GENERALLY good, and adorable. Now I'm stuck on feats. Any advice, paizo fans?


Rhelous wrote:
Since I basically love all the dragons, it'd be hard for me to pick just one. Still, if you want raw power, the time dragon is definitely the strongest for whatever age category it's at, plus, if your DM's crazy enough to let you play a great wyrm, you can literally time travel!

I don't see a listing beyond the basic.


Lamontius wrote:
go with a tarrasque synthesist

Beg Pardon?


So I've got a Pathfinder game coming up, and the GM is doing Gestalt with a caveat. One side needs to be a monster. SO! I'd like to be a dragon. But the question is, what kind of dragon? Red and Gold are the two classics, but there are many others. So I put it to you, what is your favorite dragon and why? Mechanics and fluff are both acceptable bits of reasoning.


Yeah, that's what Artisan does. Fairly well, in fact.


Was also considering a psionic character. Maybe a dread. *shrug* I'm in that state of 'cannot decide, just know that nothing that I'm personally coming up with is appealing'.


Azten wrote:
Transmuted Wizard or Magus focused on shapeshifting. Here's a guide just for Shapeshifting.

Ooooooh... I'll have to check that out, though I'm more looking for something with shapeshifting as a core mechanic, in regards to shapeshifting.


Also, how does Arcanist compare to wizard?


Azten wrote:

Since arcanists prepare their spells you can't make word spells on the fly. You have to prepare them, then cast the wordspells prepared spontaneously.

It looks like your party could use someone to melee or heal right now though. Fighters make pretty damn decent frontliners(even if that front line is them using a bow and Point Blank Master), and clerics can heal out of battle after they smash things with their weapons.

I was considering a front-line combatant of some sort, or a vitalist... I don't know what our other person is playing, and it's really throwing me off. But again, I really enjoy tearing stuff apart, magically or not, so playing a vitalist REALLY doesn't appeal at the moment. Sorry if I'm being overly picky. I should get to sleep soon... But this has just really been bothering me.


I'm wondering a couple of things.
First: How does this work? Do I learn the words as normal for an arcanist, then prepare the words, then create wordspells on the fly?
Second: How does this stack up with a regular arcanist? With a regular wizard? sorcerer?
I'm trying to decide what to do for a Pathfinder game that's starting, and I have no idea what to do. I was thinking a warlock-type blaster, but nothing really works for that. Someone from my group suggested porting over the old warlock and updating it, but... I dunno. Blasting in general gets a bad reputation, even though it's fun. And as a warlock, I could do it all day long. Or I could be a wizard, but that tends to get out of hand at times, and I'm not a fan of Vancian Magic. I want to break things and tear stuff up... but I don't know what to play in the slightest, and I'm starting to hold up the group with my waffling.

Sorry for the rambling, got home from work a bit ago, so I'm not terribly coherent. It's just that I'm really trying to rein in on my min-maxing, but it's difficult. Most of my gaming experiences have been with groups that not only encouraged min-maxing, but required it. So barring the last few years (which haven't been all that game-filled at times), all of my gaming has basically amounted to 'min-max or die'. And I'm trying to corral that so that I don't make the game un-fun for my friends. But then I run into my usual 'well I could do this, but it's not that great' or 'wait, I'm overlapping' and things of that nature. I could really use some advice on what to play.

Right now we have... A warlord (the adamant entertainment one), an artisan (from drop dead studios), a dragonfire adept (converted from 3.5), and one person undecided besides myself. 3rd party and homebrew/custom content is permitted with GM oversight.