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HP 96/105 (135)| AC: 12/12/10 CMD: 26 | F: +10 R: +4 W: +7 | Initiative: +2 | Rage: 25/25 | Vampiric Touch: 5/5 Vampiric Power 3/3 | Darkvision 30ft | DR 2/-, 5/Silver | Resist Cold, Electricity 10 | Fortification 15%
Skills:
Acrobatics +21 Intimidate +15 Perception +20 Survival: +18 ![]() Fortitude: 1d20 + 17 ⇒ (12) + 17 = 29 Sunday rolls his eyes at the Giant's monologuing, making no obvious signs of even registering the second cloud as he marches up to hack at the giant. Bastard Sword: 1d20 + 23 ⇒ (3) + 23 = 26
Negative Energy Field: 1d8 ⇒ 3 Spirit: 1d20 + 12 ⇒ (6) + 12 = 18
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HP 96/105 (135)| AC: 12/12/10 CMD: 26 | F: +10 R: +4 W: +7 | Initiative: +2 | Rage: 25/25 | Vampiric Touch: 5/5 Vampiric Power 3/3 | Darkvision 30ft | DR 2/-, 5/Silver | Resist Cold, Electricity 10 | Fortification 15%
Skills:
Acrobatics +21 Intimidate +15 Perception +20 Survival: +18 ![]() After a delayed reaction Sunday blinks at the kiss from the cute witch, his flesh actually managing a blush before he towers over everyone. As the Giant begin wasting air and casting air the spirits began to dance around the Barbarian as he strode through the fog towards the Delendir. Activate Rage, move 60ft ![]()
HP 96/105 (135)| AC: 12/12/10 CMD: 26 | F: +10 R: +4 W: +7 | Initiative: +2 | Rage: 25/25 | Vampiric Touch: 5/5 Vampiric Power 3/3 | Darkvision 30ft | DR 2/-, 5/Silver | Resist Cold, Electricity 10 | Fortification 15%
Skills:
Acrobatics +21 Intimidate +15 Perception +20 Survival: +18 ![]() Just woke up. Okay, let’s do this. ![]()
HP 96/105 (135)| AC: 12/12/10 CMD: 26 | F: +10 R: +4 W: +7 | Initiative: +2 | Rage: 25/25 | Vampiric Touch: 5/5 Vampiric Power 3/3 | Darkvision 30ft | DR 2/-, 5/Silver | Resist Cold, Electricity 10 | Fortification 15%
Skills:
Acrobatics +21 Intimidate +15 Perception +20 Survival: +18 ![]() It's rather disheartening situation, all things considered. That aside I was waiting to see if Jessica or Yavenee were going to cast any buffs before charging in. ![]()
HP 96/105 (135)| AC: 12/12/10 CMD: 26 | F: +10 R: +4 W: +7 | Initiative: +2 | Rage: 25/25 | Vampiric Touch: 5/5 Vampiric Power 3/3 | Darkvision 30ft | DR 2/-, 5/Silver | Resist Cold, Electricity 10 | Fortification 15%
Skills:
Acrobatics +21 Intimidate +15 Perception +20 Survival: +18 ![]() Daud's a Barbarian, he enters a fight, rages, and then hits stuff till he goes down. ![]()
HP 96/105 (135)| AC: 12/12/10 CMD: 26 | F: +10 R: +4 W: +7 | Initiative: +2 | Rage: 25/25 | Vampiric Touch: 5/5 Vampiric Power 3/3 | Darkvision 30ft | DR 2/-, 5/Silver | Resist Cold, Electricity 10 | Fortification 15%
Skills:
Acrobatics +21 Intimidate +15 Perception +20 Survival: +18 ![]() *offers hugs* I completely understand the "feeling more like work than fun" part. ![]()
HP 96/105 (135)| AC: 12/12/10 CMD: 26 | F: +10 R: +4 W: +7 | Initiative: +2 | Rage: 25/25 | Vampiric Touch: 5/5 Vampiric Power 3/3 | Darkvision 30ft | DR 2/-, 5/Silver | Resist Cold, Electricity 10 | Fortification 15%
Skills:
Acrobatics +21 Intimidate +15 Perception +20 Survival: +18 ![]() At Delendedir's compliment the giant bat nods and lets out a slight shriek in agreement. When Jessica begins coughing he scoops her up by the scruff of her outfit and saunters away from the fumes, not seemingly impaired by them in the slightest. ![]()
HP 96/105 (135)| AC: 12/12/10 CMD: 26 | F: +10 R: +4 W: +7 | Initiative: +2 | Rage: 25/25 | Vampiric Touch: 5/5 Vampiric Power 3/3 | Darkvision 30ft | DR 2/-, 5/Silver | Resist Cold, Electricity 10 | Fortification 15%
Skills:
Acrobatics +21 Intimidate +15 Perception +20 Survival: +18 ![]() Sunday rabidly bites at the golem again. Bite: 1d20 + 18 + 2 ⇒ (8) + 18 + 2 = 28
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HP 96/105 (135)| AC: 12/12/10 CMD: 26 | F: +10 R: +4 W: +7 | Initiative: +2 | Rage: 25/25 | Vampiric Touch: 5/5 Vampiric Power 3/3 | Darkvision 30ft | DR 2/-, 5/Silver | Resist Cold, Electricity 10 | Fortification 15%
Skills:
Acrobatics +21 Intimidate +15 Perception +20 Survival: +18 ![]() Will: 1d20 + 13 ⇒ (11) + 13 = 24 Rage HP 135/135 Stepping up the giant bat attempts to bite the giant stone opponent, the spirits drifting eerily listless as he does so. Bite: 1d20 + 18 + 2 ⇒ (20) + 18 + 2 = 40
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HP 96/105 (135)| AC: 12/12/10 CMD: 26 | F: +10 R: +4 W: +7 | Initiative: +2 | Rage: 25/25 | Vampiric Touch: 5/5 Vampiric Power 3/3 | Darkvision 30ft | DR 2/-, 5/Silver | Resist Cold, Electricity 10 | Fortification 15%
Skills:
Acrobatics +21 Intimidate +15 Perception +20 Survival: +18 ![]() When the giant finally falls the bat lets out a victorious shriek and then promptly collapses. HP: -8/105 ![]()
HP 96/105 (135)| AC: 12/12/10 CMD: 26 | F: +10 R: +4 W: +7 | Initiative: +2 | Rage: 25/25 | Vampiric Touch: 5/5 Vampiric Power 3/3 | Darkvision 30ft | DR 2/-, 5/Silver | Resist Cold, Electricity 10 | Fortification 15%
Skills:
Acrobatics +21 Intimidate +15 Perception +20 Survival: +18 ![]() Wisp Field: 1d100 ⇒ 89 Hit 14 after DR and Rage. HP 27/135 The bat lashes in a frenzy at the giant as his allies come around and join the fight as well. Bite: 1d20 + 18 + 2 ⇒ (3) + 18 + 2 = 23
Spirit Lunge: 1d20 + 12 ⇒ (12) + 12 = 24
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HP 96/105 (135)| AC: 12/12/10 CMD: 26 | F: +10 R: +4 W: +7 | Initiative: +2 | Rage: 25/25 | Vampiric Touch: 5/5 Vampiric Power 3/3 | Darkvision 30ft | DR 2/-, 5/Silver | Resist Cold, Electricity 10 | Fortification 15%
Skills:
Acrobatics +21 Intimidate +15 Perception +20 Survival: +18 ![]() Wisp Field: 1d100 ⇒ 62 Hit
36 after DR and Rage. HP 28/135 Retaining some clarity as the giant misses one attack due to the conveyance of the spirits Sunday continues his assault in tandem with Ghina. Bite: 1d20 + 18 + 2 ⇒ (16) + 18 + 2 = 36
Spirit Lunge: 1d20 + 12 ⇒ (6) + 12 = 18
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HP 96/105 (135)| AC: 12/12/10 CMD: 26 | F: +10 R: +4 W: +7 | Initiative: +2 | Rage: 25/25 | Vampiric Touch: 5/5 Vampiric Power 3/3 | Darkvision 30ft | DR 2/-, 5/Silver | Resist Cold, Electricity 10 | Fortification 15%
Skills:
Acrobatics +21 Intimidate +15 Perception +20 Survival: +18 ![]() Wisp Field: 1d100 ⇒ 32 Hit
50 after DR and Rage. HP 64/135 Frothing and snarling the giant bat continues its attack. Bite: 1d20 + 18 ⇒ (11) + 18 = 29
Spirit Lunge: 1d20 + 12 ⇒ (10) + 12 = 22
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HP 96/105 (135)| AC: 12/12/10 CMD: 26 | F: +10 R: +4 W: +7 | Initiative: +2 | Rage: 25/25 | Vampiric Touch: 5/5 Vampiric Power 3/3 | Darkvision 30ft | DR 2/-, 5/Silver | Resist Cold, Electricity 10 | Fortification 15%
Skills:
Acrobatics +21 Intimidate +15 Perception +20 Survival: +18 ![]() Wisp Field: 1d100 ⇒ 95 Hit
21 after DR and Rage. Letting out an angry shriek the bat bites the giant. Bite: 1d20 + 18 ⇒ (13) + 18 = 31
Spirit Lunge: 1d20 + 12 ⇒ (6) + 12 = 18
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HP 96/105 (135)| AC: 12/12/10 CMD: 26 | F: +10 R: +4 W: +7 | Initiative: +2 | Rage: 25/25 | Vampiric Touch: 5/5 Vampiric Power 3/3 | Darkvision 30ft | DR 2/-, 5/Silver | Resist Cold, Electricity 10 | Fortification 15%
Skills:
Acrobatics +21 Intimidate +15 Perception +20 Survival: +18 ![]() The sable rat looks at his companions, noting that he and Ghina were unaffected by.... whatever just happened. With a shrug wings the size of an ox sprout from the small rodent's body as it quickly grows to match. Shaking it's head due to the momentarily disorientation the Dire Bat with red eyes will shriek, calling the spirits forth as it marches towards the giant. Spirit Lunge: 1d20 + 12 ⇒ (4) + 12 = 16
Standard Action to use Beast Shape 2, Swift Action to Rage, Move to Move ![]()
HP 96/105 (135)| AC: 12/12/10 CMD: 26 | F: +10 R: +4 W: +7 | Initiative: +2 | Rage: 25/25 | Vampiric Touch: 5/5 Vampiric Power 3/3 | Darkvision 30ft | DR 2/-, 5/Silver | Resist Cold, Electricity 10 | Fortification 15%
Skills:
Acrobatics +21 Intimidate +15 Perception +20 Survival: +18 ![]() The sable rat lets out a quizzical squeak as everyone around him begins losing their lunch and shrinking in size. ![]()
HP 96/105 (135)| AC: 12/12/10 CMD: 26 | F: +10 R: +4 W: +7 | Initiative: +2 | Rage: 25/25 | Vampiric Touch: 5/5 Vampiric Power 3/3 | Darkvision 30ft | DR 2/-, 5/Silver | Resist Cold, Electricity 10 | Fortification 15%
Skills:
Acrobatics +21 Intimidate +15 Perception +20 Survival: +18 ![]() Will: 1d20 + 7 ⇒ (16) + 7 = 23+1 vs Necromancy Does Sunday need to make the Fortitude save sense he's in Beast Form as a Dire Rat right now? ![]()
HP 96/105 (135)| AC: 12/12/10 CMD: 26 | F: +10 R: +4 W: +7 | Initiative: +2 | Rage: 25/25 | Vampiric Touch: 5/5 Vampiric Power 3/3 | Darkvision 30ft | DR 2/-, 5/Silver | Resist Cold, Electricity 10 | Fortification 15%
Skills:
Acrobatics +21 Intimidate +15 Perception +20 Survival: +18 ![]() She gonna get nommed. fun fact: Sunday and Jessica have the exact same Charisma score. ![]()
HP 96/105 (135)| AC: 12/12/10 CMD: 26 | F: +10 R: +4 W: +7 | Initiative: +2 | Rage: 25/25 | Vampiric Touch: 5/5 Vampiric Power 3/3 | Darkvision 30ft | DR 2/-, 5/Silver | Resist Cold, Electricity 10 | Fortification 15%
Skills:
Acrobatics +21 Intimidate +15 Perception +20 Survival: +18 ![]() Climbing up Delendir onto his shoulder the bit rat stares at the map with its red eyes before pointing down the eastern tunnel. ![]()
HP 96/105 (135)| AC: 12/12/10 CMD: 26 | F: +10 R: +4 W: +7 | Initiative: +2 | Rage: 25/25 | Vampiric Touch: 5/5 Vampiric Power 3/3 | Darkvision 30ft | DR 2/-, 5/Silver | Resist Cold, Electricity 10 | Fortification 15%
Skills:
Acrobatics +21 Intimidate +15 Perception +20 Survival: +18 ![]() The sable furred rat looks at the Kobold, then to Delendir, then back to the Kobold, then back to Delendir. Then just shrugs and scampers off after the Woodsman. ![]()
HP 96/105 (135)| AC: 12/12/10 CMD: 26 | F: +10 R: +4 W: +7 | Initiative: +2 | Rage: 25/25 | Vampiric Touch: 5/5 Vampiric Power 3/3 | Darkvision 30ft | DR 2/-, 5/Silver | Resist Cold, Electricity 10 | Fortification 15%
Skills:
Acrobatics +21 Intimidate +15 Perception +20 Survival: +18 ![]() Seeing everyone else sneak off Sunday tilted his head back wondering what to do before he noticed Jessica and Yavenee transform into birds and fly away in the cavernous environment. Thinking on it for a bit he then shrugged before falling forward, fur enveloping his quickly shrinking form he landed on all fours with the body of a rat the size of a dog, black fur mixing with the surroundings save for the bony spurs erupting along a trail on his spine. Stealth: 1d20 + 16 + 4 ⇒ (14) + 16 + 4 = 34 He then promptly scampered off after the birds. ![]()
HP 96/105 (135)| AC: 12/12/10 CMD: 26 | F: +10 R: +4 W: +7 | Initiative: +2 | Rage: 25/25 | Vampiric Touch: 5/5 Vampiric Power 3/3 | Darkvision 30ft | DR 2/-, 5/Silver | Resist Cold, Electricity 10 | Fortification 15%
Skills:
Acrobatics +21 Intimidate +15 Perception +20 Survival: +18 ![]() Vivi Evan Eni wrote: Vivi nods, but frowns. "How do you kill something already dead, my friend?" "Pretty much the same way you do for the living in most cases," Sunday thinks aloud. "Whatever this Karzoug is, he's been gaining strength for awhile it seems. If no one is in immediate danger I see no reason to rush in to try and undercut whatever nebulous amount of power he possesses." ![]()
HP 96/105 (135)| AC: 12/12/10 CMD: 26 | F: +10 R: +4 W: +7 | Initiative: +2 | Rage: 25/25 | Vampiric Touch: 5/5 Vampiric Power 3/3 | Darkvision 30ft | DR 2/-, 5/Silver | Resist Cold, Electricity 10 | Fortification 15%
Skills:
Acrobatics +21 Intimidate +15 Perception +20 Survival: +18 ![]() "No Stone Giants, save Mokmurian," Sunday repeats. ![]()
HP 96/105 (135)| AC: 12/12/10 CMD: 26 | F: +10 R: +4 W: +7 | Initiative: +2 | Rage: 25/25 | Vampiric Touch: 5/5 Vampiric Power 3/3 | Darkvision 30ft | DR 2/-, 5/Silver | Resist Cold, Electricity 10 | Fortification 15%
Skills:
Acrobatics +21 Intimidate +15 Perception +20 Survival: +18 ![]() Sunday simply stares at the woman as she speaks, not understanding anything of the giant tongue save for a name. "Ah, so the devil binder still exists." he muses before adding. "Ask her if there's secret doors behind the paintings, or any other reason they may wish to move on their own when they think no on is watching." ![]()
HP 96/105 (135)| AC: 12/12/10 CMD: 26 | F: +10 R: +4 W: +7 | Initiative: +2 | Rage: 25/25 | Vampiric Touch: 5/5 Vampiric Power 3/3 | Darkvision 30ft | DR 2/-, 5/Silver | Resist Cold, Electricity 10 | Fortification 15%
Skills:
Acrobatics +21 Intimidate +15 Perception +20 Survival: +18 ![]() Sunday nods, curious what the giant had to say. ![]()
HP 96/105 (135)| AC: 12/12/10 CMD: 26 | F: +10 R: +4 W: +7 | Initiative: +2 | Rage: 25/25 | Vampiric Touch: 5/5 Vampiric Power 3/3 | Darkvision 30ft | DR 2/-, 5/Silver | Resist Cold, Electricity 10 | Fortification 15%
Skills:
Acrobatics +21 Intimidate +15 Perception +20 Survival: +18 ![]() Sunday tilts his head at the apparently non-combatant giant before turning to Yavenee for a translation. ![]()
HP 96/105 (135)| AC: 12/12/10 CMD: 26 | F: +10 R: +4 W: +7 | Initiative: +2 | Rage: 25/25 | Vampiric Touch: 5/5 Vampiric Power 3/3 | Darkvision 30ft | DR 2/-, 5/Silver | Resist Cold, Electricity 10 | Fortification 15%
Skills:
Acrobatics +21 Intimidate +15 Perception +20 Survival: +18 ![]() Leaving the near dead and blinded bear to the spirits Sunday steps up and turns his attention to the bear attacking Delendir. Bastard Sword (1): 1d20 + 18 ⇒ (13) + 18 = 31
Negative Energy Field: 1d8 ⇒ 6 Slam: 1d20 + 12 ⇒ (18) + 12 = 30
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HP 96/105 (135)| AC: 12/12/10 CMD: 26 | F: +10 R: +4 W: +7 | Initiative: +2 | Rage: 25/25 | Vampiric Touch: 5/5 Vampiric Power 3/3 | Darkvision 30ft | DR 2/-, 5/Silver | Resist Cold, Electricity 10 | Fortification 15%
Skills:
Acrobatics +21 Intimidate +15 Perception +20 Survival: +18 ![]() Sunday begins hacking at the bears as his wisps break down the nearest flesh. Bastard Sword (1): 1d20 + 18 ⇒ (19) + 18 = 37
Negative Energy Field: 1d8 ⇒ 4 Slam: 1d20 + 12 ⇒ (16) + 12 = 28
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HP 96/105 (135)| AC: 12/12/10 CMD: 26 | F: +10 R: +4 W: +7 | Initiative: +2 | Rage: 25/25 | Vampiric Touch: 5/5 Vampiric Power 3/3 | Darkvision 30ft | DR 2/-, 5/Silver | Resist Cold, Electricity 10 | Fortification 15%
Skills:
Acrobatics +21 Intimidate +15 Perception +20 Survival: +18 ![]() Squishy Witch is up there with Sunday with getting knocked out the most. ![]()
HP 96/105 (135)| AC: 12/12/10 CMD: 26 | F: +10 R: +4 W: +7 | Initiative: +2 | Rage: 25/25 | Vampiric Touch: 5/5 Vampiric Power 3/3 | Darkvision 30ft | DR 2/-, 5/Silver | Resist Cold, Electricity 10 | Fortification 15%
Skills:
Acrobatics +21 Intimidate +15 Perception +20 Survival: +18 ![]() Happy birthday. *hugs* ![]()
HP 96/105 (135)| AC: 12/12/10 CMD: 26 | F: +10 R: +4 W: +7 | Initiative: +2 | Rage: 25/25 | Vampiric Touch: 5/5 Vampiric Power 3/3 | Darkvision 30ft | DR 2/-, 5/Silver | Resist Cold, Electricity 10 | Fortification 15%
Skills:
Acrobatics +21 Intimidate +15 Perception +20 Survival: +18 ![]() Bastard Sword (1): 1d20 + 18 ⇒ (10) + 18 = 28
Bastard Sword (2): 1d20 + 13 ⇒ (16) + 13 = 29
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HP 96/105 (135)| AC: 12/12/10 CMD: 26 | F: +10 R: +4 W: +7 | Initiative: +2 | Rage: 25/25 | Vampiric Touch: 5/5 Vampiric Power 3/3 | Darkvision 30ft | DR 2/-, 5/Silver | Resist Cold, Electricity 10 | Fortification 15%
Skills:
Acrobatics +21 Intimidate +15 Perception +20 Survival: +18 ![]() He’d still have 32 HP before you switched over to attack Jessica. ![]()
HP 96/105 (135)| AC: 12/12/10 CMD: 26 | F: +10 R: +4 W: +7 | Initiative: +2 | Rage: 25/25 | Vampiric Touch: 5/5 Vampiric Power 3/3 | Darkvision 30ft | DR 2/-, 5/Silver | Resist Cold, Electricity 10 | Fortification 15%
Skills:
Acrobatics +21 Intimidate +15 Perception +20 Survival: +18 ![]() He's 135 while raging, also those attacks would be 5 less unless the Monk can bypass Silver DR. ![]()
HP 96/105 (135)| AC: 12/12/10 CMD: 26 | F: +10 R: +4 W: +7 | Initiative: +2 | Rage: 25/25 | Vampiric Touch: 5/5 Vampiric Power 3/3 | Darkvision 30ft | DR 2/-, 5/Silver | Resist Cold, Electricity 10 | Fortification 15%
Skills:
Acrobatics +21 Intimidate +15 Perception +20 Survival: +18 ![]() Letting out a shallow breath Sunday steadies himself as he tries to counteract. Bastard Sword (1): 1d20 + 18 ⇒ (5) + 18 = 23
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HP 96/105 (135)| AC: 12/12/10 CMD: 26 | F: +10 R: +4 W: +7 | Initiative: +2 | Rage: 25/25 | Vampiric Touch: 5/5 Vampiric Power 3/3 | Darkvision 30ft | DR 2/-, 5/Silver | Resist Cold, Electricity 10 | Fortification 15%
Skills:
Acrobatics +21 Intimidate +15 Perception +20 Survival: +18 ![]() Fortitude: 1d20 + 16 ⇒ (7) + 16 = 23 Waving a hand in front of him after the belch Sunday will step up (provoking?) to slash at the undead menace. Bastard Sword (1): 1d20 + 18 ⇒ (2) + 18 = 20
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HP 96/105 (135)| AC: 12/12/10 CMD: 26 | F: +10 R: +4 W: +7 | Initiative: +2 | Rage: 25/25 | Vampiric Touch: 5/5 Vampiric Power 3/3 | Darkvision 30ft | DR 2/-, 5/Silver | Resist Cold, Electricity 10 | Fortification 15%
Skills:
Acrobatics +21 Intimidate +15 Perception +20 Survival: +18 ![]() Have fun! I'ma try and watch the seminars and panels. ![]()
HP 96/105 (135)| AC: 12/12/10 CMD: 26 | F: +10 R: +4 W: +7 | Initiative: +2 | Rage: 25/25 | Vampiric Touch: 5/5 Vampiric Power 3/3 | Darkvision 30ft | DR 2/-, 5/Silver | Resist Cold, Electricity 10 | Fortification 15%
Skills:
Acrobatics +21 Intimidate +15 Perception +20 Survival: +18 ![]() Sunday will swat at the nearby mummy. Bastard Sword (1): 1d20 + 18 ⇒ (20) + 18 = 38
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HP 96/105 (135)| AC: 12/12/10 CMD: 26 | F: +10 R: +4 W: +7 | Initiative: +2 | Rage: 25/25 | Vampiric Touch: 5/5 Vampiric Power 3/3 | Darkvision 30ft | DR 2/-, 5/Silver | Resist Cold, Electricity 10 | Fortification 15%
Skills:
Acrobatics +21 Intimidate +15 Perception +20 Survival: +18 ![]() Huh, I didn't realize it was right next to me. ![]()
HP 96/105 (135)| AC: 12/12/10 CMD: 26 | F: +10 R: +4 W: +7 | Initiative: +2 | Rage: 25/25 | Vampiric Touch: 5/5 Vampiric Power 3/3 | Darkvision 30ft | DR 2/-, 5/Silver | Resist Cold, Electricity 10 | Fortification 15%
Skills:
Acrobatics +21 Intimidate +15 Perception +20 Survival: +18 ![]() He’s staying in the swarm to let the spirits AoE blast them, can the slam get them too since it’s pure energy damage? Fortitude: 1d20 + 10 ⇒ (3) + 10 = 13 Negative Energy Field: 1d8 ⇒ 3 Slam: 1d20 + 12 ⇒ (15) + 12 = 27Negative Energy Damage: 1d6 + 2 ⇒ (4) + 2 = 6 ![]()
HP 96/105 (135)| AC: 12/12/10 CMD: 26 | F: +10 R: +4 W: +7 | Initiative: +2 | Rage: 25/25 | Vampiric Touch: 5/5 Vampiric Power 3/3 | Darkvision 30ft | DR 2/-, 5/Silver | Resist Cold, Electricity 10 | Fortification 15%
Skills:
Acrobatics +21 Intimidate +15 Perception +20 Survival: +18 ![]() Fortitude: 1d20 + 10 ⇒ (7) + 10 = 17 ”Not how that works, Sunday says as he feels barest prick from the swarm, which is enough to call the spirits to play. Negative Energy Field: 1d8 ⇒ 5 Slam: 1d20 + 12 ⇒ (2) + 12 = 14Negative Energy Damage: 1d6 + 2 ⇒ (2) + 2 = 4 ![]()
HP 96/105 (135)| AC: 12/12/10 CMD: 26 | F: +10 R: +4 W: +7 | Initiative: +2 | Rage: 25/25 | Vampiric Touch: 5/5 Vampiric Power 3/3 | Darkvision 30ft | DR 2/-, 5/Silver | Resist Cold, Electricity 10 | Fortification 15%
Skills:
Acrobatics +21 Intimidate +15 Perception +20 Survival: +18 ![]() :( *sends hugs* ![]()
HP 96/105 (135)| AC: 12/12/10 CMD: 26 | F: +10 R: +4 W: +7 | Initiative: +2 | Rage: 25/25 | Vampiric Touch: 5/5 Vampiric Power 3/3 | Darkvision 30ft | DR 2/-, 5/Silver | Resist Cold, Electricity 10 | Fortification 15%
Skills:
Acrobatics +21 Intimidate +15 Perception +20 Survival: +18 ![]() ”I’ll never get used to that,” Sunday laments, shaking his head after the trip. ![]()
HP 96/105 (135)| AC: 12/12/10 CMD: 26 | F: +10 R: +4 W: +7 | Initiative: +2 | Rage: 25/25 | Vampiric Touch: 5/5 Vampiric Power 3/3 | Darkvision 30ft | DR 2/-, 5/Silver | Resist Cold, Electricity 10 | Fortification 15%
Skills:
Acrobatics +21 Intimidate +15 Perception +20 Survival: +18 ![]() As Delendir mentions being unable to fly Sunday simply points to Ghina. ”It would seem our best option at the moment,” he says to Yavenee. ![]()
HP 96/105 (135)| AC: 12/12/10 CMD: 26 | F: +10 R: +4 W: +7 | Initiative: +2 | Rage: 25/25 | Vampiric Touch: 5/5 Vampiric Power 3/3 | Darkvision 30ft | DR 2/-, 5/Silver | Resist Cold, Electricity 10 | Fortification 15%
Skills:
Acrobatics +21 Intimidate +15 Perception +20 Survival: +18 ![]() ”Do you believe you could scout in there safe enough to transport us later?” ![]()
HP 96/105 (135)| AC: 12/12/10 CMD: 26 | F: +10 R: +4 W: +7 | Initiative: +2 | Rage: 25/25 | Vampiric Touch: 5/5 Vampiric Power 3/3 | Darkvision 30ft | DR 2/-, 5/Silver | Resist Cold, Electricity 10 | Fortification 15%
Skills:
Acrobatics +21 Intimidate +15 Perception +20 Survival: +18 ![]() ”I could fly you, but a giant bat would be something out of place here I’m guessing,” Sunday brings up. ![]()
HP 96/105 (135)| AC: 12/12/10 CMD: 26 | F: +10 R: +4 W: +7 | Initiative: +2 | Rage: 25/25 | Vampiric Touch: 5/5 Vampiric Power 3/3 | Darkvision 30ft | DR 2/-, 5/Silver | Resist Cold, Electricity 10 | Fortification 15%
Skills:
Acrobatics +21 Intimidate +15 Perception +20 Survival: +18 ![]() ”No,” Sunday says before looking at the Ranger, ”Also that would just get us to their leader AND leave us surrounded with a still breathing army if it worked.” ![]()
HP 96/105 (135)| AC: 12/12/10 CMD: 26 | F: +10 R: +4 W: +7 | Initiative: +2 | Rage: 25/25 | Vampiric Touch: 5/5 Vampiric Power 3/3 | Darkvision 30ft | DR 2/-, 5/Silver | Resist Cold, Electricity 10 | Fortification 15%
Skills:
Acrobatics +21 Intimidate +15 Perception +20 Survival: +18 ![]() ”They’d just try to steal our ‘weapons’, why bother paying when you can just kill without a bother?” Sunday muses.
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